A-0.06.29
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@ -25,6 +25,7 @@ Alpha 0.07
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* added the day and night cycle (for now without weather conditions)
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* changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week)
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* added a cycle of 9999 years
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* added some soundfx
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............................................
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@ -194,6 +194,14 @@ activate=on_load
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requires_not_status=block_clock
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set_status=y0000
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[event]
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# copy it only to the first map
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type=event
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location=0,0,0,0
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activate=on_load
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requires_not_status=block_clock
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set_status=morning
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[event]
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# second no
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type=event
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119
maps/farm.txt
119
maps/farm.txt
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@ -2217,6 +2217,7 @@ parallax_layers=maps/parallax/01.txt
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repeat=false
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requires_not_status=PM
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requires_status=h04
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set_status=morning
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[event]
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# change parallax 05
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@ -2317,6 +2318,7 @@ parallax_layers=maps/parallax/18.txt
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repeat=false
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requires_not_status=AM
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requires_status=h06
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unset_status=morning
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[event]
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# change parallax 19
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@ -2430,84 +2432,163 @@ spawn=spring-tree1,19,6
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type=event
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location=7,25,1,1
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activate=on_load
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soundfx=soundfx/environment/water.ogg
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soundfx=soundfx/water.ogg
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[event]
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# river sound
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type=event
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location=15,2,1,1
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activate=on_load
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soundfx=soundfx/environment/water.ogg
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soundfx=soundfx/water.ogg
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[event]
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# river sound
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type=event
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location=11,48,1,1
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activate=on_load
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soundfx=soundfx/environment/water.ogg
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soundfx=soundfx/water.ogg
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[event]
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# river sound
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type=event
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location=30,60,1,1
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activate=on_load
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soundfx=soundfx/environment/water.ogg
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soundfx=soundfx/water.ogg
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[event]
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# river sound
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type=event
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location=66,62,1,1
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activate=on_load
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soundfx=soundfx/environment/water.ogg
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soundfx=soundfx/water.ogg
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[event]
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# bird sound
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# birds_0
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type=event
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location=33,1,1,1
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activate=on_load
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soundfx=soundfx/environment/bird_twitter_loop.ogg
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requires_status=morning
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soundfx=soundfx/birds_0.mp3
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[event]
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# bird sound
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# birds_0
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type=event
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location=58,2,1,1
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activate=on_load
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soundfx=soundfx/environment/bird_twitter_loop.ogg
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requires_status=morning
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soundfx=soundfx/birds_0.mp3
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[event]
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# raven sound
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# birds_1
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type=event
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location=78,5,1,1
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activate=on_load
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soundfx=soundfx/environment/raven_loop.ogg
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requires_status=morning
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soundfx=soundfx/birds_1.mp3
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[event]
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# raven sound
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# birds_1
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type=event
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location=72,62,1,1
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activate=on_load
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soundfx=soundfx/environment/raven_loop.ogg
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requires_status=morning
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soundfx=soundfx/birds_1.mp3
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[event]
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# bird 1
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# birds_0
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type=event
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location=2,35,1,1
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activate=on_load
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soundfx=soundfx/environment/amb_bird_1.ogg
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requires_status=morning
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soundfx=soundfx/birds_0.mp3
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[event]
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# bird 1
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# birds_0
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type=event
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location=3,1,1,1
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activate=on_load
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soundfx=soundfx/environment/amb_bird_1.ogg
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requires_status=morning
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soundfx=soundfx/birds_0.mp3
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[event]
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# bird 1
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# birds_0
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type=event
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location=78,36,1,1
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activate=on_load
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soundfx=soundfx/environment/amb_bird_1.ogg
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requires_status=morning
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soundfx=soundfx/birds_0.mp3
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[event]
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# birds_1
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type=event
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location=11,62,1,1
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activate=on_load
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requires_status=morning
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soundfx=soundfx/birds_1.mp3
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[event]
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# night_0
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type=event
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location=33,1,1,1
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activate=on_load
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requires_not_status=morning
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soundfx=soundfx/night_0.mp3
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[event]
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# night_0
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type=event
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location=58,2,1,1
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activate=on_load
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requires_not_status=morning
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soundfx=soundfx/night_0.mp3
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[event]
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# night_1
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type=event
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location=78,5,1,1
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activate=on_load
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requires_not_status=morning
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soundfx=soundfx/night_1.mp3
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[event]
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# night_1
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type=event
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location=72,62,1,1
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activate=on_load
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requires_not_status=morning
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soundfx=soundfx/night_1.mp3
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[event]
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# night_0
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type=event
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location=2,35,1,1
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activate=on_load
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requires_not_status=morning
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soundfx=soundfx/night_0.mp3
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[event]
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# night_0
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type=event
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location=3,1,1,1
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activate=on_load
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requires_not_status=morning
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soundfx=soundfx/night_0.mp3
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[event]
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# night_0
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type=event
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location=78,36,1,1
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activate=on_load
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requires_not_status=morning
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soundfx=soundfx/night_0.mp3
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[event]
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# crickets
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type=event
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location=11,62,1,1
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activate=on_load
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requires_not_status=morning
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soundfx=soundfx/crickets.mp3
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[event]
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# stump1
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