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# Context-sensitive mouse cursors
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# Format is:
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# action=filename, x-offset, y-offset
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# "action" can be any of: normal, interact, talk, attack
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normal=images/cursors/cursor_normal.png
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interact=images/cursors/cursor_interact.png
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talk=images/cursors/cursor_interact.png
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attack=images/cursors/cursor_attack.png
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# Screen and icon resolution settings
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menu_frame_width=640
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menu_frame_height=480
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icon_size=32
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required_width=640
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required_height=480
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virtual_height=480
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# Avatar Attributes Definitions
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# Values should be integer
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stat_points_per_level=0
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max_points_per_stat=10
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stat=hp,50
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# 5x10+25 (opzionali: 15+25)
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stat_per_level=hp,0
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#stat_per_primary=physical,hp,10
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stat=hp_regen,0
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#stat_per_primary=physical,hp_regen,10
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stat=mp,270
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#The player starts the game with 270 maximum energy. Eating a Stardrop permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508.
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#stat_per_primary=mental,mp,5
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stat=mp_regen,0
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#stat_per_primary=mental,mp_regen,5
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stat=accuracy,100
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#stat_per_primary=offense,accuracy,5
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stat=avoidance,0
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#stat_per_primary=defense,avoidance,5
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stat=dmg_ranged_min,1
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stat=dmg_ranged_max,1
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speed=5
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sfx_step=cloth
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# Tileset Settings
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orientation=orthogonal
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# tile_size: width, height
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tile_size=32,32
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