A-0.06.41
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README.md
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README.md
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# OpenValley - CC-BY-NC-SA 4.0
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# OpenValley - CC-BY-NC-SA 4.0 [![Donate](https://img.shields.io/liberapay/receives/OpenValley.svg)](https://liberapay.com/OpenValley/donate)
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Hi, i'm trying to re-create with Flare a completely open source version (using the Liberated Pixel Cup asset, present on OpenGameArt.org) of Stardew valley... i have no idea if this idea will last or i'll get tired before, but I try XD
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Hi, i'm trying to re-create with Flare a completely open source version (using the Liberated Pixel Cup asset, present on OpenGameArt.org) of Stardew valley... i have no idea if this idea will last or i'll get tired before, but I try XD
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@ -7,9 +7,12 @@ currently the hours, days and seasons are disabled... I will re-enable them in t
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the version of the engine currently used is in this repo, for an easier download,
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the version of the engine currently used is in this repo, for an easier download,
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windows version only, for other versions: https://github.com/clintbellanger/flare-game
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windows version only, for other versions: https://github.com/clintbellanger/flare-game
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if you want to support the project: https://coindrop.to/openvalley
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my contacts:
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my contacts:
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mail - rixty@tuta.io
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telegram - @tryckster
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* mail - rixty@tuta.io
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matrix - @rixty.dixet:matrix.org
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* telegram - https://t.me/tryckster
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* matrix - @rixty.dixet:matrix.org
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we have also been added on Open Source Game Clones - https://osgameclones.com/#stardew-valley-games
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we have also been added on Open Source Game Clones - https://osgameclones.com/#stardew-valley-games
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@ -25,7 +25,7 @@ Alpha 0.07
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* changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week)
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* changed the days of the seasons from 28 to 31 (to not have each season start with the same day of the week)
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* added a cycle of 9999 years
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* added a cycle of 9999 years
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* added some soundfx
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* added some soundfx
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* added 25/56 grass tiles (farm map)
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* added 33/56 grass tiles (farm map)
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* added the first tile of cutable grass (without character animation)
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* added the first tile of cutable grass (without character animation)
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* set the grass disappearing in winter
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* set the grass disappearing in winter
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* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
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* changed the day/night cycle, with the sunrise and sunset change time according to the season. now the day/night cycle changes every in-game half hour
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136
maps/farm.txt
136
maps/farm.txt
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@ -11756,92 +11756,164 @@ requires_status=grass25
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unset_status=grass25
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unset_status=grass25
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[event]
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[event]
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# cut grass1
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# grass26
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type=event
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location=44,9,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,43,8,43;level 9,44,8,44;level 3,45,8,45;level 7,43,9,107;level 10,44,9,108;level 8,45,9,109;level 4,43,10,171;level 6,44,10,172;level 5,45,10,173
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requires_status=grass26
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[event]
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# cut grass26
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type=event
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type=event
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location=44,9,1,1
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location=44,9,1,1
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activate=on_interact
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activate=on_interact
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hotspot=location
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hotspot=location
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mapmod=level 2,18,8,0;level 9,19,8,0;level 3,20,8,0;level 7,18,9,0;level 10,19,9,0;level 8,20,9,0;level 4,18,10,0;level 6,19,10,0;level 5,20,10,0
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mapmod=level 2,43,8,0;level 9,44,8,0;level 3,45,8,0;level 7,43,9,0;level 10,44,9,0;level 8,45,9,0;level 4,43,10,0;level 6,44,10,0;level 5,45,10,0
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requires_item=10
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requires_item=10
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requires_status=grass1
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requires_status=grass26
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unset_status=grass1
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unset_status=grass26
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[event]
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[event]
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# cut grass1
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# grass27
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type=event
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location=45,9,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,44,8,43;level 9,45,8,44;level 3,46,8,45;level 7,44,9,107;level 10,45,9,108;level 8,46,9,109;level 4,44,10,171;level 6,45,10,172;level 5,46,10,173
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requires_status=grass27
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[event]
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# cut grass27
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type=event
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type=event
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location=45,9,1,1
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location=45,9,1,1
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activate=on_interact
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activate=on_interact
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hotspot=location
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hotspot=location
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mapmod=level 2,18,8,0;level 9,19,8,0;level 3,20,8,0;level 7,18,9,0;level 10,19,9,0;level 8,20,9,0;level 4,18,10,0;level 6,19,10,0;level 5,20,10,0
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mapmod=level 2,44,8,0;level 9,45,8,0;level 3,46,8,0;level 7,44,9,0;level 10,45,9,0;level 8,46,9,0;level 4,44,10,0;level 6,45,10,0;level 5,46,10,0
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requires_item=10
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requires_item=10
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requires_status=grass1
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requires_status=grass27
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unset_status=grass1
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unset_status=grass27
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[event]
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[event]
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# cut grass1
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# grass28
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type=event
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location=46,9,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,45,8,43;level 9,46,8,44;level 3,47,8,45;level 7,45,9,107;level 10,46,9,108;level 8,47,9,109;level 4,45,10,171;level 6,46,10,172;level 5,47,10,173
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requires_status=grass28
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[event]
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# cut grass28
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type=event
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type=event
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location=46,9,1,1
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location=46,9,1,1
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activate=on_interact
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activate=on_interact
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hotspot=location
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hotspot=location
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mapmod=level 2,18,8,0;level 9,19,8,0;level 3,20,8,0;level 7,18,9,0;level 10,19,9,0;level 8,20,9,0;level 4,18,10,0;level 6,19,10,0;level 5,20,10,0
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mapmod=level 2,45,8,0;level 9,46,8,0;level 3,47,8,0;level 7,45,9,0;level 10,46,9,0;level 8,47,9,0;level 4,45,10,0;level 6,46,10,0;level 5,47,10,0
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requires_item=10
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requires_item=10
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requires_status=grass1
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requires_status=grass28
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unset_status=grass1
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unset_status=grass28
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[event]
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[event]
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# cut grass1
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# grass29
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type=event
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location=47,9,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,46,8,43;level 9,47,8,44;level 3,48,8,45;level 7,46,9,107;level 10,47,9,108;level 8,48,9,109;level 4,46,10,171;level 6,47,10,172;level 5,48,10,173
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requires_status=grass29
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[event]
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# cut grass29
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type=event
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type=event
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location=47,9,1,1
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location=47,9,1,1
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activate=on_interact
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activate=on_interact
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hotspot=location
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hotspot=location
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mapmod=level 2,18,8,0;level 9,19,8,0;level 3,20,8,0;level 7,18,9,0;level 10,19,9,0;level 8,20,9,0;level 4,18,10,0;level 6,19,10,0;level 5,20,10,0
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mapmod=level 2,46,8,0;level 9,47,8,0;level 3,48,8,0;level 7,46,9,0;level 10,47,9,0;level 8,48,9,0;level 4,46,10,0;level 6,47,10,0;level 5,48,10,0
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requires_item=10
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requires_item=10
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requires_status=grass1
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requires_status=grass29
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unset_status=grass1
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unset_status=grass29
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[event]
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[event]
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# cut grass1
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# grass30
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type=event
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location=48,9,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,47,8,43;level 9,48,8,44;level 3,49,8,45;level 7,47,9,107;level 10,48,9,108;level 8,49,9,109;level 4,47,10,171;level 6,48,10,172;level 5,49,10,173
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requires_status=grass30
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[event]
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# cut grass30
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type=event
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type=event
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location=48,9,1,1
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location=48,9,1,1
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activate=on_interact
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activate=on_interact
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hotspot=location
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hotspot=location
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mapmod=level 2,18,8,0;level 9,19,8,0;level 3,20,8,0;level 7,18,9,0;level 10,19,9,0;level 8,20,9,0;level 4,18,10,0;level 6,19,10,0;level 5,20,10,0
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mapmod=level 2,47,8,0;level 9,48,8,0;level 3,49,8,0;level 7,47,9,0;level 10,48,9,0;level 8,49,9,0;level 4,47,10,0;level 6,48,10,0;level 5,49,10,0
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requires_item=10
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requires_item=10
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requires_status=grass1
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requires_status=grass30
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unset_status=grass1
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unset_status=grass30
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[event]
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[event]
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# cut grass1
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# grass31
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type=event
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location=49,9,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,48,8,43;level 9,49,8,44;level 3,50,8,45;level 7,48,9,107;level 10,49,9,108;level 8,50,9,109;level 4,48,10,171;level 6,49,10,172;level 5,50,10,173
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requires_status=grass31
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[event]
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# cut grass31
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type=event
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type=event
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location=49,9,1,1
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location=49,9,1,1
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activate=on_interact
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activate=on_interact
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hotspot=location
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hotspot=location
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mapmod=level 2,18,8,0;level 9,19,8,0;level 3,20,8,0;level 7,18,9,0;level 10,19,9,0;level 8,20,9,0;level 4,18,10,0;level 6,19,10,0;level 5,20,10,0
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mapmod=level 2,48,8,0;level 9,49,8,0;level 3,50,8,0;level 7,48,9,0;level 10,49,9,0;level 8,50,9,0;level 4,48,10,0;level 6,49,10,0;level 5,50,10,0
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requires_item=10
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requires_item=10
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requires_status=grass1
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requires_status=grass31
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unset_status=grass1
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unset_status=grass31
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[event]
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[event]
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# cut grass1
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# grass32
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type=event
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location=50,9,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,49,8,43;level 9,50,8,44;level 3,51,8,45;level 7,49,9,107;level 10,50,9,108;level 8,51,9,109;level 4,49,10,171;level 6,50,10,172;level 5,51,10,173
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requires_status=grass32
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[event]
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# cut gras32
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type=event
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type=event
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location=50,9,1,1
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location=50,9,1,1
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activate=on_interact
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activate=on_interact
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hotspot=location
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hotspot=location
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mapmod=level 2,18,8,0;level 9,19,8,0;level 3,20,8,0;level 7,18,9,0;level 10,19,9,0;level 8,20,9,0;level 4,18,10,0;level 6,19,10,0;level 5,20,10,0
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mapmod=level 2,49,8,0;level 9,50,8,0;level 3,51,8,0;level 7,49,9,0;level 10,50,9,0;level 8,51,9,0;level 4,49,10,0;level 6,50,10,0;level 5,51,10,0
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requires_item=10
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requires_item=10
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requires_status=grass1
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requires_status=grass32
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unset_status=grass1
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unset_status=grass32
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[event]
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[event]
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# cut grass1
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# grass33
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type=event
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location=51,9,1,1
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activate=on_load
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hotspot=location
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mapmod=level 2,50,8,43;level 9,51,8,44;level 3,52,8,45;level 7,50,9,107;level 10,51,9,108;level 8,52,9,109;level 4,50,10,171;level 6,51,10,172;level 5,52,10,173
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requires_status=grass33
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[event]
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# cut grass33
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type=event
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type=event
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location=51,9,1,1
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location=51,9,1,1
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activate=on_interact
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activate=on_interact
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hotspot=location
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hotspot=location
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mapmod=level 2,18,8,0;level 9,19,8,0;level 3,20,8,0;level 7,18,9,0;level 10,19,9,0;level 8,20,9,0;level 4,18,10,0;level 6,19,10,0;level 5,20,10,0
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mapmod=level 2,50,8,0;level 9,51,8,0;level 3,52,8,0;level 7,50,9,0;level 10,51,9,0;level 8,52,9,0;level 4,50,10,0;level 6,51,10,0;level 5,52,10,0
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requires_item=10
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requires_item=10
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requires_status=grass1
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requires_status=grass33
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unset_status=grass1
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unset_status=grass33
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[event]
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[event]
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# cut grass1
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# cut grass1
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