2021-03-22 20:15:58 +01:00
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[header]
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width=12
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height=12
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tilewidth=32
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tileheight=32
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orientation=orthogonal
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background_color=0,0,0,255
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2021-03-25 20:00:01 +01:00
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music=music/Grasslands_Theme.mp3
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2021-03-22 20:15:58 +01:00
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tileset=tilesetdefs/indoor.txt
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[tilesets]
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tileset=../images/tilesheets/collision.png,32,32,0,0
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tileset=../images/tilesheets/LPC-indoor.png,32,32,0,0
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[layer]
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type=background
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data=
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0,212,212,212,212,212,212,212,212,212,212,0,
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0,276,276,276,276,276,276,276,276,276,276,0,
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0,340,340,340,340,340,340,340,340,340,340,0,
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0,272,272,272,272,18,18,18,18,18,18,0,
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0,18,18,18,18,18,18,18,18,18,18,0,
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0,18,18,18,18,18,18,18,18,18,18,0,
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0,18,18,18,18,18,18,18,18,18,18,0,
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0,18,18,18,18,18,18,18,18,18,18,0,
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0,18,18,18,18,18,18,18,18,18,18,0,
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0,18,18,18,18,18,18,18,18,18,18,0,
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0,18,18,18,18,18,18,18,18,18,18,0,
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0,0,0,0,0,0,18,0,0,0,0,0
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[layer]
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type=level -1
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data=
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,32,33,0,0,0,0,0,0,0,
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0,92,94,96,97,0,0,0,0,0,0,0,
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0,156,416,160,161,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,314,315,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0
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[layer]
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type=object
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data=
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2021-03-23 23:51:59 +01:00
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0,87,0,0,0,0,0,0,0,0,86,0,
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0,0,504,0,0,221,0,0,0,504,305,0,
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0,0,93,95,0,0,0,0,0,0,368,0,
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2021-03-22 20:15:58 +01:00
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0,0,157,417,0,0,0,0,423,424,432,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,48,49,0,0,0,0,0,0,0,0,
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0,0,112,113,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,284,285,0,
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0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,412,0,0,
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0,0,0,0,0,27,220,25,0,0,0,0
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[layer]
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type=level +1
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data=
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145,0,0,0,0,0,0,0,0,0,304,144,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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85,0,0,0,0,0,0,0,0,0,0,83,
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81,20,20,20,20,21,0,19,20,20,20,80
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[layer]
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type=collision
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data=
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1,1,1,1,1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,1,1,1,1,
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1,1,1,1,1,1,1,1,1,1,1,1,
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1,2,2,2,2,0,0,0,4,4,4,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,4,4,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,4,4,1,
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1,0,0,0,0,0,0,0,0,0,0,1,
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1,0,0,0,0,0,0,0,0,4,4,1,
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1,1,1,1,1,1,0,1,1,1,1,1
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[event]
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# fire on
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type=event
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location=10,3,1,1
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activate=on_trigger
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hotspot=location
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mapmod=object,10,3,369
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requires_not_status=fire
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set_status=fire
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[event]
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# fire off
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type=event
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location=10,3,1,1
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activate=on_trigger
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hotspot=location
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mapmod=object,10,3,432
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requires_status=fire
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unset_status=fire
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[event]
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# savegame
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type=event
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location=10,9,1,1
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activate=on_trigger
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hotspot=location
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intermap=maps/farm-house.txt,9,9,0,0
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npc=npc/savegame.txt
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repeat=false
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show_on_minimap=false
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[event]
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# SaveGame FIX
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type=event
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location=0,0,1,1
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activate=static
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delay=20ms
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intermap=maps/farm-house.txt,9,9,0,0
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repeat=true
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requires_status=savegame
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save_game=true
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unset_status=savegame
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[event]
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# To farm
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type=event
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location=6,11,1,1
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activate=on_trigger
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hotspot=location
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intermap=maps/spring-farm.txt,10,12,0,0
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requires_class=Standard
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show_on_minimap=false
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