OpenValley/TXT/features.md

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2021-06-12 16:37:18 +02:00
Future Features:
- change Morris to Joyce Juice
- change Claire to Luzi Fehr
- Change Jas to Seline Fehr
- Give a surname to all NPCs
- all NPCs and the character change clothes automatically when the season changes, on holidays, if they are at home or in other places or circumstances (like at the beach)
- school-age NPCs will go to school, or places suitable for teaching (stardew valley has this option only for the two NPC children, but not for high school/college-age children)- EVENT/QUEST: creation of a school for student-age NPCs
- NPCs will not have a favorite gift, but will have a series of gifts, among which they will choose their favorite, daily, based on their mood (therefore random)
- NPCs will have a life of their own, made up of quarrels, friendships, rivalries, deaths, secret meetings, marriages and (new) children, to make the life of the village as "real" as possible
- when, in the course of the story an NPC dies, it will be replaced (after a few days) by a new one with random name, appearance, and personal history
- the character can never, in any way, kill an NPC that is not a monster
- the user will only be able to choose the face, gender and hairstyle of the character
- the character can sit on any chair in the game, and can decorate his own house, the city, and the houses of other NPCs with furniture and flooring
- the character can cut any tree, bush or other type of plant present in the game (plants will automatically grow back after a certain amount of time, unless a floor is put on the ground)
- holidays will be as follows: summer solstice, autumn equinox, winter solstice, spring equinox, christmas, halloween (others to be defined) and all birthdays of all NPCs
- there will be a censored mode, where NPCs won't use bad language, and an uncensored one, where NPCs will behave like in the "[CP] Horny Girls of Stardew Valley" mod
- the prices of all things within the game will fluctuate in a "random" way so as not to get rich selling/cultivating always the same things
- the character can marry any of the NPCs, with all the consequences if the chosen NPC is married and/or has children EXCEPT the children
- the supermarket is CLOSED on sunday afternoon
- the minimarket is CLOSED on sunday and wednesday
- original NPC List (all the NPCs will be created in a random way (both appearance and name, except Joyce Juice) the list is useful to see if you want to create some specific NPcs, instead of the original ones, that could appear during the game):
Abigail,
Alex,
Birdie,
Bouncer,
Caroline,
- Claire (the NPC cashier of the supermarket - change to Luzi Fehr),
Clint,
Demetrius,
Dwarf,
Elliott,
Emily,
Evelyn,
George,
Gil,
Governor,
Grandpa,
Gunther,
Gus,
Haley (maybe she will change her hair color, randomly, once a day),
Harvey,
Henchman,
- Jas - (change to seline Fehr),
Jodi,
Kent,
Krobus,
Leah,
Leo,
Lewis,
Linus,
Marlon,
Marnie,
Maru,
- Morris - (change to Joyce Juice),
Mr. Qi,
Pam,
Penny,
Pierre,
Professor Snail,
Robin,
Sam,
Sandy,
Sebastian,
Shane,
Willy,
Wizard,
Vincent
- when 20 affinity points are reached, two NPCs can marry each other. Affinity points are given in the following way, every day:
if 0: 1
if 1: 0 or 2
if 2: 1 or 3
if 3: 2 or 4
if 4: 3 or 5 (if married flag isn't active)
at 5 points the friendship flag is activatedif you go down to 5 with married flag active, activate the divorce flag, deactivate the married flag, the affinity go down to 4 points and will no longer rise above 4 points and the two NPCs can marry again, but with other NPCs
if 5: 6
if 6: 5 or 8
if 7: 6 or 8
if 8: 7 or 10 (if married flag isn't active)
if 9: 8 or 10 (if married flag isn't active)
at 10 points the engaged flag is activatedif you go down to 10 with married flag active, the quarrel flag is activated, the affinity go down to 9 points and does not rise above 10 points anymore
if 10: 11
if 11: 10 or 13
if 12: 10 or 14
if 13: 11 or 15
if 14: 12 or 16
if 15: 13 or 17
if 16: 14 or 18
if 17: 15 or 19
if 18: 16 or 20
if 19: 17 or 20
at 20 points the two NPCs will be marriedif 20: 18 or 20
Married characters will have a 5% chance of getting pregnant (if women) once every 28 days, if they don't already have a child, otherwise after their last child is at least two years old, and they can't have more than two children in their life.
All NPCs will have 4 stages/flags:
newborn, kid/young, adult and old