are needed to activate the time, days, dates, and seasons when the character is created

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
delay=2ms
requires_not_status=block_clock
set_status=block_clock

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=h06

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=m00

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=AM

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=s_yes

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=sunday

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=d01

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=spring

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=y0

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=y00

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=y000

[event]
# copy it only to the first map
type=event
location=0,0,0,0
activate=on_load
requires_not_status=block_clock
set_status=y0000