KoboldAI-Client/aiserver.py
2021-06-02 21:23:36 +02:00

1817 lines
69 KiB
Python

#==================================================================#
# KoboldAI Client
# Version: 1.15.0
# By: KoboldAIDev
#==================================================================#
# External packages
from os import path, getcwd
import tkinter as tk
from tkinter import messagebox
import json
import requests
import html
# KoboldAI
import fileops
import gensettings
from utils import debounce
import utils
#==================================================================#
# Variables & Storage
#==================================================================#
# Terminal tags for colored text
class colors:
PURPLE = '\033[95m'
BLUE = '\033[94m'
CYAN = '\033[96m'
GREEN = '\033[92m'
YELLOW = '\033[93m'
RED = '\033[91m'
END = '\033[0m'
UNDERLINE = '\033[4m'
# AI models
modellist = [
["GPT Neo 1.3B", "EleutherAI/gpt-neo-1.3B", "8GB"],
["GPT Neo 2.7B", "EleutherAI/gpt-neo-2.7B", "16GB"],
["GPT-2", "gpt2", "1.2GB"],
["GPT-2 Med", "gpt2-medium", "2GB"],
["GPT-2 Large", "gpt2-large", "16GB"],
["GPT-2 XL", "gpt2-xl", "16GB"],
["InferKit API (requires API key)", "InferKit", ""],
["Custom Neo (eg Neo-horni)", "NeoCustom", ""],
["Custom GPT-2 (eg CloverEdition)", "GPT2Custom", ""],
["Google Colab", "Colab", ""],
["OpenAI API (requires API key)", "OAI", ""],
["Read Only (No AI)", "ReadOnly", ""]
]
# Variables
class vars:
lastact = "" # The last action received from the user
lastctx = "" # The last context submitted to the generator
model = "" # Model ID string chosen at startup
noai = False # Runs the script without starting up the transformers pipeline
aibusy = False # Stops submissions while the AI is working
max_length = 512 # Maximum number of tokens to submit per action
ikmax = 3000 # Maximum number of characters to submit to InferKit
genamt = 60 # Amount of text for each action to generate
ikgen = 200 # Number of characters for InferKit to generate
rep_pen = 1.0 # Default generator repetition_penalty
temp = 1.0 # Default generator temperature
top_p = 1.0 # Default generator top_p
numseqs = 1 # Number of sequences to ask the generator to create
gamestarted = False # Whether the game has started (disables UI elements)
prompt = "" # Prompt
memory = "" # Text submitted to memory field
authornote = "" # Text submitted to Author's Note field
andepth = 3 # How far back in history to append author's note
actions = [] # Array of actions submitted by user and AI
worldinfo = [] # Array of World Info key/value objects
badwords = [] # Array of str/chr values that should be removed from output
badwordsids = [] # Tokenized array of badwords
deletewi = -1 # Temporary storage for index to delete
wirmvwhtsp = False # Whether to remove leading whitespace from WI entries
widepth = 1 # How many historical actions to scan for WI hits
mode = "play" # Whether the interface is in play, memory, or edit mode
editln = 0 # Which line was last selected in Edit Mode
url = "https://api.inferkit.com/v1/models/standard/generate" # InferKit API URL
oaiurl = "" # OpenAI API URL
oaiengines = "https://api.openai.com/v1/engines"
colaburl = "" # Ngrok url for Google Colab mode
apikey = "" # API key to use for InferKit API calls
oaiapikey = "" # API key to use for OpenAI API calls
savedir = getcwd()+"\stories"
hascuda = False # Whether torch has detected CUDA on the system
usegpu = False # Whether to launch pipeline with GPU support
custmodpth = "" # Filesystem location of custom model to run
formatoptns = {} # Container for state of formatting options
importnum = -1 # Selection on import popup list
importjs = {} # Temporary storage for import data
loadselect = "" # Temporary storage for filename to load
svowname = "" # Filename that was flagged for overwrite confirm
saveow = False # Whether or not overwrite confirm has been displayed
genseqs = [] # Temporary storage for generated sequences
useprompt = True # Whether to send the full prompt with every submit action
#==================================================================#
# Function to get model selection at startup
#==================================================================#
def getModelSelection():
print(" # Model V/RAM\n =========================================")
i = 1
for m in modellist:
print(" {0} - {1}\t\t{2}".format("{:<2}".format(i), m[0].ljust(15), m[2]))
i += 1
print(" ");
modelsel = 0
vars.model = ''
while(vars.model == ''):
modelsel = input("Model #> ")
if(modelsel.isnumeric() and int(modelsel) > 0 and int(modelsel) <= len(modellist)):
vars.model = modellist[int(modelsel)-1][1]
else:
print("{0}Please enter a valid selection.{1}".format(colors.RED, colors.END))
# If custom model was selected, get the filesystem location and store it
if(vars.model == "NeoCustom" or vars.model == "GPT2Custom"):
print("{0}Please choose the folder where pytorch_model.bin is located:{1}\n".format(colors.CYAN, colors.END))
modpath = fileops.getdirpath(getcwd(), "Select Model Folder")
if(modpath):
# Save directory to vars
vars.custmodpth = modpath
else:
# Print error and retry model selection
print("{0}Model select cancelled!{1}".format(colors.RED, colors.END))
print("{0}Select an AI model to continue:{1}\n".format(colors.CYAN, colors.END))
getModelSelection()
#==================================================================#
# Return all keys in tokenizer dictionary containing char
#==================================================================#
def gettokenids(char):
keys = []
for key in vocab_keys:
if(key.find(char) != -1):
keys.append(key)
return keys
#==================================================================#
# Startup
#==================================================================#
# Select a model to run
print("{0}Welcome to the KoboldAI Client!\nSelect an AI model to continue:{1}\n".format(colors.CYAN, colors.END))
getModelSelection()
# If transformers model was selected & GPU available, ask to use CPU or GPU
if(not vars.model in ["InferKit", "Colab", "OAI", "ReadOnly"]):
# Test for GPU support
import torch
print("{0}Looking for GPU support...{1}".format(colors.PURPLE, colors.END), end="")
vars.hascuda = torch.cuda.is_available()
if(vars.hascuda):
print("{0}FOUND!{1}".format(colors.GREEN, colors.END))
else:
print("{0}NOT FOUND!{1}".format(colors.YELLOW, colors.END))
if(vars.hascuda):
print("{0}Use GPU or CPU for generation?: (Default GPU){1}\n".format(colors.CYAN, colors.END))
print(" 1 - GPU\n 2 - CPU\n")
genselected = False
while(genselected == False):
genselect = input("Mode> ")
if(genselect == ""):
vars.usegpu = True
genselected = True
elif(genselect.isnumeric() and int(genselect) == 1):
vars.usegpu = True
genselected = True
elif(genselect.isnumeric() and int(genselect) == 2):
vars.usegpu = False
genselected = True
else:
print("{0}Please enter a valid selection.{1}".format(colors.RED, colors.END))
# Ask for API key if InferKit was selected
if(vars.model == "InferKit"):
if(not path.exists("client.settings")):
# If the client settings file doesn't exist, create it
print("{0}Please enter your InferKit API key:{1}\n".format(colors.CYAN, colors.END))
vars.apikey = input("Key> ")
# Write API key to file
file = open("client.settings", "w")
try:
js = {"apikey": vars.apikey}
file.write(json.dumps(js, indent=3))
finally:
file.close()
else:
# Otherwise open it up
file = open("client.settings", "r")
# Check if API key exists
js = json.load(file)
if("apikey" in js and js["apikey"] != ""):
# API key exists, grab it and close the file
vars.apikey = js["apikey"]
file.close()
else:
# Get API key, add it to settings object, and write it to disk
print("{0}Please enter your InferKit API key:{1}\n".format(colors.CYAN, colors.END))
vars.apikey = input("Key> ")
js["apikey"] = vars.apikey
# Write API key to file
file = open("client.settings", "w")
try:
file.write(json.dumps(js, indent=3))
finally:
file.close()
# Ask for API key if OpenAI was selected
if(vars.model == "OAI"):
if(not path.exists("client.settings")):
# If the client settings file doesn't exist, create it
print("{0}Please enter your OpenAI API key:{1}\n".format(colors.CYAN, colors.END))
vars.oaiapikey = input("Key> ")
# Write API key to file
file = open("client.settings", "w")
try:
js = {"oaiapikey": vars.oaiapikey}
file.write(json.dumps(js, indent=3))
finally:
file.close()
else:
# Otherwise open it up
file = open("client.settings", "r")
# Check if API key exists
js = json.load(file)
if("oaiapikey" in js and js["oaiapikey"] != ""):
# API key exists, grab it and close the file
vars.oaiapikey = js["oaiapikey"]
file.close()
else:
# Get API key, add it to settings object, and write it to disk
print("{0}Please enter your OpenAI API key:{1}\n".format(colors.CYAN, colors.END))
vars.oaiapikey = input("Key> ")
js["oaiapikey"] = vars.oaiapikey
# Write API key to file
file = open("client.settings", "w")
try:
file.write(json.dumps(js, indent=3))
finally:
file.close()
# Get list of models from OAI
print("{0}Retrieving engine list...{1}".format(colors.PURPLE, colors.END), end="")
req = requests.get(
vars.oaiengines,
headers = {
'Authorization': 'Bearer '+vars.oaiapikey
}
)
if(req.status_code == 200):
print("{0}OK!{1}".format(colors.GREEN, colors.END))
print("{0}Please select an engine to use:{1}\n".format(colors.CYAN, colors.END))
engines = req.json()["data"]
# Print list of engines
i = 0
for en in engines:
print(" {0} - {1} ({2})".format(i, en["id"], "\033[92mready\033[0m" if en["ready"] == True else "\033[91mnot ready\033[0m"))
i += 1
# Get engine to use
print("")
engselected = False
while(engselected == False):
engine = input("Engine #> ")
if(engine.isnumeric() and int(engine) < len(engines)):
vars.oaiurl = "https://api.openai.com/v1/engines/{0}/completions".format(engines[int(engine)]["id"])
engselected = True
else:
print("{0}Please enter a valid selection.{1}".format(colors.RED, colors.END))
else:
# Something went wrong, print the message and quit since we can't initialize an engine
print("{0}ERROR!{1}".format(colors.RED, colors.END))
print(req.json())
quit()
# Ask for ngrok url if Google Colab was selected
if(vars.model == "Colab"):
print("{0}Please enter the ngrok.io or trycloudflare.com URL displayed in Google Colab:{1}\n".format(colors.CYAN, colors.END))
vars.colaburl = input("URL> ") + "/request"
if(vars.model == "ReadOnly"):
vars.noai = True
# Set logging level to reduce chatter from Flask
import logging
log = logging.getLogger('werkzeug')
log.setLevel(logging.ERROR)
# Start flask & SocketIO
print("{0}Initializing Flask... {1}".format(colors.PURPLE, colors.END), end="")
from flask import Flask, render_template
from flask_socketio import SocketIO, emit
app = Flask(__name__)
app.config['SECRET KEY'] = 'secret!'
socketio = SocketIO(app)
print("{0}OK!{1}".format(colors.GREEN, colors.END))
# Start transformers and create pipeline
if(not vars.model in ["InferKit", "Colab", "OAI", "ReadOnly"]):
if(not vars.noai):
print("{0}Initializing transformers, please wait...{1}".format(colors.PURPLE, colors.END))
from transformers import pipeline, GPT2Tokenizer, GPT2LMHeadModel, GPTNeoForCausalLM
# If custom GPT Neo model was chosen
if(vars.model == "NeoCustom"):
model = GPTNeoForCausalLM.from_pretrained(vars.custmodpth)
tokenizer = GPT2Tokenizer.from_pretrained(vars.custmodpth)
# Is CUDA available? If so, use GPU, otherwise fall back to CPU
if(vars.hascuda and vars.usegpu):
generator = pipeline('text-generation', model=model, tokenizer=tokenizer, device=0)
else:
generator = pipeline('text-generation', model=model, tokenizer=tokenizer)
# If custom GPT2 model was chosen
elif(vars.model == "GPT2Custom"):
model = GPT2LMHeadModel.from_pretrained(vars.custmodpth)
tokenizer = GPT2Tokenizer.from_pretrained(vars.custmodpth)
# Is CUDA available? If so, use GPU, otherwise fall back to CPU
if(vars.hascuda and vars.usegpu):
generator = pipeline('text-generation', model=model, tokenizer=tokenizer, device=0)
else:
generator = pipeline('text-generation', model=model, tokenizer=tokenizer)
# If base HuggingFace model was chosen
else:
# Is CUDA available? If so, use GPU, otherwise fall back to CPU
tokenizer = GPT2Tokenizer.from_pretrained(vars.model)
if(vars.hascuda and vars.usegpu):
generator = pipeline('text-generation', model=vars.model, device=0)
else:
generator = pipeline('text-generation', model=vars.model)
# Suppress Author's Note by flagging square brackets
vocab = tokenizer.get_vocab()
vocab_keys = vocab.keys()
vars.badwords = gettokenids("[")
for key in vars.badwords:
vars.badwordsids.append([vocab[key]])
print("{0}OK! {1} pipeline created!{2}".format(colors.GREEN, vars.model, colors.END))
else:
# If we're running Colab or OAI, we still need a tokenizer.
if(vars.model == "Colab"):
from transformers import GPT2Tokenizer
tokenizer = GPT2Tokenizer.from_pretrained("EleutherAI/gpt-neo-2.7B")
elif(vars.model == "OAI"):
from transformers import GPT2Tokenizer
tokenizer = GPT2Tokenizer.from_pretrained("gpt2")
# Set up Flask routes
@app.route('/')
@app.route('/index')
def index():
return render_template('index.html')
#============================ METHODS =============================#
#==================================================================#
# Event triggered when browser SocketIO is loaded and connects to server
#==================================================================#
@socketio.on('connect')
def do_connect():
print("{0}Client connected!{1}".format(colors.GREEN, colors.END))
emit('from_server', {'cmd': 'connected'})
if(not vars.gamestarted):
setStartState()
sendsettings()
refresh_settings()
sendwi()
vars.mode = "play"
else:
# Game in session, send current game data and ready state to browser
refresh_story()
sendsettings()
refresh_settings()
sendwi()
if(vars.mode == "play"):
if(not vars.aibusy):
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'})
else:
emit('from_server', {'cmd': 'setgamestate', 'data': 'wait'})
elif(vars.mode == "edit"):
emit('from_server', {'cmd': 'editmode', 'data': 'true'})
elif(vars.mode == "memory"):
emit('from_server', {'cmd': 'memmode', 'data': 'true'})
elif(vars.mode == "wi"):
emit('from_server', {'cmd': 'wimode', 'data': 'true'})
#==================================================================#
# Event triggered when browser SocketIO sends data to the server
#==================================================================#
@socketio.on('message')
def get_message(msg):
print("{0}Data recieved:{1}{2}".format(colors.GREEN, msg, colors.END))
# Submit action
if(msg['cmd'] == 'submit'):
if(vars.mode == "play"):
actionsubmit(msg['data'])
elif(vars.mode == "edit"):
editsubmit(msg['data'])
elif(vars.mode == "memory"):
memsubmit(msg['data'])
# Retry Action
elif(msg['cmd'] == 'retry'):
actionretry(msg['data'])
# Back/Undo Action
elif(msg['cmd'] == 'back'):
actionback()
# EditMode Action
elif(msg['cmd'] == 'edit'):
if(vars.mode == "play"):
vars.mode = "edit"
emit('from_server', {'cmd': 'editmode', 'data': 'true'})
elif(vars.mode == "edit"):
vars.mode = "play"
emit('from_server', {'cmd': 'editmode', 'data': 'false'})
# EditLine Action
elif(msg['cmd'] == 'editline'):
editrequest(int(msg['data']))
# DeleteLine Action
elif(msg['cmd'] == 'delete'):
deleterequest()
elif(msg['cmd'] == 'memory'):
togglememorymode()
elif(msg['cmd'] == 'savetofile'):
savetofile()
elif(msg['cmd'] == 'loadfromfile'):
loadfromfile()
elif(msg['cmd'] == 'import'):
importRequest()
elif(msg['cmd'] == 'newgame'):
newGameRequest()
elif(msg['cmd'] == 'settemp'):
vars.temp = float(msg['data'])
emit('from_server', {'cmd': 'setlabeltemp', 'data': msg['data']})
settingschanged()
elif(msg['cmd'] == 'settopp'):
vars.top_p = float(msg['data'])
emit('from_server', {'cmd': 'setlabeltopp', 'data': msg['data']})
settingschanged()
elif(msg['cmd'] == 'setreppen'):
vars.rep_pen = float(msg['data'])
emit('from_server', {'cmd': 'setlabelreppen', 'data': msg['data']})
settingschanged()
elif(msg['cmd'] == 'setoutput'):
vars.genamt = int(msg['data'])
emit('from_server', {'cmd': 'setlabeloutput', 'data': msg['data']})
settingschanged()
elif(msg['cmd'] == 'settknmax'):
vars.max_length = int(msg['data'])
emit('from_server', {'cmd': 'setlabeltknmax', 'data': msg['data']})
settingschanged()
elif(msg['cmd'] == 'setikgen'):
vars.ikgen = int(msg['data'])
emit('from_server', {'cmd': 'setlabelikgen', 'data': msg['data']})
settingschanged()
# Author's Note field update
elif(msg['cmd'] == 'anote'):
anotesubmit(msg['data'])
# Author's Note depth update
elif(msg['cmd'] == 'anotedepth'):
vars.andepth = int(msg['data'])
emit('from_server', {'cmd': 'setlabelanotedepth', 'data': msg['data']})
settingschanged()
# Format - Trim incomplete sentences
elif(msg['cmd'] == 'frmttriminc'):
if('frmttriminc' in vars.formatoptns):
vars.formatoptns["frmttriminc"] = msg['data']
settingschanged()
elif(msg['cmd'] == 'frmtrmblln'):
if('frmtrmblln' in vars.formatoptns):
vars.formatoptns["frmtrmblln"] = msg['data']
settingschanged()
elif(msg['cmd'] == 'frmtrmspch'):
if('frmtrmspch' in vars.formatoptns):
vars.formatoptns["frmtrmspch"] = msg['data']
settingschanged()
elif(msg['cmd'] == 'frmtadsnsp'):
if('frmtadsnsp' in vars.formatoptns):
vars.formatoptns["frmtadsnsp"] = msg['data']
settingschanged()
elif(msg['cmd'] == 'importselect'):
vars.importnum = int(msg["data"].replace("import", ""))
elif(msg['cmd'] == 'importcancel'):
emit('from_server', {'cmd': 'popupshow', 'data': False})
vars.importjs = {}
elif(msg['cmd'] == 'importaccept'):
emit('from_server', {'cmd': 'popupshow', 'data': False})
importgame()
elif(msg['cmd'] == 'wi'):
togglewimode()
elif(msg['cmd'] == 'wiinit'):
if(int(msg['data']) < len(vars.worldinfo)):
vars.worldinfo[msg['data']]["init"] = True
addwiitem()
elif(msg['cmd'] == 'widelete'):
deletewi(msg['data'])
elif(msg['cmd'] == 'sendwilist'):
commitwi(msg['data'])
elif(msg['cmd'] == 'aidgimport'):
importAidgRequest(msg['data'])
elif(msg['cmd'] == 'saveasrequest'):
saveas(msg['data'])
elif(msg['cmd'] == 'saverequest'):
save()
elif(msg['cmd'] == 'loadlistrequest'):
getloadlist()
elif(msg['cmd'] == 'loadselect'):
vars.loadselect = msg["data"]
elif(msg['cmd'] == 'loadrequest'):
loadRequest(getcwd()+"/stories/"+vars.loadselect+".json")
elif(msg['cmd'] == 'clearoverwrite'):
vars.svowname = ""
vars.saveow = False
elif(msg['cmd'] == 'seqsel'):
selectsequence(msg['data'])
elif(msg['cmd'] == 'setnumseq'):
vars.numseqs = int(msg['data'])
emit('from_server', {'cmd': 'setlabelnumseq', 'data': msg['data']})
settingschanged()
elif(msg['cmd'] == 'setwidepth'):
vars.widepth = int(msg['data'])
emit('from_server', {'cmd': 'setlabelwidepth', 'data': msg['data']})
settingschanged()
elif(msg['cmd'] == 'setuseprompt'):
vars.useprompt = msg['data']
settingschanged()
elif(msg['cmd'] == 'importwi'):
wiimportrequest()
#==================================================================#
# Send start message and tell Javascript to set UI state
#==================================================================#
def setStartState():
txt = "<span>Welcome to <span class=\"color_cyan\">KoboldAI Client</span>! You are running <span class=\"color_green\">"+vars.model+"</span>.<br/>"
if(not vars.noai):
txt = txt + "Please load a game or enter a prompt below to begin!</span>"
else:
txt = txt + "Please load or import a story to read. There is no AI in this mode."
emit('from_server', {'cmd': 'updatescreen', 'data': txt})
emit('from_server', {'cmd': 'setgamestate', 'data': 'start'})
#==================================================================#
# Transmit applicable settings to SocketIO to build UI sliders/toggles
#==================================================================#
def sendsettings():
# Send settings for selected AI type
if(vars.model != "InferKit"):
for set in gensettings.gensettingstf:
emit('from_server', {'cmd': 'addsetting', 'data': set})
else:
for set in gensettings.gensettingsik:
emit('from_server', {'cmd': 'addsetting', 'data': set})
# Send formatting options
for frm in gensettings.formatcontrols:
emit('from_server', {'cmd': 'addformat', 'data': frm})
# Add format key to vars if it wasn't loaded with client.settings
if(not frm["id"] in vars.formatoptns):
vars.formatoptns[frm["id"]] = False;
#==================================================================#
# Take settings from vars and write them to client settings file
#==================================================================#
def savesettings():
# Build json to write
js = {}
js["apikey"] = vars.apikey
js["andepth"] = vars.andepth
js["temp"] = vars.temp
js["top_p"] = vars.top_p
js["rep_pen"] = vars.rep_pen
js["genamt"] = vars.genamt
js["max_length"] = vars.max_length
js["ikgen"] = vars.ikgen
js["formatoptns"] = vars.formatoptns
js["numseqs"] = vars.numseqs
js["widepth"] = vars.widepth
js["useprompt"] = vars.useprompt
# Write it
file = open("client.settings", "w")
try:
file.write(json.dumps(js, indent=3))
finally:
file.close()
#==================================================================#
# Read settings from client file JSON and send to vars
#==================================================================#
def loadsettings():
if(path.exists("client.settings")):
# Read file contents into JSON object
file = open("client.settings", "r")
js = json.load(file)
# Copy file contents to vars
if("apikey" in js):
vars.apikey = js["apikey"]
if("andepth" in js):
vars.andepth = js["andepth"]
if("temp" in js):
vars.temp = js["temp"]
if("top_p" in js):
vars.top_p = js["top_p"]
if("rep_pen" in js):
vars.rep_pen = js["rep_pen"]
if("genamt" in js):
vars.genamt = js["genamt"]
if("max_length" in js):
vars.max_length = js["max_length"]
if("ikgen" in js):
vars.ikgen = js["ikgen"]
if("formatoptns" in js):
vars.formatoptns = js["formatoptns"]
if("numseqs" in js):
vars.numseqs = js["numseqs"]
if("widepth" in js):
vars.widepth = js["widepth"]
if("useprompt" in js):
vars.useprompt = js["useprompt"]
file.close()
#==================================================================#
# Don't save settings unless 2 seconds have passed without modification
#==================================================================#
@debounce(2)
def settingschanged():
print("{0}Saving settings!{1}".format(colors.GREEN, colors.END))
savesettings()
#==================================================================#
# Take input text from SocketIO and decide what to do with it
#==================================================================#
def actionsubmit(data):
# Ignore new submissions if the AI is currently busy
if(vars.aibusy):
return
set_aibusy(1)
# If we're not continuing, store a copy of the raw input
if(data != ""):
vars.lastact = data
if(not vars.gamestarted):
# Start the game
vars.gamestarted = True
# Save this first action as the prompt
vars.prompt = data
if(not vars.noai):
# Clear the startup text from game screen
emit('from_server', {'cmd': 'updatescreen', 'data': 'Please wait, generating story...'})
calcsubmit(data) # Run the first action through the generator
else:
refresh_story()
set_aibusy(0)
else:
# Dont append submission if it's a blank/continue action
if(data != ""):
# Apply input formatting & scripts before sending to tokenizer
data = applyinputformatting(data)
# Store the result in the Action log
vars.actions.append(data)
if(not vars.noai):
# Off to the tokenizer!
calcsubmit(data)
else:
refresh_story()
set_aibusy(0)
#==================================================================#
#
#==================================================================#
def actionretry(data):
if(vars.noai):
emit('from_server', {'cmd': 'errmsg', 'data': "Retry function unavailable in Read Only mode."})
return
if(vars.aibusy):
return
set_aibusy(1)
# Remove last action if possible and resubmit
if(len(vars.actions) > 0):
vars.actions.pop()
refresh_story()
calcsubmit('')
#==================================================================#
#
#==================================================================#
def actionback():
if(vars.aibusy):
return
# Remove last index of actions and refresh game screen
if(len(vars.actions) > 0):
vars.actions.pop()
refresh_story()
#==================================================================#
# Take submitted text and build the text to be given to generator
#==================================================================#
def calcsubmit(txt):
anotetxt = "" # Placeholder for Author's Note text
lnanote = 0 # Placeholder for Author's Note length
forceanote = False # In case we don't have enough actions to hit A.N. depth
anoteadded = False # In case our budget runs out before we hit A.N. depth
actionlen = len(vars.actions)
# Scan for WorldInfo matches
winfo = checkworldinfo(txt)
# Add a newline to the end of memory
if(vars.memory != "" and vars.memory[-1] != "\n"):
mem = vars.memory + "\n"
else:
mem = vars.memory
# Build Author's Note if set
if(vars.authornote != ""):
anotetxt = "\n[Author's note: "+vars.authornote+"]\n"
# For all transformers models
if(vars.model != "InferKit"):
anotetkns = [] # Placeholder for Author's Note tokens
# Calculate token budget
prompttkns = tokenizer.encode(vars.prompt)
lnprompt = len(prompttkns)
memtokens = tokenizer.encode(mem)
lnmem = len(memtokens)
witokens = tokenizer.encode(winfo)
lnwi = len(witokens)
if(anotetxt != ""):
anotetkns = tokenizer.encode(anotetxt)
lnanote = len(anotetkns)
if(vars.useprompt):
budget = vars.max_length - lnprompt - lnmem - lnanote - lnwi - vars.genamt
else:
budget = vars.max_length - lnmem - lnanote - lnwi - vars.genamt
if(actionlen == 0):
# First/Prompt action
subtxt = vars.memory + winfo + anotetxt + vars.prompt
lnsub = lnmem + lnwi + lnprompt + lnanote
if(not vars.model in ["Colab", "OAI"]):
generate(subtxt, lnsub+1, lnsub+vars.genamt)
elif(vars.model == "Colab"):
sendtocolab(subtxt, lnsub+1, lnsub+vars.genamt)
elif(vars.model == "OAI"):
oairequest(subtxt, lnsub+1, lnsub+vars.genamt)
else:
tokens = []
# Check if we have the action depth to hit our A.N. depth
if(anotetxt != "" and actionlen < vars.andepth):
forceanote = True
# Get most recent action tokens up to our budget
for n in range(actionlen):
if(budget <= 0):
break
acttkns = tokenizer.encode(vars.actions[(-1-n)])
tknlen = len(acttkns)
if(tknlen < budget):
tokens = acttkns + tokens
budget -= tknlen
else:
count = budget * -1
tokens = acttkns[count:] + tokens
budget = 0
break
# Inject Author's Note if we've reached the desired depth
if(n == vars.andepth-1):
if(anotetxt != ""):
tokens = anotetkns + tokens # A.N. len already taken from bdgt
anoteadded = True
# If we're not using the prompt every time and there's still budget left,
# add some prompt.
if(not vars.useprompt):
if(budget > 0):
prompttkns = prompttkns[-budget:]
else:
prompttkns = []
# Did we get to add the A.N.? If not, do it here
if(anotetxt != ""):
if((not anoteadded) or forceanote):
tokens = memtokens + witokens + anotetkns + prompttkns + tokens
else:
tokens = memtokens + witokens + prompttkns + tokens
else:
# Prepend Memory, WI, and Prompt before action tokens
tokens = memtokens + witokens + prompttkns + tokens
# Send completed bundle to generator
ln = len(tokens)
if(not vars.model in ["Colab", "OAI"]):
generate (
tokenizer.decode(tokens),
ln+1,
ln+vars.genamt
)
elif(vars.model == "Colab"):
sendtocolab(
tokenizer.decode(tokens),
ln+1,
ln+vars.genamt
)
elif(vars.model == "OAI"):
oairequest(
tokenizer.decode(tokens),
ln+1,
ln+vars.genamt
)
# For InferKit web API
else:
# Check if we have the action depth to hit our A.N. depth
if(anotetxt != "" and actionlen < vars.andepth):
forceanote = True
if(vars.useprompt):
budget = vars.ikmax - len(vars.prompt) - len(anotetxt) - len(mem) - len(winfo) - 1
else:
budget = vars.ikmax - len(anotetxt) - len(mem) - len(winfo) - 1
subtxt = ""
prompt = vars.prompt
for n in range(actionlen):
if(budget <= 0):
break
actlen = len(vars.actions[(-1-n)])
if(actlen < budget):
subtxt = vars.actions[(-1-n)] + subtxt
budget -= actlen
else:
count = budget * -1
subtxt = vars.actions[(-1-n)][count:] + subtxt
budget = 0
break
# If we're not using the prompt every time and there's still budget left,
# add some prompt.
if(not vars.useprompt):
if(budget > 0):
prompt = vars.prompt[-budget:]
else:
prompt = ""
# Inject Author's Note if we've reached the desired depth
if(n == vars.andepth-1):
if(anotetxt != ""):
subtxt = anotetxt + subtxt # A.N. len already taken from bdgt
anoteadded = True
# Did we get to add the A.N.? If not, do it here
if(anotetxt != ""):
if((not anoteadded) or forceanote):
subtxt = mem + winfo + anotetxt + prompt + subtxt
else:
subtxt = mem + winfo + prompt + subtxt
else:
subtxt = mem + winfo + prompt + subtxt
# Send it!
ikrequest(subtxt)
#==================================================================#
# Send text to generator and deal with output
#==================================================================#
def generate(txt, min, max):
print("{0}Min:{1}, Max:{2}, Txt:{3}{4}".format(colors.YELLOW, min, max, txt, colors.END))
# Store context in memory to use it for comparison with generated content
vars.lastctx = txt
# Clear CUDA cache if using GPU
if(vars.hascuda and vars.usegpu):
torch.cuda.empty_cache()
# Submit input text to generator
try:
genout = generator(
txt,
do_sample=True,
min_length=min,
max_length=max,
repetition_penalty=vars.rep_pen,
top_p=vars.top_p,
temperature=vars.temp,
bad_words_ids=vars.badwordsids,
use_cache=True,
return_full_text=False,
num_return_sequences=vars.numseqs
)
except Exception as e:
emit('from_server', {'cmd': 'errmsg', 'data': 'Error occured during generator call, please check console.'})
print("{0}{1}{2}".format(colors.RED, e, colors.END))
set_aibusy(0)
return
if(len(genout) == 1):
genresult(genout[0]["generated_text"])
else:
genselect(genout)
# Clear CUDA cache again if using GPU
if(vars.hascuda and vars.usegpu):
torch.cuda.empty_cache()
set_aibusy(0)
#==================================================================#
# Deal with a single return sequence from generate()
#==================================================================#
def genresult(genout):
print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
# Format output before continuing
genout = applyoutputformatting(genout)
# Add formatted text to Actions array and refresh the game screen
vars.actions.append(genout)
refresh_story()
emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
#==================================================================#
# Send generator sequences to the UI for selection
#==================================================================#
def genselect(genout):
i = 0
for result in genout:
# Apply output formatting rules to sequences
result["generated_text"] = applyoutputformatting(result["generated_text"])
print("{0}[Result {1}]\n{2}{3}".format(colors.CYAN, i, result["generated_text"], colors.END))
i += 1
# Store sequences in memory until selection is made
vars.genseqs = genout
# Send sequences to UI for selection
emit('from_server', {'cmd': 'genseqs', 'data': genout})
# Refresh story for any input text
refresh_story()
#==================================================================#
# Send selected sequence to action log and refresh UI
#==================================================================#
def selectsequence(n):
if(len(vars.genseqs) == 0):
return
vars.actions.append(vars.genseqs[int(n)]["generated_text"])
refresh_story()
emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
emit('from_server', {'cmd': 'hidegenseqs', 'data': ''})
vars.genseqs = []
#==================================================================#
# Send transformers-style request to ngrok/colab host
#==================================================================#
def sendtocolab(txt, min, max):
# Log request to console
print("{0}Tokens:{1}, Txt:{2}{3}".format(colors.YELLOW, min-1, txt, colors.END))
# Store context in memory to use it for comparison with generated content
vars.lastctx = txt
# Build request JSON data
reqdata = {
'text': txt,
'min': min,
'max': max,
'rep_pen': vars.rep_pen,
'temperature': vars.temp,
'top_p': vars.top_p,
'numseqs': vars.numseqs,
'retfultxt': False
}
# Create request
req = requests.post(
vars.colaburl,
json = reqdata
)
# Deal with the response
if(req.status_code == 200):
js = req.json()["data"]
# Try to be backwards compatible with outdated colab
if("text" in js):
genout = [getnewcontent(js["text"])]
else:
genout = js["seqs"]
if(len(genout) == 1):
genresult(genout[0])
else:
# Convert torch output format to transformers
seqs = []
for seq in genout:
seqs.append({"generated_text": seq})
genselect(seqs)
# Format output before continuing
#genout = applyoutputformatting(getnewcontent(genout))
# Add formatted text to Actions array and refresh the game screen
#vars.actions.append(genout)
#refresh_story()
#emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
set_aibusy(0)
else:
errmsg = "Colab API Error: Failed to get a reply from the server. Please check the colab console."
print("{0}{1}{2}".format(colors.RED, errmsg, colors.END))
emit('from_server', {'cmd': 'errmsg', 'data': errmsg})
set_aibusy(0)
#==================================================================#
# Replaces returns and newlines with HTML breaks
#==================================================================#
def formatforhtml(txt):
return txt.replace("\\r", "<br/>").replace("\\n", "<br/>").replace('\n', '<br/>').replace('\r', '<br/>')
#==================================================================#
# Strips submitted text from the text returned by the AI
#==================================================================#
def getnewcontent(txt):
# If the submitted context was blank, then everything is new
if(vars.lastctx == ""):
return txt
# Tokenize the last context and the generated content
ctxtokens = tokenizer.encode(vars.lastctx)
txttokens = tokenizer.encode(txt)
dif = (len(txttokens) - len(ctxtokens)) * -1
# Remove the context from the returned text
newtokens = txttokens[dif:]
return tokenizer.decode(newtokens)
#==================================================================#
# Applies chosen formatting options to text submitted to AI
#==================================================================#
def applyinputformatting(txt):
# Add sentence spacing
if(vars.formatoptns["frmtadsnsp"]):
txt = utils.addsentencespacing(txt, vars)
return txt
#==================================================================#
# Applies chosen formatting options to text returned from AI
#==================================================================#
def applyoutputformatting(txt):
# Use standard quotes and apostrophes
txt = utils.fixquotes(txt)
# Trim incomplete sentences
if(vars.formatoptns["frmttriminc"]):
txt = utils.trimincompletesentence(txt)
# Replace blank lines
if(vars.formatoptns["frmtrmblln"]):
txt = utils.replaceblanklines(txt)
# Remove special characters
if(vars.formatoptns["frmtrmspch"]):
txt = utils.removespecialchars(txt)
return txt
#==================================================================#
# Sends the current story content to the Game Screen
#==================================================================#
def refresh_story():
text_parts = ['<chunk n="0" id="n0">', html.escape(vars.prompt), '</chunk>']
for idx, item in enumerate(vars.actions, start=1):
text_parts.extend(('<chunk n="', str(idx), '" id="n', str(idx), '">', html.escape(item), '</chunk>'))
emit('from_server', {'cmd': 'updatescreen', 'data': formatforhtml(''.join(text_parts))})
#==================================================================#
# Sends the current generator settings to the Game Menu
#==================================================================#
def refresh_settings():
# Suppress toggle change events while loading state
emit('from_server', {'cmd': 'allowtoggle', 'data': False})
if(vars.model != "InferKit"):
emit('from_server', {'cmd': 'updatetemp', 'data': vars.temp})
emit('from_server', {'cmd': 'updatetopp', 'data': vars.top_p})
emit('from_server', {'cmd': 'updatereppen', 'data': vars.rep_pen})
emit('from_server', {'cmd': 'updateoutlen', 'data': vars.genamt})
emit('from_server', {'cmd': 'updatetknmax', 'data': vars.max_length})
emit('from_server', {'cmd': 'updatenumseq', 'data': vars.numseqs})
else:
emit('from_server', {'cmd': 'updatetemp', 'data': vars.temp})
emit('from_server', {'cmd': 'updatetopp', 'data': vars.top_p})
emit('from_server', {'cmd': 'updateikgen', 'data': vars.ikgen})
emit('from_server', {'cmd': 'updateanotedepth', 'data': vars.andepth})
emit('from_server', {'cmd': 'updatewidepth', 'data': vars.widepth})
emit('from_server', {'cmd': 'updateuseprompt', 'data': vars.useprompt})
emit('from_server', {'cmd': 'updatefrmttriminc', 'data': vars.formatoptns["frmttriminc"]})
emit('from_server', {'cmd': 'updatefrmtrmblln', 'data': vars.formatoptns["frmtrmblln"]})
emit('from_server', {'cmd': 'updatefrmtrmspch', 'data': vars.formatoptns["frmtrmspch"]})
emit('from_server', {'cmd': 'updatefrmtadsnsp', 'data': vars.formatoptns["frmtadsnsp"]})
# Allow toggle events again
emit('from_server', {'cmd': 'allowtoggle', 'data': True})
#==================================================================#
# Sets the logical and display states for the AI Busy condition
#==================================================================#
def set_aibusy(state):
if(state):
vars.aibusy = True
emit('from_server', {'cmd': 'setgamestate', 'data': 'wait'})
else:
vars.aibusy = False
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'})
#==================================================================#
#
#==================================================================#
def editrequest(n):
if(n == 0):
txt = vars.prompt
else:
txt = vars.actions[n-1]
vars.editln = n
emit('from_server', {'cmd': 'setinputtext', 'data': txt})
emit('from_server', {'cmd': 'enablesubmit', 'data': ''})
#==================================================================#
#
#==================================================================#
def editsubmit(data):
if(vars.editln == 0):
vars.prompt = data
else:
vars.actions[vars.editln-1] = data
vars.mode = "play"
refresh_story()
emit('from_server', {'cmd': 'texteffect', 'data': vars.editln})
emit('from_server', {'cmd': 'editmode', 'data': 'false'})
#==================================================================#
#
#==================================================================#
def deleterequest():
# Don't delete prompt
if(vars.editln == 0):
# Send error message
pass
else:
del vars.actions[vars.editln-1]
vars.mode = "play"
refresh_story()
emit('from_server', {'cmd': 'editmode', 'data': 'false'})
#==================================================================#
# Toggles the game mode for memory editing and sends UI commands
#==================================================================#
def togglememorymode():
if(vars.mode == "play"):
vars.mode = "memory"
emit('from_server', {'cmd': 'memmode', 'data': 'true'})
emit('from_server', {'cmd': 'setinputtext', 'data': vars.memory})
emit('from_server', {'cmd': 'setanote', 'data': vars.authornote})
elif(vars.mode == "memory"):
vars.mode = "play"
emit('from_server', {'cmd': 'memmode', 'data': 'false'})
#==================================================================#
# Toggles the game mode for WI editing and sends UI commands
#==================================================================#
def togglewimode():
if(vars.mode == "play"):
vars.mode = "wi"
emit('from_server', {'cmd': 'wimode', 'data': 'true'})
elif(vars.mode == "wi"):
# Commit WI fields first
requestwi()
# Then set UI state back to Play
vars.mode = "play"
emit('from_server', {'cmd': 'wimode', 'data': 'false'})
#==================================================================#
#
#==================================================================#
def addwiitem():
ob = {"key": "", "content": "", "num": len(vars.worldinfo), "init": False}
vars.worldinfo.append(ob);
emit('from_server', {'cmd': 'addwiitem', 'data': ob})
#==================================================================#
#
#==================================================================#
def sendwi():
# Cache len of WI
ln = len(vars.worldinfo)
# Clear contents of WI container
emit('from_server', {'cmd': 'clearwi', 'data': ''})
# If there are no WI entries, send an empty WI object
if(ln == 0):
addwiitem()
else:
# Send contents of WI array
for wi in vars.worldinfo:
ob = wi
emit('from_server', {'cmd': 'addwiitem', 'data': ob})
# Make sure last WI item is uninitialized
if(vars.worldinfo[-1]["init"]):
addwiitem()
#==================================================================#
# Request current contents of all WI HTML elements
#==================================================================#
def requestwi():
list = []
for wi in vars.worldinfo:
list.append(wi["num"])
emit('from_server', {'cmd': 'requestwiitem', 'data': list})
#==================================================================#
# Renumber WI items consecutively
#==================================================================#
def organizewi():
if(len(vars.worldinfo) > 0):
count = 0
for wi in vars.worldinfo:
wi["num"] = count
count += 1
#==================================================================#
# Extract object from server and send it to WI objects
#==================================================================#
def commitwi(ar):
for ob in ar:
vars.worldinfo[ob["num"]]["key"] = ob["key"]
vars.worldinfo[ob["num"]]["content"] = ob["content"]
# Was this a deletion request? If so, remove the requested index
if(vars.deletewi >= 0):
del vars.worldinfo[vars.deletewi]
organizewi()
# Send the new WI array structure
sendwi()
# And reset deletewi index
vars.deletewi = -1
#==================================================================#
#
#==================================================================#
def deletewi(num):
if(num < len(vars.worldinfo)):
# Store index of deletion request
vars.deletewi = num
# Get contents of WI HTML inputs
requestwi()
#==================================================================#
# Look for WI keys in text to generator
#==================================================================#
def checkworldinfo(txt):
# Dont go any further if WI is empty
if(len(vars.worldinfo) == 0):
return
# Cache actions length
ln = len(vars.actions)
# Don't bother calculating action history if widepth is 0
if(vars.widepth > 0):
depth = vars.widepth
# If this is not a continue, add 1 to widepth since submitted
# text is already in action history @ -1
if(txt != "" and vars.prompt != txt):
txt = ""
depth += 1
if(ln >= depth):
txt = "".join(vars.actions[(depth*-1):])
elif(ln > 0):
txt = vars.prompt + "".join(vars.actions[(depth*-1):])
elif(ln == 0):
txt = vars.prompt
# Scan text for matches on WI keys
wimem = ""
for wi in vars.worldinfo:
if(wi["key"] != ""):
# Split comma-separated keys
keys = wi["key"].split(",")
for k in keys:
ky = k
# Remove leading/trailing spaces if the option is enabled
if(vars.wirmvwhtsp):
ky = k.strip()
if ky in txt:
wimem = wimem + wi["content"] + "\n"
break
return wimem
#==================================================================#
# Commit changes to Memory storage
#==================================================================#
def memsubmit(data):
# Maybe check for length at some point
# For now just send it to storage
vars.memory = data
vars.mode = "play"
emit('from_server', {'cmd': 'memmode', 'data': 'false'})
# Ask for contents of Author's Note field
emit('from_server', {'cmd': 'getanote', 'data': ''})
#==================================================================#
# Commit changes to Author's Note
#==================================================================#
def anotesubmit(data):
# Maybe check for length at some point
# For now just send it to storage
vars.authornote = data
#==================================================================#
# Assembles game data into a request to InferKit API
#==================================================================#
def ikrequest(txt):
# Log request to console
print("{0}Len:{1}, Txt:{2}{3}".format(colors.YELLOW, len(txt), txt, colors.END))
# Build request JSON data
reqdata = {
'forceNoEnd': True,
'length': vars.ikgen,
'prompt': {
'isContinuation': False,
'text': txt
},
'startFromBeginning': False,
'streamResponse': False,
'temperature': vars.temp,
'topP': vars.top_p
}
# Create request
req = requests.post(
vars.url,
json = reqdata,
headers = {
'Authorization': 'Bearer '+vars.apikey
}
)
# Deal with the response
if(req.status_code == 200):
genout = req.json()["data"]["text"]
print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
vars.actions.append(genout)
refresh_story()
emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
set_aibusy(0)
else:
# Send error message to web client
er = req.json()
if("error" in er):
code = er["error"]["extensions"]["code"]
elif("errors" in er):
code = er["errors"][0]["extensions"]["code"]
errmsg = "InferKit API Error: {0} - {1}".format(req.status_code, code)
emit('from_server', {'cmd': 'errmsg', 'data': errmsg})
set_aibusy(0)
#==================================================================#
# Assembles game data into a request to OpenAI API
#==================================================================#
def oairequest(txt, min, max):
# Log request to console
print("{0}Len:{1}, Txt:{2}{3}".format(colors.YELLOW, len(txt), txt, colors.END))
# Store context in memory to use it for comparison with generated content
vars.lastctx = txt
# Build request JSON data
reqdata = {
'prompt': txt,
'max_tokens': max,
'temperature': vars.temp,
'top_p': vars.top_p,
'n': 1,
'stream': False
}
req = requests.post(
vars.oaiurl,
json = reqdata,
headers = {
'Authorization': 'Bearer '+vars.oaiapikey,
'Content-Type': 'application/json'
}
)
# Deal with the response
if(req.status_code == 200):
genout = req.json()["choices"][0]["text"]
print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
vars.actions.append(genout)
refresh_story()
emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
set_aibusy(0)
else:
# Send error message to web client
er = req.json()
if("error" in er):
type = er["error"]["type"]
message = er["error"]["message"]
errmsg = "OpenAI API Error: {0} - {1}".format(type, message)
emit('from_server', {'cmd': 'errmsg', 'data': errmsg})
set_aibusy(0)
#==================================================================#
# Forces UI to Play mode
#==================================================================#
def exitModes():
if(vars.mode == "edit"):
emit('from_server', {'cmd': 'editmode', 'data': 'false'})
elif(vars.mode == "memory"):
emit('from_server', {'cmd': 'memmode', 'data': 'false'})
elif(vars.mode == "wi"):
emit('from_server', {'cmd': 'wimode', 'data': 'false'})
vars.mode = "play"
#==================================================================#
# Launch in-browser save prompt
#==================================================================#
def saveas(name):
# Check if filename exists already
name = utils.cleanfilename(name)
if(not fileops.saveexists(name) or (vars.saveow and vars.svowname == name)):
# All clear to save
saveRequest(getcwd()+"/stories/"+name+".json")
emit('from_server', {'cmd': 'hidesaveas', 'data': ''})
vars.saveow = False
vars.svowname = ""
else:
# File exists, prompt for overwrite
vars.saveow = True
vars.svowname = name
emit('from_server', {'cmd': 'askforoverwrite', 'data': ''})
#==================================================================#
# Save the currently running story
#==================================================================#
def save():
# Check if a file is currently open
if(".json" in vars.savedir):
saveRequest(vars.savedir)
else:
emit('from_server', {'cmd': 'saveas', 'data': ''})
#==================================================================#
# Save the story via file browser
#==================================================================#
def savetofile():
savpath = fileops.getsavepath(vars.savedir, "Save Story As", [("Json", "*.json")])
saveRequest(savpath)
#==================================================================#
# Save the story to specified path
#==================================================================#
def saveRequest(savpath):
if(savpath):
# Leave Edit/Memory mode before continuing
exitModes()
# Save path for future saves
vars.savedir = savpath
# Build json to write
js = {}
js["gamestarted"] = vars.gamestarted
js["prompt"] = vars.prompt
js["memory"] = vars.memory
js["authorsnote"] = vars.authornote
js["actions"] = vars.actions
js["worldinfo"] = []
# Extract only the important bits of WI
for wi in vars.worldinfo:
if(wi["key"] != ""):
js["worldinfo"].append({
"key": wi["key"],
"content": wi["content"]
})
# Write it
file = open(savpath, "w")
try:
file.write(json.dumps(js, indent=3))
finally:
file.close()
print("{0}Story saved to {1}!{2}".format(colors.GREEN, path.basename(savpath), colors.END))
#==================================================================#
# Load a saved story via file browser
#==================================================================#
def getloadlist():
emit('from_server', {'cmd': 'buildload', 'data': fileops.getstoryfiles()})
#==================================================================#
# Load a saved story via file browser
#==================================================================#
def loadfromfile():
loadpath = fileops.getloadpath(vars.savedir, "Select Story File", [("Json", "*.json")])
loadRequest(loadpath)
#==================================================================#
# Load a stored story from a file
#==================================================================#
def loadRequest(loadpath):
if(loadpath):
# Leave Edit/Memory mode before continuing
exitModes()
# Read file contents into JSON object
file = open(loadpath, "r")
js = json.load(file)
# Copy file contents to vars
vars.gamestarted = js["gamestarted"]
vars.prompt = js["prompt"]
vars.memory = js["memory"]
vars.actions = js["actions"]
vars.worldinfo = []
vars.lastact = ""
vars.lastctx = ""
# Try not to break older save files
if("authorsnote" in js):
vars.authornote = js["authorsnote"]
else:
vars.authornote = ""
if("worldinfo" in js):
num = 0
for wi in js["worldinfo"]:
vars.worldinfo.append({
"key": wi["key"],
"content": wi["content"],
"num": num,
"init": True
})
num += 1
file.close()
# Save path for save button
vars.savedir = loadpath
# Clear loadselect var
vars.loadselect = ""
# Refresh game screen
sendwi()
refresh_story()
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'})
emit('from_server', {'cmd': 'hidegenseqs', 'data': ''})
print("{0}Story loaded from {1}!{2}".format(colors.GREEN, path.basename(loadpath), colors.END))
#==================================================================#
# Import an AIDungon game exported with Mimi's tool
#==================================================================#
def importRequest():
importpath = fileops.getloadpath(vars.savedir, "Select AID CAT File", [("Json", "*.json")])
if(importpath):
# Leave Edit/Memory mode before continuing
exitModes()
# Read file contents into JSON object
file = open(importpath, "rb")
vars.importjs = json.load(file)
# If a bundle file is being imported, select just the Adventures object
if type(vars.importjs) is dict and "stories" in vars.importjs:
vars.importjs = vars.importjs["stories"]
# Clear Popup Contents
emit('from_server', {'cmd': 'clearpopup', 'data': ''})
# Initialize vars
num = 0
vars.importnum = -1
# Get list of stories
for story in vars.importjs:
ob = {}
ob["num"] = num
if(story["title"] != "" and story["title"] != None):
ob["title"] = story["title"]
else:
ob["title"] = "(No Title)"
if(story["description"] != "" and story["description"] != None):
ob["descr"] = story["description"]
else:
ob["descr"] = "(No Description)"
if("actions" in story):
ob["acts"] = len(story["actions"])
elif("actionWindow" in story):
ob["acts"] = len(story["actionWindow"])
emit('from_server', {'cmd': 'addimportline', 'data': ob})
num += 1
# Show Popup
emit('from_server', {'cmd': 'popupshow', 'data': True})
#==================================================================#
# Import an AIDungon game selected in popup
#==================================================================#
def importgame():
if(vars.importnum >= 0):
# Cache reference to selected game
ref = vars.importjs[vars.importnum]
# Copy game contents to vars
vars.gamestarted = True
# Support for different versions of export script
if("actions" in ref):
if(len(ref["actions"]) > 0):
vars.prompt = ref["actions"][0]["text"]
else:
vars.prompt = ""
elif("actionWindow" in ref):
if(len(ref["actionWindow"]) > 0):
vars.prompt = ref["actionWindow"][0]["text"]
else:
vars.prompt = ""
else:
vars.prompt = ""
vars.memory = ref["memory"]
vars.authornote = ref["authorsNote"] if type(ref["authorsNote"]) is str else ""
vars.actions = []
vars.worldinfo = []
vars.lastact = ""
vars.lastctx = ""
# Get all actions except for prompt
if("actions" in ref):
if(len(ref["actions"]) > 1):
for act in ref["actions"][1:]:
vars.actions.append(act["text"])
elif("actionWindow" in ref):
if(len(ref["actionWindow"]) > 1):
for act in ref["actionWindow"][1:]:
vars.actions.append(act["text"])
# Get just the important parts of world info
if(ref["worldInfo"] != None):
if(len(ref["worldInfo"]) > 1):
num = 0
for wi in ref["worldInfo"]:
vars.worldinfo.append({
"key": wi["keys"],
"content": wi["entry"],
"num": num,
"init": True
})
num += 1
# Clear import data
vars.importjs = {}
# Reset current save
vars.savedir = getcwd()+"\stories"
# Refresh game screen
sendwi()
refresh_story()
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'})
emit('from_server', {'cmd': 'hidegenseqs', 'data': ''})
#==================================================================#
# Import an aidg.club prompt and start a new game with it.
#==================================================================#
def importAidgRequest(id):
exitModes()
urlformat = "https://prompts.aidg.club/api/"
req = requests.get(urlformat+id)
if(req.status_code == 200):
js = req.json()
# Import game state
vars.gamestarted = True
vars.prompt = js["promptContent"]
vars.memory = js["memory"]
vars.authornote = js["authorsNote"]
vars.actions = []
vars.worldinfo = []
vars.lastact = ""
vars.lastctx = ""
num = 0
for wi in js["worldInfos"]:
vars.worldinfo.append({
"key": wi["keys"],
"content": wi["entry"],
"num": num,
"init": True
})
num += 1
# Reset current save
vars.savedir = getcwd()+"\stories"
# Refresh game screen
sendwi()
refresh_story()
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'})
#==================================================================#
# Import World Info JSON file
#==================================================================#
def wiimportrequest():
importpath = fileops.getloadpath(vars.savedir, "Select World Info File", [("Json", "*.json")])
if(importpath):
file = open(importpath, "rb")
js = json.load(file)
if(len(js) > 0):
# If the most recent WI entry is blank, remove it.
if(not vars.worldinfo[-1]["init"]):
del vars.worldinfo[-1]
# Now grab the new stuff
num = len(vars.worldinfo)
for wi in js:
vars.worldinfo.append({
"key": wi["keys"],
"content": wi["entry"],
"num": num,
"init": True
})
num += 1
print("{0}".format(vars.worldinfo[0]))
# Refresh game screen
sendwi()
#==================================================================#
# Starts a new story
#==================================================================#
def newGameRequest():
# Leave Edit/Memory mode before continuing
exitModes()
# Clear vars values
vars.gamestarted = False
vars.prompt = ""
vars.memory = ""
vars.actions = []
vars.authornote = ""
vars.worldinfo = []
vars.lastact = ""
vars.lastctx = ""
# Reset current save
vars.savedir = getcwd()+"\stories"
# Refresh game screen
sendwi()
setStartState()
#==================================================================#
# Final startup commands to launch Flask app
#==================================================================#
if __name__ == "__main__":
# Load settings from client.settings
loadsettings()
# Start Flask/SocketIO (Blocking, so this must be last method!)
print("{0}Server started!\rYou may now connect with a browser at http://127.0.0.1:5000/{1}".format(colors.GREEN, colors.END))
#socketio.run(app, host='0.0.0.0', port=5000)
socketio.run(app)