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Multiplayer support was causing all players to automatically submit authors notes. This is now fixed only the person submitting the authors notes counts.
2078 lines
84 KiB
Python
2078 lines
84 KiB
Python
#==================================================================#
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# KoboldAI Client
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# Version: 1.15.0
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# By: KoboldAIDev
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#==================================================================#
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# External packages
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from os import path, getcwd
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import re
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import tkinter as tk
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from tkinter import messagebox
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import json
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import requests
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import html
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import argparse
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import sys
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import gc
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# KoboldAI
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import fileops
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import gensettings
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from utils import debounce
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import utils
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import breakmodel
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#==================================================================#
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# Variables & Storage
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#==================================================================#
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# Terminal tags for colored text
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class colors:
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PURPLE = '\033[95m'
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BLUE = '\033[94m'
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CYAN = '\033[96m'
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GREEN = '\033[92m'
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YELLOW = '\033[93m'
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RED = '\033[91m'
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END = '\033[0m'
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UNDERLINE = '\033[4m'
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# AI models
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modellist = [
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["GPT Neo 1.3B", "EleutherAI/gpt-neo-1.3B", "8GB"],
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["GPT Neo 2.7B", "EleutherAI/gpt-neo-2.7B", "16GB"],
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["GPT-2", "gpt2", "1.2GB"],
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["GPT-2 Med", "gpt2-medium", "2GB"],
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["GPT-2 Large", "gpt2-large", "16GB"],
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["GPT-2 XL", "gpt2-xl", "16GB"],
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["InferKit API (requires API key)", "InferKit", ""],
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["Custom Neo (eg Neo-horni)", "NeoCustom", ""],
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["Custom GPT-2 (eg CloverEdition)", "GPT2Custom", ""],
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["Google Colab", "Colab", ""],
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["OpenAI API (requires API key)", "OAI", ""],
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["Read Only (No AI)", "ReadOnly", ""]
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]
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# Variables
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class vars:
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lastact = "" # The last action received from the user
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lastctx = "" # The last context submitted to the generator
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model = "" # Model ID string chosen at startup
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noai = False # Runs the script without starting up the transformers pipeline
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aibusy = False # Stops submissions while the AI is working
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max_length = 1024 # Maximum number of tokens to submit per action
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ikmax = 3000 # Maximum number of characters to submit to InferKit
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genamt = 80 # Amount of text for each action to generate
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ikgen = 200 # Number of characters for InferKit to generate
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rep_pen = 1.1 # Default generator repetition_penalty
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temp = 0.5 # Default generator temperature
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top_p = 0.9 # Default generator top_p
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top_k = 0 # Default generator top_k
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tfs = 0.0 # Default generator tfs (tail-free sampling)
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numseqs = 1 # Number of sequences to ask the generator to create
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gamestarted = False # Whether the game has started (disables UI elements)
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prompt = "" # Prompt
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memory = "" # Text submitted to memory field
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authornote = "" # Text submitted to Author's Note field
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andepth = 3 # How far back in history to append author's note
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actions = [] # Array of actions submitted by user and AI
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worldinfo = [] # Array of World Info key/value objects
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badwords = [] # Array of str/chr values that should be removed from output
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badwordsids = [] # Tokenized array of badwords
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deletewi = -1 # Temporary storage for index to delete
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wirmvwhtsp = False # Whether to remove leading whitespace from WI entries
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widepth = 3 # How many historical actions to scan for WI hits
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mode = "play" # Whether the interface is in play, memory, or edit mode
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editln = 0 # Which line was last selected in Edit Mode
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url = "https://api.inferkit.com/v1/models/standard/generate" # InferKit API URL
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oaiurl = "" # OpenAI API URL
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oaiengines = "https://api.openai.com/v1/engines"
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colaburl = "" # Ngrok url for Google Colab mode
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apikey = "" # API key to use for InferKit API calls
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oaiapikey = "" # API key to use for OpenAI API calls
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savedir = getcwd()+"\stories"
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hascuda = False # Whether torch has detected CUDA on the system
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usegpu = False # Whether to launch pipeline with GPU support
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custmodpth = "" # Filesystem location of custom model to run
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formatoptns = {} # Container for state of formatting options
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importnum = -1 # Selection on import popup list
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importjs = {} # Temporary storage for import data
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loadselect = "" # Temporary storage for filename to load
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svowname = "" # Filename that was flagged for overwrite confirm
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saveow = False # Whether or not overwrite confirm has been displayed
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genseqs = [] # Temporary storage for generated sequences
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useprompt = True # Whether to send the full prompt with every submit action
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breakmodel = False # For GPU users, whether to use both system RAM and VRAM to conserve VRAM while offering speedup compared to CPU-only
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bmsupported = False # Whether the breakmodel option is supported (GPT-Neo/GPT-J only, currently)
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acregex_ai = re.compile(r'\n* *>(.|\n)*') # Pattern for matching adventure actions from the AI so we can remove them
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acregex_ui = re.compile(r'^ *(>.*)$', re.MULTILINE) # Pattern for matching actions in the HTML-escaped story so we can apply colouring, etc (make sure to encase part to format in parentheses)
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actionmode = 1
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adventure = False
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remote = False
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#==================================================================#
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# Function to get model selection at startup
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#==================================================================#
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def getModelSelection():
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print(" # Model V/RAM\n =========================================")
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i = 1
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for m in modellist:
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print(" {0} - {1}\t\t{2}".format("{:<2}".format(i), m[0].ljust(15), m[2]))
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i += 1
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print(" ");
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modelsel = 0
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vars.model = ''
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while(vars.model == ''):
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modelsel = input("Model #> ")
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if(modelsel.isnumeric() and int(modelsel) > 0 and int(modelsel) <= len(modellist)):
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vars.model = modellist[int(modelsel)-1][1]
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else:
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print("{0}Please enter a valid selection.{1}".format(colors.RED, colors.END))
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# If custom model was selected, get the filesystem location and store it
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if(vars.model == "NeoCustom" or vars.model == "GPT2Custom"):
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print("{0}Please choose the folder where pytorch_model.bin is located:{1}\n".format(colors.CYAN, colors.END))
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modpath = fileops.getdirpath(getcwd(), "Select Model Folder")
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if(modpath):
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# Save directory to vars
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vars.custmodpth = modpath
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else:
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# Print error and retry model selection
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print("{0}Model select cancelled!{1}".format(colors.RED, colors.END))
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print("{0}Select an AI model to continue:{1}\n".format(colors.CYAN, colors.END))
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getModelSelection()
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#==================================================================#
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# Return all keys in tokenizer dictionary containing char
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#==================================================================#
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def gettokenids(char):
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keys = []
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for key in vocab_keys:
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if(key.find(char) != -1):
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keys.append(key)
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return keys
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#==================================================================#
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# Startup
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#==================================================================#
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# Parsing Parameters
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parser = argparse.ArgumentParser(description="KoboldAI Server")
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parser.add_argument("--remote", action='store_true', help="Optimizes KoboldAI for Remote Play")
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parser.add_argument("--model", help="Specify the Model Type to skip the Menu")
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parser.add_argument("--path", help="Specify the Path for local models (For model NeoCustom or GPT2Custom)")
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parser.add_argument("--cpu", action='store_true', help="By default unattended launches are on the GPU use this option to force CPU usage.")
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parser.add_argument("--breakmodel", action='store_true', help="For models that support GPU-CPU hybrid generation, use this feature instead of GPU or CPU generation")
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parser.add_argument("--breakmodel_layers", type=int, help="Specify the number of layers to commit to system RAM if --breakmodel is used")
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args = parser.parse_args()
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vars.model = args.model;
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if args.remote:
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vars.remote = True;
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# Select a model to run
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if args.model:
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print("Welcome to KoboldAI!\nYou have selected the following Model:", vars.model)
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if args.path:
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print("You have selected the following path for your Model :", args.path)
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vars.custmodpth = args.path;
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vars.colaburl = args.path + "/request"; # Lets just use the same parameter to keep it simple
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else:
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print("{0}Welcome to the KoboldAI Client!\nSelect an AI model to continue:{1}\n".format(colors.CYAN, colors.END))
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getModelSelection()
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# If transformers model was selected & GPU available, ask to use CPU or GPU
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if(not vars.model in ["InferKit", "Colab", "OAI", "ReadOnly"]):
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# Test for GPU support
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import torch
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print("{0}Looking for GPU support...{1}".format(colors.PURPLE, colors.END), end="")
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vars.hascuda = torch.cuda.is_available()
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vars.bmsupported = vars.model in ("EleutherAI/gpt-neo-1.3B", "EleutherAI/gpt-neo-2.7B", "NeoCustom")
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if(vars.hascuda):
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print("{0}FOUND!{1}".format(colors.GREEN, colors.END))
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else:
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print("{0}NOT FOUND!{1}".format(colors.YELLOW, colors.END))
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if args.model:
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if(vars.hascuda):
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genselected = True
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vars.usegpu = True
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vars.breakmodel = False
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if(args.cpu):
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vars.usegpu = False
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vars.breakmodel = False
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if(vars.bmsupported and args.breakmodel):
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vars.usegpu = False
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vars.breakmodel = True
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elif(vars.hascuda):
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if(vars.bmsupported):
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print(colors.YELLOW + "You're using a model that supports GPU-CPU hybrid generation!\nCurrently only GPT-Neo models and GPT-J-6B support this feature.")
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print("{0}Use GPU or CPU for generation?: (Default GPU){1}".format(colors.CYAN, colors.END))
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if(vars.bmsupported):
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print(f" 1 - GPU\n 2 - CPU\n 3 - Both (slower than GPU-only but uses less VRAM)\n")
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else:
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print(" 1 - GPU\n 2 - CPU\n")
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genselected = False
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if(vars.hascuda):
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while(genselected == False):
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genselect = input("Mode> ")
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if(genselect == ""):
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vars.breakmodel = False
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vars.usegpu = True
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genselected = True
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elif(genselect.isnumeric() and int(genselect) == 1):
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vars.breakmodel = False
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vars.usegpu = True
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genselected = True
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elif(genselect.isnumeric() and int(genselect) == 2):
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vars.breakmodel = False
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vars.usegpu = False
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genselected = True
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elif(vars.bmsupported and genselect.isnumeric() and int(genselect) == 3):
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vars.breakmodel = True
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vars.usegpu = False
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genselected = True
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else:
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print("{0}Please enter a valid selection.{1}".format(colors.RED, colors.END))
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# Ask for API key if InferKit was selected
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if(vars.model == "InferKit"):
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if(not path.exists("client.settings")):
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# If the client settings file doesn't exist, create it
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print("{0}Please enter your InferKit API key:{1}\n".format(colors.CYAN, colors.END))
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vars.apikey = input("Key> ")
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# Write API key to file
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file = open("client.settings", "w")
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try:
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js = {"apikey": vars.apikey}
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file.write(json.dumps(js, indent=3))
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finally:
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file.close()
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else:
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# Otherwise open it up
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file = open("client.settings", "r")
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# Check if API key exists
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js = json.load(file)
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if("apikey" in js and js["apikey"] != ""):
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# API key exists, grab it and close the file
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vars.apikey = js["apikey"]
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file.close()
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else:
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# Get API key, add it to settings object, and write it to disk
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print("{0}Please enter your InferKit API key:{1}\n".format(colors.CYAN, colors.END))
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vars.apikey = input("Key> ")
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js["apikey"] = vars.apikey
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# Write API key to file
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file = open("client.settings", "w")
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try:
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file.write(json.dumps(js, indent=3))
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finally:
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file.close()
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# Ask for API key if OpenAI was selected
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if(vars.model == "OAI"):
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if(not path.exists("client.settings")):
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# If the client settings file doesn't exist, create it
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print("{0}Please enter your OpenAI API key:{1}\n".format(colors.CYAN, colors.END))
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vars.oaiapikey = input("Key> ")
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# Write API key to file
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file = open("client.settings", "w")
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try:
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js = {"oaiapikey": vars.oaiapikey}
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file.write(json.dumps(js, indent=3))
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finally:
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file.close()
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else:
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# Otherwise open it up
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file = open("client.settings", "r")
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# Check if API key exists
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js = json.load(file)
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if("oaiapikey" in js and js["oaiapikey"] != ""):
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# API key exists, grab it and close the file
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vars.oaiapikey = js["oaiapikey"]
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file.close()
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else:
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# Get API key, add it to settings object, and write it to disk
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print("{0}Please enter your OpenAI API key:{1}\n".format(colors.CYAN, colors.END))
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vars.oaiapikey = input("Key> ")
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js["oaiapikey"] = vars.oaiapikey
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# Write API key to file
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file = open("client.settings", "w")
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try:
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file.write(json.dumps(js, indent=3))
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finally:
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file.close()
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# Get list of models from OAI
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print("{0}Retrieving engine list...{1}".format(colors.PURPLE, colors.END), end="")
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req = requests.get(
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vars.oaiengines,
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headers = {
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'Authorization': 'Bearer '+vars.oaiapikey
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}
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)
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if(req.status_code == 200):
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print("{0}OK!{1}".format(colors.GREEN, colors.END))
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print("{0}Please select an engine to use:{1}\n".format(colors.CYAN, colors.END))
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engines = req.json()["data"]
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# Print list of engines
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i = 0
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for en in engines:
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print(" {0} - {1} ({2})".format(i, en["id"], "\033[92mready\033[0m" if en["ready"] == True else "\033[91mnot ready\033[0m"))
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i += 1
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# Get engine to use
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print("")
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engselected = False
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while(engselected == False):
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engine = input("Engine #> ")
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if(engine.isnumeric() and int(engine) < len(engines)):
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vars.oaiurl = "https://api.openai.com/v1/engines/{0}/completions".format(engines[int(engine)]["id"])
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engselected = True
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else:
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print("{0}Please enter a valid selection.{1}".format(colors.RED, colors.END))
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else:
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# Something went wrong, print the message and quit since we can't initialize an engine
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print("{0}ERROR!{1}".format(colors.RED, colors.END))
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print(req.json())
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quit()
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# Ask for ngrok url if Google Colab was selected
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if(vars.model == "Colab"):
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if(vars.colaburl == ""):
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print("{0}Please enter the ngrok.io or trycloudflare.com URL displayed in Google Colab:{1}\n".format(colors.CYAN, colors.END))
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vars.colaburl = input("URL> ") + "/request"
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if(vars.model == "ReadOnly"):
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vars.noai = True
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# Set logging level to reduce chatter from Flask
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import logging
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log = logging.getLogger('werkzeug')
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log.setLevel(logging.ERROR)
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# Start flask & SocketIO
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print("{0}Initializing Flask... {1}".format(colors.PURPLE, colors.END), end="")
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from flask import Flask, render_template
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from flask_socketio import SocketIO, emit
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app = Flask(__name__)
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app.config['SECRET KEY'] = 'secret!'
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socketio = SocketIO(app)
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print("{0}OK!{1}".format(colors.GREEN, colors.END))
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# Start transformers and create pipeline
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if(not vars.model in ["InferKit", "Colab", "OAI", "ReadOnly"]):
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if(not vars.noai):
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print("{0}Initializing transformers, please wait...{1}".format(colors.PURPLE, colors.END))
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from transformers import pipeline, GPT2Tokenizer, GPT2LMHeadModel, GPTNeoForCausalLM, GPTNeoModel, AutoModel
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# If custom GPT Neo model was chosen
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if(vars.model == "NeoCustom"):
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model = GPTNeoForCausalLM.from_pretrained(vars.custmodpth)
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tokenizer = GPT2Tokenizer.from_pretrained(vars.custmodpth)
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# Is CUDA available? If so, use GPU, otherwise fall back to CPU
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if(vars.hascuda):
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if(vars.usegpu):
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generator = pipeline('text-generation', model=model, tokenizer=tokenizer, device=0)
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elif(vars.breakmodel): # Use both RAM and VRAM (breakmodel)
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n_layers = model.config.num_layers
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breakmodel.total_blocks = n_layers
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model.half().to('cpu')
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gc.collect()
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model.transformer.wte.to(breakmodel.gpu_device)
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model.transformer.ln_f.to(breakmodel.gpu_device)
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if(hasattr(model, 'lm_head')):
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model.lm_head.to(breakmodel.gpu_device)
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if(not hasattr(model.config, 'rotary') or not model.config.rotary):
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model.transformer.wpe.to(breakmodel.gpu_device)
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gc.collect()
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if(args.breakmodel_layers is not None):
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breakmodel.ram_blocks = max(0, min(n_layers, args.breakmodel_layers))
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else:
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print(colors.CYAN + "\nHow many layers would you like to put into system RAM?")
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print("The more of them you put into system RAM, the slower it will run,")
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print("but it will require less VRAM")
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print("(roughly proportional to number of layers).")
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print(f"This model has{colors.YELLOW} {n_layers} {colors.CYAN}layers.{colors.END}\n")
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while(True):
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layerselect = input("# of layers> ")
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if(layerselect.isnumeric() and 0 <= int(layerselect) <= n_layers):
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breakmodel.ram_blocks = int(layerselect)
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break
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else:
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print(f"{colors.RED}Please enter an integer between 0 and {n_layers}.{colors.END}")
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print(f"{colors.PURPLE}Will commit{colors.YELLOW} {breakmodel.ram_blocks} {colors.PURPLE}of{colors.YELLOW} {n_layers} {colors.PURPLE}layers to system RAM.{colors.END}")
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GPTNeoModel.forward = breakmodel.new_forward
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generator = model.generate
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else:
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generator = pipeline('text-generation', model=model, tokenizer=tokenizer)
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else:
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generator = pipeline('text-generation', model=model, tokenizer=tokenizer)
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# If custom GPT2 model was chosen
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elif(vars.model == "GPT2Custom"):
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model = GPT2LMHeadModel.from_pretrained(vars.custmodpth)
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tokenizer = GPT2Tokenizer.from_pretrained(vars.custmodpth)
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# Is CUDA available? If so, use GPU, otherwise fall back to CPU
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if(vars.hascuda and vars.usegpu):
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generator = pipeline('text-generation', model=model, tokenizer=tokenizer, device=0)
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else:
|
|
generator = pipeline('text-generation', model=model, tokenizer=tokenizer)
|
|
# If base HuggingFace model was chosen
|
|
else:
|
|
# Is CUDA available? If so, use GPU, otherwise fall back to CPU
|
|
tokenizer = GPT2Tokenizer.from_pretrained(vars.model)
|
|
if(vars.hascuda):
|
|
if(vars.usegpu):
|
|
generator = pipeline('text-generation', model=vars.model, device=0)
|
|
elif(vars.breakmodel): # Use both RAM and VRAM (breakmodel)
|
|
model = AutoModel.from_pretrained(vars.model)
|
|
n_layers = model.config.num_layers
|
|
breakmodel.total_blocks = n_layers
|
|
model.half().to('cpu')
|
|
gc.collect()
|
|
model.transformer.wte.to(breakmodel.gpu_device)
|
|
model.transformer.ln_f.to(breakmodel.gpu_device)
|
|
if(hasattr(model, 'lm_head')):
|
|
model.lm_head.to(breakmodel.gpu_device)
|
|
if(not hasattr(model.config, 'rotary') or not model.config.rotary):
|
|
model.transformer.wpe.to(breakmodel.gpu_device)
|
|
gc.collect()
|
|
if(args.breakmodel_layers is not None):
|
|
breakmodel.ram_blocks = max(0, min(n_layers, args.breakmodel_layers))
|
|
else:
|
|
print(colors.CYAN + "\nHow many layers would you like to put into system RAM?")
|
|
print("The more of them you put into system RAM, the slower it will run,")
|
|
print("but it will require less VRAM")
|
|
print("(roughly proportional to number of layers).")
|
|
print(f"This model has{colors.YELLOW} {n_layers} {colors.CYAN}layers.{colors.END}\n")
|
|
while(True):
|
|
layerselect = input("# of layers> ")
|
|
if(layerselect.isnumeric() and 0 <= int(layerselect) <= n_layers):
|
|
breakmodel.ram_blocks = int(layerselect)
|
|
break
|
|
else:
|
|
print(f"{colors.RED}Please enter an integer between 0 and {n_layers}.{colors.END}")
|
|
print(f"{colors.PURPLE}Will commit{colors.YELLOW} {breakmodel.ram_blocks} {colors.PURPLE}of{colors.YELLOW} {n_layers} {colors.PURPLE}layers to system RAM.{colors.END}")
|
|
GPTNeoModel.forward = breakmodel.new_forward
|
|
generator = model.generate
|
|
else:
|
|
generator = pipeline('text-generation', model=vars.model)
|
|
else:
|
|
generator = pipeline('text-generation', model=vars.model)
|
|
|
|
# Suppress Author's Note by flagging square brackets
|
|
vocab = tokenizer.get_vocab()
|
|
vocab_keys = vocab.keys()
|
|
vars.badwords = gettokenids("[")
|
|
for key in vars.badwords:
|
|
vars.badwordsids.append([vocab[key]])
|
|
|
|
print("{0}OK! {1} pipeline created!{2}".format(colors.GREEN, vars.model, colors.END))
|
|
else:
|
|
# If we're running Colab or OAI, we still need a tokenizer.
|
|
if(vars.model == "Colab"):
|
|
from transformers import GPT2Tokenizer
|
|
tokenizer = GPT2Tokenizer.from_pretrained("EleutherAI/gpt-neo-2.7B")
|
|
elif(vars.model == "OAI"):
|
|
from transformers import GPT2Tokenizer
|
|
tokenizer = GPT2Tokenizer.from_pretrained("gpt2")
|
|
|
|
# Set up Flask routes
|
|
@app.route('/')
|
|
@app.route('/index')
|
|
def index():
|
|
return render_template('index.html')
|
|
|
|
#============================ METHODS =============================#
|
|
|
|
#==================================================================#
|
|
# Event triggered when browser SocketIO is loaded and connects to server
|
|
#==================================================================#
|
|
@socketio.on('connect')
|
|
def do_connect():
|
|
print("{0}Client connected!{1}".format(colors.GREEN, colors.END))
|
|
emit('from_server', {'cmd': 'connected'})
|
|
if(vars.remote):
|
|
emit('from_server', {'cmd': 'runs_remotely'})
|
|
|
|
if(not vars.gamestarted):
|
|
setStartState()
|
|
sendsettings()
|
|
refresh_settings()
|
|
sendwi()
|
|
vars.mode = "play"
|
|
else:
|
|
# Game in session, send current game data and ready state to browser
|
|
refresh_story()
|
|
sendsettings()
|
|
refresh_settings()
|
|
sendwi()
|
|
if(vars.mode == "play"):
|
|
if(not vars.aibusy):
|
|
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
|
|
else:
|
|
emit('from_server', {'cmd': 'setgamestate', 'data': 'wait'}, broadcast=True)
|
|
elif(vars.mode == "edit"):
|
|
emit('from_server', {'cmd': 'editmode', 'data': 'true'}, broadcast=True)
|
|
elif(vars.mode == "memory"):
|
|
emit('from_server', {'cmd': 'memmode', 'data': 'true'}, broadcast=True)
|
|
elif(vars.mode == "wi"):
|
|
emit('from_server', {'cmd': 'wimode', 'data': 'true'}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Event triggered when browser SocketIO sends data to the server
|
|
#==================================================================#
|
|
@socketio.on('message')
|
|
def get_message(msg):
|
|
print("{0}Data recieved:{1}{2}".format(colors.GREEN, msg, colors.END))
|
|
# Submit action
|
|
if(msg['cmd'] == 'submit'):
|
|
if(vars.mode == "play"):
|
|
actionsubmit(msg['data'], actionmode=msg['actionmode'])
|
|
elif(vars.mode == "edit"):
|
|
editsubmit(msg['data'])
|
|
elif(vars.mode == "memory"):
|
|
memsubmit(msg['data'])
|
|
# Retry Action
|
|
elif(msg['cmd'] == 'retry'):
|
|
actionretry(msg['data'])
|
|
# Back/Undo Action
|
|
elif(msg['cmd'] == 'back'):
|
|
actionback()
|
|
# EditMode Action
|
|
elif(msg['cmd'] == 'edit'):
|
|
if(vars.mode == "play"):
|
|
vars.mode = "edit"
|
|
emit('from_server', {'cmd': 'editmode', 'data': 'true'}, broadcast=True)
|
|
elif(vars.mode == "edit"):
|
|
vars.mode = "play"
|
|
emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
|
|
# EditLine Action
|
|
elif(msg['cmd'] == 'editline'):
|
|
editrequest(int(msg['data']))
|
|
# DeleteLine Action
|
|
elif(msg['cmd'] == 'delete'):
|
|
deleterequest()
|
|
elif(msg['cmd'] == 'memory'):
|
|
togglememorymode()
|
|
elif(msg['cmd'] == 'savetofile'):
|
|
savetofile()
|
|
elif(msg['cmd'] == 'loadfromfile'):
|
|
loadfromfile()
|
|
elif(msg['cmd'] == 'import'):
|
|
importRequest()
|
|
elif(msg['cmd'] == 'newgame'):
|
|
newGameRequest()
|
|
elif(msg['cmd'] == 'rndgame'):
|
|
randomGameRequest(msg['data'])
|
|
elif(msg['cmd'] == 'settemp'):
|
|
vars.temp = float(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabeltemp', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'settopp'):
|
|
vars.top_p = float(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabeltopp', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'settopk'):
|
|
vars.top_k = int(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabeltopk', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'settfs'):
|
|
vars.tfs = float(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabeltfs', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'setreppen'):
|
|
vars.rep_pen = float(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabelreppen', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'setoutput'):
|
|
vars.genamt = int(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabeloutput', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'settknmax'):
|
|
vars.max_length = int(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabeltknmax', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'setikgen'):
|
|
vars.ikgen = int(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabelikgen', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
# Author's Note field update
|
|
elif(msg['cmd'] == 'anote'):
|
|
anotesubmit(msg['data'])
|
|
# Author's Note depth update
|
|
elif(msg['cmd'] == 'anotedepth'):
|
|
vars.andepth = int(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabelanotedepth', 'data': msg['data']}, broadcast=True)
|
|
settingschanged()
|
|
refresh_settings()
|
|
# Format - Trim incomplete sentences
|
|
elif(msg['cmd'] == 'frmttriminc'):
|
|
if('frmttriminc' in vars.formatoptns):
|
|
vars.formatoptns["frmttriminc"] = msg['data']
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'frmtrmblln'):
|
|
if('frmtrmblln' in vars.formatoptns):
|
|
vars.formatoptns["frmtrmblln"] = msg['data']
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'frmtrmspch'):
|
|
if('frmtrmspch' in vars.formatoptns):
|
|
vars.formatoptns["frmtrmspch"] = msg['data']
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'frmtadsnsp'):
|
|
if('frmtadsnsp' in vars.formatoptns):
|
|
vars.formatoptns["frmtadsnsp"] = msg['data']
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'importselect'):
|
|
vars.importnum = int(msg["data"].replace("import", ""))
|
|
elif(msg['cmd'] == 'importcancel'):
|
|
emit('from_server', {'cmd': 'popupshow', 'data': False})
|
|
vars.importjs = {}
|
|
elif(msg['cmd'] == 'importaccept'):
|
|
emit('from_server', {'cmd': 'popupshow', 'data': False})
|
|
importgame()
|
|
elif(msg['cmd'] == 'wi'):
|
|
togglewimode()
|
|
elif(msg['cmd'] == 'wiinit'):
|
|
if(int(msg['data']) < len(vars.worldinfo)):
|
|
vars.worldinfo[msg['data']]["init"] = True
|
|
addwiitem()
|
|
elif(msg['cmd'] == 'widelete'):
|
|
deletewi(msg['data'])
|
|
elif(msg['cmd'] == 'wiselon'):
|
|
vars.worldinfo[msg['data']]["selective"] = True
|
|
elif(msg['cmd'] == 'wiseloff'):
|
|
vars.worldinfo[msg['data']]["selective"] = False
|
|
elif(msg['cmd'] == 'sendwilist'):
|
|
commitwi(msg['data'])
|
|
elif(msg['cmd'] == 'aidgimport'):
|
|
importAidgRequest(msg['data'])
|
|
elif(msg['cmd'] == 'saveasrequest'):
|
|
saveas(msg['data'])
|
|
elif(msg['cmd'] == 'saverequest'):
|
|
save()
|
|
elif(msg['cmd'] == 'loadlistrequest'):
|
|
getloadlist()
|
|
elif(msg['cmd'] == 'loadselect'):
|
|
vars.loadselect = msg["data"]
|
|
elif(msg['cmd'] == 'loadrequest'):
|
|
loadRequest(getcwd()+"/stories/"+vars.loadselect+".json")
|
|
elif(msg['cmd'] == 'clearoverwrite'):
|
|
vars.svowname = ""
|
|
vars.saveow = False
|
|
elif(msg['cmd'] == 'seqsel'):
|
|
selectsequence(msg['data'])
|
|
elif(msg['cmd'] == 'setnumseq'):
|
|
vars.numseqs = int(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabelnumseq', 'data': msg['data']})
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'setwidepth'):
|
|
vars.widepth = int(msg['data'])
|
|
emit('from_server', {'cmd': 'setlabelwidepth', 'data': msg['data']})
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'setuseprompt'):
|
|
vars.useprompt = msg['data']
|
|
settingschanged()
|
|
refresh_settings()
|
|
elif(msg['cmd'] == 'setadventure'):
|
|
vars.adventure = msg['data']
|
|
settingschanged()
|
|
refresh_settings()
|
|
refresh_story()
|
|
elif(msg['cmd'] == 'importwi'):
|
|
wiimportrequest()
|
|
|
|
#==================================================================#
|
|
# Send start message and tell Javascript to set UI state
|
|
#==================================================================#
|
|
def setStartState():
|
|
txt = "<span>Welcome to <span class=\"color_cyan\">KoboldAI Client</span>! You are running <span class=\"color_green\">"+vars.model+"</span>.<br/>"
|
|
if(not vars.noai):
|
|
txt = txt + "Please load a game or enter a prompt below to begin!</span>"
|
|
else:
|
|
txt = txt + "Please load or import a story to read. There is no AI in this mode."
|
|
emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': txt}, broadcast=True)
|
|
emit('from_server', {'cmd': 'setgamestate', 'data': 'start'}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Transmit applicable settings to SocketIO to build UI sliders/toggles
|
|
#==================================================================#
|
|
def sendsettings():
|
|
# Send settings for selected AI type
|
|
if(vars.model != "InferKit"):
|
|
for set in gensettings.gensettingstf:
|
|
emit('from_server', {'cmd': 'addsetting', 'data': set})
|
|
else:
|
|
for set in gensettings.gensettingsik:
|
|
emit('from_server', {'cmd': 'addsetting', 'data': set})
|
|
|
|
# Send formatting options
|
|
for frm in gensettings.formatcontrols:
|
|
emit('from_server', {'cmd': 'addformat', 'data': frm})
|
|
# Add format key to vars if it wasn't loaded with client.settings
|
|
if(not frm["id"] in vars.formatoptns):
|
|
vars.formatoptns[frm["id"]] = False;
|
|
|
|
#==================================================================#
|
|
# Take settings from vars and write them to client settings file
|
|
#==================================================================#
|
|
def savesettings():
|
|
# Build json to write
|
|
js = {}
|
|
js["apikey"] = vars.apikey
|
|
js["andepth"] = vars.andepth
|
|
js["temp"] = vars.temp
|
|
js["top_p"] = vars.top_p
|
|
js["top_k"] = vars.top_k
|
|
js["tfs"] = vars.tfs
|
|
js["rep_pen"] = vars.rep_pen
|
|
js["genamt"] = vars.genamt
|
|
js["max_length"] = vars.max_length
|
|
js["ikgen"] = vars.ikgen
|
|
js["formatoptns"] = vars.formatoptns
|
|
js["numseqs"] = vars.numseqs
|
|
js["widepth"] = vars.widepth
|
|
js["useprompt"] = vars.useprompt
|
|
js["adventure"] = vars.adventure
|
|
|
|
# Write it
|
|
file = open("client.settings", "w")
|
|
try:
|
|
file.write(json.dumps(js, indent=3))
|
|
finally:
|
|
file.close()
|
|
|
|
#==================================================================#
|
|
# Read settings from client file JSON and send to vars
|
|
#==================================================================#
|
|
def loadsettings():
|
|
if(path.exists("client.settings")):
|
|
# Read file contents into JSON object
|
|
file = open("client.settings", "r")
|
|
js = json.load(file)
|
|
|
|
# Copy file contents to vars
|
|
if("apikey" in js):
|
|
vars.apikey = js["apikey"]
|
|
if("andepth" in js):
|
|
vars.andepth = js["andepth"]
|
|
if("temp" in js):
|
|
vars.temp = js["temp"]
|
|
if("top_p" in js):
|
|
vars.top_p = js["top_p"]
|
|
if("top_k" in js):
|
|
vars.top_k = js["top_k"]
|
|
if("tfs" in js):
|
|
vars.tfs = js["tfs"]
|
|
if("rep_pen" in js):
|
|
vars.rep_pen = js["rep_pen"]
|
|
if("genamt" in js):
|
|
vars.genamt = js["genamt"]
|
|
if("max_length" in js):
|
|
vars.max_length = js["max_length"]
|
|
if("ikgen" in js):
|
|
vars.ikgen = js["ikgen"]
|
|
if("formatoptns" in js):
|
|
vars.formatoptns = js["formatoptns"]
|
|
if("numseqs" in js):
|
|
vars.numseqs = js["numseqs"]
|
|
if("widepth" in js):
|
|
vars.widepth = js["widepth"]
|
|
if("useprompt" in js):
|
|
vars.useprompt = js["useprompt"]
|
|
if("adventure" in js):
|
|
vars.adventure = js["adventure"]
|
|
|
|
file.close()
|
|
|
|
#==================================================================#
|
|
# Don't save settings unless 2 seconds have passed without modification
|
|
#==================================================================#
|
|
@debounce(2)
|
|
def settingschanged():
|
|
print("{0}Saving settings!{1}".format(colors.GREEN, colors.END))
|
|
savesettings()
|
|
|
|
#==================================================================#
|
|
# Take input text from SocketIO and decide what to do with it
|
|
#==================================================================#
|
|
def actionsubmit(data, actionmode=0):
|
|
# Ignore new submissions if the AI is currently busy
|
|
if(vars.aibusy):
|
|
return
|
|
set_aibusy(1)
|
|
|
|
vars.actionmode = actionmode
|
|
|
|
# "Action" mode
|
|
if(actionmode == 1):
|
|
data = data.strip().lstrip('>')
|
|
data = re.sub(r'\n+', ' ', data)
|
|
data = f"\n\n> {data}\n"
|
|
|
|
# If we're not continuing, store a copy of the raw input
|
|
if(data != ""):
|
|
vars.lastact = data
|
|
|
|
if(not vars.gamestarted):
|
|
# Start the game
|
|
vars.gamestarted = True
|
|
# Save this first action as the prompt
|
|
vars.prompt = data
|
|
if(not vars.noai):
|
|
# Clear the startup text from game screen
|
|
emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': 'Please wait, generating story...'}, broadcast=True)
|
|
calcsubmit(data) # Run the first action through the generator
|
|
else:
|
|
refresh_story()
|
|
set_aibusy(0)
|
|
else:
|
|
# Dont append submission if it's a blank/continue action
|
|
if(data != ""):
|
|
# Apply input formatting & scripts before sending to tokenizer
|
|
if(vars.actionmode == 0):
|
|
data = applyinputformatting(data)
|
|
# Store the result in the Action log
|
|
vars.actions.append(data)
|
|
|
|
if(not vars.noai):
|
|
# Off to the tokenizer!
|
|
calcsubmit(data)
|
|
else:
|
|
refresh_story()
|
|
set_aibusy(0)
|
|
|
|
#==================================================================#
|
|
#
|
|
#==================================================================#
|
|
def actionretry(data):
|
|
if(vars.noai):
|
|
emit('from_server', {'cmd': 'errmsg', 'data': "Retry function unavailable in Read Only mode."})
|
|
return
|
|
if(vars.aibusy):
|
|
return
|
|
set_aibusy(1)
|
|
# Remove last action if possible and resubmit
|
|
if(len(vars.actions) > 0):
|
|
vars.actions.pop()
|
|
refresh_story()
|
|
calcsubmit('')
|
|
|
|
#==================================================================#
|
|
#
|
|
#==================================================================#
|
|
def actionback():
|
|
if(vars.aibusy):
|
|
return
|
|
# Remove last index of actions and refresh game screen
|
|
if(len(vars.actions) > 0):
|
|
vars.actions.pop()
|
|
refresh_story()
|
|
|
|
#==================================================================#
|
|
# Take submitted text and build the text to be given to generator
|
|
#==================================================================#
|
|
def calcsubmit(txt):
|
|
anotetxt = "" # Placeholder for Author's Note text
|
|
lnanote = 0 # Placeholder for Author's Note length
|
|
forceanote = False # In case we don't have enough actions to hit A.N. depth
|
|
anoteadded = False # In case our budget runs out before we hit A.N. depth
|
|
actionlen = len(vars.actions)
|
|
|
|
# Scan for WorldInfo matches
|
|
winfo = checkworldinfo(txt)
|
|
|
|
# Add a newline to the end of memory
|
|
if(vars.memory != "" and vars.memory[-1] != "\n"):
|
|
mem = vars.memory + "\n"
|
|
else:
|
|
mem = vars.memory
|
|
|
|
# Build Author's Note if set
|
|
if(vars.authornote != ""):
|
|
anotetxt = "\n[Author's note: "+vars.authornote+"]\n"
|
|
|
|
# For all transformers models
|
|
if(vars.model != "InferKit"):
|
|
anotetkns = [] # Placeholder for Author's Note tokens
|
|
|
|
# Calculate token budget
|
|
prompttkns = tokenizer.encode(vars.prompt)
|
|
lnprompt = len(prompttkns)
|
|
|
|
memtokens = tokenizer.encode(mem)
|
|
lnmem = len(memtokens)
|
|
|
|
witokens = tokenizer.encode(winfo)
|
|
lnwi = len(witokens)
|
|
|
|
if(anotetxt != ""):
|
|
anotetkns = tokenizer.encode(anotetxt)
|
|
lnanote = len(anotetkns)
|
|
|
|
if(vars.useprompt):
|
|
budget = vars.max_length - lnprompt - lnmem - lnanote - lnwi - vars.genamt
|
|
else:
|
|
budget = vars.max_length - lnmem - lnanote - lnwi - vars.genamt
|
|
|
|
if(actionlen == 0):
|
|
# First/Prompt action
|
|
subtxt = vars.memory + winfo + anotetxt + vars.prompt
|
|
lnsub = lnmem + lnwi + lnprompt + lnanote
|
|
|
|
if(not vars.model in ["Colab", "OAI"]):
|
|
generate(subtxt, lnsub+1, lnsub+vars.genamt)
|
|
elif(vars.model == "Colab"):
|
|
sendtocolab(subtxt, lnsub+1, lnsub+vars.genamt)
|
|
elif(vars.model == "OAI"):
|
|
oairequest(subtxt, lnsub+1, lnsub+vars.genamt)
|
|
else:
|
|
tokens = []
|
|
|
|
# Check if we have the action depth to hit our A.N. depth
|
|
if(anotetxt != "" and actionlen < vars.andepth):
|
|
forceanote = True
|
|
|
|
# Get most recent action tokens up to our budget
|
|
for n in range(actionlen):
|
|
|
|
if(budget <= 0):
|
|
break
|
|
acttkns = tokenizer.encode(vars.actions[(-1-n)])
|
|
tknlen = len(acttkns)
|
|
if(tknlen < budget):
|
|
tokens = acttkns + tokens
|
|
budget -= tknlen
|
|
else:
|
|
count = budget * -1
|
|
tokens = acttkns[count:] + tokens
|
|
budget = 0
|
|
break
|
|
|
|
# Inject Author's Note if we've reached the desired depth
|
|
if(n == vars.andepth-1):
|
|
if(anotetxt != ""):
|
|
tokens = anotetkns + tokens # A.N. len already taken from bdgt
|
|
anoteadded = True
|
|
|
|
# If we're not using the prompt every time and there's still budget left,
|
|
# add some prompt.
|
|
if(not vars.useprompt):
|
|
if(budget > 0):
|
|
prompttkns = prompttkns[-budget:]
|
|
else:
|
|
prompttkns = []
|
|
|
|
# Did we get to add the A.N.? If not, do it here
|
|
if(anotetxt != ""):
|
|
if((not anoteadded) or forceanote):
|
|
tokens = memtokens + witokens + anotetkns + prompttkns + tokens
|
|
else:
|
|
tokens = memtokens + witokens + prompttkns + tokens
|
|
else:
|
|
# Prepend Memory, WI, and Prompt before action tokens
|
|
tokens = memtokens + witokens + prompttkns + tokens
|
|
|
|
# Send completed bundle to generator
|
|
ln = len(tokens)
|
|
|
|
if(not vars.model in ["Colab", "OAI"]):
|
|
generate (
|
|
tokenizer.decode(tokens),
|
|
ln+1,
|
|
ln+vars.genamt
|
|
)
|
|
elif(vars.model == "Colab"):
|
|
sendtocolab(
|
|
tokenizer.decode(tokens),
|
|
ln+1,
|
|
ln+vars.genamt
|
|
)
|
|
elif(vars.model == "OAI"):
|
|
oairequest(
|
|
tokenizer.decode(tokens),
|
|
ln+1,
|
|
ln+vars.genamt
|
|
)
|
|
|
|
# For InferKit web API
|
|
else:
|
|
# Check if we have the action depth to hit our A.N. depth
|
|
if(anotetxt != "" and actionlen < vars.andepth):
|
|
forceanote = True
|
|
|
|
if(vars.useprompt):
|
|
budget = vars.ikmax - len(vars.prompt) - len(anotetxt) - len(mem) - len(winfo) - 1
|
|
else:
|
|
budget = vars.ikmax - len(anotetxt) - len(mem) - len(winfo) - 1
|
|
|
|
subtxt = ""
|
|
prompt = vars.prompt
|
|
for n in range(actionlen):
|
|
|
|
if(budget <= 0):
|
|
break
|
|
actlen = len(vars.actions[(-1-n)])
|
|
if(actlen < budget):
|
|
subtxt = vars.actions[(-1-n)] + subtxt
|
|
budget -= actlen
|
|
else:
|
|
count = budget * -1
|
|
subtxt = vars.actions[(-1-n)][count:] + subtxt
|
|
budget = 0
|
|
break
|
|
|
|
# If we're not using the prompt every time and there's still budget left,
|
|
# add some prompt.
|
|
if(not vars.useprompt):
|
|
if(budget > 0):
|
|
prompt = vars.prompt[-budget:]
|
|
else:
|
|
prompt = ""
|
|
|
|
# Inject Author's Note if we've reached the desired depth
|
|
if(n == vars.andepth-1):
|
|
if(anotetxt != ""):
|
|
subtxt = anotetxt + subtxt # A.N. len already taken from bdgt
|
|
anoteadded = True
|
|
|
|
# Did we get to add the A.N.? If not, do it here
|
|
if(anotetxt != ""):
|
|
if((not anoteadded) or forceanote):
|
|
subtxt = mem + winfo + anotetxt + prompt + subtxt
|
|
else:
|
|
subtxt = mem + winfo + prompt + subtxt
|
|
else:
|
|
subtxt = mem + winfo + prompt + subtxt
|
|
|
|
# Send it!
|
|
ikrequest(subtxt)
|
|
|
|
#==================================================================#
|
|
# Send text to generator and deal with output
|
|
#==================================================================#
|
|
def generate(txt, min, max):
|
|
print("{0}Min:{1}, Max:{2}, Txt:{3}{4}".format(colors.YELLOW, min, max, txt, colors.END))
|
|
|
|
# Store context in memory to use it for comparison with generated content
|
|
vars.lastctx = txt
|
|
|
|
# Clear CUDA cache if using GPU
|
|
if(vars.hascuda and (vars.usegpu or vars.breakmodel)):
|
|
gc.collect()
|
|
torch.cuda.empty_cache()
|
|
|
|
# Submit input text to generator
|
|
try:
|
|
top_p = vars.top_p if vars.top_p > 0.0 else None
|
|
top_k = vars.top_k if vars.top_k > 0 else None
|
|
tfs = vars.tfs if vars.tfs > 0.0 else None
|
|
|
|
# generator() only accepts a torch tensor of tokens (long datatype) as
|
|
# its first argument if we're using breakmodel, otherwise a string
|
|
# is fine
|
|
if(vars.hascuda and vars.breakmodel):
|
|
gen_in = tokenizer.encode(txt, return_tensors="pt", truncation=True).long().to(breakmodel.gpu_device)
|
|
else:
|
|
gen_in = txt
|
|
|
|
with torch.no_grad():
|
|
genout = generator(
|
|
gen_in,
|
|
do_sample=True,
|
|
min_length=min,
|
|
max_length=max,
|
|
repetition_penalty=vars.rep_pen,
|
|
top_p=top_p,
|
|
top_k=top_k,
|
|
tfs=tfs,
|
|
temperature=vars.temp,
|
|
bad_words_ids=vars.badwordsids,
|
|
use_cache=True,
|
|
return_full_text=False,
|
|
num_return_sequences=vars.numseqs
|
|
)
|
|
except Exception as e:
|
|
emit('from_server', {'cmd': 'errmsg', 'data': 'Error occured during generator call, please check console.'}, broadcast=True)
|
|
print("{0}{1}{2}".format(colors.RED, e, colors.END))
|
|
set_aibusy(0)
|
|
return
|
|
|
|
# Need to manually strip and decode tokens if we're not using a pipeline
|
|
if(vars.hascuda and vars.breakmodel):
|
|
genout = [{"generated_text": tokenizer.decode(tokens[len(gen_in[0])-len(tokens):])} for tokens in genout]
|
|
|
|
if(len(genout) == 1):
|
|
genresult(genout[0]["generated_text"])
|
|
else:
|
|
genselect(genout)
|
|
|
|
# Clear CUDA cache again if using GPU
|
|
if(vars.hascuda and (vars.usegpu or vars.breakmodel)):
|
|
del genout
|
|
gc.collect()
|
|
torch.cuda.empty_cache()
|
|
|
|
set_aibusy(0)
|
|
|
|
#==================================================================#
|
|
# Deal with a single return sequence from generate()
|
|
#==================================================================#
|
|
def genresult(genout):
|
|
print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
|
|
|
|
# Format output before continuing
|
|
genout = applyoutputformatting(genout)
|
|
|
|
# Add formatted text to Actions array and refresh the game screen
|
|
vars.actions.append(genout)
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Send generator sequences to the UI for selection
|
|
#==================================================================#
|
|
def genselect(genout):
|
|
i = 0
|
|
for result in genout:
|
|
# Apply output formatting rules to sequences
|
|
result["generated_text"] = applyoutputformatting(result["generated_text"])
|
|
print("{0}[Result {1}]\n{2}{3}".format(colors.CYAN, i, result["generated_text"], colors.END))
|
|
i += 1
|
|
|
|
# Store sequences in memory until selection is made
|
|
vars.genseqs = genout
|
|
|
|
# Send sequences to UI for selection
|
|
emit('from_server', {'cmd': 'genseqs', 'data': genout}, broadcast=True)
|
|
|
|
# Refresh story for any input text
|
|
refresh_story()
|
|
|
|
#==================================================================#
|
|
# Send selected sequence to action log and refresh UI
|
|
#==================================================================#
|
|
def selectsequence(n):
|
|
if(len(vars.genseqs) == 0):
|
|
return
|
|
vars.actions.append(vars.genseqs[int(n)]["generated_text"])
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
|
|
emit('from_server', {'cmd': 'hidegenseqs', 'data': ''}, broadcast=True)
|
|
vars.genseqs = []
|
|
|
|
#==================================================================#
|
|
# Send transformers-style request to ngrok/colab host
|
|
#==================================================================#
|
|
def sendtocolab(txt, min, max):
|
|
# Log request to console
|
|
print("{0}Tokens:{1}, Txt:{2}{3}".format(colors.YELLOW, min-1, txt, colors.END))
|
|
|
|
# Store context in memory to use it for comparison with generated content
|
|
vars.lastctx = txt
|
|
|
|
# Build request JSON data
|
|
reqdata = {
|
|
'text': txt,
|
|
'min': min,
|
|
'max': max,
|
|
'rep_pen': vars.rep_pen,
|
|
'temperature': vars.temp,
|
|
'top_p': vars.top_p,
|
|
'top_k': vars.top_k,
|
|
'tfs': vars.tfs,
|
|
'numseqs': vars.numseqs,
|
|
'retfultxt': False
|
|
}
|
|
|
|
# Create request
|
|
req = requests.post(
|
|
vars.colaburl,
|
|
json = reqdata
|
|
)
|
|
|
|
# Deal with the response
|
|
if(req.status_code == 200):
|
|
js = req.json()["data"]
|
|
|
|
# Try to be backwards compatible with outdated colab
|
|
if("text" in js):
|
|
genout = [getnewcontent(js["text"])]
|
|
else:
|
|
genout = js["seqs"]
|
|
|
|
if(len(genout) == 1):
|
|
genresult(genout[0])
|
|
else:
|
|
# Convert torch output format to transformers
|
|
seqs = []
|
|
for seq in genout:
|
|
seqs.append({"generated_text": seq})
|
|
genselect(seqs)
|
|
|
|
# Format output before continuing
|
|
#genout = applyoutputformatting(getnewcontent(genout))
|
|
|
|
# Add formatted text to Actions array and refresh the game screen
|
|
#vars.actions.append(genout)
|
|
#refresh_story()
|
|
#emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)})
|
|
|
|
set_aibusy(0)
|
|
else:
|
|
errmsg = "Colab API Error: Failed to get a reply from the server. Please check the colab console."
|
|
print("{0}{1}{2}".format(colors.RED, errmsg, colors.END))
|
|
emit('from_server', {'cmd': 'errmsg', 'data': errmsg}, broadcast=True)
|
|
set_aibusy(0)
|
|
|
|
|
|
#==================================================================#
|
|
# Replaces returns and newlines with HTML breaks
|
|
#==================================================================#
|
|
def formatforhtml(txt):
|
|
return txt.replace("\\r", "<br/>").replace("\\n", "<br/>").replace('\n', '<br/>').replace('\r', '<br/>')
|
|
|
|
#==================================================================#
|
|
# Strips submitted text from the text returned by the AI
|
|
#==================================================================#
|
|
def getnewcontent(txt):
|
|
# If the submitted context was blank, then everything is new
|
|
if(vars.lastctx == ""):
|
|
return txt
|
|
|
|
# Tokenize the last context and the generated content
|
|
ctxtokens = tokenizer.encode(vars.lastctx)
|
|
txttokens = tokenizer.encode(txt)
|
|
dif = (len(txttokens) - len(ctxtokens)) * -1
|
|
|
|
# Remove the context from the returned text
|
|
newtokens = txttokens[dif:]
|
|
|
|
return tokenizer.decode(newtokens)
|
|
|
|
#==================================================================#
|
|
# Applies chosen formatting options to text submitted to AI
|
|
#==================================================================#
|
|
def applyinputformatting(txt):
|
|
# Add sentence spacing
|
|
if(vars.formatoptns["frmtadsnsp"]):
|
|
txt = utils.addsentencespacing(txt, vars)
|
|
|
|
return txt
|
|
|
|
#==================================================================#
|
|
# Applies chosen formatting options to text returned from AI
|
|
#==================================================================#
|
|
def applyoutputformatting(txt):
|
|
# Use standard quotes and apostrophes
|
|
txt = utils.fixquotes(txt)
|
|
|
|
# Adventure mode clipping of all characters after '>'
|
|
if(vars.adventure):
|
|
txt = vars.acregex_ai.sub('', txt)
|
|
|
|
# Trim incomplete sentences
|
|
if(vars.formatoptns["frmttriminc"]):
|
|
txt = utils.trimincompletesentence(txt)
|
|
# Replace blank lines
|
|
if(vars.formatoptns["frmtrmblln"]):
|
|
txt = utils.replaceblanklines(txt)
|
|
# Remove special characters
|
|
if(vars.formatoptns["frmtrmspch"]):
|
|
txt = utils.removespecialchars(txt, vars)
|
|
|
|
return txt
|
|
|
|
#==================================================================#
|
|
# Sends the current story content to the Game Screen
|
|
#==================================================================#
|
|
def refresh_story():
|
|
text_parts = ['<chunk n="0" id="n0">', html.escape(vars.prompt), '</chunk>']
|
|
for idx, item in enumerate(vars.actions, start=1):
|
|
if vars.adventure: # Add special formatting to adventure actions
|
|
item = vars.acregex_ui.sub('<action>\\1</action>', html.escape(item))
|
|
text_parts.extend(('<chunk n="', str(idx), '" id="n', str(idx), '">', item, '</chunk>'))
|
|
emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': formatforhtml(''.join(text_parts))}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Sends the current generator settings to the Game Menu
|
|
#==================================================================#
|
|
def refresh_settings():
|
|
# Suppress toggle change events while loading state
|
|
emit('from_server', {'cmd': 'allowtoggle', 'data': False}, broadcast=True)
|
|
|
|
if(vars.model != "InferKit"):
|
|
emit('from_server', {'cmd': 'updatetemp', 'data': vars.temp}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatetopp', 'data': vars.top_p}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatetopk', 'data': vars.top_k}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatetfs', 'data': vars.tfs}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatereppen', 'data': vars.rep_pen}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updateoutlen', 'data': vars.genamt}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatetknmax', 'data': vars.max_length}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatenumseq', 'data': vars.numseqs}, broadcast=True)
|
|
else:
|
|
emit('from_server', {'cmd': 'updatetemp', 'data': vars.temp}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatetopp', 'data': vars.top_p}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updateikgen', 'data': vars.ikgen}, broadcast=True)
|
|
|
|
emit('from_server', {'cmd': 'updateanotedepth', 'data': vars.andepth}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatewidepth', 'data': vars.widepth}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updateuseprompt', 'data': vars.useprompt}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updateadventure', 'data': vars.adventure}, broadcast=True)
|
|
|
|
emit('from_server', {'cmd': 'updatefrmttriminc', 'data': vars.formatoptns["frmttriminc"]}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatefrmtrmblln', 'data': vars.formatoptns["frmtrmblln"]}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatefrmtrmspch', 'data': vars.formatoptns["frmtrmspch"]}, broadcast=True)
|
|
emit('from_server', {'cmd': 'updatefrmtadsnsp', 'data': vars.formatoptns["frmtadsnsp"]}, broadcast=True)
|
|
|
|
# Allow toggle events again
|
|
emit('from_server', {'cmd': 'allowtoggle', 'data': True}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Sets the logical and display states for the AI Busy condition
|
|
#==================================================================#
|
|
def set_aibusy(state):
|
|
if(state):
|
|
vars.aibusy = True
|
|
emit('from_server', {'cmd': 'setgamestate', 'data': 'wait'}, broadcast=True)
|
|
else:
|
|
vars.aibusy = False
|
|
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
#
|
|
#==================================================================#
|
|
def editrequest(n):
|
|
if(n == 0):
|
|
txt = vars.prompt
|
|
else:
|
|
txt = vars.actions[n-1]
|
|
|
|
vars.editln = n
|
|
emit('from_server', {'cmd': 'setinputtext', 'data': txt}, broadcast=True)
|
|
emit('from_server', {'cmd': 'enablesubmit', 'data': ''}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
#
|
|
#==================================================================#
|
|
def editsubmit(data):
|
|
if(vars.editln == 0):
|
|
vars.prompt = data
|
|
else:
|
|
vars.actions[vars.editln-1] = data
|
|
|
|
vars.mode = "play"
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'texteffect', 'data': vars.editln}, broadcast=True)
|
|
emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
#
|
|
#==================================================================#
|
|
def deleterequest():
|
|
# Don't delete prompt
|
|
if(vars.editln == 0):
|
|
# Send error message
|
|
pass
|
|
else:
|
|
del vars.actions[vars.editln-1]
|
|
vars.mode = "play"
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Toggles the game mode for memory editing and sends UI commands
|
|
#==================================================================#
|
|
def togglememorymode():
|
|
if(vars.mode == "play"):
|
|
vars.mode = "memory"
|
|
emit('from_server', {'cmd': 'memmode', 'data': 'true'}, broadcast=True)
|
|
emit('from_server', {'cmd': 'setinputtext', 'data': vars.memory}, broadcast=True)
|
|
emit('from_server', {'cmd': 'setanote', 'data': vars.authornote})
|
|
elif(vars.mode == "memory"):
|
|
vars.mode = "play"
|
|
emit('from_server', {'cmd': 'memmode', 'data': 'false'}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Toggles the game mode for WI editing and sends UI commands
|
|
#==================================================================#
|
|
def togglewimode():
|
|
if(vars.mode == "play"):
|
|
vars.mode = "wi"
|
|
emit('from_server', {'cmd': 'wimode', 'data': 'true'}, broadcast=True)
|
|
elif(vars.mode == "wi"):
|
|
# Commit WI fields first
|
|
requestwi()
|
|
# Then set UI state back to Play
|
|
vars.mode = "play"
|
|
emit('from_server', {'cmd': 'wimode', 'data': 'false'}, broadcast=True)
|
|
sendwi()
|
|
|
|
#==================================================================#
|
|
#
|
|
#==================================================================#
|
|
def addwiitem():
|
|
ob = {"key": "", "keysecondary": "", "content": "", "num": len(vars.worldinfo), "init": False, "selective": False}
|
|
vars.worldinfo.append(ob);
|
|
emit('from_server', {'cmd': 'addwiitem', 'data': ob}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
#
|
|
#==================================================================#
|
|
def sendwi():
|
|
# Cache len of WI
|
|
ln = len(vars.worldinfo)
|
|
|
|
# Clear contents of WI container
|
|
emit('from_server', {'cmd': 'clearwi', 'data': ''}, broadcast=True)
|
|
|
|
# If there are no WI entries, send an empty WI object
|
|
if(ln == 0):
|
|
addwiitem()
|
|
else:
|
|
# Send contents of WI array
|
|
for wi in vars.worldinfo:
|
|
ob = wi
|
|
emit('from_server', {'cmd': 'addwiitem', 'data': ob}, broadcast=True)
|
|
# Make sure last WI item is uninitialized
|
|
if(vars.worldinfo[-1]["init"]):
|
|
addwiitem()
|
|
|
|
#==================================================================#
|
|
# Request current contents of all WI HTML elements
|
|
#==================================================================#
|
|
def requestwi():
|
|
list = []
|
|
for wi in vars.worldinfo:
|
|
list.append(wi["num"])
|
|
emit('from_server', {'cmd': 'requestwiitem', 'data': list}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Renumber WI items consecutively
|
|
#==================================================================#
|
|
def organizewi():
|
|
if(len(vars.worldinfo) > 0):
|
|
count = 0
|
|
for wi in vars.worldinfo:
|
|
wi["num"] = count
|
|
count += 1
|
|
|
|
|
|
#==================================================================#
|
|
# Extract object from server and send it to WI objects
|
|
#==================================================================#
|
|
def commitwi(ar):
|
|
for ob in ar:
|
|
vars.worldinfo[ob["num"]]["key"] = ob["key"]
|
|
vars.worldinfo[ob["num"]]["keysecondary"] = ob["keysecondary"]
|
|
vars.worldinfo[ob["num"]]["content"] = ob["content"]
|
|
vars.worldinfo[ob["num"]]["selective"] = ob["selective"]
|
|
# Was this a deletion request? If so, remove the requested index
|
|
if(vars.deletewi >= 0):
|
|
del vars.worldinfo[vars.deletewi]
|
|
organizewi()
|
|
# Send the new WI array structure
|
|
sendwi()
|
|
# And reset deletewi index
|
|
vars.deletewi = -1
|
|
|
|
#==================================================================#
|
|
#
|
|
#==================================================================#
|
|
def deletewi(num):
|
|
if(num < len(vars.worldinfo)):
|
|
# Store index of deletion request
|
|
vars.deletewi = num
|
|
# Get contents of WI HTML inputs
|
|
requestwi()
|
|
|
|
#==================================================================#
|
|
# Look for WI keys in text to generator
|
|
#==================================================================#
|
|
def checkworldinfo(txt):
|
|
# Dont go any further if WI is empty
|
|
if(len(vars.worldinfo) == 0):
|
|
return
|
|
|
|
# Cache actions length
|
|
ln = len(vars.actions)
|
|
|
|
# Don't bother calculating action history if widepth is 0
|
|
if(vars.widepth > 0):
|
|
depth = vars.widepth
|
|
# If this is not a continue, add 1 to widepth since submitted
|
|
# text is already in action history @ -1
|
|
if(txt != "" and vars.prompt != txt):
|
|
txt = ""
|
|
depth += 1
|
|
|
|
if(ln >= depth):
|
|
txt = "".join(vars.actions[(depth*-1):])
|
|
elif(ln > 0):
|
|
txt = vars.prompt + "".join(vars.actions[(depth*-1):])
|
|
elif(ln == 0):
|
|
txt = vars.prompt
|
|
|
|
# Scan text for matches on WI keys
|
|
wimem = ""
|
|
for wi in vars.worldinfo:
|
|
if(wi["key"] != ""):
|
|
# Split comma-separated keys
|
|
keys = wi["key"].split(",")
|
|
keys_secondary = wi.get("keysecondary", "").split(",")
|
|
|
|
for k in keys:
|
|
ky = k
|
|
# Remove leading/trailing spaces if the option is enabled
|
|
if(vars.wirmvwhtsp):
|
|
ky = k.strip()
|
|
if ky in txt:
|
|
if wi.get("selective", False) and len(keys_secondary):
|
|
found = False
|
|
for ks in keys_secondary:
|
|
ksy = ks
|
|
if(vars.wirmvwhtsp):
|
|
ksy = ks.strip()
|
|
if ksy in txt:
|
|
wimem = wimem + wi["content"] + "\n"
|
|
found = True
|
|
break
|
|
if found:
|
|
break
|
|
else:
|
|
wimem = wimem + wi["content"] + "\n"
|
|
break
|
|
|
|
return wimem
|
|
|
|
#==================================================================#
|
|
# Commit changes to Memory storage
|
|
#==================================================================#
|
|
def memsubmit(data):
|
|
# Maybe check for length at some point
|
|
# For now just send it to storage
|
|
vars.memory = data
|
|
vars.mode = "play"
|
|
emit('from_server', {'cmd': 'memmode', 'data': 'false'}, broadcast=True)
|
|
|
|
# Ask for contents of Author's Note field
|
|
emit('from_server', {'cmd': 'getanote', 'data': ''}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Commit changes to Author's Note
|
|
#==================================================================#
|
|
def anotesubmit(data):
|
|
# Maybe check for length at some point
|
|
# For now just send it to storage
|
|
vars.authornote = data
|
|
|
|
#==================================================================#
|
|
# Assembles game data into a request to InferKit API
|
|
#==================================================================#
|
|
def ikrequest(txt):
|
|
# Log request to console
|
|
print("{0}Len:{1}, Txt:{2}{3}".format(colors.YELLOW, len(txt), txt, colors.END))
|
|
|
|
# Build request JSON data
|
|
reqdata = {
|
|
'forceNoEnd': True,
|
|
'length': vars.ikgen,
|
|
'prompt': {
|
|
'isContinuation': False,
|
|
'text': txt
|
|
},
|
|
'startFromBeginning': False,
|
|
'streamResponse': False,
|
|
'temperature': vars.temp,
|
|
'topP': vars.top_p
|
|
}
|
|
|
|
# Create request
|
|
req = requests.post(
|
|
vars.url,
|
|
json = reqdata,
|
|
headers = {
|
|
'Authorization': 'Bearer '+vars.apikey
|
|
}
|
|
)
|
|
|
|
# Deal with the response
|
|
if(req.status_code == 200):
|
|
genout = req.json()["data"]["text"]
|
|
print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
|
|
vars.actions.append(genout)
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
|
|
|
|
set_aibusy(0)
|
|
else:
|
|
# Send error message to web client
|
|
er = req.json()
|
|
if("error" in er):
|
|
code = er["error"]["extensions"]["code"]
|
|
elif("errors" in er):
|
|
code = er["errors"][0]["extensions"]["code"]
|
|
|
|
errmsg = "InferKit API Error: {0} - {1}".format(req.status_code, code)
|
|
emit('from_server', {'cmd': 'errmsg', 'data': errmsg}, broadcast=True)
|
|
set_aibusy(0)
|
|
|
|
#==================================================================#
|
|
# Assembles game data into a request to OpenAI API
|
|
#==================================================================#
|
|
def oairequest(txt, min, max):
|
|
# Log request to console
|
|
print("{0}Len:{1}, Txt:{2}{3}".format(colors.YELLOW, len(txt), txt, colors.END))
|
|
|
|
# Store context in memory to use it for comparison with generated content
|
|
vars.lastctx = txt
|
|
|
|
# Build request JSON data
|
|
reqdata = {
|
|
'prompt': txt,
|
|
'max_tokens': max,
|
|
'temperature': vars.temp,
|
|
'top_p': vars.top_p,
|
|
'n': 1,
|
|
'stream': False
|
|
}
|
|
|
|
req = requests.post(
|
|
vars.oaiurl,
|
|
json = reqdata,
|
|
headers = {
|
|
'Authorization': 'Bearer '+vars.oaiapikey,
|
|
'Content-Type': 'application/json'
|
|
}
|
|
)
|
|
|
|
# Deal with the response
|
|
if(req.status_code == 200):
|
|
genout = req.json()["choices"][0]["text"]
|
|
print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
|
|
vars.actions.append(genout)
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'texteffect', 'data': len(vars.actions)}, broadcast=True)
|
|
|
|
set_aibusy(0)
|
|
else:
|
|
# Send error message to web client
|
|
er = req.json()
|
|
if("error" in er):
|
|
type = er["error"]["type"]
|
|
message = er["error"]["message"]
|
|
|
|
errmsg = "OpenAI API Error: {0} - {1}".format(type, message)
|
|
emit('from_server', {'cmd': 'errmsg', 'data': errmsg}, broadcast=True)
|
|
set_aibusy(0)
|
|
|
|
#==================================================================#
|
|
# Forces UI to Play mode
|
|
#==================================================================#
|
|
def exitModes():
|
|
if(vars.mode == "edit"):
|
|
emit('from_server', {'cmd': 'editmode', 'data': 'false'}, broadcast=True)
|
|
elif(vars.mode == "memory"):
|
|
emit('from_server', {'cmd': 'memmode', 'data': 'false'}, broadcast=True)
|
|
elif(vars.mode == "wi"):
|
|
emit('from_server', {'cmd': 'wimode', 'data': 'false'}, broadcast=True)
|
|
vars.mode = "play"
|
|
|
|
#==================================================================#
|
|
# Launch in-browser save prompt
|
|
#==================================================================#
|
|
def saveas(name):
|
|
# Check if filename exists already
|
|
name = utils.cleanfilename(name)
|
|
if(not fileops.saveexists(name) or (vars.saveow and vars.svowname == name)):
|
|
# All clear to save
|
|
saveRequest(getcwd()+"/stories/"+name+".json")
|
|
emit('from_server', {'cmd': 'hidesaveas', 'data': ''})
|
|
vars.saveow = False
|
|
vars.svowname = ""
|
|
else:
|
|
# File exists, prompt for overwrite
|
|
vars.saveow = True
|
|
vars.svowname = name
|
|
emit('from_server', {'cmd': 'askforoverwrite', 'data': ''})
|
|
|
|
#==================================================================#
|
|
# Save the currently running story
|
|
#==================================================================#
|
|
def save():
|
|
# Check if a file is currently open
|
|
if(".json" in vars.savedir):
|
|
saveRequest(vars.savedir)
|
|
else:
|
|
emit('from_server', {'cmd': 'saveas', 'data': ''})
|
|
|
|
#==================================================================#
|
|
# Save the story via file browser
|
|
#==================================================================#
|
|
def savetofile():
|
|
savpath = fileops.getsavepath(vars.savedir, "Save Story As", [("Json", "*.json")])
|
|
saveRequest(savpath)
|
|
|
|
#==================================================================#
|
|
# Save the story to specified path
|
|
#==================================================================#
|
|
def saveRequest(savpath):
|
|
if(savpath):
|
|
# Leave Edit/Memory mode before continuing
|
|
exitModes()
|
|
|
|
# Save path for future saves
|
|
vars.savedir = savpath
|
|
|
|
# Build json to write
|
|
js = {}
|
|
js["gamestarted"] = vars.gamestarted
|
|
js["prompt"] = vars.prompt
|
|
js["memory"] = vars.memory
|
|
js["authorsnote"] = vars.authornote
|
|
js["actions"] = vars.actions
|
|
js["worldinfo"] = []
|
|
|
|
# Extract only the important bits of WI
|
|
for wi in vars.worldinfo:
|
|
if(wi["key"] != ""):
|
|
js["worldinfo"].append({
|
|
"key": wi["key"],
|
|
"keysecondary": wi["keysecondary"],
|
|
"content": wi["content"],
|
|
"selective": wi["selective"]
|
|
})
|
|
|
|
# Write it
|
|
file = open(savpath, "w")
|
|
try:
|
|
file.write(json.dumps(js, indent=3))
|
|
finally:
|
|
file.close()
|
|
|
|
print("{0}Story saved to {1}!{2}".format(colors.GREEN, path.basename(savpath), colors.END))
|
|
|
|
#==================================================================#
|
|
# Load a saved story via file browser
|
|
#==================================================================#
|
|
def getloadlist():
|
|
emit('from_server', {'cmd': 'buildload', 'data': fileops.getstoryfiles()})
|
|
|
|
#==================================================================#
|
|
# Load a saved story via file browser
|
|
#==================================================================#
|
|
def loadfromfile():
|
|
loadpath = fileops.getloadpath(vars.savedir, "Select Story File", [("Json", "*.json")])
|
|
loadRequest(loadpath)
|
|
|
|
#==================================================================#
|
|
# Load a stored story from a file
|
|
#==================================================================#
|
|
def loadRequest(loadpath):
|
|
if(loadpath):
|
|
# Leave Edit/Memory mode before continuing
|
|
exitModes()
|
|
|
|
# Read file contents into JSON object
|
|
file = open(loadpath, "r")
|
|
js = json.load(file)
|
|
|
|
# Copy file contents to vars
|
|
vars.gamestarted = js["gamestarted"]
|
|
vars.prompt = js["prompt"]
|
|
vars.memory = js["memory"]
|
|
vars.actions = js["actions"]
|
|
vars.worldinfo = []
|
|
vars.lastact = ""
|
|
vars.lastctx = ""
|
|
|
|
# Try not to break older save files
|
|
if("authorsnote" in js):
|
|
vars.authornote = js["authorsnote"]
|
|
else:
|
|
vars.authornote = ""
|
|
|
|
if("worldinfo" in js):
|
|
num = 0
|
|
for wi in js["worldinfo"]:
|
|
vars.worldinfo.append({
|
|
"key": wi["key"],
|
|
"keysecondary": wi.get("keysecondary", ""),
|
|
"content": wi["content"],
|
|
"num": num,
|
|
"init": True,
|
|
"selective": wi.get("selective", False)
|
|
})
|
|
num += 1
|
|
|
|
file.close()
|
|
|
|
# Save path for save button
|
|
vars.savedir = loadpath
|
|
|
|
# Clear loadselect var
|
|
vars.loadselect = ""
|
|
|
|
# Refresh game screen
|
|
sendwi()
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
|
|
emit('from_server', {'cmd': 'hidegenseqs', 'data': ''}, broadcast=True)
|
|
print("{0}Story loaded from {1}!{2}".format(colors.GREEN, path.basename(loadpath), colors.END))
|
|
|
|
#==================================================================#
|
|
# Import an AIDungon game exported with Mimi's tool
|
|
#==================================================================#
|
|
def importRequest():
|
|
importpath = fileops.getloadpath(vars.savedir, "Select AID CAT File", [("Json", "*.json")])
|
|
|
|
if(importpath):
|
|
# Leave Edit/Memory mode before continuing
|
|
exitModes()
|
|
|
|
# Read file contents into JSON object
|
|
file = open(importpath, "rb")
|
|
vars.importjs = json.load(file)
|
|
|
|
# If a bundle file is being imported, select just the Adventures object
|
|
if type(vars.importjs) is dict and "stories" in vars.importjs:
|
|
vars.importjs = vars.importjs["stories"]
|
|
|
|
# Clear Popup Contents
|
|
emit('from_server', {'cmd': 'clearpopup', 'data': ''}, broadcast=True)
|
|
|
|
# Initialize vars
|
|
num = 0
|
|
vars.importnum = -1
|
|
|
|
# Get list of stories
|
|
for story in vars.importjs:
|
|
ob = {}
|
|
ob["num"] = num
|
|
if(story["title"] != "" and story["title"] != None):
|
|
ob["title"] = story["title"]
|
|
else:
|
|
ob["title"] = "(No Title)"
|
|
if(story["description"] != "" and story["description"] != None):
|
|
ob["descr"] = story["description"]
|
|
else:
|
|
ob["descr"] = "(No Description)"
|
|
if("actions" in story):
|
|
ob["acts"] = len(story["actions"])
|
|
elif("actionWindow" in story):
|
|
ob["acts"] = len(story["actionWindow"])
|
|
emit('from_server', {'cmd': 'addimportline', 'data': ob})
|
|
num += 1
|
|
|
|
# Show Popup
|
|
emit('from_server', {'cmd': 'popupshow', 'data': True})
|
|
|
|
#==================================================================#
|
|
# Import an AIDungon game selected in popup
|
|
#==================================================================#
|
|
def importgame():
|
|
if(vars.importnum >= 0):
|
|
# Cache reference to selected game
|
|
ref = vars.importjs[vars.importnum]
|
|
|
|
# Copy game contents to vars
|
|
vars.gamestarted = True
|
|
|
|
# Support for different versions of export script
|
|
if("actions" in ref):
|
|
if(len(ref["actions"]) > 0):
|
|
vars.prompt = ref["actions"][0]["text"]
|
|
else:
|
|
vars.prompt = ""
|
|
elif("actionWindow" in ref):
|
|
if(len(ref["actionWindow"]) > 0):
|
|
vars.prompt = ref["actionWindow"][0]["text"]
|
|
else:
|
|
vars.prompt = ""
|
|
else:
|
|
vars.prompt = ""
|
|
vars.memory = ref["memory"]
|
|
vars.authornote = ref["authorsNote"] if type(ref["authorsNote"]) is str else ""
|
|
vars.actions = []
|
|
vars.worldinfo = []
|
|
vars.lastact = ""
|
|
vars.lastctx = ""
|
|
|
|
# Get all actions except for prompt
|
|
if("actions" in ref):
|
|
if(len(ref["actions"]) > 1):
|
|
for act in ref["actions"][1:]:
|
|
vars.actions.append(act["text"])
|
|
elif("actionWindow" in ref):
|
|
if(len(ref["actionWindow"]) > 1):
|
|
for act in ref["actionWindow"][1:]:
|
|
vars.actions.append(act["text"])
|
|
|
|
# Get just the important parts of world info
|
|
if(ref["worldInfo"] != None):
|
|
if(len(ref["worldInfo"]) > 1):
|
|
num = 0
|
|
for wi in ref["worldInfo"]:
|
|
vars.worldinfo.append({
|
|
"key": wi["keys"],
|
|
"keysecondary": wi.get("keysecondary", ""),
|
|
"content": wi["entry"],
|
|
"num": num,
|
|
"init": True,
|
|
"selective": wi.get("selective", False)
|
|
})
|
|
num += 1
|
|
|
|
# Clear import data
|
|
vars.importjs = {}
|
|
|
|
# Reset current save
|
|
vars.savedir = getcwd()+"\stories"
|
|
|
|
# Refresh game screen
|
|
sendwi()
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
|
|
emit('from_server', {'cmd': 'hidegenseqs', 'data': ''}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Import an aidg.club prompt and start a new game with it.
|
|
#==================================================================#
|
|
def importAidgRequest(id):
|
|
exitModes()
|
|
|
|
urlformat = "https://prompts.aidg.club/api/"
|
|
req = requests.get(urlformat+id)
|
|
|
|
if(req.status_code == 200):
|
|
js = req.json()
|
|
|
|
# Import game state
|
|
vars.gamestarted = True
|
|
vars.prompt = js["promptContent"]
|
|
vars.memory = js["memory"]
|
|
vars.authornote = js["authorsNote"]
|
|
vars.actions = []
|
|
vars.worldinfo = []
|
|
vars.lastact = ""
|
|
vars.lastctx = ""
|
|
|
|
num = 0
|
|
for wi in js["worldInfos"]:
|
|
vars.worldinfo.append({
|
|
"key": wi["keys"],
|
|
"keysecondary": wi.get("keysecondary", ""),
|
|
"content": wi["entry"],
|
|
"num": num,
|
|
"init": True,
|
|
"selective": wi.get("selective", False)
|
|
})
|
|
num += 1
|
|
|
|
# Reset current save
|
|
vars.savedir = getcwd()+"\stories"
|
|
|
|
# Refresh game screen
|
|
sendwi()
|
|
refresh_story()
|
|
emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
|
|
|
|
#==================================================================#
|
|
# Import World Info JSON file
|
|
#==================================================================#
|
|
def wiimportrequest():
|
|
importpath = fileops.getloadpath(vars.savedir, "Select World Info File", [("Json", "*.json")])
|
|
if(importpath):
|
|
file = open(importpath, "rb")
|
|
js = json.load(file)
|
|
if(len(js) > 0):
|
|
# If the most recent WI entry is blank, remove it.
|
|
if(not vars.worldinfo[-1]["init"]):
|
|
del vars.worldinfo[-1]
|
|
# Now grab the new stuff
|
|
num = len(vars.worldinfo)
|
|
for wi in js:
|
|
vars.worldinfo.append({
|
|
"key": wi["keys"],
|
|
"keysecondary": wi.get("keysecondary", ""),
|
|
"content": wi["entry"],
|
|
"num": num,
|
|
"init": True,
|
|
"selective": wi.get("selective", False)
|
|
})
|
|
num += 1
|
|
|
|
print("{0}".format(vars.worldinfo[0]))
|
|
|
|
# Refresh game screen
|
|
sendwi()
|
|
|
|
#==================================================================#
|
|
# Starts a new story
|
|
#==================================================================#
|
|
def newGameRequest():
|
|
# Leave Edit/Memory mode before continuing
|
|
exitModes()
|
|
|
|
# Clear vars values
|
|
vars.gamestarted = False
|
|
vars.prompt = ""
|
|
vars.memory = ""
|
|
vars.actions = []
|
|
|
|
vars.authornote = ""
|
|
vars.worldinfo = []
|
|
vars.lastact = ""
|
|
vars.lastctx = ""
|
|
|
|
# Reset current save
|
|
vars.savedir = getcwd()+"\stories"
|
|
|
|
# Refresh game screen
|
|
sendwi()
|
|
setStartState()
|
|
|
|
def randomGameRequest(topic):
|
|
newGameRequest()
|
|
vars.memory = "You generate the following " + topic + " story concept :"
|
|
actionsubmit("")
|
|
vars.memory = ""
|
|
|
|
#==================================================================#
|
|
# Final startup commands to launch Flask app
|
|
#==================================================================#
|
|
if __name__ == "__main__":
|
|
|
|
# Load settings from client.settings
|
|
loadsettings()
|
|
|
|
# Start Flask/SocketIO (Blocking, so this must be last method!)
|
|
print("{0}Server started!\rYou may now connect with a browser at http://127.0.0.1:5000/{1}".format(colors.GREEN, colors.END))
|
|
#socketio.run(app, host='0.0.0.0', port=5000)
|
|
if(vars.remote):
|
|
from flask_cloudflared import start_cloudflared
|
|
start_cloudflared(5000)
|
|
socketio.run(app, host='0.0.0.0', port=5000)
|
|
else:
|
|
import webbrowser
|
|
webbrowser.open_new('http://localhost:5000')
|
|
socketio.run(app)
|