mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2024-12-12 16:47:28 +01:00
297 lines
7.4 KiB
JavaScript
297 lines
7.4 KiB
JavaScript
//=================================================================//
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// VARIABLES
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//=================================================================//
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var socket;
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var button_send;
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var button_actedit;
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var button_actmem;
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var button_actback;
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var button_actretry;
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var button_delete;
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var game_text;
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var input_text;
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var message_text;
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var shift_down = false;
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var do_clear_ent = false;
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//=================================================================//
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// METHODS
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//=================================================================//
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function enableButton(ref) {
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ref.prop("disabled",false);
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ref.removeClass("btn-secondary");
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ref.addClass("btn-primary");
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}
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function disableButton(ref) {
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ref.prop("disabled",true);
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ref.removeClass("btn-primary");
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ref.addClass("btn-secondary");
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}
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function enableSendBtn() {
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enableButton(button_send)
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button_send.html("Submit");
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}
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function disableSendBtn() {
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disableButton(button_send)
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button_send.html("");
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}
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function showMessage(msg) {
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message_text.removeClass();
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message_text.addClass("color_green");
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message_text.html(msg);
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}
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function errMessage(msg) {
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message_text.removeClass();
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message_text.addClass("color_red");
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message_text.html(msg);
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}
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function hideMessage() {
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message_text.html("");
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message_text.removeClass();
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}
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function showWaitAnimation() {
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$("#inputrowright").append("<img id=\"waitanim\" src=\"static/thinking.gif\"/>");
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}
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function hideWaitAnimation() {
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$('#waitanim').remove();
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}
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function hide(ref) {
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ref.addClass("hidden");
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}
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function show(ref) {
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ref.removeClass("hidden");
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}
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function enterEditMode() {
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// Add class to each story chunk
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showMessage("Please select a story chunk to edit above.");
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button_actedit.html("Cancel");
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game_text.children('chunk').addClass("chunkhov");
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game_text.on('click', '> *', function() {
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editModeSelect($(this).attr("n"));
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});
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disableSendBtn();
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hide(button_actback);
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hide(button_actmem);
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hide(button_actretry);
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show(button_delete);
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}
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function exitEditMode() {
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// Remove class to each story chunk
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hideMessage();
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button_actedit.html("Edit");
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game_text.children('chunk').removeClass("chunkhov");
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game_text.off('click', '> *');
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enableSendBtn();
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show(button_actback);
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show(button_actmem);
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show(button_actretry);
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hide(button_delete);
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input_text.val("");
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}
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function editModeSelect(n) {
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socket.send({'cmd': 'editline', 'data': n});
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}
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function enterMemoryMode() {
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// Add class to each story chunk
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showMessage("Edit the memory to be sent with each request to the AI.");
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button_actmem.html("Cancel");
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hide(button_actback);
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hide(button_actretry);
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hide(button_actedit);
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hide(button_delete);
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}
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function exitMemoryMode() {
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// Remove class to each story chunk
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hideMessage();
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button_actmem.html("Memory");
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show(button_actback);
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show(button_actretry);
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show(button_actedit);
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input_text.val("");
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}
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function dosubmit() {
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var txt = input_text.val();
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socket.send({'cmd': 'submit', 'data': txt});
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input_text.val("");
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hideMessage();
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}
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function newTextHighlight(ref) {
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ref.addClass("color_green");
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ref.addClass("colorfade");
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setTimeout(function () {
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ref.removeClass("color_green")
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setTimeout(function () {
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ref.removeClass("colorfade")
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}, 1000);
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}, 10);
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}
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//=================================================================//
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// READY/RUNTIME
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//=================================================================//
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$(document).ready(function(){
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// Bind references
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button_newgame = $('#btn_newgame');
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button_save = $('#btn_save');
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button_load = $('#btn_load');
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button_send = $('#btnsend');
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button_actedit = $('#btn_actedit');
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button_actmem = $('#btn_actmem');
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button_actback = $('#btn_actundo');
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button_actretry = $('#btn_actretry');
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button_delete = $('#btn_delete');
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game_text = $('#gametext');
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input_text = $('#input_text');
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message_text = $('#messagefield');
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// Connect to SocketIO server
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socket = io.connect('http://127.0.0.1:5000');
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socket.on('from_server', function(msg) {
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if(msg.cmd == "connected") {
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// Connected to Server Actions
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$('#connectstatus').html("<b>Connected to KoboldAI Process!</b>");
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$('#connectstatus').removeClass("color_orange");
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$('#connectstatus').addClass("color_green");
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} else if(msg.cmd == "updatescreen") {
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// Send game content to Game Screen
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game_text.html(msg.data);
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} else if(msg.cmd == "setgamestate") {
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// Enable or Disable buttons
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if(msg.data == "ready") {
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enableSendBtn();
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enableButton(button_actedit);
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enableButton(button_actmem);
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enableButton(button_actback);
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enableButton(button_actretry);
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hideWaitAnimation();
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} else if(msg.data == "wait") {
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disableSendBtn();
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disableButton(button_actedit);
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disableButton(button_actmem);
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disableButton(button_actback);
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disableButton(button_actretry);
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showWaitAnimation();
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} else if(msg.data == "start") {
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enableSendBtn();
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enableButton(button_actmem);
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disableButton(button_actedit);
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disableButton(button_actback);
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disableButton(button_actretry);
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}
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} else if(msg.cmd == "editmode") {
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// Enable or Disable edit mode
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if(msg.data == "true") {
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enterEditMode();
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} else {
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exitEditMode();
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}
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} else if(msg.cmd == "setinputtext") {
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// Set input box text for edit mode
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input_text.val(msg.data);
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} else if(msg.cmd == "enablesubmit") {
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// Enables the submit button
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enableSendBtn();
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} else if(msg.cmd == "memmode") {
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// Enable or Disable memory edit mode
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if(msg.data == "true") {
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enterMemoryMode();
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} else {
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exitMemoryMode();
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}
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} else if(msg.cmd == "errmsg") {
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// Send error message
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errMessage(msg.data);
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} else if(msg.cmd == "texteffect") {
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// Apply color highlight to line of text
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newTextHighlight($("#n"+msg.data))
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}
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});
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socket.on('disconnect', function() {
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$('#connectstatus').html("<b>Lost connection...</b>");
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$('#connectstatus').removeClass("color_green");
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$('#connectstatus').addClass("color_orange");
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});
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// Bind actions to UI buttons
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button_send.on("click", function(ev) {
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dosubmit();
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});
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button_actretry.on("click", function(ev) {
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socket.send({'cmd': 'retry', 'data': ''});
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});
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button_actback.on("click", function(ev) {
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socket.send({'cmd': 'back', 'data': ''});
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});
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button_actedit.on("click", function(ev) {
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socket.send({'cmd': 'edit', 'data': ''});
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});
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button_delete.on("click", function(ev) {
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socket.send({'cmd': 'delete', 'data': ''});
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});
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button_actmem.on("click", function(ev) {
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socket.send({'cmd': 'memory', 'data': ''});
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});
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button_save.on("click", function(ev) {
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socket.send({'cmd': 'save', 'data': ''});
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});
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button_load.on("click", function(ev) {
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socket.send({'cmd': 'load', 'data': ''});
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});
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button_newgame.on("click", function(ev) {
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socket.send({'cmd': 'newgame', 'data': ''});
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});
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// Bind Enter button to submit
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input_text.keydown(function (ev) {
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if (ev.which == 13 && !shift_down) {
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do_clear_ent = true;
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dosubmit();
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} else if(ev.which == 16) {
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shift_down = true;
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}
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});
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input_text.keyup(function (ev) {
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if (ev.which == 13 && do_clear_ent) {
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input_text.val("");
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do_clear_ent = false;
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} else if(ev.which == 16) {
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shift_down = false;
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}
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});
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});
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