import pytest, time import aiserver #Test Model List: test_models = [ ('EleutherAI/gpt-neo-1.3B', {'key': False, 'gpu': False, 'layer_count': 24, 'breakmodel': True, 'url': False}), ('gpt2', {'key': False, 'gpu': False, 'layer_count': 12, 'breakmodel': True, 'url': False}), ('facebook/opt-350m', {'key': False, 'gpu': False, 'layer_count': 24, 'breakmodel': True, 'url': False}) ] @pytest.fixture def client_data(): app = aiserver.app #app.test_client_class = FlaskLoginClient client_conn = app.test_client() socketio_client = aiserver.socketio.test_client(app, flask_test_client=client_conn) #Clear out the connection message response = socketio_client.get_received() return (client_conn, app, socketio_client) def get_model_menu(model): for menu in aiserver.model_menu: for item in aiserver.model_menu[menu]: if item[1] == model: for main_menu_line in aiserver.model_menu['mainmenu']: if main_menu_line[1] == menu: return (menu, main_menu_line, item) return None def generate_story_data(client_data): (client, app, socketio_client) = client_data socketio_client.emit('message',{'cmd': 'submit', 'allowabort': False, 'actionmode': 0, 'chatname': None, 'data': ''}) #wait until the game state turns back to start state = 'wait' new_text = None start_time = time.time() timeout = time.time() + 60*1 while state == 'wait': if time.time() > timeout: break responses = socketio_client.get_received() for response in responses: response = response['args'][0] print(response) if response['cmd'] == 'setgamestate': state = response['data'] elif response['cmd'] == 'updatechunk' or response['cmd'] == 'genseqs': new_text = response['data'] time.sleep(0.1) assert new_text is not None def test_basic_connection(client_data): (client, app, socketio_client) = client_data response = client.get("/") assert response.status_code == 200 def test_load_story_from_web_ui(client_data): (client, app, socketio_client) = client_data #List out the stories and make sure we have the sample story socketio_client.emit('message',{'cmd': 'loadlistrequest', 'data': ''}) response = socketio_client.get_received()[0]['args'][0]['data'] found_sample_story = False for story in response: if story['name'] == 'sample_story': found_sample_story = True assert found_sample_story #Click on the sample story, then click load socketio_client.emit('message',{'cmd': 'loadselect', 'data': 'sample_story'}) socketio_client.emit('message',{'cmd': 'loadrequest', 'data': ''}) #Wait until we get the data back from the load loaded_story = False timeout = time.time() + 60*2 while not loaded_story: if time.time() > timeout: break responses = socketio_client.get_received() for response in responses: response = response['args'][0] if 'cmd' not in response: print(response) assert False if response['cmd'] == 'updatescreen': loaded_story = True story_text = response['data'] break assert loaded_story #Verify that it's the right story data assert story_text == 'Niko the kobold stalked carefully down the alley, his small scaly figure obscured by a dusky cloak that fluttered lightly in the cold winter breeze. Holding up his tail to keep it from dragging in the dirty snow that covered the cobblestone, he waited patiently for the butcher to turn his attention from his stall so that he could pilfer his next meal: a tender-looking chicken. He crouched just slightly as he neared the stall to ensure that no one was watching, not that anyone would be dumb enough to hassle a small kobold. What else was there for a lowly kobold to do in a city? All that Niko needed to know was where to find the chicken and then how to make off with it.

A soft thud caused Niko to quickly lift his head. Standing behind the stall where the butcher had been cutting his chicken,
' @pytest.mark.parametrize("model, expected_load_options", test_models) def test_load_model_from_web_ui(client_data, model, expected_load_options): (client, app, socketio_client) = client_data #Clear out any old messages response = socketio_client.get_received() (menu, menu_line, model_line) = get_model_menu(model) #Send the ai load model menu option socketio_client.emit('message',{'cmd': 'list_model', 'data': 'mainmenu'}) response = socketio_client.get_received()[0]['args'][0]['data'] assert menu_line in response #Send the click model menu option socketio_client.emit('message',{'cmd': 'list_model', 'data': menu, 'pretty_name': ""}) response = socketio_client.get_received()[0]['args'][0]['data'] assert model_line in response #Click the model socketio_client.emit('message',{'cmd': 'selectmodel', 'data': model}) response = socketio_client.get_received()[0]['args'][0] #Check that we're getting the right load options print(response) assert response['key'] == expected_load_options['key'] assert response['gpu'] == expected_load_options['gpu'] assert response['layer_count'] == expected_load_options['layer_count'] assert response['breakmodel'] == expected_load_options['breakmodel'] assert response['url'] == expected_load_options['url'] #Now send the load socketio_client.emit('message',{'cmd': 'load_model', 'use_gpu': True, 'key': '', 'gpu_layers': '', 'url': '', 'online_model': ''}) #wait until the game state turns back to start state = 'wait' start_time = time.time() timeout = time.time() + 60*2 while state == 'wait': if time.time() > timeout: break responses = socketio_client.get_received() for response in responses: response = response['args'][0] if response['cmd'] == 'setgamestate': state = response['data'] time.sleep(0.1) #Give it a second to get all of the settings, etc and clear out the messages responses = socketio_client.get_received() #check the model info to see if it's loaded socketio_client.emit('message',{'cmd': 'show_model', 'data': ''}) response = socketio_client.get_received()[0]['args'][0] assert response == {'cmd': 'show_model_name', 'data': model} generate_story_data(client_data) def test_load_GooseAI_from_web_ui(client_data): pytest.skip("unsupported configuration") @pytest.mark.parametrize("model, expected_load_options", test_models) def test_load_model_from_command_line(client_data, model, expected_load_options): (client, app, socketio_client) = client_data #Clear out any old messages response = socketio_client.get_received() (menu, menu_line, model_line) = get_model_menu(model) aiserver.general_startup("--model {}".format(model)) aiserver.load_model(initial_load=True) #check the model info to see if it's loaded socketio_client.emit('message',{'cmd': 'show_model', 'data': ''}) response = socketio_client.get_received()[0]['args'][0] assert response == {'cmd': 'show_model_name', 'data': model} generate_story_data(client_data) def test_back_redo(client_data): (client, app, socketio_client) = client_data #Make sure we have known story in the ui test_load_story_from_web_ui(client_data) #Clear out any old messages response = socketio_client.get_received() #run a back action socketio_client.emit('message',{'cmd': 'back', 'data': ''}) response = socketio_client.get_received()[0]['args'][0] assert response == {'cmd': 'removechunk', 'data': 3} #Run a redo action socketio_client.emit('message',{'cmd': 'redo', 'data': ''}) response = socketio_client.get_received()[0]['args'][0] assert response == {'cmd': 'updatechunk', 'data': {'index': 3, 'html': ' where to find the chicken and then how to make off with it.

A soft thud caused Niko to quickly lift his head. Standing behind the stall where the butcher had been cutting his chicken,
'}} #Go all the way back, then all the way forward socketio_client.emit('message',{'cmd': 'back', 'data': ''}) response = socketio_client.get_received()[0]['args'][0] assert response == {'cmd': 'removechunk', 'data': 3} socketio_client.emit('message',{'cmd': 'back', 'data': ''}) response = socketio_client.get_received()[0]['args'][0] assert response == {'cmd': 'removechunk', 'data': 2} socketio_client.emit('message',{'cmd': 'back', 'data': ''}) response = socketio_client.get_received()[0]['args'][0] assert response == {'cmd': 'removechunk', 'data': 1} socketio_client.emit('message',{'cmd': 'back', 'data': ''}) response = socketio_client.get_received()[0]['args'][0] assert response == {'cmd': 'errmsg', 'data': 'Cannot delete the prompt.'} socketio_client.emit('message',{'cmd': 'redo', 'data': ''}) socketio_client.emit('message',{'cmd': 'redo', 'data': ''}) socketio_client.emit('message',{'cmd': 'redo', 'data': ''}) response = socketio_client.get_received() assert response == [{'name': 'from_server', 'args': [{'cmd': 'updatescreen', 'gamestarted': True, 'data': 'Niko the kobold stalked carefully down the alley, his small scaly figure obscured by a dusky cloak that fluttered lightly in the cold winter breeze. Holding up his tail to keep it from dragging in the dirty snow that covered the cobblestone, he waited patiently for the butcher to turn his attention from his stall so that he could pilfer his next meal: a tender-looking chicken. He crouched just slightly as he neared the stall to ensure that no one was watching, not that anyone would be dumb enough to hassle a small kobold. What else was there for a lowly kobold to'}], 'namespace': '/'}, {'name': 'from_server', 'args': [{'cmd': 'texteffect', 'data': 1}], 'namespace': '/'}, {'name': 'from_server', 'args': [{'cmd': 'updatechunk', 'data': {'index': 2, 'html': ' do in a city? All that Niko needed to know was'}}], 'namespace': '/'}, {'name': 'from_server', 'args': [{'cmd': 'texteffect', 'data': 2}], 'namespace': '/'}, {'name': 'from_server', 'args': [{'cmd': 'updatechunk', 'data': {'index': 3, 'html': ' where to find the chicken and then how to make off with it.

A soft thud caused Niko to quickly lift his head. Standing behind the stall where the butcher had been cutting his chicken,
'}}], 'namespace': '/'}, {'name': 'from_server', 'args': [{'cmd': 'texteffect', 'data': 3}], 'namespace': '/'}]