from dataclasses import dataclass import os, re, time, threading, json, pickle, base64, copy, tqdm, datetime, sys from typing import Union from io import BytesIO from flask import has_request_context, session from flask_socketio import SocketIO, join_room, leave_room from collections import OrderedDict import multiprocessing from logger import logger import eventlet serverstarted = False queue = None multi_story = False def clean_var_for_emit(value): if isinstance(value, KoboldStoryRegister) or isinstance(value, KoboldWorldInfo): return value.to_json() elif isinstance(value, set): return list(value) elif isinstance(value, datetime.datetime): return str(value) else: return value def process_variable_changes(socketio, classname, name, value, old_value, debug_message=None): global multi_story if serverstarted and name != "serverstarted": if debug_message is not None: print("{} {}: {} changed from {} to {}".format(debug_message, classname, name, old_value, value)) if value != old_value: #Get which room we'll send the messages to if multi_story: if classname != 'story': room = 'UI_2' else: if has_request_context(): room = 'default' if 'story' not in session else session['story'] else: logger.error("We tried to access the story register outside of an http context. Will not work in multi-story mode") return else: room = "UI_2" #logger.debug("sending data to room (multi_story={},classname={}): {}".format(multi_story, classname, room)) #Special Case for KoboldStoryRegister if isinstance(value, KoboldStoryRegister): #To speed up loading time we will only transmit the last 100 actions to the UI, then rely on scrolling triggers to load more as needed if not has_request_context(): if queue is not None: #logger.debug("Had to use queue") queue.put(["var_changed", {"classname": "actions", "name": "Action Count", "old_value": None, "value":value.action_count}, {"broadcast":True, "room":room}]) data_to_send = [] for i in list(value.actions)[-100:]: data_to_send.append({"id": i, "action": value.actions[i]}) queue.put(["var_changed", {"classname": "story", "name": "actions", "old_value": None, "value":data_to_send}, {"broadcast":True, "room":room}]) else: if socketio is not None: socketio.emit("var_changed", {"classname": "actions", "name": "Action Count", "old_value": None, "value":value.action_count}, broadcast=True, room=room) data_to_send = [] for i in list(value.actions)[-100:]: data_to_send.append({"id": i, "action": value.actions[i]}) if socketio is not None: socketio.emit("var_changed", {"classname": "story", "name": "actions", "old_value": None, "value": data_to_send}, broadcast=True, room=room) elif isinstance(value, KoboldWorldInfo): value.send_to_ui() else: #If we got a variable change from a thread other than what the app is run it, eventlet seems to block and no further messages are sent. Instead, we'll rely the message to the app and have the main thread send it if not has_request_context(): data = ["var_changed", {"classname": classname, "name": name, "old_value": clean_var_for_emit(old_value), "value": clean_var_for_emit(value)}, {"include_self":True, "broadcast":True, "room":room}] if queue is not None: #logger.debug("Had to use queue") queue.put(data) else: if socketio is not None: socketio.emit("var_changed", {"classname": classname, "name": name, "old_value": clean_var_for_emit(old_value), "value": clean_var_for_emit(value)}, include_self=True, broadcast=True, room=room) class koboldai_vars(object): def __init__(self, socketio): self._model_settings = model_settings(socketio) self._user_settings = user_settings(socketio) self._system_settings = system_settings(socketio, self) self._story_settings = {'default': story_settings(socketio, self)} self.socketio = socketio self.tokenizer = None def get_story_name(self): global multi_story if multi_story: if has_request_context(): story = 'default' if 'story' not in session else session['story'] else: logger.error("We tried to access the story register outside of an http context. Will not work in multi-story mode") assert multi_story and has_request_context(), "Tried to access story data outside context in multi_story mode" else: story = "default" return story def to_json(self, classname): if classname == 'story_settings': return self._story_settings[self.get_story_name()].to_json() # data = {} # for story in self._story_settings: # data[story] = json.loads(self._story_settings[story].to_json()) # return json.dumps(data) return self.__dict__["_{}".format(classname)].to_json() def load_story(self, story_name, json_data): #Story name here is intended for multiple users on multiple stories. Now always uses default #If we can figure out a way to get flask sessions into/through the lua bridge we could re-enable global multi_story original_story_name = story_name if not multi_story: story_name = 'default' #Leave the old room and join the new one logger.debug("Leaving room {}".format(session['story'])) leave_room(session['story']) logger.debug("Joining room {}".format(story_name)) join_room(story_name) session['story'] = story_name logger.debug("Sending story reset") self._story_settings[story_name].socketio.emit("reset_story", {}, broadcast=True, room=story_name) if story_name in self._story_settings: self._story_settings[story_name].no_save = True self._story_settings[story_name].from_json(json_data) logger.debug("Calcing AI text after load story") ignore = self.calc_ai_text() self._story_settings[story_name].no_save = False else: #self._story_settings[story_name].no_save = True self.create_story(story_name, json_data=json_data) logger.debug("Calcing AI text after create story") ignore = self.calc_ai_text() #self._story_settings[story_name].no_save = False self._system_settings.story_loads[original_story_name] = datetime.datetime.now().strftime("%m/%d/%Y, %H:%M:%S") with open("settings/system_settings.v2_settings", "w") as settings_file: settings_file.write(self._system_settings.to_json()) def save_story(self): logger.debug("Saving story from koboldai_vars.save_story()") self._story_settings[self.get_story_name()].save_story() def download_story(self): return self._story_settings[self.get_story_name()].to_json() def save_revision(self): self._story_settings[self.get_story_name()].save_revision() def create_story(self, story_name, json_data=None): #Story name here is intended for multiple users on multiple stories. Now always uses default #If we can figure out a way to get flask sessions into/through the lua bridge we could re-enable #story_name = 'default' if not multi_story: story_name = 'default' self._story_settings[story_name] = story_settings(self.socketio, self) #self._story_settings[story_name].reset() if json_data is not None: self.load_story(story_name, json_data) else: #Leave the old room and join the new one logger.debug("Leaving room {}".format(session['story'])) leave_room(session['story']) logger.debug("Joining room {}".format(story_name)) join_room(story_name) session['story'] = story_name logger.debug("Sending story reset") self._story_settings[story_name].socketio.emit("reset_story", {}, broadcast=True, room=story_name) self._story_settings[story_name].send_to_ui() session['story'] = story_name def story_list(self): return [x for x in self._story_settings] def send_to_ui(self): self._model_settings.send_to_ui() self._user_settings.send_to_ui() self._system_settings.send_to_ui() self._story_settings[self.get_story_name()].send_to_ui() def reset_model(self): self._model_settings.reset_for_model_load() def get_token_representation(self, text: Union[str, list, None]) -> list: if not self.tokenizer or not text: return [] if isinstance(text, str): encoded = self.tokenizer.encode(text) else: encoded = text # TODO: This might be ineffecient, should we cache some of this? return [[token, self.tokenizer.decode(token)] for token in encoded] def calc_ai_text(self, submitted_text="", return_text=False): #start_time = time.time() if self.alt_gen: method = 2 else: method = 1 context = [] token_budget = self.max_length - self.genamt used_world_info = [] if self.tokenizer is None: used_tokens = 99999999999999999999999 else: used_tokens = 0 if self.sp_length is None else self.sp_length + len(self.tokenizer._koboldai_header) text = "" # TODO: We may want to replace the "text" variable with a list-type # class of context blocks, the class having a __str__ function. if self.sp_length > 0: context.append({"type": "soft_prompt", "text": f"<{self.sp_length} tokens of Soft Prompt.>", "tokens": [-1] * self.sp_length}) # Header is never used? # if koboldai_vars.model not in ("Colab", "API", "OAI") and self.tokenizer._koboldai_header: # context.append({"type": "header", "text": f"{len(self.tokenizer._koboldai_header}) self.worldinfo_v2.reset_used_in_game() #Add memory memory_length = self.max_memory_length if self.memory_length > self.max_memory_length else self.memory_length memory_text = self.memory memory_encoded = None if memory_length+used_tokens <= token_budget: if self.tokenizer is not None and self.memory_length > self.max_memory_length: memory_encoded = self.tokenizer.encode(self.memory)[-self.max_memory_length-1:] memory_text = self.tokenizer.decode(memory_encoded) if not memory_encoded and self.tokenizer: memory_encoded = self.tokenizer.encode(memory_text) context.append({"type": "memory", "text": memory_text, "tokens": self.get_token_representation(memory_encoded)}) text += memory_text #Add constant world info entries to memory for wi in self.worldinfo_v2: if wi['constant']: if used_tokens+0 if 'token_length' not in wi else wi['token_length'] <= token_budget: used_tokens+=0 if wi['token_length'] is None else wi['token_length'] used_world_info.append(wi['uid']) self.worldinfo_v2.set_world_info_used(wi['uid']) wi_text = wi['content'] context.append({ "type": "world_info", "text": wi_text, "tokens": self.get_token_representation(wi_text), }) text += wi_text action_text_split = self.actions.to_sentences(submitted_text=submitted_text) #Add prompt lenght/text if we're set to always use prompt if self.useprompt: prompt_length = 0 prompt_text = "" for item in action_text_split: if -1 not in item[1]: #We've finished going through our prompt. Stop break if self.tokenizer is None: item_size = 0 else: item_size = len(self.tokenizer.encode(item[0])) if prompt_length + item_size < self.max_prompt_length: prompt_length += item_size item[3] = True prompt_text += item[0] if prompt_length + used_tokens < token_budget: used_tokens += prompt_length #Find World Info entries in prompt for wi in self.worldinfo_v2: if wi['uid'] not in used_world_info: #Check to see if we have the keys/secondary keys in the text so far match = False for key in wi['key']: if key in prompt_text: match = True break if wi['selective'] and match: match = False for key in wi['keysecondary']: if key in prompt_text: match=True break if match: if used_tokens+0 if 'token_length' not in wi else wi['token_length'] <= token_budget: used_tokens+=0 if wi['token_length'] is None else wi['token_length'] used_world_info.append(wi['uid']) wi_text = wi['content'] context.append({"type": "world_info", "text": wi_text, "tokens": self.get_token_representation(wi_text)}) text += wi_text self.worldinfo_v2.set_world_info_used(wi['uid']) #We'll add the prompt text AFTER we go through the game text as the world info needs to come first if we're in method 1 rather than method 2 self.prompt_in_ai = True else: self.prompt_in_ai = False #remove author's notes token length (Add the text later) used_tokens += self.authornote_length #Start going through the actions backwards, adding it to the text if it fits and look for world info entries game_text = "" game_context = [] authors_note_final = self.authornotetemplate.replace("<|>", self.authornote) used_all_tokens = False for action in range(len(self.actions)): self.actions.set_action_in_ai(action, used=False) for i in range(len(action_text_split)-1, -1, -1): if action_text_split[i][3] or action_text_split[i][1] == [-1]: #We've hit an item we've already included or items that are only prompt. Stop for action in action_text_split[i][1]: if action >= 0: self.actions.set_action_in_ai(action) break if len(action_text_split) - i - 1 == self.andepth and self.authornote != "": game_text = "{}{}".format(authors_note_final, game_text) game_context.insert(0, {"type": "authors_note", "text": authors_note_final, "tokens": self.get_token_representation(authors_note_final)}) encoded_action = [] if not self.tokenizer else self.tokenizer.encode(action_text_split[i][0]) length = len(encoded_action) if length+used_tokens <= token_budget and not used_all_tokens: used_tokens += length selected_text = action_text_split[i][0] action_text_split[i][3] = True game_text = "{}{}".format(selected_text, game_text) if action_text_split[i][1] == [self.actions.action_count+1]: game_context.insert(0, { "type": "submit", "text": selected_text, "tokens": self.get_token_representation(encoded_action), "action_ids": action_text_split[i][1] }) else: game_context.insert(0, { "type": "action", "text": selected_text, "tokens": self.get_token_representation(encoded_action), "action_ids": action_text_split[i][1] }) for action in action_text_split[i][1]: if action >= 0: self.actions.set_action_in_ai(action) #Now we need to check for used world info entries for wi in self.worldinfo_v2: if wi['uid'] not in used_world_info: #Check to see if we have the keys/secondary keys in the text so far match = False for key in wi['key']: if key in selected_text: match = True break if wi['selective'] and match: match = False for key in wi['keysecondary']: if key in selected_text: match=True break if method == 1: if len(action_text_split) - i > self.widepth: match = False if match: if used_tokens+0 if 'token_length' not in wi or wi['token_length'] is None else wi['token_length'] <= token_budget: used_tokens+=0 if wi['token_length'] is None else wi['token_length'] used_world_info.append(wi['uid']) wi_text = wi["content"] encoded_wi = self.tokenizer.encode(wi_text) if method == 1: text = "{}{}".format(wi_text, game_text) context.insert(0, {"type": "world_info", "text": wi_text, "tokens": self.get_token_representation(encoded_wi)}) else: game_text = "{}{}".format(wi_text, game_text) game_context.insert(0, {"type": "world_info", "text": wi_text, "tokens": self.get_token_representation(encoded_wi)}) self.worldinfo_v2.set_world_info_used(wi['uid']) else: used_all_tokens = True break #if we don't have enough actions to get to author's note depth then we just add it right before the game text if len(action_text_split) < self.andepth and self.authornote != "": game_text = "{}{}".format(authors_note_final, game_text) game_context.insert(0, {"type": "authors_note", "text": authors_note_final, "tokens": self.get_token_representation(authors_note_final)}) if self.useprompt: text += prompt_text context.append({"type": "prompt", "text": prompt_text, "tokens": self.get_token_representation(prompt_text)}) elif not used_all_tokens: prompt_length = 0 prompt_text = "" for item in action_text_split: if -1 not in item[1]: #We've finished going through our prompt. Stop break if self.tokenizer is None: item_size = 0 else: item_size = len(self.tokenizer.encode(item[0])) if prompt_length + item_size < self.max_prompt_length and not item[3]: prompt_length += item_size item[3] = True prompt_text += item[0] if prompt_length + used_tokens < token_budget: used_tokens += prompt_length #Find World Info entries in prompt for wi in self.worldinfo_v2: if wi['uid'] not in used_world_info: #Check to see if we have the keys/secondary keys in the text so far match = False for key in wi['key']: if key in prompt_text: match = True break if wi['selective'] and match: match = False for key in wi['keysecondary']: if key in prompt_text: match=True break if match: if used_tokens+0 if 'token_length' not in wi or wi['token_length'] is None else wi['token_length'] <= token_budget: used_tokens+=0 if wi['token_length'] is None else wi['token_length'] used_world_info.append(wi['uid']) wi_text = wi['content'] context.append({"type": "world_info", "text": wi_text, "tokens": self.get_token_representation(wi_text)}) text += wi_text self.worldinfo_v2.set_world_info_used(wi['uid']) text += prompt_text context.append({"type": "prompt", "text": prompt_text, "tokens": self.get_token_representation(prompt_text)}) self.prompt_in_ai = True else: self.prompt_in_ai = False else: self.prompt_in_ai = False text += game_text context += game_context if self.tokenizer is None: tokens = [] else: tokens = self.tokenizer.encode(text) self.context = context #logger.debug("Calc_AI_text: {}s".format(time.time()-start_time)) if return_text: return text return tokens, used_tokens, used_tokens+self.genamt, used_world_info def is_model_torch(self) -> bool: if self.use_colab_tpu: return False if self.model in ["Colab", "API", "CLUSTER", "ReadOnly", "OAI"]: return False return True def __setattr__(self, name, value): if name[0] == "_" or name == "tokenizer": super().__setattr__(name, value) if name[0] != "_": #Send it to the corrent _setting class if name in self._model_settings.__dict__: setattr(self._model_settings, name, value) elif name in self._user_settings.__dict__: setattr(self._user_settings, name, value) elif name in self._system_settings.__dict__: setattr(self._system_settings, name, value) else: setattr(self._story_settings[self.get_story_name()], name, value) if name == 'tokenizer': self._story_settings[self.get_story_name()].worldinfo_v2.recalc_token_length(None) setattr(self._story_settings[self.get_story_name()], name, value) def __getattr__(self, name): if name in self.__dict__: return getattr(self, name) elif name in self._model_settings.__dict__: return getattr(self._model_settings, name) elif name in self._user_settings.__dict__: return getattr(self._user_settings, name) elif name in self._system_settings.__dict__: return getattr(self._system_settings, name) else: return getattr(self._story_settings[self.get_story_name()], name) class settings(object): def to_json(self): json_data = {'file_version': 2} for (name, value) in vars(self).items(): if name not in self.no_save_variables and name[0] != "_": json_data[name] = value def to_base64(data): if isinstance(data, KoboldStoryRegister): return data.to_json() elif isinstance(data, KoboldWorldInfo): return data.to_json() elif isinstance(data, datetime.datetime): return str(data) output = BytesIO() pickle.dump(data, output) output.seek(0) return "base64:{}".format(base64.encodebytes(output.read()).decode()) return json.dumps(json_data, default=to_base64, indent="\t") def from_json(self, data): if isinstance(data, str): json_data = json.loads(data) else: json_data = data #since loading will trigger the autosave, we need to disable it if 'no_save' in self.__dict__: setattr(self, 'no_save', True) for key, value in json_data.items(): start_time = time.time() if key in self.__dict__ and key not in self.no_save_variables: if key == 'sampler_order': if(len(value) < 7): value = [6] + value if key == 'autosave': autosave = value if isinstance(value, str): if value[:7] == 'base64:': value = pickle.loads(base64.b64decode(value[7:])) #Need to fix the data type of value to match the module if type(getattr(self, key)) == int: setattr(self, key, int(value)) elif type(getattr(self, key)) == float: setattr(self, key, float(value)) elif type(getattr(self, key)) == bool: setattr(self, key, bool(value)) elif type(getattr(self, key)) == str: setattr(self, key, str(value)) elif isinstance(getattr(self, key), KoboldStoryRegister): getattr(self, key).load_json(value) elif isinstance(getattr(self, key), KoboldWorldInfo): getattr(self, key).load_json(value) else: setattr(self, key, value) logger.debug("Loading {} took {}s".format(key, time.time()- start_time)) if 'no_save' in self.__dict__: setattr(self, 'no_save', False) def send_to_ui(self): for (name, value) in vars(self).items(): if name not in self.local_only_variables and name[0] != "_": try: process_variable_changes(self.socketio, self.__class__.__name__.replace("_settings", ""), name, value, None) except: print("{} is of type {} and I can't transmit".format(name, type(value))) raise class model_settings(settings): local_only_variables = ['badwordsids', 'apikey', 'tqdm', 'socketio', 'default_preset'] no_save_variables = ['tqdm', 'tqdm_progress', 'tqdm_rem_time', 'socketio', 'modelconfig', 'custmodpth', 'generated_tkns', 'loaded_layers', 'total_layers', 'total_download_chunks', 'downloaded_chunks', 'presets', 'default_preset'] settings_name = "model" def __init__(self, socketio): self.socketio = socketio self.reset_for_model_load() self.model = "" # Model ID string chosen at startup self.model_type = "" # Model Type (Automatically taken from the model config) self.modelconfig = {} # Raw contents of the model's config.json, or empty dictionary if none found self.custmodpth = "" # Filesystem location of custom model to run self.generated_tkns = 0 # If using a backend that supports Lua generation modifiers, how many tokens have already been generated, otherwise 0 self.loaded_layers = 0 # Used in UI 2 to show model loading progress self.total_layers = 0 # Same as above self.total_download_chunks = 0 # tracks how much of the model has downloaded for the UI 2 self.downloaded_chunks = 0 #as above self.tqdm = tqdm.tqdm(total=self.genamt, file=self.ignore_tqdm()) # tqdm agent for generating tokens. This will allow us to calculate the remaining time self.tqdm_progress = 0 # TQDP progress self.tqdm_rem_time = 0 # tqdm calculated reemaining time self.url = "https://api.inferkit.com/v1/models/standard/generate" # InferKit API URL self.oaiurl = "" # OpenAI API URL self.oaiengines = "https://api.openai.com/v1/engines" self.colaburl = "" # Ngrok url for Google Colab mode self.apikey = "" # API key to use for InferKit API calls self.oaiapikey = "" # API key to use for OpenAI API calls self.configname = None self.online_model = '' self.welcome_default = "
Please load a model from the left." # Custom Welcome Text self.welcome = self.welcome_default def reset_for_model_load(self): self.max_length = 2048 # Maximum number of tokens to submit per action self.ikmax = 3000 # Maximum number of characters to submit to InferKit self.genamt = 80 # Amount of text for each action to generate self.ikgen = 200 # Number of characters for InferKit to generate self.rep_pen = 1.1 # Default generator repetition_penalty self.rep_pen_slope = 0.7 # Default generator repetition penalty slope self.rep_pen_range = 1024 # Default generator repetition penalty range self.temp = 0.5 # Default generator temperature self.top_p = 0.9 # Default generator top_p self.top_k = 0 # Default generator top_k self.top_a = 0.0 # Default generator top-a self.tfs = 1.0 # Default generator tfs (tail-free sampling) self.typical = 1.0 # Default generator typical sampling threshold self.numseqs = 1 # Number of sequences to ask the generator to create self.badwordsids = [] self.fp32_model = False # Whether or not the most recently loaded HF model was in fp32 format self.modeldim = -1 # Embedding dimension of your model (e.g. it's 4096 for GPT-J-6B and 2560 for GPT-Neo-2.7B) self.sampler_order = [6, 0, 1, 2, 3, 4, 5] self.newlinemode = "n" self.lazy_load = True # Whether or not to use torch_lazy_loader.py for transformers models in order to reduce CPU memory usage self.revision = None self.presets = [] # Holder for presets self.selected_preset = "" self.uid_presets = [] self.default_preset = {} self.horde_wait_time = 0 self.horde_queue_position = 0 self.horde_queue_size = 0 #dummy class to eat the tqdm output class ignore_tqdm(object): def write(self, bar): pass def __setattr__(self, name, value): new_variable = name not in self.__dict__ old_value = getattr(self, name, None) super().__setattr__(name, value) #Put variable change actions here #set preset values if name == 'selected_preset' and value != "": if int(value) in self.uid_presets: for preset_key, preset_value in self.uid_presets[int(value)].items(): if preset_key in self.__dict__: if type(getattr(self, preset_key)) == int: preset_value = int(preset_value) elif type(getattr(self, preset_key)) == float: preset_value = float(preset_value) elif type(getattr(self, preset_key)) == bool: preset_value = bool(preset_value) elif type(getattr(self, preset_key)) == str: preset_value = str(preset_value) if preset_key == "sampler_order": if 6 not in preset_value: preset_value.insert(0, 6) setattr(self, preset_key, preset_value) #Setup TQDP for token generation elif name == "generated_tkns" and 'tqdm' in self.__dict__: if value == 0: self.tqdm.reset(total=self.genamt) self.tqdm_progress = 0 else: self.tqdm.update(1) self.tqdm_progress = int(float(self.generated_tkns)/float(self.genamt)*100) if self.tqdm.format_dict['rate'] is not None: self.tqdm_rem_time = str(datetime.timedelta(seconds=int(float(self.genamt-self.generated_tkns)/self.tqdm.format_dict['rate']))) #Setup TQDP for model loading elif name == "loaded_layers" and 'tqdm' in self.__dict__: if value == 0: self.tqdm.reset(total=self.total_layers) self.tqdm_progress = 0 else: self.tqdm.update(1) self.tqdm_progress = int(float(self.loaded_layers)/float(self.total_layers)*100) if self.tqdm.format_dict['rate'] is not None: self.tqdm_rem_time = str(datetime.timedelta(seconds=int(float(self.total_layers-self.loaded_layers)/self.tqdm.format_dict['rate']))) #Setup TQDP for model downloading elif name == "total_download_chunks" and 'tqdm' in self.__dict__: self.tqdm.reset(total=value) self.tqdm_progress = 0 elif name == "downloaded_chunks" and 'tqdm' in self.__dict__: if value == 0: self.tqdm.reset(total=self.total_download_chunks) self.tqdm_progress = 0 else: self.tqdm.update(value-old_value) if self.total_download_chunks is not None: self.tqdm_progress = 0 if self.total_download_chunks==0 else round(float(self.downloaded_chunks)/float(self.total_download_chunks)*100, 1) else: self.tqdm_progress = 0 if self.tqdm.format_dict['rate'] is not None: self.tqdm_rem_time = str(datetime.timedelta(seconds=int(float(self.total_download_chunks-self.downloaded_chunks)/self.tqdm.format_dict['rate']))) if name not in self.local_only_variables and name[0] != "_" and not new_variable: process_variable_changes(self.socketio, self.__class__.__name__.replace("_settings", ""), name, value, old_value) class story_settings(settings): local_only_variables = ['socketio', 'tokenizer', 'koboldai_vars', 'no_save', 'revisions'] no_save_variables = ['socketio', 'tokenizer', 'koboldai_vars', 'context', 'no_save', 'prompt_in_ai', 'authornote_length', 'prompt_length', 'memory_length'] settings_name = "story" def __init__(self, socketio, koboldai_vars, tokenizer=None): self.socketio = socketio self.tokenizer = tokenizer self.koboldai_vars = koboldai_vars self.story_name = "New Game" # Title of the story self.lastact = "" # The last action received from the user self.submission = "" # Same as above, but after applying input formatting self.lastctx = "" # The last context submitted to the generator self.gamestarted = False # Whether the game has started (disables UI elements) self.gamesaved = True # Whether or not current game is saved self.autosave = False # Whether or not to automatically save after each action self.prompt = "" # Prompt self.memory = "" # Text submitted to memory field self.auto_memory = "" self.authornote = "" # Text submitted to Author's Note field self.authornotetemplate = "[Author's note: <|>]" # Author's note template self.setauthornotetemplate = self.authornotetemplate # Saved author's note template in settings self.andepth = 3 # How far back in history to append author's note self.actions = KoboldStoryRegister(socketio, self, koboldai_vars, tokenizer=tokenizer) # Actions submitted by user and AI self.actions_metadata = {} # List of dictonaries, one dictonary for every action that contains information about the action like alternative options. # Contains at least the same number of items as actions. Back action will remove an item from actions, but not actions_metadata # Dictonary keys are: # Selected Text: (text the user had selected. None when this is a newly generated action) # Alternative Generated Text: {Text, Pinned, Previous Selection, Edited} # self.worldinfo_v2 = KoboldWorldInfo(socketio, self, koboldai_vars, tokenizer=self.tokenizer) self.worldinfo = [] # List of World Info key/value objects self.worldinfo_i = [] # List of World Info key/value objects sans uninitialized entries self.worldinfo_u = {} # Dictionary of World Info UID - key/value pairs self.wifolders_d = {} # Dictionary of World Info folder UID-info pairs self.wifolders_l = [] # List of World Info folder UIDs self.wifolders_u = {} # Dictionary of pairs of folder UID - list of WI UID self.lua_edited = set() # Set of chunk numbers that were edited from a Lua generation modifier self.lua_deleted = set() # Set of chunk numbers that were deleted from a Lua generation modifier self.deletewi = None # Temporary storage for UID to delete self.mode = "play" # Whether the interface is in play, memory, or edit mode self.editln = 0 # Which line was last selected in Edit Mode self.genseqs = [] # Temporary storage for generated sequences self.recentback = False # Whether Back button was recently used without Submitting or Retrying after self.recentrng = None # If a new random game was recently generated without Submitting after, this is the topic used (as a string), otherwise this is None self.recentrngm = None # If a new random game was recently generated without Submitting after, this is the memory used (as a string), otherwise this is None self.useprompt = False # Whether to send the full prompt with every submit action self.chatmode = False self.chatname = "You" self.adventure = False self.actionmode = 0 self.storymode = 0 self.dynamicscan = False self.recentedit = False self.notes = "" #Notes for the story. Does nothing but save self.biases = {} # should look like {"phrase": [score, completion_threshold]} self.story_id = int.from_bytes(os.urandom(16), 'little', signed=True) # this is a unique ID for the story. We'll use this to ensure when we save that we're saving the same story self.memory_length = 0 self.prompt_length = 0 self.authornote_length = 0 self.max_memory_length = 512 self.max_prompt_length = 512 self.max_authornote_length = 512 self.prompt_in_ai = False self.context = [] self.last_story_load = None self.revisions = [] self.picture = "" #base64 of the image shown for the story self.picture_prompt = "" #Prompt used to create picture self.substitutions = [ {"target": "--", "substitution": "–", "enabled": False}, {"target": "---", "substitution": "—", "enabled": False}, {"target": "...", "substitution": "…", "enabled": False}, # {"target": "(c)", "substitution": "©", "enabled": False}, # {"target": "(r)", "substitution": "®", "enabled": False}, # {"target": "(tm)", "substitution": "™", "enabled": False}, ] #must be at bottom self.no_save = False #Temporary disable save (doesn't save with the file) def save_story(self): if not self.no_save: if self.prompt != "" or self.memory != "" or self.authornote != "" or len(self.actions) > 0 or len(self.worldinfo_v2) > 0: logger.debug("Saving story from koboldai_vars.story_settings.save_story()") logger.info("Saving") save_name = self.story_name if self.story_name != "" else "untitled" adder = "" while True: if os.path.exists("stories/{}{}_v2.json".format(save_name, adder)): with open("stories/{}{}_v2.json".format(save_name, adder), "r") as f: temp = json.load(f) if 'story_id' in temp: if self.story_id != temp['story_id']: adder = 0 if adder == "" else adder+1 else: break else: adder = 0 if adder == "" else adder+1 else: break with open("stories/{}{}_v2.json".format(save_name, adder), "w") as settings_file: settings_file.write(self.to_json()) self.gamesaved = True def save_revision(self): game = json.loads(self.to_json()) del game['revisions'] self.revisions.append(game) self.gamesaved = False def reset(self): self.no_save = True self.socketio.emit("reset_story", {}, broadcast=True, room="UI_2") self.__init__(self.socketio, self.koboldai_vars, tokenizer=self.tokenizer) self.no_save = False def sync_worldinfo_v1_to_v2(self): new_world_info = KoboldWorldInfo(None, self, self.koboldai_vars, tokenizer=self.tokenizer) for wi in self.worldinfo: if wi['init'] == True: new_world_info.add_item([x.strip() for x in wi["key"].split(",")][0], wi["key"], wi.get("keysecondary", ""), "root" if wi["folder"] is None else self.wifolders_d[wi['folder']]['name'], wi.get("constant", False), wi["content"], wi.get("comment", ""), v1_uid=wi['uid'], sync=False) new_world_info.socketio = self.socketio self.worldinfo_v2 = new_world_info def assign_world_info_to_actions(self, action_id=None, wuid=None): if action_id is None or action_id not in self.actions.actions: actions_to_check = self.actions.actions else: actions_to_check = {action_id: self.actions.actions[action_id]} if wuid is None or wuid not in self.worldinfo_v2.world_info: wi_to_check = self.worldinfo_v2.world_info else: wi_to_check = {wuid: self.worldinfo_v2.world_info[wuid]} for action_id, action in actions_to_check.items(): for uid, wi in wi_to_check.items(): for key in sorted(wi['key'], key=len, reverse=True): if key in action['Selected Text']: self.actions.add_wi_to_action(action_id, key, wi['content']) break def __setattr__(self, name, value): new_variable = name not in self.__dict__ old_value = getattr(self, name, None) super().__setattr__(name, value) #Put variable change actions here if name not in self.local_only_variables and name[0] != "_" and not new_variable and old_value != value: process_variable_changes(self.socketio, self.__class__.__name__.replace("_settings", ""), name, value, old_value) #We want to automatically set gamesaved to false if something happens to the actions list (pins, redos, generations, text, etc) #To do that we need to give the actions list a copy of this data so it can set the gamesaved variable as needed #autosave action if name == "gamesaved" and value == False and self.autosave: logger.debug("Saving story from gamesaved change and on autosave") self.save_story() if not new_variable and old_value != value: #Change game save state if name in ['story_name', 'prompt', 'memory', 'authornote', 'authornotetemplate', 'andepth', 'chatname', 'actionmode', 'dynamicscan', 'notes', 'biases']: self.gamesaved = False if name == 'useprompt': ignore = self.koboldai_vars.calc_ai_text() elif name == 'actions': self.actions.story_settings = self logger.debug("Calcing AI text after setting actions") ignore = self.koboldai_vars.calc_ai_text() elif name == 'story_name': #reset the story id if we change the name self.story_id = int.from_bytes(os.urandom(16), 'little', signed=True) #Recalc token length elif name in ['authornote', 'memory' ,'prompt', 'tokenizer'] and self.tokenizer is not None: if name == 'tokenizer' and not new_variable: self.memory_length = len(self.tokenizer.encode(self.memory)) self.prompt_length = len(self.tokenizer.encode(self.prompt)) self.authornote_length = 0 if self.authornote=="" else len(self.tokenizer.encode(self.authornotetemplate.replace("<|>", self.authornote))) ignore = self.koboldai_vars.calc_ai_text() elif name == 'authornote': self.authornote_length = 0 if value=="" else len(self.tokenizer.encode(self.authornotetemplate.replace("<|>", value))) ignore = self.koboldai_vars.calc_ai_text() elif name == 'authornotetemplate': self.authornote_length = 0 if self.authornote=="" else len(self.tokenizer.encode(value.replace("<|>", self.authornote))) ignore = self.koboldai_vars.calc_ai_text() elif name == 'memory': self.memory_length = len(self.tokenizer.encode(value)) ignore = self.koboldai_vars.calc_ai_text() elif name == 'prompt': self.prompt_length = len(self.tokenizer.encode(value)) ignore = self.koboldai_vars.calc_ai_text() #Because we have seperate variables for action types, this syncs them elif name == 'storymode': if value == 0: self.adventure = False self.chatmode = False elif value == 1: self.adventure = True self.chatmode = False elif value == 2: self.adventure = False self.chatmode = True elif name == 'adventure' and value == True: self.chatmode = False self.storymode = 1 elif name == 'adventure' and value == False and self.chatmode == False: self.storymode = 0 elif name == 'chatmode' and value == True: self.adventure = False self.storymode = 2 elif name == 'chatmode' and value == False and self.adventure == False: self.storymode = 0 class user_settings(settings): local_only_variables = ['socketio', 'importjs'] no_save_variables = ['socketio', 'importnum', 'importjs', 'loadselect', 'spselect', 'svowname', 'saveow', 'laststory', 'sid'] settings_name = "user" def __init__(self, socketio): self.socketio = socketio self.wirmvwhtsp = False # Whether to remove leading whitespace from WI entries self.widepth = 3 # How many historical actions to scan for WI hits self.formatoptns = {'frmttriminc': True, 'frmtrmblln': False, 'frmtrmspch': False, 'frmtadsnsp': False, 'singleline': False} # Container for state of formatting options self.frmttriminc = True self.frmtrmblln = False self.frmtrmspch = False self.frmtadsnsp = False self.singleline = False self.importnum = -1 # Selection on import popup list self.importjs = {} # Temporary storage for import data self.loadselect = "" # Temporary storage for story filename to load self.spselect = "" # Temporary storage for soft prompt filename to load self.svowname = "" # Filename that was flagged for overwrite confirm self.saveow = False # Whether or not overwrite confirm has been displayed self.laststory = None # Filename (without extension) of most recent story JSON file we loaded self.sid = "" # session id for the socketio client (request.sid) self.username = "Default User" # Displayed Username self.nopromptgen = False self.rngpersist = False self.nogenmod = False self.debug = False # If set to true, will send debug information to the client for display self.output_streaming = True self.show_probs = False # Whether or not to show token probabilities self.beep_on_complete = False self.img_gen_priority = 1 self.show_budget = False self.cluster_requested_models = [] # The models which we allow to generate during cluster mode def __setattr__(self, name, value): new_variable = name not in self.__dict__ old_value = getattr(self, name, None) super().__setattr__(name, value) #Put variable change actions here if name not in self.local_only_variables and name[0] != "_" and not new_variable: process_variable_changes(self.socketio, self.__class__.__name__.replace("_settings", ""), name, value, old_value) class system_settings(settings): local_only_variables = ['socketio', 'lua_state', 'lua_logname', 'lua_koboldbridge', 'lua_kobold', 'lua_koboldcore', 'regex_sl', 'acregex_ai', 'acregex_ui', 'comregex_ai', 'comregex_ui', 'sp', '_horde_pid', 'inference_config', 'image_pipeline', 'summarizer', 'summary_tokenizer'] no_save_variables = ['socketio', 'lua_state', 'lua_logname', 'lua_koboldbridge', 'lua_kobold', 'lua_koboldcore', 'sp', '_horde_pid', 'horde_share', 'aibusy', 'serverstarted', 'inference_config', 'image_pipeline', 'summarizer', 'summary_tokenizer', 'use_colab_tpu', 'noai', ''] settings_name = "system" def __init__(self, socketio, koboldai_var): self.socketio = socketio self.noai = False # Runs the script without starting up the transformers pipeline self.aibusy = False # Stops submissions while the AI is working self.serverstarted = False # Whether or not the Flask server has started self.lua_state = None # Lua state of the Lua scripting system self.lua_koboldbridge = None # `koboldbridge` from bridge.lua self.lua_kobold = None # `kobold` from` bridge.lua self.lua_koboldcore = None # `koboldcore` from bridge.lua self.lua_logname = ... # Name of previous userscript that logged to terminal self.lua_running = False # Whether or not Lua is running (i.e. wasn't stopped due to an error) self.abort = False # Whether or not generation was aborted by clicking on the submit button during generation self.compiling = False # If using a TPU Colab, this will be set to True when the TPU backend starts compiling and then set to False again self.checking = False # Whether or not we are actively checking to see if TPU backend is compiling or not self.sp_changed = False # This gets set to True whenever a userscript changes the soft prompt so that check_for_sp_change() can alert the browser that the soft prompt has changed self.spfilename = "" # Filename of soft prompt to load, or an empty string if not using a soft prompt self.userscripts = [] # List of userscripts to load self.last_userscripts = [] # List of previous userscript filenames from the previous time userscripts were send via usstatitems self.corescript = "default.lua" # Filename of corescript to load self.gpu_device = 0 # Which PyTorch device to use when using pure GPU generation self.savedir = os.getcwd()+"\\stories" self.hascuda = False # Whether torch has detected CUDA on the system self.usegpu = False # Whether to launch pipeline with GPU support self.splist = [] self.spselect = "" # Temporary storage for soft prompt filename to load self.spmeta = None # Metadata of current soft prompt, or None if not using a soft prompt self.spname = "Not in Use" # Name of the soft prompt self.sp = None # Current soft prompt tensor (as a NumPy array) self.sp_length = 0 # Length of current soft prompt in tokens, or 0 if not using a soft prompt self.has_genmod = False # Whether or not at least one loaded Lua userscript has a generation modifier self.breakmodel = False # For GPU users, whether to use both system RAM and VRAM to conserve VRAM while offering speedup compared to CPU-only self.bmsupported = False # Whether the breakmodel option is supported (GPT-Neo/GPT-J/XGLM/OPT only, currently) self.nobreakmodel = False # Something specifically requested Breakmodel to be disabled (For example a models config) self.smandelete = False # Whether stories can be deleted from inside the browser self.smanrename = False # Whether stories can be renamed from inside the browser self.allowsp = False # Whether we are allowed to use soft prompts (by default enabled if we're using GPT-2, GPT-Neo or GPT-J) self.regex_sl = re.compile(r'\n*(?<=.) *\n(.|\n)*') # Pattern for limiting the output to a single line self.acregex_ai = re.compile(r'\n* *>(.|\n)*') # Pattern for matching adventure actions from the AI so we can remove them self.acregex_ui = re.compile(r'^ *(>.*)$', re.MULTILINE) # Pattern for matching actions in the HTML-escaped story so we can apply colouring, etc (make sure to encase part to format in parentheses) self.comregex_ai = re.compile(r'(?:\n<\|(?:.|\n)*?\|>(?=\n|$))|(?:<\|(?:.|\n)*?\|>\n?)') # Pattern for matching comments to remove them before sending them to the AI self.comregex_ui = re.compile(r'(<\|(?:.|\n)*?\|>)') # Pattern for matching comments in the editor self.host = False self.flaskwebgui = False self.quiet = False # If set will suppress any story text from being printed to the console (will only be seen on the client web page) self.use_colab_tpu = os.environ.get("COLAB_TPU_ADDR", "") != "" or os.environ.get("TPU_NAME", "") != "" # Whether or not we're in a Colab TPU instance or Kaggle TPU instance and are going to use the TPU rather than the CPU self.aria2_port = 6799 #Specify the port on which aria2's RPC interface will be open if aria2 is installed (defaults to 6799) self.standalone = False self.api_tokenizer_id = None self.disable_set_aibusy = False self.disable_input_formatting = False self.disable_output_formatting = False self.full_determinism = False # Whether or not full determinism is enabled self.seed_specified = False # Whether or not the current RNG seed was specified by the user (in their settings file) self.seed = None # The current RNG seed (as an int), or None if unknown self.alt_gen = False # Use the calc_ai_text method for generating text to go to the AI self.theme_list = [".".join(f.split(".")[:-1]) for f in os.listdir("./themes") if os.path.isfile(os.path.join("./themes", f))] self.cloudflare_link = "" self.story_loads = {} #dict of when each story was last loaded self.standalone = False self.disable_set_aibusy = False self.disable_input_formatting = False self.disable_output_formatting = False self.api_tokenizer_id = None self.port = 5000 try: import google.colab self.on_colab = True except: self.on_colab = False pass print("Colab Check: {}".format(self.on_colab)) self.horde_share = False self._horde_pid = None self.sh_apikey = "" # API key to use for txt2img from the Stable Horde. self.generating_image = False #The current status of image generation self.image_pipeline = None self.summarizer = None self.summary_tokenizer = None self.keep_img_gen_in_memory = False self.cookies = {} #cookies for colab since colab's URL changes, cookies are lost @dataclass class _inference_config: do_streaming: bool = False do_dynamic_wi: bool = False # Genamt stopping is mostly tied to Dynamic WI stop_at_genamt: bool = False do_core: bool = True self.inference_config = _inference_config() self._koboldai_var = koboldai_var def __setattr__(self, name, value): new_variable = name not in self.__dict__ old_value = getattr(self, name, None) super().__setattr__(name, value) #Put variable change actions here if name == 'serverstarted': global serverstarted serverstarted = value if name not in self.local_only_variables and name[0] != "_" and not new_variable: process_variable_changes(self.socketio, self.__class__.__name__.replace("_settings", ""), name, value, old_value) #if name == "aibusy" and value == False and self.abort == True: # koboldai_vars.abort = False #for original UI if name == 'sp_changed': self.socketio.emit('from_server', {'cmd': 'spstatitems', 'data': {self.spfilename: self.spmeta} if self.allowsp and len(self.spfilename) else {}}, namespace=None, broadcast=True, room="UI_1") super().__setattr__("sp_changed", False) if name == 'keep_img_gen_in_memory' and value == False: self.image_pipeline = None if name == 'alt_gen' and old_value != value: logger.debug("Calcing AI Text from setting alt_gen") self._koboldai_var.calc_ai_text() if name == 'horde_share': if self.on_colab == False: if os.path.exists("./KoboldAI-Horde"): if value == True: if self._horde_pid is None: import subprocess import random random.seed() if os.path.exists('./KoboldAI-Horde/venv/scripts/python.exe'): self._horde_pid = subprocess.Popen(['./KoboldAI-Horde/venv/scripts/python.exe', './KoboldAI-Horde/bridge.py', '--kai_url', 'http://127.0.0.1:{}'.format(self.port), '--cluster_url', "http://koboldai.net"]) else: self._horde_pid = subprocess.Popen(['./KoboldAI-Horde/venv/bin/python', './KoboldAI-Horde/bridge.py', '--kai_url', 'http://127.0.0.1:{}'.format(self.port), '--cluster_url', "http://koboldai.net"]) else: if self._horde_pid is not None: print("kill bridge") self._horde_pid.terminate() self._horde_pid = None class KoboldStoryRegister(object): def __init__(self, socketio, story_settings, koboldai_vars, tokenizer=None, sequence=[]): self.socketio = socketio self.koboldai_vars = koboldai_vars #### DO NOT DIRECTLY EDIT THE ACTIONS DICT. IT WILL NOT TRANSMIT TO CLIENT. USE FUCTIONS BELOW TO DO SO ### #### doing actions[x] = game text is OK self.actions = {} #keys = "Selected Text", "WI Search Text", "Wi_highlighted_text", "Options", "Selected Text Length", "In AI Input", "Probabilities". #Options being a list of dict with keys of "text", "Pinned", "Previous Selection", "Edited", "Probabilities" self.action_count = -1 self.story_settings = story_settings for item in sequence: self.append(item) def reset(self, sequence=[]): self.__init__(self.socketio, self.story_settings, self.koboldai_vars, sequence=sequence) def add_wi_to_action(action_id, key, content): #First check to see if we have the wi_highlighted_text variable if 'wi_highlighted_text' not in self.actions[action_id]: self.actions[action_id]['wi_highlighted_text'] = [{"text": self.actions[action_id]['Selected Text'], "WI matches": [], "WI Text": ""}] def __str__(self): if len(self.actions) > 0: return "".join([x['Selected Text'] for ignore, x in sorted(self.actions.items())]) else: return "" def __repr__(self): return self.__str__() def __iter__(self): self.itter = -1 return self def __next__(self): self.itter += 1 if self.itter <= self.action_count: return self.itter else: raise StopIteration def __getitem__(self, i): if isinstance(i, slice): temp = [self.actions[x]["Selected Text"] for x in list(self.actions)[i]] return temp else: if i < 0: return self.actions[self.action_count+i+1]["Selected Text"] return self.actions[i]["Selected Text"] def __setitem__(self, i, text): if i in self.actions: old = self.actions[i] old_text = self.actions[i]["Selected Text"] old_length = self.actions[i]["Selected Text Length"] if self.actions[i]["Selected Text"] != text: self.actions[i]["Selected Text"] = text self.actions[i]["WI Search Text"] = re.sub("[^0-9a-z \'\"]", "", text) self.actions[i]["Probabilities"] = [] if "Options" in self.actions[i]: for j in range(len(self.actions[i]["Options"])): if self.actions[i]["Options"][j]["text"] == text: del self.actions[i]["Options"][j] if old_text != "": self.actions[i]["Options"].append({"text": old_text, "Pinned": False, "Previous Selection": False, "Edited": True}) else: old_text = None old_length = None old = None self.actions[i] = {"Selected Text": text, "WI Search Text": re.sub("[^0-9a-z \'\"]", "", text), "Probabilities": [], "Options": []} if self.koboldai_vars.tokenizer is not None: self.actions[i]['Selected Text Length'] = len(self.koboldai_vars.tokenizer.encode(text)) else: self.actions[i]['Selected Text Length'] = 0 self.actions[i]["In AI Input"] = False process_variable_changes(self.socketio, "story", 'actions', {"id": i, 'action': self.actions[i]}, old) logger.debug("Calcing AI Text from Action __setitem__") ignore = self.koboldai_vars.calc_ai_text() self.set_game_saved() def __len__(self): return self.action_count+1 if self.action_count >=0 else 0 def __reversed__(self): return reversed(range(self.action_count+1)) def values(self): return [self.actions[k]["Selected Text"] for k in self.actions] def options(self, ui_version=2): if ui_version == 1: return [{"Selected Text": self.actions[k]["Selected Text"], "Alternative Text": self.actions[k]["Options"]} for k in self.actions] else: return [self.actions[k]["Options"] for k in self.actions] def to_json(self): return {"action_count": self.action_count, "actions": self.actions} def load_json(self, json_data): if type(json_data) == str: import json json_data = json.loads(json_data) self.action_count = json_data['action_count'] #JSON forces keys to be strings, so let's fix that temp = {} data_to_send = [] for item in json_data['actions']: temp[int(item)] = json_data['actions'][item] if "WI Search Text" not in temp[int(item)]: temp[int(item)]["WI Search Text"] = re.sub("[^0-9a-z \'\"]", "", temp[int(item)]['Selected Text']) if int(item) >= self.action_count-100: data_to_send.append({"id": item, 'action': temp[int(item)]}) process_variable_changes(self.socketio, "story", 'actions', data_to_send, None) self.actions = temp logger.debug("Calcing AI Text from Action load from json") ignore = self.koboldai_vars.calc_ai_text() self.set_game_saved() def append(self, text, action_id_offset=0, recalc=True): self.clear_unused_options() self.action_count+=1 action_id = self.action_count + action_id_offset if action_id in self.actions: if self.actions[action_id]["Selected Text"] != text: self.actions[action_id]["Selected Text"] = text self.actions[action_id]["WI Search Text"] = re.sub("[^0-9a-z \'\"]", "", text) self.actions[action_id]["Probabilities"] = [] selected_text_length = 0 self.actions[action_id]["Selected Text Length"] = selected_text_length self.actions[action_id]["In AI Input"] = False for item in self.actions[action_id]["Options"]: if item['text'] == text: old_options = self.actions[action_id]["Options"] del item else: selected_text_length = 0 self.actions[action_id] = {"Selected Text": text, "Selected Text Length": selected_text_length, "WI Search Text": re.sub("[^0-9a-z \'\"]", "", text), "In AI Input": False, "Options": [], "Probabilities": []} process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None) self.set_game_saved() if recalc: logger.debug("Calcing AI Text from Action Append") ignore = self.koboldai_vars.calc_ai_text() def append_options(self, option_list): if self.action_count+1 in self.actions: #First let's check if we did streaming, as we can just replace those items with these old_options = copy.deepcopy(self.actions[self.action_count+1]["Options"]) i=-1 for option in option_list: i+=1 found = False for item in self.actions[self.action_count+1]["Options"]: if 'stream_id' in item and item['stream_id'] == i: item['text'] = option del item['stream_id'] found = True break elif item['text'] == option: found = True if 'stream_id' in item: del item['stream_id'] found = True break if not found: self.actions[self.action_count+1]['Options'].append({"text": option, "Pinned": False, "Previous Selection": False, "Edited": False, "Probabilities": []}) else: old_options = None self.actions[self.action_count+1] = {"Selected Text": "", "Selected Text Length": 0, "In AI Input": False, "Options": [{"text": x, "Pinned": False, "Previous Selection": False, "Edited": False, "Probabilities": []} for x in option_list]} process_variable_changes(self.socketio, "story", 'actions', {"id": self.action_count+1, 'action': self.actions[self.action_count+1]}, None) self.set_game_saved() def set_options(self, option_list, action_id): if action_id not in self.actions: old_options = None self.actions[action_id] = {"Selected Text": "", "Options": option_list} else: old_options = self.actions[action_id]["Options"] self.actions[action_id]["Options"] = [] for item in option_list: for old_item in old_options: if item['text'] == old_item['text']: #We already have this option, so we need to save the probabilities item['Probabilities'] = old_item['Probabilities'] self.actions[action_id]["Options"].append(item) process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None) def clear_unused_options(self, pointer=None): new_options = [] old_options = None if pointer is None: pointer = self.action_count+1 if pointer in self.actions: old_options = copy.deepcopy(self.actions[pointer]["Options"]) self.actions[pointer]["Options"] = [x for x in self.actions[pointer]["Options"] if x["Pinned"] or x["Previous Selection"] or x["Edited"]] new_options = self.actions[pointer]["Options"] process_variable_changes(self.socketio, "story", 'actions', {"id": pointer, 'action': self.actions[pointer]}, None) self.set_game_saved() def set_action_in_ai(self, action_id, used=True): return if action_id in self.actions: if 'In AI Input' in self.actions[action_id]: old = self.actions[action_id]['In AI Input'] else: old = None self.actions[action_id]['In AI Input'] = used if old != used: process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None) if used: self.recalc_token_length(action_id) def set_pin(self, action_step, option_number): if action_step in self.actions: if option_number < len(self.actions[action_step]['Options']): old_options = copy.deepcopy(self.actions[action_step]["Options"]) self.actions[action_step]['Options'][option_number]['Pinned'] = True process_variable_changes(self.socketio, "story", 'actions', {"id": action_step, 'action': self.actions[action_step]}, None) self.set_game_saved() def unset_pin(self, action_step, option_number): if action_step in self.actions: old_options = copy.deepcopy(self.actions[action_step]["Options"]) if option_number < len(self.actions[action_step]['Options']): self.actions[action_step]['Options'][option_number]['Pinned'] = False process_variable_changes(self.socketio, "story", 'actions', {"id": action_step, 'action': self.actions[action_step]}, None) self.set_game_saved() def toggle_pin(self, action_step, option_number): if action_step in self.actions: old_options = copy.deepcopy(self.actions[action_step]["Options"]) if option_number < len(self.actions[action_step]['Options']): self.actions[action_step]['Options'][option_number]['Pinned'] = not self.actions[action_step]['Options'][option_number]['Pinned'] process_variable_changes(self.socketio, "story", 'actions', {"id": action_step, 'action': self.actions[action_step]}, None) self.set_game_saved() def use_option(self, option_number, action_step=None): if action_step is None: action_step = self.action_count+1 if action_step in self.actions: old_options = copy.deepcopy(self.actions[action_step]["Options"]) old_text = self.actions[action_step]["Selected Text"] old_length = self.actions[action_step]["Selected Text Length"] if option_number < len(self.actions[action_step]['Options']): self.actions[action_step]["Selected Text"] = self.actions[action_step]['Options'][option_number]['text'] self.actions[action_step]["WI Search Text"] = re.sub("[^0-9a-z \'\"]", "", self.actions[action_step]["Selected Text"]) if 'Probabilities' in self.actions[action_step]['Options'][option_number]: self.actions[action_step]["Probabilities"] = self.actions[action_step]['Options'][option_number]['Probabilities'] if self.koboldai_vars.tokenizer is not None: self.actions[action_step]['Selected Text Length'] = len(self.koboldai_vars.tokenizer.encode(self.actions[action_step]['Options'][option_number]['text'])) else: self.actions[action_step]['Selected Text Length'] = 0 del self.actions[action_step]['Options'][option_number] #If this is the current spot in the story, advance if action_step-1 == self.action_count: self.action_count+=1 self.socketio.emit("var_changed", {"classname": "actions", "name": "Action Count", "old_value": None, "value":self.action_count}, broadcast=True, room="UI_2") process_variable_changes(self.socketio, "story", 'actions', {"id": action_step, 'action': self.actions[action_step]}, None) self.clear_unused_options(pointer=action_step) self.set_game_saved() logger.debug("Calcing AI Text from Action Use Option") ignore = self.koboldai_vars.calc_ai_text() def delete_option(self, option_number, action_step=None): if action_step is None: action_step = self.action_count+1 if action_step in self.actions: if option_number < len(self.actions[action_step]['Options']): del self.actions[action_step]['Options'][option_number] process_variable_changes(self.socketio, "story", 'actions', {"id": action_step, 'action': self.actions[action_step]}, None) self.set_game_saved() def delete_action(self, action_id): if action_id in self.actions: old_options = copy.deepcopy(self.actions[action_id]["Options"]) old_text = self.actions[action_id]["Selected Text"] old_length = self.actions[action_id]["Selected Text Length"] self.actions[action_id]["Options"].append({"text": self.actions[action_id]["Selected Text"], "Pinned": False, "Previous Selection": True, "Edited": False}) self.actions[action_id]["Selected Text"] = "" self.actions[action_id]['Selected Text Length'] = 0 self.action_count -= 1 process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None) self.set_game_saved() logger.debug("Calcing AI Text from Action Delete") ignore = self.koboldai_vars.calc_ai_text() def pop(self): if self.action_count >= 0: text = self.actions[self.action_count]['Selected Text'] length = self.actions[self.action_count]['Selected Text Length'] self.delete_action(self.action_count) logger.debug("Calcing AI Text from Action Pop") ignore = self.koboldai_vars.calc_ai_text() return text else: return None def get_last_key(self): return self.action_count def get_current_options(self): if self.action_count+1 in self.actions: return self.actions[self.action_count+1]["Options"] else: return [] def get_current_options_no_edits(self, ui=2): if ui==2: if self.action_count+1 in self.actions: return [x for x in self.actions[self.action_count+1]["Options"] if x["Edited"] == False and x['Previous Selection'] == False] else: return [] else: if self.action_count+1 in self.actions: return [[x['text'], "pinned" if x['Pinned'] else 'normal'] for x in self.actions[self.action_count+1]["Options"] if x["Edited"] == False and x['Previous Selection'] == False] else: return [] def get_redo_options(self): if self.action_count+1 in self.actions: return [x for x in self.actions[self.action_count+1]['Options'] if x['Pinned'] or x['Previous Selection']] else: return [] def set_game_saved(self): if self.story_settings is not None: self.story_settings.gamesaved = False def recalc_token_length(self, action_id): if self.koboldai_vars.tokenizer is not None: if action_id in self.actions: if self.actions[action_id]['In AI Input']: self.actions[action_id]['Selected Text Length'] = len(self.koboldai_vars.tokenizer.encode(self.actions[action_id]['Selected Text'])) process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None) eventlet.sleep(0.01) else: for key in self.actions: self.actions[key]['Selected Text Length'] = 0 process_variable_changes(self.socketio, "story", 'actions', {"id": key, 'action': self.actions[key]}, None) def stream_tokens(self, text_list): if len(text_list) > 1: if self.action_count+1 in self.actions: for i in range(len(text_list)): found = False for j in range(len(self.actions[self.action_count+1]['Options'])): if 'stream_id' in self.actions[self.action_count+1]['Options'][j]: if self.actions[self.action_count+1]['Options'][j]['stream_id'] == i: found = True self.actions[self.action_count+1]['Options'][j]['text'] = "{}{}".format(self.actions[self.action_count+1]['Options'][j]['text'], text_list[i]) if not found: self.actions[self.action_count+1]['Options'].append({"text": text_list[i], "Pinned": False, "Previous Selection": False, "Edited": False, "Probabilities": [], "stream_id": i}) else: self.actions[self.action_count+1] = {"Selected Text": "", "Selected Text Length": 0, "Options": []} for i in range(len(text_list)): self.actions[self.action_count+1]['Options'].append({"text": text_list[i], "Pinned": False, "Previous Selection": False, "Edited": False, "Probabilities": [], "stream_id": i}) #We need to see if this is the last token being streamed. If so due to the rely it will come in AFTER the actual trimmed final text overwriting it in the UI if self.koboldai_vars.tokenizer is not None: if len(self.koboldai_vars.tokenizer.encode(self.actions[self.action_count+1]["Options"][0]['text'])) != self.koboldai_vars.genamt: #process_variable_changes(self.socketio, "actions", "Options", {"id": self.action_count+1, "options": self.actions[self.action_count+1]["Options"]}, {"id": self.action_count+1, "options": None}) process_variable_changes(self.socketio, "story", 'actions', {"id": self.action_count+1, 'action': self.actions[self.action_count+1]}, None) else: #We're streaming single options so our output is our selected #First we need to see if this is actually the prompt. If so we'll just not do streaming: if self.story_settings.prompt != "": if self.action_count+1 in self.actions: if self.koboldai_vars.tokenizer is not None: selected_text_length = len(self.koboldai_vars.tokenizer.encode(self.actions[self.action_count+1]['Selected Text'])) else: selected_text_length = 0 self.actions[self.action_count+1]['Selected Text'] = "{}{}".format(self.actions[self.action_count+1]['Selected Text'], text_list[0]) self.actions[self.action_count+1]['Selected Text Length'] = selected_text_length else: if self.koboldai_vars.tokenizer is not None: selected_text_length = len(self.koboldai_vars.tokenizer.encode(text_list[0])) else: selected_text_length = 0 self.actions[self.action_count+1] = {"Selected Text": text_list[0], "Selected Text Length": selected_text_length, "Options": []} if self.koboldai_vars.tokenizer is not None: if len(self.koboldai_vars.tokenizer.encode(self.actions[self.action_count+1]['Selected Text'])) != self.koboldai_vars.genamt: #ui1 if queue is not None: queue.put(["from_server", {"cmd": "streamtoken", "data": [{'decoded': text_list[0]}]}, {"broadcast":True, "room":"UI_1"}]) #process_variable_changes(self.socketio, "actions", "Options", {"id": self.action_count+1, "options": self.actions[self.action_count+1]["Options"]}, {"id": self.action_count+1, "options": None}) process_variable_changes(self.socketio, "story", 'actions', {"id": self.action_count+1, 'action': self.actions[self.action_count+1]}, None) def set_probabilites(self, probabilities, action_id=None): if action_id is None: action_id = self.action_count+1 if action_id in self.actions: self.actions[action_id]['Probabilities'].append(probabilities) process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None) def set_option_probabilities(self, probabilities, option_number, action_id=None): if action_id is None: action_id = self.action_count+1 if action_id in self.actions: old_options = self.actions[action_id]["Options"] if option_number < len(self.actions[action_id]["Options"]): if "Probabilities" not in self.actions[action_id]["Options"][option_number]: self.actions[action_id]["Options"][option_number]["Probabilities"] = [] self.actions[action_id]["Options"][option_number]['Probabilities'].append(probabilities) process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None) def to_sentences(self, submitted_text=""): #start_time = time.time() #we're going to split our actions by sentence for better context. We'll add in which actions the sentence covers. Prompt will be added at a -1 ID actions = {i: self.actions[i]['Selected Text'] for i in self.actions} if self.story_settings is None: actions[-1] = "" else: actions[-1] = self.story_settings.prompt if submitted_text != "": actions[self.action_count+1] = submitted_text action_text = self.__str__() action_text = "{}{}{}".format("" if self.story_settings is None else self.story_settings.prompt, action_text, submitted_text) ###########action_text_split = [sentence, actions used in sentence, token length, included in AI context]################ action_text_split = [[x, [], 0, False] for x in re.findall(".*?[.!?]\s+", action_text)] #The above line can trim out the last sentence if it's incomplete. Let's check for that and add it back in if len("".join([x[0] for x in action_text_split])) < len(action_text): action_text_split.append([action_text[len("".join([x[0] for x in action_text_split])):], [], 0, False]) #The last action shouldn't have the extra space from the sentence splitting, so let's remove it if len(action_text_split) == 0: return [] Action_Position = [-1, len(actions[-1])] #First element is the action item, second is how much text is left Sentence_Position = [0, len(action_text_split[0][0])] while True: advance_action = False advance_sentence = False if Action_Position[1] <= Sentence_Position[1]: #We have enough text in the sentence to completely cover the action. Advance it to the next action advance_action = True if Sentence_Position[1] <= Action_Position[1]: advance_sentence = True if Action_Position[0] not in action_text_split[Sentence_Position[0]][1]: #Since this action is in the sentence, add it to the list if it's not already there action_text_split[Sentence_Position[0]][1].append(Action_Position[0]) #Fix the text length leftovers first since they interact with each other if not advance_action: Action_Position[1] -= Sentence_Position[1] if not advance_sentence: Sentence_Position[1] -= Action_Position[1] if advance_action: Action_Position[0] += 1 if Action_Position[0] > max(actions): break Action_Position[1] = len(actions[Action_Position[0]]) if advance_sentence: Sentence_Position[0] += 1 if Sentence_Position[0] >= len(action_text_split): break Sentence_Position[1] = len(action_text_split[Sentence_Position[0]][0]) #OK, action_text_split now contains a list of [sentence including trailing space if needed, [action IDs that sentence includes]] #logger.debug("to_sentences: {}s".format(time.time()-start_time)) return action_text_split def __setattr__(self, name, value): new_variable = name not in self.__dict__ old_value = getattr(self, name, None) super().__setattr__(name, value) if name == 'action_count' and not new_variable: process_variable_changes(self.socketio, "actions", "Action Count", value, old_value) class KoboldWorldInfo(object): def __init__(self, socketio, story_settings, koboldai_vars, tokenizer=None): self.socketio = socketio self.koboldai_vars = koboldai_vars self.world_info = {} self.world_info_folder = OrderedDict() self.world_info_folder['root'] = [] self.story_settings = story_settings def reset(self): self.__init__(self.socketio, self.story_settings, self.koboldai_vars) def __iter__(self): self.itter = -1 return self def __next__(self): self.itter += 1 if self.itter < len(self.world_info): try: return self.world_info[list(self.world_info)[self.itter]].copy() except: print(self.itter) print(list(self.world_info)) raise else: raise StopIteration def __getitem__(self, i): return self.self.world_info[i].copy() def __len__(self): return len(self.world_info) def recalc_token_length(self, uid): if self.koboldai_vars.tokenizer is not None: if uid is not None: if uid in self.world_info: logger.debug("Sending all world info after tokenizing") self.world_info[uid]['token_length'] = len(self.koboldai_vars.tokenizer.encode(self.world_info[uid]['content'])) self.socketio.emit("world_info_entry", self.world_info[uid], broadcast=True, room="UI_2") else: for uid in self.world_info: self.world_info[uid]['token_length'] = len(self.koboldai_vars.tokenizer.encode(self.world_info[uid]['content'])) self.send_to_ui() else: had_change = False for uid in self.world_info: if self.world_info[uid]['token_length'] != 0 and not had_change: had_change = True self.world_info[uid]['token_length'] = 0 if had_change: self.send_to_ui() def add_folder(self, folder): if folder in self.world_info_folder: i=0 while "{} {}".format(folder, i) in self.world_info_folder: i+=1 folder = "{} {}".format(folder, i) self.world_info_folder[folder] = [] self.story_settings.gamesaved = False self.sync_world_info_to_old_format() if self.socketio is not None: self.socketio.emit("world_info_folder", {x: self.world_info_folder[x] for x in self.world_info_folder}, broadcast=True, room="UI_2") def delete_folder(self, folder): keys = [key for key in self.world_info] for key in keys: if self.world_info[key]['folder'] == folder: self.delete(key) if folder in self.world_info_folder: del self.world_info_folder[folder] if self.socketio is not None: self.socketio.emit("delete_world_info_folder", folder, broadcast=True, room="UI_2") logger.debug("Calcing AI Text from WI Folder Delete") ignore = self.koboldai_vars.calc_ai_text() def add_item_to_folder(self, uid, folder, before=None): if uid in self.world_info: #fiirst we need to remove the item from whatever folder it's in for temp in self.world_info_folder: if uid in self.world_info_folder[temp]: self.world_info_folder[temp].remove(uid) #Now we add it to the folder list if folder not in self.world_info_folder: self.world_info_folder[folder] = [] if before is None: self.world_info_folder[folder].append(uid) else: for i in range(len(self.world_info_folder[folder])): if self.world_info_folder[folder][i] == before: self.world_info_folder[folder].insert(i, uid) break #Finally, adjust the folder tag in the element self.world_info[uid]['folder'] = folder self.story_settings.gamesaved = False self.sync_world_info_to_old_format() if self.socketio is not None: self.socketio.emit("world_info_folder", {x: self.world_info_folder[x] for x in self.world_info_folder}, broadcast=True, room="UI_2") def add_item(self, title, key, keysecondary, folder, constant, manual_text, comment, use_wpp=False, wpp={'name': "", 'type': "", 'format': "W++", 'attributes': {}}, v1_uid=None, recalc=True, sync=True): if len(self.world_info) == 0: uid = 0 else: uid = max(self.world_info)+1 if use_wpp: if wpp['format'] == "W++": content = '[{}("{}")\n{{\n'.format(wpp['type'], wpp['name']) for attribute in wpp['attributes']: content = "{}{}({})\n".format(content, attribute, " + ".join(['"{}"'.format(x) for x in wpp['attributes'][attribute]])) content = "{}}}]".format(content) else: content = '[ {}: "{}";'.format(wpp['type'], wpp['name']) for attribute in wpp['attributes']: content = "{} {}: {};".format(content, attribute, ", ".join(['"{}"'.format(x) for x in wpp['attributes'][attribute]])) content = "{} ]".format(content[:-1]) else: content = manual_text if self.koboldai_vars.tokenizer is not None: token_length = len(self.koboldai_vars.tokenizer.encode(content)) else: token_length = 0 if folder is None: folder = "root" if isinstance(key, str): key = [x.strip() for x in key.split(",")] if key == [""]: key = [] if isinstance(keysecondary, str): keysecondary = [x.strip() for x in keysecondary.split(",")] if keysecondary == [""]: keysecondary = [] try: self.world_info[uid] = {"uid": uid, "title": title, "key": key, "keysecondary": keysecondary, "folder": folder, "constant": constant, 'manual_text': manual_text, "content": content, "comment": comment, "token_length": token_length, "selective": len(keysecondary) > 0, "used_in_game": constant, 'wpp': wpp, 'use_wpp': use_wpp, 'v1_uid': v1_uid } except: print("Error:") print(key) print(title) raise if folder not in self.world_info_folder: self.world_info_folder[folder] = [] self.world_info_folder[folder].append(uid) self.story_settings.gamesaved = False if sync: self.sync_world_info_to_old_format() if self.socketio is not None: self.socketio.emit("world_info_folder", {x: self.world_info_folder[x] for x in self.world_info_folder}, broadcast=True, room="UI_2") self.socketio.emit("world_info_entry", self.world_info[uid], broadcast=True, room="UI_2") if recalc: logger.debug("Calcing AI Text from WI Add") ignore = self.koboldai_vars.calc_ai_text() return uid def edit_item(self, uid, title, key, keysecondary, folder, constant, manual_text, comment, use_wpp=False, before=None, wpp={'name': "", 'type': "", 'format': "W++", 'attributes': {}}): logger.debug("Editing World Info {}: {}".format(uid, title)) old_folder = self.world_info[uid]['folder'] #move the world info entry if the folder changed or if there is a new order requested if old_folder != folder or before is not None: self.add_item_to_folder(uid, folder, before=before) if use_wpp: if wpp['format'] == "W++": content = '[{}("{}")\n{{\n'.format(wpp['type'], wpp['name']) for attribute in wpp['attributes']: content = "{}{}({})\n".format(content, attribute, " + ".join(['"{}"'.format(x) for x in wpp['attributes'][attribute]])) content = "{}}}]".format(content) else: content = '[ {}: "{}";'.format(wpp['type'], wpp['name']) for attribute in wpp['attributes']: content = "{} {}: {};".format(content, attribute, ", ".join(['"{}"'.format(x) for x in wpp['attributes'][attribute]])) content = "{} ]".format(content[:-1]) else: content = manual_text if self.koboldai_vars.tokenizer is not None: token_length = len(self.koboldai_vars.tokenizer.encode(content)) else: token_length = 0 if folder is None: folder = "root" self.world_info[uid] = {"uid": uid, "title": title, "key": key, "keysecondary": keysecondary, "folder": folder, "constant": constant, 'manual_text': manual_text, "content": content, "comment": comment, "token_length": token_length, "selective": len(keysecondary) > 0, "used_in_game": constant, 'wpp': wpp, 'use_wpp': use_wpp } self.story_settings.gamesaved = False self.sync_world_info_to_old_format() logger.debug("Calcing AI Text from WI Edit") ignore = self.koboldai_vars.calc_ai_text() if self.socketio is not None: self.socketio.emit("world_info_folder", {x: self.world_info_folder[x] for x in self.world_info_folder}, broadcast=True, room="UI_2") self.socketio.emit("world_info_entry", self.world_info[uid], broadcast=True, room="UI_2") def delete(self, uid): del self.world_info[uid] for folder in self.world_info_folder: if uid in self.world_info_folder[folder]: self.world_info_folder[folder].remove(uid) self.story_settings.gamesaved = False self.sync_world_info_to_old_format() if self.socketio is not None: self.socketio.emit("world_info_folder", {x: self.world_info_folder[x] for x in self.world_info_folder}, broadcast=True, room="UI_2") self.socketio.emit("delete_world_info_entry", uid, broadcast=True, room="UI_2") logger.debug("Calcing AI Text from WI Delete") ignore = self.koboldai_vars.calc_ai_text() def rename_folder(self, old_folder, folder): self.story_settings.gamesaved = False if folder in self.world_info_folder: i=0 while "{} {}".format(folder, i) in self.world_info_folder: i+=1 folder = "{} {}".format(folder, i) self.world_info_folder[folder] = self.world_info_folder[old_folder] #The folder dict is ordered and we want the new key to be in the same location as the last key. To do that we need to find all of the keys after old_folder after_old = False folder_order = [x for x in self.world_info_folder] for check_folder in folder_order: if check_folder == old_folder: after_old = True elif after_old and check_folder != folder: self.world_info_folder.move_to_end(check_folder) del self.world_info_folder[old_folder] # Need to change the folder properties on each affected world info item for uid in self.world_info: if self.world_info[uid]['folder'] == old_folder: self.world_info[uid]['folder'] = folder self.story_settings.gamesaved = False self.sync_world_info_to_old_format() if self.socketio is not None: self.socketio.emit("world_info_folder", {x: self.world_info_folder[x] for x in self.world_info_folder}, broadcast=True, room="UI_2") def reorder(self, uid, before): self.add_item_to_folder(uid, self.world_info[before]['folder'], before=before) self.sync_world_info_to_old_format() def send_to_ui(self): if self.socketio is not None: self.socketio.emit("world_info_folder", {x: self.world_info_folder[x] for x in self.world_info_folder}, broadcast=True, room="UI_2") logger.debug("Sending all world info from send_to_ui") for uid in self.world_info: self.socketio.emit("world_info_entry", self.world_info[uid], broadcast=True, room="UI_2") def to_json(self, folder=None): if folder is None: return { "folders": {x: self.world_info_folder[x] for x in self.world_info_folder}, "entries": self.world_info } else: return { "folders": {x: self.world_info_folder[x] for x in self.world_info_folder if x == folder}, "entries": {x: self.world_info[x] for x in self.world_info if self.world_info[x]['folder'] == folder} } def load_json(self, data, folder=None): if folder is None: self.world_info = {int(x): data['entries'][x] for x in data['entries']} self.world_info_folder = data['folders'] #Add the item for uid, item in data['entries'].items(): start_time = time.time() self.add_item(item['title'] if 'title' in item else item['key'][0], item['key'] if 'key' in item else [], item['keysecondary'] if 'keysecondary' in item else [], folder, item['constant'] if 'constant' in item else False, item['manual_text'] if 'manual_text' in item else item['content'], item['comment'] if 'comment' in item else '', use_wpp=item['use_wpp'] if 'use_wpp' in item else False, wpp=item['wpp'] if 'wpp' in item else {'name': "", 'type': "", 'format': "W++", 'attributes': {}}, recalc=False, sync=False) logger.debug("Load World Info {} took {}s".format(uid, time.time()-start_time)) try: start_time = time.time() self.sync_world_info_to_old_format() logger.debug("Syncing WI2 to WI1 took {}s".format(time.time()-start_time)) except: print(self.world_info) print(data) raise self.send_to_ui() def sync_world_info_to_old_format(self): #Since the old UI uses world info entries for folders, we need to make some up folder_entries = {} i=-1 for folder in self.world_info_folder: folder_entries[folder] = i i-=1 #self.worldinfo_i = [] # List of World Info key/value objects sans uninitialized entries self.story_settings.worldinfo_i = [{ "comment": self.world_info[x]['comment'], "constant": self.world_info[x]['constant'], "content": self.world_info[x]['content'], "folder": folder_entries[self.world_info[x]['folder']], "init": True, "key": ",".join(self.world_info[x]['key']), "keysecondary": ",".join(self.world_info[x]['keysecondary']), "num": x, "selective": len(self.world_info[x]['keysecondary'])>0, "uid": self.world_info[x]['uid'] if 'v1_uid' not in self.world_info[x] or self.world_info[x]['v1_uid'] is None else self.world_info[x]['v1_uid'] } for x in self.world_info] #self.worldinfo = [] # List of World Info key/value objects self.story_settings.worldinfo = [x for x in self.story_settings.worldinfo_i] #We have to have an uninitialized blank entry for every folder or the old method craps out for folder in folder_entries: self.story_settings.worldinfo.append({ "comment": "", "constant": False, "content": "", "folder": folder_entries[folder], "init": False, "key": "", "keysecondary": "", "num": (0 if len(self.world_info) == 0 else max(self.world_info))+(folder_entries[folder]*-1), "selective": False, "uid": folder_entries[folder] }) #self.wifolders_d = {} # Dictionary of World Info folder UID-info pairs self.story_settings.wifolders_d = {folder_entries[x]: {'collapsed': False, 'name': x} for x in folder_entries} #self.worldinfo_u = {} # Dictionary of World Info UID - key/value pairs self.story_settings.worldinfo_u = {x['uid']: x for x in self.story_settings.worldinfo} #self.wifolders_l = [] # List of World Info folder UIDs self.story_settings.wifolders_l = [folder_entries[x] for x in folder_entries] #self.wifolders_u = {} # Dictionary of pairs of folder UID - list of WI UID self.story_settings.wifolders_u = {folder_entries[x]: [y for y in self.story_settings.worldinfo if y['folder'] == x] for x in folder_entries} def reset_used_in_game(self): for key in self.world_info: if self.world_info[key]["used_in_game"] != self.world_info[key]["constant"]: self.world_info[key]["used_in_game"] = self.world_info[key]["constant"] if self.socketio is not None: self.socketio.emit("world_info_entry_used_in_game", {"uid": key, "used_in_game": False}, broadcast=True, room="UI_2") def set_world_info_used(self, uid): if uid in self.world_info: self.world_info[uid]["used_in_game"] = True else: logger.warning("Something tried to set world info UID {} to in game, but it doesn't exist".format(uid)) if self.socketio is not None: self.socketio.emit("world_info_entry_used_in_game", {"uid": uid, "used_in_game": True}, broadcast=True, room="UI_2") self.recalc_token_length(uid) def get_used_wi(self): return [x['content'] for x in self.world_info if x['used_in_game']] badwordsids_default = [[13460], [6880], [50256], [42496], [4613], [17414], [22039], [16410], [27], [29], [38430], [37922], [15913], [24618], [28725], [58], [47175], [36937], [26700], [12878], [16471], [37981], [5218], [29795], [13412], [45160], [3693], [49778], [4211], [20598], [36475], [33409], [44167], [32406], [29847], [29342], [42669], [685], [25787], [7359], [3784], [5320], [33994], [33490], [34516], [43734], [17635], [24293], [9959], [23785], [21737], [28401], [18161], [26358], [32509], [1279], [38155], [18189], [26894], [6927], [14610], [23834], [11037], [14631], [26933], [46904], [22330], [25915], [47934], [38214], [1875], [14692], [41832], [13163], [25970], [29565], [44926], [19841], [37250], [49029], [9609], [44438], [16791], [17816], [30109], [41888], [47527], [42924], [23984], [49074], [33717], [31161], [49082], [30138], [31175], [12240], [14804], [7131], [26076], [33250], [3556], [38381], [36338], [32756], [46581], [17912], [49146]] # Tokenized array of badwords used to prevent AI artifacting badwordsids_neox = [[0], [1], [44162], [9502], [12520], [31841], [36320], [49824], [34417], [6038], [34494], [24815], [26635], [24345], [3455], [28905], [44270], [17278], [32666], [46880], [7086], [43189], [37322], [17778], [20879], [49821], [3138], [14490], [4681], [21391], [26786], [43134], [9336], [683], [48074], [41256], [19181], [29650], [28532], [36487], [45114], [46275], [16445], [15104], [11337], [1168], [5647], [29], [27482], [44965], [43782], [31011], [42944], [47389], [6334], [17548], [38329], [32044], [35487], [2239], [34761], [7444], [1084], [12399], [18990], [17636], [39083], [1184], [35830], [28365], [16731], [43467], [47744], [1138], [16079], [40116], [45564], [18297], [42368], [5456], [18022], [42696], [34476], [23505], [23741], [39334], [37944], [45382], [38709], [33440], [26077], [43600], [34418], [36033], [6660], [48167], [48471], [15775], [19884], [41533], [1008], [31053], [36692], [46576], [20095], [20629], [31759], [46410], [41000], [13488], [30952], [39258], [16160], [27655], [22367], [42767], [43736], [49694], [13811], [12004], [46768], [6257], [37471], [5264], [44153], [33805], [20977], [21083], [25416], [14277], [31096], [42041], [18331], [33376], [22372], [46294], [28379], [38475], [1656], [5204], [27075], [50001], [16616], [11396], [7748], [48744], [35402], [28120], [41512], [4207], [43144], [14767], [15640], [16595], [41305], [44479], [38958], [18474], [22734], [30522], [46267], [60], [13976], [31830], [48701], [39822], [9014], [21966], [31422], [28052], [34607], [2479], [3851], [32214], [44082], [45507], [3001], [34368], [34758], [13380], [38363], [4299], [46802], [30996], [12630], [49236], [7082], [8795], [5218], [44740], [9686], [9983], [45301], [27114], [40125], [1570], [26997], [544], [5290], [49193], [23781], [14193], [40000], [2947], [43781], [9102], [48064], [42274], [18772], [49384], [9884], [45635], [43521], [31258], [32056], [47686], [21760], [13143], [10148], [26119], [44308], [31379], [36399], [23983], [46694], [36134], [8562], [12977], [35117], [28591], [49021], [47093], [28653], [29013], [46468], [8605], [7254], [25896], [5032], [8168], [36893], [38270], [20499], [27501], [34419], [29547], [28571], [36586], [20871], [30537], [26842], [21375], [31148], [27618], [33094], [3291], [31789], [28391], [870], [9793], [41361], [47916], [27468], [43856], [8850], [35237], [15707], [47552], [2730], [41449], [45488], [3073], [49806], [21938], [24430], [22747], [20924], [46145], [20481], [20197], [8239], [28231], [17987], [42804], [47269], [29972], [49884], [21382], [46295], [36676], [34616], [3921], [26991], [27720], [46265], [654], [9855], [40354], [5291], [34904], [44342], [2470], [14598], [880], [19282], [2498], [24237], [21431], [16369], [8994], [44524], [45662], [13663], [37077], [1447], [37786], [30863], [42854], [1019], [20322], [4398], [12159], [44072], [48664], [31547], [18736], [9259], [31], [16354], [21810], [4357], [37982], [5064], [2033], [32871], [47446], [62], [22158], [37387], [8743], [47007], [17981], [11049], [4622], [37916], [36786], [35138], [29925], [14157], [18095], [27829], [1181], [22226], [5709], [4725], [30189], [37014], [1254], [11380], [42989], [696], [24576], [39487], [30119], [1092], [8088], [2194], [9899], [14412], [21828], [3725], [13544], [5180], [44679], [34398], [3891], [28739], [14219], [37594], [49550], [11326], [6904], [17266], [5749], [10174], [23405], [9955], [38271], [41018], [13011], [48392], [36784], [24254], [21687], [23734], [5413], [41447], [45472], [10122], [17555], [15830], [47384], [12084], [31350], [47940], [11661], [27988], [45443], [905], [49651], [16614], [34993], [6781], [30803], [35869], [8001], [41604], [28118], [46462], [46762], [16262], [17281], [5774], [10943], [5013], [18257], [6750], [4713], [3951], [11899], [38791], [16943], [37596], [9318], [18413], [40473], [13208], [16375]] badwordsids_opt = [[44717], [46613], [48513], [49923], [50185], [48755], [8488], [43303], [49659], [48601], [49817], [45405], [48742], [49925], [47720], [11227], [48937], [48784], [50017], [42248], [49310], [48082], [49895], [50025], [49092], [49007], [8061], [44226], [0], [742], [28578], [15698], [49784], [46679], [39365], [49281], [49609], [48081], [48906], [46161], [48554], [49670], [48677], [49721], [49632], [48610], [48462], [47457], [10975], [46077], [28696], [48709], [43839], [49798], [49154], [48203], [49625], [48395], [50155], [47161], [49095], [48833], [49420], [49666], [48443], [22176], [49242], [48651], [49138], [49750], [40389], [48021], [21838], [49070], [45333], [40862], [1], [49915], [33525], [49858], [50254], [44403], [48992], [48872], [46117], [49853], [47567], [50206], [41552], [50068], [48999], [49703], [49940], [49329], [47620], [49868], [49962], [2], [44082], [50236], [31274], [50260], [47052], [42645], [49177], [17523], [48691], [49900], [49069], [49358], [48794], [47529], [46479], [48457], [646], [49910], [48077], [48935], [46386], [48902], [49151], [48759], [49803], [45587], [48392], [47789], [48654], [49836], [49230], [48188], [50264], [46844], [44690], [48505], [50161], [27779], [49995], [41833], [50154], [49097], [48520], [50018], [8174], [50084], [49366], [49526], [50193], [7479], [49982], [3]]