Pre-emptive change for people who may have existing K: drives. B: is never used unless its by programs like ours which is very rare. The installer now always installs as B:, but to maintain compatibility with older runtimes the scripts check if its K: or B:.
For when you need a larger input box you can now resize it.
The whole UI could use an overhaul to make it dynamic. But I lack the experience to do this properly as I am not a web developer. Someone else with CSS knowledge feel free to make it so the UI allows for better resizing and automatically scales the gamescreen based on what is on display so it no longer pushes elements out of view.
No longer update the chatname outside of the config, this will not effect singleplayer tab at all, but it will allow people in multiplayer to chat with their own names.
To prevent confusion with users who have not used KoboldAI for a while, or who are following old tutorials I have added a disclaimer that informs people that most Colab links should not be used with this feature and instead opened in the browser.
The problem was that when a soft prompt is being used, the dynamic
scanning criteria searches a different set of tokens for world info
keys than the `_generate()` function, which results in generation loops
when a world info key appears in the former set of tokens but not the
latter.
The `dynamic_processor_wrap` makes it so that the repetition penalty is
read directly from `vars`, but this only works if the initial repetition
sent to `generator` is not equal to 1. So we are now forcing the initial
repetition penalty to be something other than 1.
Expands the handling of the stories to userscripts and softprompts (Since I expect us to ship an example softprompt in the future). Now also copies the examples to your Google Drive if they are not already present.