mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Added alt text gen
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@@ -36,7 +36,6 @@ def process_variable_changes(socketio, classname, name, value, old_value, debug_
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socketio.emit("var_changed", {"classname": "actions", "name": "Action Count", "old_value": None, "value":value.action_count}, broadcast=True, room="UI_2")
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for i in range(len(value.actions)):
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print(value.actions[i])
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socketio.emit("var_changed", {"classname": "story", "name": "actions", "old_value": None, "value":{"id": i, "action": value.actions[i]}}, broadcast=True, room="UI_2")
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elif isinstance(value, KoboldWorldInfo):
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value.send_to_ui()
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@@ -109,7 +108,7 @@ class koboldai_vars(object):
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def reset_model(self):
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self._model_settings.reset_for_model_load()
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def calc_ai_text(self):
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def calc_ai_text(self, submitted_text=""):
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token_budget = self.max_length
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used_world_info = []
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used_tokens = self.sp_length
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@@ -180,7 +179,7 @@ class koboldai_vars(object):
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game_text = ""
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used_all_tokens = False
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for i in range(len(self.actions)-1, -1, -1):
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if len(self.actions) - i == self.andepth:
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if len(self.actions) - i == self.andepth and self.authornote != "":
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game_text = "{}{}".format(self.authornotetemplate.replace("<|>", self.authornote), game_text)
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if self.actions.actions[i]["Selected Text Length"]+used_tokens <= token_budget and not used_all_tokens:
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used_tokens += self.actions.actions[i]["Selected Text Length"]
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@@ -212,7 +211,7 @@ class koboldai_vars(object):
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used_all_tokens = True
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#if we don't have enough actions to get to author's note depth then we just add it right before the game text
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if len(self.actions) < self.andepth:
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if len(self.actions) < self.andepth and self.authornote != "":
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game_text = "{}{}".format(self.authornotetemplate.replace("<|>", self.authornote), game_text)
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if not self.useprompt:
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@@ -244,7 +243,11 @@ class koboldai_vars(object):
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text += self.prompt
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text += game_text
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return text
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if self.tokenizer is None:
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tokens = []
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else:
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tokens = self.tokenizer.encode(text)
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return tokens, used_tokens, used_tokens+self.genamt
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def __setattr__(self, name, value):
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if name[0] == "_" or name == "tokenizer":
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@@ -691,6 +694,7 @@ class system_settings(settings):
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self.full_determinism = False # Whether or not full determinism is enabled
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self.seed_specified = False # Whether or not the current RNG seed was specified by the user (in their settings file)
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self.seed = None # The current RNG seed (as an int), or None if unknown
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self.alt_gen = False # Use the calc_ai_text method for generating text to go to the AI
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def __setattr__(self, name, value):
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@@ -1040,6 +1044,8 @@ class KoboldStoryRegister(object):
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if action_id in self.actions:
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old_options = self.actions[action_id]["Options"]
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if option_number < len(self.actions[action_id]["Options"]):
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if "Probabilities" not in self.actions[action_id]["Options"][option_number]:
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self.actions[action_id]["Options"][option_number]["Probabilities"] = []
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self.actions[action_id]["Options"][option_number]['Probabilities'].append(probabilities)
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process_variable_changes(self.socketio, "story", 'actions', {"id": action_id, 'action': self.actions[action_id]}, None)
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@@ -1329,8 +1335,8 @@ class KoboldWorldInfo(object):
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def reset_used_in_game(self):
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for key in self.world_info:
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if self.world_info[key]["used_in_game"] != constant:
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self.world_info[key]["used_in_game"] = constant
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if self.world_info[key]["used_in_game"] != self.world_info[key]["constant"]:
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self.world_info[key]["used_in_game"] = self.world_info[key]["constant"]
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self.socketio.emit("world_info_entry", self.world_info[key], broadcast=True, room="UI_2")
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def set_world_info_used(self, uid):
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