Merge branch 'KoboldAI:main' into united

This commit is contained in:
henk717 2021-10-15 08:23:06 +02:00 committed by GitHub
commit fa0f8af1d6
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3 changed files with 123 additions and 20 deletions

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@ -1,6 +1,6 @@
#==================================================================#
# KoboldAI
# Version: 1.16.2
# Version: 1.16.3
# By: KoboldAIDev and the KoboldAI Community
#==================================================================#

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@ -496,6 +496,14 @@ function returnWiList(ar) {
socket.send({'cmd': 'sendwilist', 'data': list});
}
function formatChunkInnerText(chunk) {
var text = chunk.innerText.replace(/\u00a0/g, " ");
if((chunk.nextSibling === null || chunk.nextSibling.nodeType !== 1 || chunk.nextSibling.tagName !== "CHUNK") && text.slice(-1) === '\n') {
return text.slice(0, -1);
}
return text;
}
function dosubmit() {
var txt = input_text.val().replace(/\u00a0/g, " ");
if(!memorymode && !gamestarted && ((!adventure || !action_mode) && txt.trim().length == 0)) {
@ -737,6 +745,65 @@ function autofocus(event) {
}
}
function chunkOnTextInput(event) {
// The enter key does not behave correctly in almost all non-Firefox
// browsers, so we (attempt to) shim all enter keystrokes here to behave the
// same as in Firefox
if(event.originalEvent.data.slice(-1) === '\n') {
event.preventDefault();
var s = getSelection(); // WARNING: Do not use rangy.getSelection() instead of getSelection()
var r = s.getRangeAt(0);
// We prefer using document.execCommand here because it works best on
// mobile devices, but the other method is also here as
// a fallback
if(document.queryCommandSupported && document.execCommand && document.queryCommandSupported('insertHTML')) {
document.execCommand('insertHTML', false, event.originalEvent.data.slice(0, -1).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#039;').replace(/(?=\r|\n)\r?\n?/g, '<br/>') + '<br id="_EDITOR_LINEBREAK_"/><span id="_EDITOR_SENTINEL_">|</span>');
var t = $('#_EDITOR_SENTINEL_').contents().filter(function() { return this.nodeType === 3; })[0];
} else {
var t = document.createTextNode('|');
var b = document.createElement('br');
b.id = "_EDITOR_LINEBREAK_";
r.insertNode(b);
r.collapse(false);
r.insertNode(t);
}
r.selectNodeContents(t);
s.removeAllRanges();
s.addRange(r);
if(document.queryCommandSupported && document.execCommand && document.queryCommandSupported('forwardDelete')) {
r.collapse(true);
document.execCommand('forwardDelete');
} else {
// deleteContents() sometimes breaks using the left
// arrow key in some browsers so we prefer the
// document.execCommand method
r.deleteContents();
}
// In Chrome the added <br/> will go outside of the chunks if we press
// enter at the end of the story in the editor, so this is here
// to put the <br/> back in the right place
var br = $("#_EDITOR_LINEBREAK_")[0];
if(br.parentNode === game_text[0]) {
if(br.previousSibling.nodeType !== 1) {
br.previousSibling.previousSibling.appendChild(br.previousSibling);
}
br.previousSibling.appendChild(br);
r.selectNodeContents(br.parentNode);
s.removeAllRanges();
s.addRange(r);
r.collapse(false);
}
br.id = "";
if(game_text[0].lastChild.tagName === "BR") {
br.parentNode.appendChild(game_text[0].lastChild);
}
return;
}
}
function chunkOnKeyDown(event) {
// Make escape commit the changes (Originally we had Enter here to but its not required and nicer for users if we let them type freely
// You can add the following after 27 if you want it back to committing on enter : || (!event.shiftKey && event.keyCode == 13)
@ -778,6 +845,10 @@ function downloadStory(format) {
for(var i = 0; i < actionlist.length; i++) {
actionlist_compiled.push(actionlist[i].innerText.replace(/\u00a0/g, " "));
}
var last = actionlist_compiled[actionlist_compiled.length-1];
if(last.slice(-1) === '\n') {
actionlist_compiled[actionlist_compiled.length-1] = last.slice(0, -1);
}
if(format == "plaintext") {
var objectURL = URL.createObjectURL(new Blob(actionlist_compiled));
@ -852,10 +923,10 @@ function applyChunkDeltas(nodes) {
var selected_chunks = buildChunkSetFromNodeArray(getSelectedNodes());
for(var i = 0; i < chunks.length; i++) {
var chunk = document.getElementById("n" + chunks[i]);
if(chunk && chunk.innerText.length != 0 && chunks[i] != '0') {
if(chunk && formatChunkInnerText(chunk).length != 0 && chunks[i] != '0') {
if(!selected_chunks.has(chunks[i])) {
modified_chunks.delete(chunks[i]);
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': chunk.innerText.replace(/\u00a0/g, " ")});
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': formatChunkInnerText(chunk)});
}
empty_chunks.delete(chunks[i]);
} else {
@ -876,7 +947,7 @@ function syncAllModifiedChunks(including_selected_chunks=false) {
if(including_selected_chunks || !selected_chunks.has(chunks[i])) {
modified_chunks.delete(chunks[i]);
var chunk = document.getElementById("n" + chunks[i]);
var data = chunk ? document.getElementById("n" + chunks[i]).innerText.replace(/\u00a0/g, " ") : "";
var data = chunk ? formatChunkInnerText(document.getElementById("n" + chunks[i])) : "";
if(data.length == 0) {
empty_chunks.add(chunks[i]);
} else {
@ -889,7 +960,7 @@ function syncAllModifiedChunks(including_selected_chunks=false) {
function restorePrompt() {
if(game_text[0].firstChild && game_text[0].firstChild.nodeType === 3) {
saved_prompt = game_text[0].firstChild.textContent.replace(/\u00a0/g, " ");
saved_prompt = formatChunkInnerText(game_text[0].firstChild);
unbindGametext();
game_text[0].innerText = "";
bindGametext();
@ -923,9 +994,9 @@ function deleteEmptyChunks() {
}
if(modified_chunks.has('0')) {
modified_chunks.delete(chunks[i]);
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': document.getElementById("n0").innerText.replace(/\u00a0/g, " ")});
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': formatChunkInnerText(document.getElementById("n0"))});
}
saved_prompt = $("#n0")[0].innerText.replace(/\u00a0/g, " ");
saved_prompt = formatChunkInnerText($("#n0")[0]);
}
function highlightEditingChunks() {
@ -970,10 +1041,20 @@ function chunkOnPaste(event) {
}
// If possible, intercept paste events into the editor in order to always
// paste as plaintext
if(event.originalEvent.clipboardData && document.queryCommandSupported && document.execCommand && document.queryCommandSupported('insertText')) {
if(event.originalEvent.clipboardData && document.queryCommandSupported && document.execCommand && document.queryCommandSupported('insertHTML')) {
event.preventDefault();
document.execCommand('insertText', false, event.originalEvent.clipboardData.getData('text/plain'));
}
document.execCommand('insertHTML', false, event.originalEvent.clipboardData.getData('text/plain').replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#039;').replace(/(?=\r|\n)\r?\n?/g, '<br/>'));
} else if (event.originalEvent.clipboardData) {
event.preventDefault();
var s = getSelection(); // WARNING: Do not use rangy.getSelection() instead of getSelection()
var r = s.getRangeAt(0);
r.deleteContents();
var nodes = Array.from($('<span>' + event.originalEvent.clipboardData.getData('text/plain').replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#039;').replace(/(?=\r|\n)\r?\n?/g, '<br/>') + '</span>')[0].childNodes);
for(var i = 0; i < nodes.length; i++) {
r.insertNode(nodes[i]);
r.collapse(false);
}
}
}
// This gets run every time the caret moves in the editor
@ -1165,9 +1246,12 @@ $(document).ready(function(){
modified_chunks = new Set();
empty_chunks = new Set();
game_text.html(msg.data);
if(game_text[0].lastChild !== null && game_text[0].lastChild.tagName === "CHUNK") {
game_text[0].lastChild.appendChild(document.createElement("br"));
}
bindGametext();
if(gamestarted) {
saved_prompt = $("#n0")[0].innerText.replace(/\u00a0/g, " ");
saved_prompt = formatChunkInnerText($("#n0")[0]);
}
// Scroll to bottom of text
if(newly_loaded) {
@ -1179,26 +1263,43 @@ $(document).ready(function(){
scrollToBottom();
} else if(msg.cmd == "updatechunk") {
hideMessage();
const {index, html} = msg.data;
const existingChunk = game_text.children(`#n${index}`)
const newChunk = $(html);
var index = msg.data.index;
var html = msg.data.html;
var existingChunk = game_text.children('#n' + index);
var newChunk = $(html);
unbindGametext();
if (existingChunk.length > 0) {
// Update existing chunk
if(existingChunk[0].nextSibling === null || existingChunk[0].nextSibling.nodeType !== 1 || existingChunk[0].nextSibling.tagName !== "CHUNK") {
newChunk[0].appendChild(document.createElement("br"));
}
existingChunk.before(newChunk);
existingChunk.remove();
} else if (!empty_chunks.has(index.toString())) {
// Append at the end
unbindGametext();
var lc = game_text[0].lastChild;
if(lc.tagName === "CHUNK" && lc.lastChild !== null && lc.lastChild.tagName === "BR") {
lc.removeChild(lc.lastChild);
}
newChunk[0].appendChild(document.createElement("br"));
game_text.append(newChunk);
bindGametext();
}
bindGametext();
hide([$('#curtain')]);
} else if(msg.cmd == "removechunk") {
hideMessage();
let index = msg.data;
unbindGametext();
game_text.children(`#n${index}`).remove() // Remove the chunk
bindGametext();
var index = msg.data;
var element = game_text.children('#n' + index);
if(element.length) {
unbindGametext();
if((element[0].nextSibling === null || element[0].nextSibling.nodeType !== 1 || element[0].nextSibling.tagName !== "CHUNK") && element[0].previousSibling !== null && element[0].previousSibling.tagName === "CHUNK") {
element[0].previousSibling.appendChild(document.createElement("br"));
}
element.remove(); // Remove the chunk
bindGametext();
}
hide([$('#curtain')]);
} else if(msg.cmd == "setgamestate") {
// Enable or Disable buttons
@ -1427,7 +1528,9 @@ $(document).ready(function(){
});
// Register editing events
game_text.on('keydown',
game_text.on('textInput',
chunkOnTextInput
).on('keydown',
chunkOnKeyDown
).on('paste',
chunkOnPaste

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@ -6,7 +6,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="static/jquery-3.6.0.min.js"></script>
<script src="static/socket.io.min.js"></script>
<script src="static/application.js?ver=1.16.2e"></script>
<script src="static/application.js?ver=1.16.2j"></script>
<script src="static/bootstrap.min.js"></script>
<script src="static/bootstrap-toggle.min.js"></script>
<script src="static/rangy-core.min.js"></script>