Allow pressing send button again to stop generation
This commit is contained in:
parent
c84d864021
commit
f718fdf65e
25
aiserver.py
25
aiserver.py
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@ -127,6 +127,7 @@ class vars:
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lua_edited = set() # Set of chunk numbers that were edited from a Lua generation modifier
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lua_deleted = set() # Set of chunk numbers that were deleted from a Lua generation modifier
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generated_tkns = 0 # If using a backend that supports Lua generation modifiers, how many tokens have already been generated, otherwise 0
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abort = False # Whether or not generation was aborted by clicking on the submit button during generation
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spfilename = "" # Filename of soft prompt to load, or an empty string if not using a soft prompt
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userscripts = [] # List of userscripts to load
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last_userscripts = [] # List of previous userscript filenames from the previous time userscripts were send via usstatitems
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@ -820,7 +821,7 @@ if(not vars.model in ["InferKit", "Colab", "OAI", "ReadOnly", "TPUMeshTransforme
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vars.generated_tkns += 1
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if(vars.lua_koboldbridge.generated_cols and vars.generated_tkns != vars.lua_koboldbridge.generated_cols):
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raise RuntimeError(f"Inconsistency detected between KoboldAI Python and Lua backends ({vars.generated_tkns} != {vars.lua_koboldbridge.generated_cols})")
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if(vars.generated_tkns >= vars.genamt):
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if(vars.abort or vars.generated_tkns >= vars.genamt):
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self.regeneration_required = False
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self.halt = False
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return True
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@ -1707,6 +1708,10 @@ def get_message(msg):
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# Submit action
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if(msg['cmd'] == 'submit'):
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if(vars.mode == "play"):
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if(vars.aibusy and msg.get('allowabort', False)):
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vars.abort = True
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return
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vars.abort = False
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vars.lua_koboldbridge.feedback = None
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if(vars.chatmode):
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if(type(msg['chatname']) is not str):
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@ -1722,6 +1727,10 @@ def get_message(msg):
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memsubmit(msg['data'])
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# Retry Action
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elif(msg['cmd'] == 'retry'):
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if(vars.aibusy and msg.get('allowabort', False)):
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vars.abort = True
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return
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vars.abort = False
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if(vars.chatmode):
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if(type(msg['chatname']) is not str):
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raise ValueError("Chatname must be a string")
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@ -2236,7 +2245,7 @@ def actionsubmit(data, actionmode=0, force_submit=False, force_prompt_gen=False,
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# Clear the startup text from game screen
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emit('from_server', {'cmd': 'updatescreen', 'gamestarted': False, 'data': 'Please wait, generating story...'}, broadcast=True)
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calcsubmit(data) # Run the first action through the generator
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if(vars.lua_koboldbridge.restart_sequence is not None and len(vars.genseqs) == 0):
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if(not vars.abort and vars.lua_koboldbridge.restart_sequence is not None and len(vars.genseqs) == 0):
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data = ""
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force_submit = True
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disable_recentrng = True
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@ -2245,7 +2254,7 @@ def actionsubmit(data, actionmode=0, force_submit=False, force_prompt_gen=False,
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break
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else:
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# Save this first action as the prompt
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vars.prompt = data
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vars.prompt = data if len(data) > 0 else '"'
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for i in range(vars.numseqs):
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vars.lua_koboldbridge.outputs[i+1] = ""
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execute_outmod()
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@ -2259,13 +2268,13 @@ def actionsubmit(data, actionmode=0, force_submit=False, force_prompt_gen=False,
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refresh_story()
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if(len(vars.actions) > 0):
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() + 1}, broadcast=True)
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if(vars.lua_koboldbridge.restart_sequence is not None):
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if(not vars.abort and vars.lua_koboldbridge.restart_sequence is not None):
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data = ""
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force_submit = True
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disable_recentrng = True
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continue
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else:
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if(vars.lua_koboldbridge.restart_sequence is not None and vars.lua_koboldbridge.restart_sequence > 0):
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if(not vars.abort and vars.lua_koboldbridge.restart_sequence is not None and vars.lua_koboldbridge.restart_sequence > 0):
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genresult(genout[vars.lua_koboldbridge.restart_sequence-1]["generated_text"], flash=False)
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refresh_story()
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data = ""
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@ -2296,7 +2305,7 @@ def actionsubmit(data, actionmode=0, force_submit=False, force_prompt_gen=False,
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if(not vars.noai and vars.lua_koboldbridge.generating):
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# Off to the tokenizer!
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calcsubmit(data)
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if(vars.lua_koboldbridge.restart_sequence is not None and len(vars.genseqs) == 0):
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if(not vars.abort and vars.lua_koboldbridge.restart_sequence is not None and len(vars.genseqs) == 0):
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data = ""
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force_submit = True
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disable_recentrng = True
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@ -2314,13 +2323,13 @@ def actionsubmit(data, actionmode=0, force_submit=False, force_prompt_gen=False,
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assert type(genout[-1]["generated_text"]) is str
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if(len(genout) == 1):
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genresult(genout[0]["generated_text"])
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if(vars.lua_koboldbridge.restart_sequence is not None):
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if(not vars.abort and vars.lua_koboldbridge.restart_sequence is not None):
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data = ""
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force_submit = True
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disable_recentrng = True
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continue
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else:
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if(vars.lua_koboldbridge.restart_sequence is not None and vars.lua_koboldbridge.restart_sequence > 0):
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if(not vars.abort and vars.lua_koboldbridge.restart_sequence is not None and vars.lua_koboldbridge.restart_sequence > 0):
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genresult(genout[vars.lua_koboldbridge.restart_sequence-1]["generated_text"])
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data = ""
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force_submit = True
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@ -92,6 +92,7 @@ var sman_allow_delete = false;
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var sman_allow_rename = false;
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var allowsp = false;
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var remote = false;
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var gamestate = "";
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// This is true iff [we're in macOS and the browser is Safari] or [we're in iOS]
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var using_webkit_patch = true;
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@ -648,12 +649,14 @@ function disableButtons(refs) {
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}
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function enableSendBtn() {
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enableButtons([button_send])
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button_send.removeClass("wait");
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button_send.addClass("btn-primary");
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button_send.html("Submit");
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}
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function disableSendBtn() {
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disableButtons([button_send])
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button_send.removeClass("btn-primary");
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button_send.addClass("wait");
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button_send.html("");
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}
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@ -794,15 +797,15 @@ function formatChunkInnerText(chunk) {
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return text;
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}
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function dosubmit() {
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function dosubmit(disallow_abort) {
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var txt = input_text.val().replace(/\u00a0/g, " ");
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if(!memorymode && !gamestarted && ((!adventure || !action_mode) && txt.trim().length == 0)) {
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if(gamestate !== "wait" && !memorymode && !gamestarted && ((!adventure || !action_mode) && txt.trim().length == 0)) {
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return;
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}
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input_text.val("");
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hideMessage();
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hidegenseqs();
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socket.send({'cmd': 'submit', 'actionmode': adventure ? action_mode : 0, 'chatname': chatmode ? chat_name.val() : undefined, 'data': txt});
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socket.send({'cmd': 'submit', 'allowabort': !disallow_abort, 'actionmode': adventure ? action_mode : 0, 'chatname': chatmode ? chat_name.val() : undefined, 'data': txt});
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if(memorymode) {
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memorytext = input_text.val();
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}
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@ -1889,12 +1892,15 @@ $(document).ready(function(){
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enableSendBtn();
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enableButtons([button_actmem, button_actwi, button_actback, button_actretry]);
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hideWaitAnimation();
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gamestate = "ready";
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} else if(msg.data == "wait") {
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gamestate = "wait";
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disableSendBtn();
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disableButtons([button_actmem, button_actwi, button_actback, button_actretry]);
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showWaitAnimation();
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} else if(msg.data == "start") {
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setStartState();
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gamestate = "ready";
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}
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} else if(msg.cmd == "allowsp") {
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allowsp = !!msg.data;
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@ -2495,7 +2501,7 @@ $(document).ready(function(){
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input_text.keydown(function (ev) {
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if (ev.which == 13 && !shift_down) {
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do_clear_ent = true;
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dosubmit();
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dosubmit(true);
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} else if(ev.which == 16) {
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shift_down = true;
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}
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@ -206,7 +206,16 @@ body.connected #formatmenu, #formatmenu.always-available {
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height: 100%;
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}
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#btnsend.wait {
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background-color: #6c6c6e;
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}
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#btnsend.wait:hover {
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background-color: #98989a;
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}
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#waitanim {
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pointer-events: none;
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position:absolute;
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top:18px;
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left:5px;
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@ -9,7 +9,7 @@
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<link rel="stylesheet" href="static/bootstrap.min.css">
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<link rel="stylesheet" href="static/bootstrap-toggle.min.css">
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<link rel="stylesheet" href="static/open-iconic-bootstrap.min.css">
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<link rel="stylesheet" href="static/custom.css?ver=1.16.4m">
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<link rel="stylesheet" href="static/custom.css?ver=1.16.4n">
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<script src="static/jquery-3.6.0.min.js"></script>
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<script src="static/jquery-ui.sortable.min.js"></script>
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@ -17,7 +17,7 @@
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<script src="static/bootstrap.min.js"></script>
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<script src="static/bootstrap-toggle.min.js"></script>
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<script src="static/rangy-core.min.js"></script>
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<script src="static/application.js?ver=1.16.4v"></script>
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<script src="static/application.js?ver=1.16.4w"></script>
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</head>
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<body>
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<input type="file" id="remote-save-select" accept="application/json" style="display:none">
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