Revert "Fix for aidg.club website being taken read-only"
This reverts commit 23a031d852
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This commit is contained in:
parent
c3fdee68a8
commit
f58064e72c
166
aiserver.py
166
aiserver.py
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@ -5782,101 +5782,85 @@ def importgame():
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def importAidgRequest(id):
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exitModes()
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#prompts.aidg.club is dead now. They are serving up a sqllite db, so we'll download that if it's not already saved and use that instead
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#urlformat = "https://prompts.aidg.club/api/"
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#req = requests.get(urlformat+id)
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if not os.path.exists("aidgclub.db"):
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import urllib.request
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urllib.request.urlretrieve("https://prompts.aidg.club/backup.db", "aidgclub.db")
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urlformat = "https://prompts.aidg.club/api/"
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req = requests.get(urlformat+id)
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import sqlite3
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con = sqlite3.connect("aidgclub.db")
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cur = con.cursor()
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js = {}
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sql = "select * from Prompts where CorrelationId = {}".format(id)
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for row in cur.execute(sql):
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js['promptContent'] = row[6]
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js['memory'] = row[3]
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js['authorsNote'] = row[1]
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js['worldInfos'] = []
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for row in cur.execute("select * from WorldInfos where PromptId = {}".format(id)):
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js['worldInfos'].append({'keys': row[2], 'entry': row[1]})
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if(req.status_code == 200):
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js = req.json()
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# Import game state
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vars.gamestarted = True
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vars.prompt = js["promptContent"]
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vars.memory = js["memory"]
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vars.authornote = js["authorsNote"]
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vars.authornotetemplate = "[Author's note: <|>]"
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vars.actions = structures.KoboldStoryRegister()
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vars.actions_metadata = {}
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vars.worldinfo = []
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vars.worldinfo_i = []
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vars.worldinfo_u = {}
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vars.wifolders_d = {}
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vars.wifolders_l = []
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vars.wifolders_u = {uid: [] for uid in vars.wifolders_d}
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vars.lastact = ""
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vars.submission = ""
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vars.lastctx = ""
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if not vars.memory:
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vars.memory = ""
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if not vars.authornote:
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vars.authornote = ""
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num = 0
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for wi in js["worldInfos"]:
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vars.worldinfo.append({
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"key": wi["keys"],
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"keysecondary": wi.get("keysecondary", ""),
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"content": wi["entry"],
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"comment": wi.get("comment", ""),
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"folder": wi.get("folder", None),
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"num": num,
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"init": True,
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"selective": wi.get("selective", False),
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"constant": wi.get("constant", False),
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"uid": None,
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})
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while(True):
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uid = int.from_bytes(os.urandom(4), "little", signed=True)
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if(uid not in vars.worldinfo_u):
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break
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vars.worldinfo_u[uid] = vars.worldinfo[-1]
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vars.worldinfo[-1]["uid"] = uid
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if(vars.worldinfo[-1]["folder"]) is not None:
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vars.wifolders_u[vars.worldinfo[-1]["folder"]].append(vars.worldinfo[-1])
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num += 1
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# Import game state
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vars.gamestarted = True
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vars.prompt = js["promptContent"]
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vars.memory = js["memory"]
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vars.authornote = js["authorsNote"]
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vars.authornotetemplate = "[Author's note: <|>]"
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vars.actions = structures.KoboldStoryRegister()
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vars.actions_metadata = {}
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vars.worldinfo = []
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vars.worldinfo_i = []
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vars.worldinfo_u = {}
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vars.wifolders_d = {}
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vars.wifolders_l = []
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vars.wifolders_u = {uid: [] for uid in vars.wifolders_d}
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vars.lastact = ""
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vars.submission = ""
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vars.lastctx = ""
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if not vars.memory:
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vars.memory = ""
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if not vars.authornote:
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vars.authornote = ""
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num = 0
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for wi in js["worldInfos"]:
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vars.worldinfo.append({
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"key": wi["keys"],
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"keysecondary": wi.get("keysecondary", ""),
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"content": wi["entry"],
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"comment": wi.get("comment", ""),
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"folder": wi.get("folder", None),
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"num": num,
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"init": True,
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"selective": wi.get("selective", False),
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"constant": wi.get("constant", False),
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"uid": None,
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})
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while(True):
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uid = int.from_bytes(os.urandom(4), "little", signed=True)
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if(uid not in vars.worldinfo_u):
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break
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vars.worldinfo_u[uid] = vars.worldinfo[-1]
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vars.worldinfo[-1]["uid"] = uid
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if(vars.worldinfo[-1]["folder"]) is not None:
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vars.wifolders_u[vars.worldinfo[-1]["folder"]].append(vars.worldinfo[-1])
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num += 1
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for uid in vars.wifolders_l + [None]:
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vars.worldinfo.append({"key": "", "keysecondary": "", "content": "", "comment": "", "folder": uid, "num": None, "init": False, "selective": False, "constant": False, "uid": None})
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while(True):
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uid = int.from_bytes(os.urandom(4), "little", signed=True)
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if(uid not in vars.worldinfo_u):
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break
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vars.worldinfo_u[uid] = vars.worldinfo[-1]
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vars.worldinfo[-1]["uid"] = uid
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if(vars.worldinfo[-1]["folder"] is not None):
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vars.wifolders_u[vars.worldinfo[-1]["folder"]].append(vars.worldinfo[-1])
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stablesortwi()
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vars.worldinfo_i = [wi for wi in vars.worldinfo if wi["init"]]
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for uid in vars.wifolders_l + [None]:
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vars.worldinfo.append({"key": "", "keysecondary": "", "content": "", "comment": "", "folder": uid, "num": None, "init": False, "selective": False, "constant": False, "uid": None})
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while(True):
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uid = int.from_bytes(os.urandom(4), "little", signed=True)
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if(uid not in vars.worldinfo_u):
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break
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vars.worldinfo_u[uid] = vars.worldinfo[-1]
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vars.worldinfo[-1]["uid"] = uid
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if(vars.worldinfo[-1]["folder"] is not None):
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vars.wifolders_u[vars.worldinfo[-1]["folder"]].append(vars.worldinfo[-1])
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stablesortwi()
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vars.worldinfo_i = [wi for wi in vars.worldinfo if wi["init"]]
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# Reset current save
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vars.savedir = getcwd()+"\\stories"
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# Refresh game screen
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vars.laststory = None
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emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
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setgamesaved(False)
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sendwi()
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emit('from_server', {'cmd': 'setmemory', 'data': vars.memory}, broadcast=True)
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emit('from_server', {'cmd': 'setanote', 'data': vars.authornote}, broadcast=True)
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emit('from_server', {'cmd': 'setanotetemplate', 'data': vars.authornotetemplate}, broadcast=True)
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refresh_story()
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emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
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# Reset current save
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vars.savedir = getcwd()+"\\stories"
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# Refresh game screen
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vars.laststory = None
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emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
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setgamesaved(False)
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sendwi()
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emit('from_server', {'cmd': 'setmemory', 'data': vars.memory}, broadcast=True)
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emit('from_server', {'cmd': 'setanote', 'data': vars.authornote}, broadcast=True)
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emit('from_server', {'cmd': 'setanotetemplate', 'data': vars.authornotetemplate}, broadcast=True)
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refresh_story()
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emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
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#==================================================================#
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# Import World Info JSON file
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