Welcome text v1 and slight mod to tooltip border

This commit is contained in:
ebolam
2022-10-11 20:45:09 -04:00
parent 028b0b70c0
commit eebd03483b
5 changed files with 17 additions and 5 deletions

View File

@@ -1122,7 +1122,7 @@ def loadmodelsettings():
if setting in js["formatoptns"]:
setattr(koboldai_vars, setting, js["formatoptns"][setting])
if("welcome" in js):
koboldai_vars.welcome = js["welcome"] if js["welcome"] != False else ""
koboldai_vars.welcome = kml(js["welcome"]) if js["welcome"] != False else koboldai_vars.welcome_default
if("newlinemode" in js):
koboldai_vars.newlinemode = js["newlinemode"]
if("antemplate" in js):
@@ -4370,11 +4370,11 @@ def kml(txt):
# Send start message and tell Javascript to set UI state
#==================================================================#
def setStartState():
if koboldai_vars.welcome != "":
if koboldai_vars.welcome != koboldai_vars.welcome_default:
txt = kml(koboldai_vars.welcome) + "<br/>"
else:
txt = "<span>Welcome to <span class=\"color_cyan\">KoboldAI</span>! You are running <span class=\"color_green\">"+getmodelname()+"</span>.<br/>"
if(not koboldai_vars.noai and koboldai_vars.welcome == ""):
if(not koboldai_vars.noai and koboldai_vars.welcome == koboldai_vars.welcome_default):
txt = txt + "Please load a game or enter a prompt below to begin!</span>"
if(koboldai_vars.noai):
txt = txt + "Please load or import a story to read. There is no AI in this mode."