Move using_webkit_patch to earlier in the code

I don't know it this or help or not but I hope it does.
This commit is contained in:
Gnome Ann 2021-09-30 22:58:54 -04:00
parent a6d1546247
commit e69e15bec7
2 changed files with 22 additions and 29 deletions

View File

@ -79,7 +79,7 @@ var sman_allow_delete = false;
var sman_allow_rename = false;
// This is true iff [we're in macOS and the browser is Safari] or [we're in iOS]
var using_webkit_patch = null;
var using_webkit_patch = true;
// Key states
var shift_down = false;
@ -1132,9 +1132,7 @@ $(document).ready(function(){
// A simple feature detection test to determine whether the user interface
// is using WebKit (Safari browser's rendering engine) because WebKit
// requires special treatment to work correctly with the KoboldAI editor
if(using_webkit_patch === null) {
using_webkit_patch = (function() {
try {
(function() {
var active_element = document.activeElement;
var c = document.createElement("chunk");
var t = document.createTextNode("KoboldAI");
@ -1148,17 +1146,12 @@ $(document).ready(function(){
s.addRange(r);
game_text.blur();
game_text.focus();
var offset = rangy.getSelection().focusOffset;
using_webkit_patch = rangy.getSelection().focusOffset !== 6;
c.removeChild(t);
game_text[0].removeChild(c);
document.activeElement.blur();
active_element.focus();
return offset !== 6;
} catch (e) {
return false;
}
})();
}
} else if(msg.cmd == "updatescreen") {
var _gamestarted = gamestarted;
gamestarted = msg.gamestarted;

View File

@ -6,7 +6,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="static/jquery-3.6.0.min.js"></script>
<script src="static/socket.io.min.js"></script>
<script src="static/application.js?ver=1.16.2d"></script>
<script src="static/application.js?ver=1.16.2e"></script>
<script src="static/bootstrap.min.js"></script>
<script src="static/bootstrap-toggle.min.js"></script>
<script src="static/rangy-core.min.js"></script>