Move using_webkit_patch to earlier in the code
I don't know it this or help or not but I hope it does.
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@ -79,7 +79,7 @@ var sman_allow_delete = false;
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var sman_allow_rename = false;
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// This is true iff [we're in macOS and the browser is Safari] or [we're in iOS]
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var using_webkit_patch = null;
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var using_webkit_patch = true;
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// Key states
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var shift_down = false;
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@ -1132,9 +1132,7 @@ $(document).ready(function(){
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// A simple feature detection test to determine whether the user interface
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// is using WebKit (Safari browser's rendering engine) because WebKit
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// requires special treatment to work correctly with the KoboldAI editor
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if(using_webkit_patch === null) {
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using_webkit_patch = (function() {
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try {
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(function() {
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var active_element = document.activeElement;
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var c = document.createElement("chunk");
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var t = document.createTextNode("KoboldAI");
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@ -1148,17 +1146,12 @@ $(document).ready(function(){
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s.addRange(r);
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game_text.blur();
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game_text.focus();
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var offset = rangy.getSelection().focusOffset;
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using_webkit_patch = rangy.getSelection().focusOffset !== 6;
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c.removeChild(t);
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game_text[0].removeChild(c);
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document.activeElement.blur();
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active_element.focus();
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return offset !== 6;
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} catch (e) {
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return false;
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}
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})();
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}
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} else if(msg.cmd == "updatescreen") {
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var _gamestarted = gamestarted;
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gamestarted = msg.gamestarted;
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@ -6,7 +6,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script src="static/jquery-3.6.0.min.js"></script>
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<script src="static/socket.io.min.js"></script>
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<script src="static/application.js?ver=1.16.2d"></script>
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<script src="static/application.js?ver=1.16.2e"></script>
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<script src="static/bootstrap.min.js"></script>
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<script src="static/bootstrap-toggle.min.js"></script>
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<script src="static/rangy-core.min.js"></script>
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