Added GPU name to the UI when using break models.

Added total layers to the UI
Added favicon
This commit is contained in:
ebolam
2022-06-09 08:42:35 -04:00
parent c565978fff
commit db9a94ca2a
2 changed files with 14 additions and 7 deletions

View File

@ -1911,7 +1911,7 @@ function update_gpu_layers() {
}
if (gpu_layers > parseInt(document.getElementById("gpu_layers_max").innerHTML)) {
disableButtons([load_model_accept]);
$("#gpu_layers_current").html("<span style='color: red'>"+gpu_layers+"</span>");
$("#gpu_layers_current").html("<span style='color: red'>"+gpu_layers+"/"+ document.getElementById("gpu_layers_max").innerHTML +"</span>");
} else {
enableButtons([load_model_accept]);
$("#gpu_layers_current").html(gpu_layers);
@ -2494,7 +2494,7 @@ $(document).ready(function(){
debug_area.addClass("hidden");
}
} else if(msg.cmd == 'show_model_menu') {
console.log(msg)
//console.log(msg)
$("#use_gpu_div").addClass("hidden");
$("#modelkey").addClass("hidden");
$("#modellayers").addClass("hidden");
@ -2525,9 +2525,9 @@ $(document).ready(function(){
var html;
$("#modellayers").removeClass("hidden");
html = "";
msg.break_values.forEach(function (item, index) {
html += "GPU " + index + ": <input type='range' class='form-range airange' min='0' max='"+msg.layer_count+"' step='1' value='"+item+"' id='gpu_layers"+index+"' onchange='update_gpu_layers();'>";
})
for (let i = 0; i < msg.gpu_names.length; i++) {
html += "GPU " + i + " " + msg.gpu_names[i] + ": <input type='range' class='form-range airange' min='0' max='"+msg.layer_count+"' step='1' value='"+msg.break_values[i]+"' id='gpu_layers"+i+"' onchange='update_gpu_layers();'>";
}
$("#model_layer_bars").html(html);
$("#gpu_layers_max").html(msg.layer_count);
$("#gpu_count")[0].value = msg.gpu_count;