Merge branch 'KoboldAI:main' into united
This commit is contained in:
commit
dab58d8393
32
aiserver.py
32
aiserver.py
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@ -1,6 +1,6 @@
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#==================================================================#
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# KoboldAI
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# Version: 1.16.1
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# Version: 1.16.2
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# By: KoboldAIDev and the KoboldAI Community
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#==================================================================#
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@ -936,7 +936,7 @@ def settingschanged():
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#==================================================================#
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# Take input text from SocketIO and decide what to do with it
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#==================================================================#
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def actionsubmit(data, actionmode=0):
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def actionsubmit(data, actionmode=0, force_submit=False):
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# Ignore new submissions if the AI is currently busy
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if(vars.aibusy):
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return
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@ -950,6 +950,7 @@ def actionsubmit(data, actionmode=0):
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if(actionmode == 1):
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data = data.strip().lstrip('>')
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data = re.sub(r'\n+', ' ', data)
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if(len(data)):
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data = f"\n\n> {data}\n"
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# If we're not continuing, store a copy of the raw input
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@ -957,6 +958,9 @@ def actionsubmit(data, actionmode=0):
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vars.lastact = data
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if(not vars.gamestarted):
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if(not force_submit and len(data.strip()) == 0):
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set_aibusy(0)
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return
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# Start the game
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vars.gamestarted = True
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# Save this first action as the prompt
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@ -977,6 +981,9 @@ def actionsubmit(data, actionmode=0):
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if(vars.actionmode == 0):
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data = applyinputformatting(data)
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# Store the result in the Action log
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if(len(vars.prompt.strip()) == 0):
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vars.prompt = data
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else:
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vars.actions.append(data)
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update_story_chunk('last')
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@ -1000,12 +1007,13 @@ def actionretry(data):
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# Remove last action if possible and resubmit
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if(vars.gamestarted if vars.useprompt else len(vars.actions) > 0):
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set_aibusy(1)
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if(not vars.recentback and not vars.recentedit and len(vars.actions) != 0 and len(vars.genseqs) == 0): # Don't pop if we're in the "Select sequence to keep" menu or if there are no non-prompt actions
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if(not vars.recentback and len(vars.actions) != 0 and len(vars.genseqs) == 0): # Don't pop if we're in the "Select sequence to keep" menu or if there are no non-prompt actions
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last_key = vars.actions.get_last_key()
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vars.actions.pop()
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remove_story_chunk(last_key + 1)
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vars.genseqs = []
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calcsubmit('')
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emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
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vars.recentback = False
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vars.recentedit = False
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elif(not vars.useprompt):
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@ -1290,6 +1298,9 @@ def genresult(genout):
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genout = applyoutputformatting(genout)
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# Add formatted text to Actions array and refresh the game screen
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if(len(vars.prompt.strip()) == 0):
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vars.prompt = genout
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else:
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vars.actions.append(genout)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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@ -2108,7 +2119,18 @@ def loadRequest(loadpath):
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del vars.actions
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vars.actions = structures.KoboldStoryRegister()
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for s in js["actions"]:
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actions = collections.deque(js["actions"])
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if(len(vars.prompt.strip()) == 0):
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while(len(actions)):
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action = actions.popleft()
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if(len(action.strip()) != 0):
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vars.prompt = action
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break
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else:
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vars.gamestarted = False
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if(vars.gamestarted):
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for s in actions:
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vars.actions.append(s)
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# Try not to break older save files
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@ -2383,7 +2405,7 @@ def newGameRequest():
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def randomGameRequest(topic):
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newGameRequest()
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vars.memory = "You generate the following " + topic + " story concept :"
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actionsubmit("")
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actionsubmit("", force_submit=True)
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vars.memory = ""
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#==================================================================#
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@ -466,6 +466,7 @@ function enterWiMode() {
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hide([button_actback, button_actmem, button_actretry, game_text]);
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show([wi_menu]);
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disableSendBtn();
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$("#gamescreen").addClass("wigamescreen");
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}
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function exitWiMode() {
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@ -474,7 +475,7 @@ function exitWiMode() {
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hide([wi_menu]);
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show([button_actback, button_actmem, button_actretry, game_text]);
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enableSendBtn();
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scrollToBottom();
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$("#gamescreen").removeClass("wigamescreen");
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}
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function returnWiList(ar) {
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@ -493,7 +494,11 @@ function returnWiList(ar) {
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}
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function dosubmit() {
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var txt = input_text.val();
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var txt = input_text.val().replace(/\u00a0/g, " ");
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console.log(gamestarted)
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if(!gamestarted && ((!adventure || !action_mode) && txt.trim().length == 0)) {
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return;
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}
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socket.send({'cmd': 'submit', 'actionmode': adventure ? action_mode : 0, 'data': txt});
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if(memorymode) {
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memorytext = input_text.val();
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@ -881,7 +886,7 @@ function syncAllModifiedChunks(including_selected_chunks=false) {
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}
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function restorePrompt() {
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if(game_text[0].firstChild.nodeType === 3) {
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if(game_text[0].firstChild && game_text[0].firstChild.nodeType === 3) {
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saved_prompt = game_text[0].firstChild.textContent.replace(/\u00a0/g, " ");
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unbindGametext();
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game_text[0].innerText = "";
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@ -77,6 +77,11 @@ chunk.editing, chunk.editing * {
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font-family: "Helvetica";
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}
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#gamescreen.wigamescreen {
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padding: 10px;
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overflow-y: scroll;
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}
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#gamescreen span {
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align-self: flex-end;
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}
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@ -6,14 +6,14 @@
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<script src="static/jquery-3.6.0.min.js"></script>
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<script src="static/socket.io.min.js"></script>
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<script src="static/application.js?ver=0.15.0g"></script>
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<script src="static/application.js?ver=1.16.2a"></script>
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<script src="static/bootstrap.min.js"></script>
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<script src="static/bootstrap-toggle.min.js"></script>
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<script src="static/rangy-core.min.js"></script>
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<link rel="stylesheet" href="static/bootstrap.min.css">
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<link rel="stylesheet" href="static/bootstrap-toggle.min.css">
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<link rel="stylesheet" href="static/custom.css?ver=0.15.0g">
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<link rel="stylesheet" href="static/custom.css?ver=1.16.2a">
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<link rel="stylesheet" href="static/open-iconic-bootstrap.min.css">
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</head>
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<body>
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