Userscripts reorganizing
Moved examples to their own example directory, treating folders we didn't add as a unofficial folder, anything in examples gets submitted in commits. Because I want people to learn that kaipreset_ should only be used if a file should be part of KoboldAI's official scripts the examples do not have kaipreset_ in the name.
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@ -13,8 +13,10 @@ miniconda3/*
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__pycache__
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__pycache__
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*.log
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*.log
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cache/*
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cache/*
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userscripts/*.*
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userscripts/*
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!userscripts/examples
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!userscripts/kaipreset_*.lua
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!userscripts/kaipreset_*.lua
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!userscripts/Readme.*
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softprompts/*
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softprompts/*
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# Ignore PyCharm project files.
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# Ignore PyCharm project files.
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@ -0,0 +1,2 @@
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This folder contains userscripts for KoboldAI, any script that begins with kaipreset_ is treated as a official part of KoboldAI and can be overwritten by updates.
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If you would like to make modifications to any of the lua scripts it is recommended you that you either rename the script, or create a new copy with a new name.
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@ -0,0 +1,2 @@
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This folder contains example code for KoboldAI, to use these scripts move them to the userscripts folder.
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Anything in this folder is considered official, make sure to copy it to the userscripts folder first if you do not want changes overwritten or commited as examples.
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@ -1,16 +1,16 @@
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:: This file is part of KoboldAI.
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:: This file is part of KoboldAI.
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::
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::
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:: KoboldAI is free software: you can redistribute it and/or modify
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:: KoboldAI is free software: you can redistribute it and/or modify
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:: it under the terms of the GNU Affero General Public License as published by
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:: it under the terms of the GNU Affero General Public License as published by
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:: the Free Software Foundation, either version 3 of the License, or
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:: the Free Software Foundation, either version 3 of the License, or
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:: (at your option) any later version.
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:: (at your option) any later version.
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::
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::
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:: This program is distributed in the hope that it will be useful,
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:: This program is distributed in the hope that it will be useful,
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:: but WITHOUT ANY WARRANTY; without even the implied warranty of
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:: but WITHOUT ANY WARRANTY; without even the implied warranty of
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:: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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:: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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:: GNU Affero General Public License for more details.
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:: GNU Affero General Public License for more details.
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::
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::
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:: You should have received a copy of the GNU Affero General Public License
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:: You should have received a copy of the GNU Affero General Public License
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:: along with this program. If not, see <https://www.gnu.org/licenses/>.
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:: along with this program. If not, see <https://www.gnu.org/licenses/>.
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@powershell ./build.ps1 %1
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@powershell ./build.ps1 %1
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@ -1,21 +1,21 @@
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# This file is part of KoboldAI.
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# This file is part of KoboldAI.
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#
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#
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# KoboldAI is free software: you can redistribute it and/or modify
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# KoboldAI is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as published by
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# it under the terms of the GNU Affero General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# (at your option) any later version.
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#
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#
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# This program is distributed in the hope that it will be useful,
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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# GNU Affero General Public License for more details.
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#
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#
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# You should have received a copy of the GNU Affero General Public License
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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$path = "out.lua"
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$path = "out.lua"
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if ($args[0].length -gt 0) {
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if ($args[0].length -gt 0) {
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$path = $args[0]
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$path = $args[0]
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}
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}
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haxe --lua $path -L littleBigInt --main Main
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haxe --lua $path -L littleBigInt --main Main
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if (-not $?) { exit 1 }
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if (-not $?) { exit 1 }
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(Get-Content $path).replace('_G.require("rex_pcre")', '({flags = function() return {CASELESS = 1, DOTALL = 1, MULTILINE = 1, UCP = 1, UTF8 = 1} end, gsub = function() return "" end, new = function() return {} end})').replace("return _hx_exports", "return _hx_exports.Main").replace(" _hx_bit_raw = _G.require('bit32')", " _hx_bit_raw = {arshift = function(x, n) local y = x >> n; if (x < 0) then y = y | ~(-1 >> n) end return y end, band = function(x, y) return x & y end, bor = function(x, y) return x | y end, bnot = function(x) return ~x end, bxor = function(x, y) return x ~ y end, lshift = function(x, n) return x << n end, rshift = function(x, n) return x >> n end}").replace('__lua_lib_luautf8_Utf8 = _G.require("lua-utf8")', "__lua_lib_luautf8_Utf8 = {byte = _G.string.byte, find = _G.string.find, gmatch = _G.string.gmatch, gsub = _G.string.gsub, lower = _G.string.lower, match = _G.string.match, reverse = _G.string.reverse, sub = _G.string.sub, upper = _G.string.upper}; for k, v in pairs(_G.utf8) do __lua_lib_luautf8_Utf8[k] = v end;").replace("_G.xpcall(Main.main, _hx_error)", 'local err; if not xpcall(Main.main, function(obj) err = ""; local _print = _G.print; _G.print = function(...) local args = table.pack(...) for i = 1, args.n do args[i] = tostring(args[i]) end err = err .. table.concat(args, "\t") .. "\n" end _hx_error(obj); _G.print = _print end) then _G.error(err) return end;') | Set-Content $path
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(Get-Content $path).replace('_G.require("rex_pcre")', '({flags = function() return {CASELESS = 1, DOTALL = 1, MULTILINE = 1, UCP = 1, UTF8 = 1} end, gsub = function() return "" end, new = function() return {} end})').replace("return _hx_exports", "return _hx_exports.Main").replace(" _hx_bit_raw = _G.require('bit32')", " _hx_bit_raw = {arshift = function(x, n) local y = x >> n; if (x < 0) then y = y | ~(-1 >> n) end return y end, band = function(x, y) return x & y end, bor = function(x, y) return x | y end, bnot = function(x) return ~x end, bxor = function(x, y) return x ~ y end, lshift = function(x, n) return x << n end, rshift = function(x, n) return x >> n end}").replace('__lua_lib_luautf8_Utf8 = _G.require("lua-utf8")', "__lua_lib_luautf8_Utf8 = {byte = _G.string.byte, find = _G.string.find, gmatch = _G.string.gmatch, gsub = _G.string.gsub, lower = _G.string.lower, match = _G.string.match, reverse = _G.string.reverse, sub = _G.string.sub, upper = _G.string.upper}; for k, v in pairs(_G.utf8) do __lua_lib_luautf8_Utf8[k] = v end;").replace("_G.xpcall(Main.main, _hx_error)", 'local err; if not xpcall(Main.main, function(obj) err = ""; local _print = _G.print; _G.print = function(...) local args = table.pack(...) for i = 1, args.n do args[i] = tostring(args[i]) end err = err .. table.concat(args, "\t") .. "\n" end _hx_error(obj); _G.print = _print end) then _G.error(err) return end;') | Set-Content $path
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-- Example script
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-- Description goes on
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--[[subsequent lines including
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in multiline comments]]
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kobold = require("bridge")() -- This line is optional and is only for EmmyLua type annotations
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-- You can import libraries that are in extern/lualibs/
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local inspect = require("inspect")
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local mt19937ar = require("mt19937ar")
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---@class KoboldUserScript
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local userscript = {}
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local twister = mt19937ar.new()
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local seed = math.random(0, 2147483647)
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local token_num = 0
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local lifetime_token_num = 0
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-- This gets run when user submits a string to the AI (right after the input
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-- formatting is applied but before the string is actually sent to the AI)
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function userscript.inmod()
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warn("\nINPUT MODIFIER")
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token_num = 0
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twister:init_genrand(seed)
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print("Submitted text: " .. kobold.submission) -- You can also write to kobold.submission to alter the user's input
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print("top-p sampling value: " .. kobold.settings.settopp)
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end
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-- This gets run every time the AI generates a token (before the token is
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-- actually sampled, so this is where you can make certain tokens more likely
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-- to appear than others)
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function userscript.genmod()
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warn("\nGENERATION MODIFIER")
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print("Tokens generated in the current generation: " .. token_num)
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print("Tokens generated since this script started up: " .. lifetime_token_num)
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local r = twister:genrand_real3()
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print("Setting top-p sampling value to " .. r)
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kobold.settings.settopp = r
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local generated = {}
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for sequence_number, tokens in ipairs(kobold.generated) do
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generated[sequence_number] = kobold.decode(tokens)
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end
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print("Current generated strings: " .. inspect(generated))
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if token_num == math.floor(kobold.settings.genamt/2) then
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print("\n\n\n\n\n\nMaking all subsequent tokens more likely to be exclamation marks...")
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end
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if token_num >= math.floor(kobold.settings.genamt/2) then
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for i = 1, kobold.settings.numseqs do
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kobold.logits[i][1] = 13.37
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end
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end
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token_num = token_num + 1
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lifetime_token_num = lifetime_token_num + 1
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end
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-- This gets run right before the output formatting is applied after generation
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-- is finished
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function userscript.outmod()
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warn("\nOUTPUT MODIFIER")
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for chunk in kobold.story:reverse_iter() do
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print(chunk.num, chunk.content)
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end
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print("Wrapping first output in brackets")
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kobold.outputs[1] = "[" .. kobold.outputs[1] .. "]"
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end
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return userscript
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