Merge pull request #99 from VE-FORBRYDERNE/mutation-observer

Re-enable the editor mutation observer
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henk717 2022-03-02 09:39:03 +01:00 committed by GitHub
commit c8ece04b1d
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2 changed files with 19 additions and 1 deletions

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@ -1628,6 +1628,21 @@ function highlightEditingChunks() {
}
}
// This gets run every time the text in a chunk is edited
// or a chunk is deleted
function chunkOnDOMMutate(mutations, observer) {
if(!gametext_bound || !allowedit) {
return;
}
var nodes = [];
for(var i = 0; i < mutations.length; i++) {
var mutation = mutations[i];
nodes = nodes.concat(Array.from(mutation.addedNodes), Array.from(mutation.removedNodes));
nodes.push(mutation.target);
}
applyChunkDeltas(nodes);
}
// This gets run every time you try to paste text into the editor
function chunkOnPaste(event) {
// Register the chunk we're pasting in as having been modified
@ -1705,10 +1720,12 @@ function chunkOnFocusOut(event) {
}
function bindGametext() {
mutation_observer.observe(game_text[0], {characterData: true, childList: true, subtree: true});
gametext_bound = true;
}
function unbindGametext() {
mutation_observer.disconnect();
gametext_bound = false;
}
@ -2280,6 +2297,7 @@ $(document).ready(function(){
).on('focusout',
chunkOnFocusOut
);
mutation_observer = new MutationObserver(chunkOnDOMMutate);
// This is required for the editor to work correctly in Firefox on desktop
// because the gods of HTML and JavaScript say so

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@ -17,7 +17,7 @@
<script src="static/bootstrap.min.js"></script>
<script src="static/bootstrap-toggle.min.js"></script>
<script src="static/rangy-core.min.js"></script>
<script src="static/application.js?ver=1.17"></script>
<script src="static/application.js?ver=1.17a"></script>
</head>
<body>
<input type="file" id="remote-save-select" accept="application/json" style="display:none">