Merge pull request #99 from VE-FORBRYDERNE/mutation-observer
Re-enable the editor mutation observer
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commit
c8ece04b1d
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@ -1628,6 +1628,21 @@ function highlightEditingChunks() {
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}
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}
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// This gets run every time the text in a chunk is edited
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// or a chunk is deleted
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function chunkOnDOMMutate(mutations, observer) {
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if(!gametext_bound || !allowedit) {
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return;
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}
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var nodes = [];
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for(var i = 0; i < mutations.length; i++) {
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var mutation = mutations[i];
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nodes = nodes.concat(Array.from(mutation.addedNodes), Array.from(mutation.removedNodes));
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nodes.push(mutation.target);
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}
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applyChunkDeltas(nodes);
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}
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// This gets run every time you try to paste text into the editor
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function chunkOnPaste(event) {
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// Register the chunk we're pasting in as having been modified
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@ -1705,10 +1720,12 @@ function chunkOnFocusOut(event) {
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}
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function bindGametext() {
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mutation_observer.observe(game_text[0], {characterData: true, childList: true, subtree: true});
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gametext_bound = true;
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}
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function unbindGametext() {
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mutation_observer.disconnect();
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gametext_bound = false;
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}
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@ -2280,6 +2297,7 @@ $(document).ready(function(){
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).on('focusout',
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chunkOnFocusOut
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);
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mutation_observer = new MutationObserver(chunkOnDOMMutate);
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// This is required for the editor to work correctly in Firefox on desktop
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// because the gods of HTML and JavaScript say so
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@ -17,7 +17,7 @@
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<script src="static/bootstrap.min.js"></script>
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<script src="static/bootstrap-toggle.min.js"></script>
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<script src="static/rangy-core.min.js"></script>
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<script src="static/application.js?ver=1.17"></script>
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<script src="static/application.js?ver=1.17a"></script>
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</head>
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<body>
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<input type="file" id="remote-save-select" accept="application/json" style="display:none">
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