Add syntax for comments <|...|>
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parent
409be6645a
commit
c2ed31de28
10
aiserver.py
10
aiserver.py
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@ -123,6 +123,8 @@ class vars:
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regex_sl = re.compile(r'\n*(?<=.) *\n(.|\n)*') # Pattern for limiting the output to a single line
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regex_sl = re.compile(r'\n*(?<=.) *\n(.|\n)*') # Pattern for limiting the output to a single line
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acregex_ai = re.compile(r'\n* *>(.|\n)*') # Pattern for matching adventure actions from the AI so we can remove them
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acregex_ai = re.compile(r'\n* *>(.|\n)*') # Pattern for matching adventure actions from the AI so we can remove them
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acregex_ui = re.compile(r'^ *(>.*)$', re.MULTILINE) # Pattern for matching actions in the HTML-escaped story so we can apply colouring, etc (make sure to encase part to format in parentheses)
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acregex_ui = re.compile(r'^ *(>.*)$', re.MULTILINE) # Pattern for matching actions in the HTML-escaped story so we can apply colouring, etc (make sure to encase part to format in parentheses)
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comregex_ui = re.compile(r'<\|(?:.|\n)*?\|>') # Pattern for matching comments to remove them before sending them to the AI
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comregex_ui = re.compile(r'(<\|(?:.|\n)*?\|>)') # Pattern for matching comments in the editor
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actionmode = 1
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actionmode = 1
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adventure = False
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adventure = False
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dynamicscan = False
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dynamicscan = False
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@ -1270,7 +1272,7 @@ def calcsubmitbudget(actionlen, winfo, mem, anotetxt, actions):
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lnanote = 0 # Placeholder for Author's Note length
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lnanote = 0 # Placeholder for Author's Note length
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# Calculate token budget
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# Calculate token budget
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prompttkns = tokenizer.encode(vars.prompt)
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prompttkns = tokenizer.encode(vars.comregex_ai.sub('', vars.prompt))
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lnprompt = len(prompttkns)
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lnprompt = len(prompttkns)
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memtokens = tokenizer.encode(mem)
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memtokens = tokenizer.encode(mem)
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@ -1292,7 +1294,7 @@ def calcsubmitbudget(actionlen, winfo, mem, anotetxt, actions):
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if(actionlen == 0):
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if(actionlen == 0):
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# First/Prompt action
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# First/Prompt action
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subtxt = vars.memory + winfo + anotetxt + vars.prompt
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subtxt = vars.memory + winfo + anotetxt + vars.comregex_ai.sub('', vars.prompt)
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lnsub = lnsp + lnmem + lnwi + lnprompt + lnanote
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lnsub = lnsp + lnmem + lnwi + lnprompt + lnanote
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return subtxt, lnsub+1, lnsub+vars.genamt
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return subtxt, lnsub+1, lnsub+vars.genamt
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else:
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else:
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@ -1305,7 +1307,7 @@ def calcsubmitbudget(actionlen, winfo, mem, anotetxt, actions):
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# Get most recent action tokens up to our budget
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# Get most recent action tokens up to our budget
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n = 0
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n = 0
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for key in reversed(actions):
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for key in reversed(actions):
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chunk = actions[key]
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chunk = vars.comregex_ai.sub('', actions[key])
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if(budget <= 0):
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if(budget <= 0):
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break
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break
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@ -1782,6 +1784,7 @@ def refresh_story():
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item = vars.actions[idx]
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item = vars.actions[idx]
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idx += 1
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idx += 1
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item = html.escape(item)
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item = html.escape(item)
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item = vars.comregex_ui.sub(lambda m: '\n'.join('<comment>' + l + '</comment>' for l in m.group().split('\n')), item) # Add special formatting to comments
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item = vars.acregex_ui.sub('<action>\\1</action>', item) # Add special formatting to adventure actions
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item = vars.acregex_ui.sub('<action>\\1</action>', item) # Add special formatting to adventure actions
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text_parts.extend(('<chunk n="', str(idx), '" id="n', str(idx), '" tabindex="-1">', item, '</chunk>'))
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text_parts.extend(('<chunk n="', str(idx), '" id="n', str(idx), '" tabindex="-1">', item, '</chunk>'))
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emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': formatforhtml(''.join(text_parts))}, broadcast=True)
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emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': formatforhtml(''.join(text_parts))}, broadcast=True)
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@ -1809,6 +1812,7 @@ def update_story_chunk(idx: Union[int, str]):
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text = vars.actions[idx - 1]
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text = vars.actions[idx - 1]
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item = html.escape(text)
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item = html.escape(text)
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item = vars.comregex_ui.sub(lambda m: '\n'.join('<comment>' + l + '</comment>' for l in m.group().split('\n')), item) # Add special formatting to comments
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item = vars.acregex_ui.sub('<action>\\1</action>', item) # Add special formatting to adventure actions
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item = vars.acregex_ui.sub('<action>\\1</action>', item) # Add special formatting to adventure actions
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chunk_text = f'<chunk n="{idx}" id="n{idx}" tabindex="-1">{formatforhtml(item)}</chunk>'
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chunk_text = f'<chunk n="{idx}" id="n{idx}" tabindex="-1">{formatforhtml(item)}</chunk>'
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@ -11,6 +11,11 @@ chunk {
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font-weight: bold;
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font-weight: bold;
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}
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}
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#gametext comment {
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color: #888;
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font-style: italic;
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}
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chunk.editing, chunk.editing * {
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chunk.editing, chunk.editing * {
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color: #cdf !important;
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color: #cdf !important;
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font-weight: normal !important;
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font-weight: normal !important;
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@ -13,7 +13,7 @@
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<link rel="stylesheet" href="static/bootstrap.min.css">
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<link rel="stylesheet" href="static/bootstrap.min.css">
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<link rel="stylesheet" href="static/bootstrap-toggle.min.css">
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<link rel="stylesheet" href="static/bootstrap-toggle.min.css">
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<link rel="stylesheet" href="static/custom.css?ver=1.16.4a">
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<link rel="stylesheet" href="static/custom.css?ver=1.16.4b">
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<link rel="stylesheet" href="static/open-iconic-bootstrap.min.css">
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<link rel="stylesheet" href="static/open-iconic-bootstrap.min.css">
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</head>
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</head>
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<body>
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<body>
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