mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-04-01 20:30:49 +02:00
Allow remote mode to load from client-side story files
(cherry picked from commit a1345263df42fba3345d1eecd119470a223bc4ee)
This commit is contained in:
parent
9513240dfb
commit
bc0f9c8032
25
aiserver.py
25
aiserver.py
@ -645,6 +645,8 @@ def get_message(msg):
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savetofile()
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savetofile()
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elif(not vars.remote and msg['cmd'] == 'loadfromfile'):
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elif(not vars.remote and msg['cmd'] == 'loadfromfile'):
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loadfromfile()
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loadfromfile()
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elif(msg['cmd'] == 'loadfromstring'):
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loadRequest(json.loads(msg['data']), filename=msg['filename'])
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elif(not vars.remote and msg['cmd'] == 'import'):
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elif(not vars.remote and msg['cmd'] == 'import'):
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importRequest()
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importRequest()
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elif(msg['cmd'] == 'newgame'):
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elif(msg['cmd'] == 'newgame'):
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@ -2094,14 +2096,21 @@ def loadfromfile():
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#==================================================================#
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#==================================================================#
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# Load a stored story from a file
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# Load a stored story from a file
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#==================================================================#
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#==================================================================#
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def loadRequest(loadpath):
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def loadRequest(loadpath, filename=None):
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if(loadpath):
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if(loadpath):
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# Leave Edit/Memory mode before continuing
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# Leave Edit/Memory mode before continuing
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exitModes()
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exitModes()
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# Read file contents into JSON object
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# Read file contents into JSON object
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file = open(loadpath, "r")
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if(isinstance(loadpath, str)):
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js = json.load(file)
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with open(loadpath, "r") as file:
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js = json.load(file)
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if(filename is None):
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filename = path.basename(loadpath)
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else:
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js = loadpath
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if(filename is None):
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filename = "untitled.json"
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# Copy file contents to vars
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# Copy file contents to vars
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vars.gamestarted = js["gamestarted"]
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vars.gamestarted = js["gamestarted"]
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@ -2147,8 +2156,6 @@ def loadRequest(loadpath):
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})
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})
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num += 1
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num += 1
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file.close()
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# Save path for save button
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# Save path for save button
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vars.savedir = loadpath
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vars.savedir = loadpath
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@ -2156,10 +2163,10 @@ def loadRequest(loadpath):
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vars.loadselect = ""
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vars.loadselect = ""
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# Refresh game screen
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# Refresh game screen
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filename = path.basename(loadpath)
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_filename = filename
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if(filename.endswith('.json')):
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if(filename.endswith('.json')):
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filename = filename[:-5]
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_filename = filename[:-5]
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vars.laststory = filename
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vars.laststory = _filename
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emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
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emit('from_server', {'cmd': 'setstoryname', 'data': vars.laststory}, broadcast=True)
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sendwi()
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sendwi()
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emit('from_server', {'cmd': 'setmemory', 'data': vars.memory}, broadcast=True)
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emit('from_server', {'cmd': 'setmemory', 'data': vars.memory}, broadcast=True)
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@ -2167,7 +2174,7 @@ def loadRequest(loadpath):
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refresh_story()
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refresh_story()
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emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
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emit('from_server', {'cmd': 'setgamestate', 'data': 'ready'}, broadcast=True)
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emit('from_server', {'cmd': 'hidegenseqs', 'data': ''}, broadcast=True)
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emit('from_server', {'cmd': 'hidegenseqs', 'data': ''}, broadcast=True)
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print("{0}Story loaded from {1}!{2}".format(colors.GREEN, path.basename(loadpath), colors.END))
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print("{0}Story loaded from {1}!{2}".format(colors.GREEN, filename, colors.END))
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#==================================================================#
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#==================================================================#
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# Import an AIDungon game exported with Mimi's tool
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# Import an AIDungon game exported with Mimi's tool
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@ -77,6 +77,7 @@ var saved_prompt = "...";
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var override_focusout = false;
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var override_focusout = false;
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var sman_allow_delete = false;
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var sman_allow_delete = false;
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var sman_allow_rename = false;
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var sman_allow_rename = false;
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var remote = false;
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// This is true iff [we're in macOS and the browser is Safari] or [we're in iOS]
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// This is true iff [we're in macOS and the browser is Safari] or [we're in iOS]
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var using_webkit_patch = true;
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var using_webkit_patch = true;
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@ -1516,7 +1517,8 @@ $(document).ready(function(){
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// Update adventure state
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// Update adventure state
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setadventure(msg.data);
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setadventure(msg.data);
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} else if(msg.cmd == "runs_remotely") {
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} else if(msg.cmd == "runs_remotely") {
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hide([button_loadfrfile, button_savetofile, button_import, button_importwi]);
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remote = true;
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hide([button_savetofile, button_import, button_importwi]);
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}
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}
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});
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});
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@ -1583,7 +1585,20 @@ $(document).ready(function(){
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});
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});
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button_loadfrfile.on("click", function(ev) {
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button_loadfrfile.on("click", function(ev) {
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socket.send({'cmd': 'loadfromfile', 'data': ''});
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if(remote) {
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$("#remote-save-select").click();
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} else {
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socket.send({'cmd': 'loadfromfile', 'data': ''});
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}
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});
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$("#remote-save-select").on("change", function() {
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var reader = new FileReader();
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var file = $("#remote-save-select")[0].files[0];
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reader.addEventListener("load", function(response) {
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socket.send({'cmd': 'loadfromstring', 'filename': file.name, 'data': response.target.result});
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}, false);
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reader.readAsText(file);
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});
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});
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button_import.on("click", function(ev) {
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button_import.on("click", function(ev) {
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@ -17,6 +17,7 @@
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<link rel="stylesheet" href="static/open-iconic-bootstrap.min.css">
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<link rel="stylesheet" href="static/open-iconic-bootstrap.min.css">
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</head>
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</head>
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<body>
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<body>
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<input type="file" id="remote-save-select" accept="application/json" style="display:none">
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<div class="container">
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<div class="container">
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<div class="row" id="topmenu">
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<div class="row" id="topmenu">
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<div id="menuitems">
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<div id="menuitems">
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