Initial Upload

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KoboldAI 2021-05-02 18:48:47 -04:00 committed by GitHub
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commit b6fa94da90
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//=================================================================//
// VARIABLES
//=================================================================//
var socket;
var button_send;
var button_actedit;
var button_actmem;
var button_actback;
var button_actretry;
var button_delete;
var game_text;
var input_text;
var message_text;
var shift_down = false;
var do_clear_ent = false;
//=================================================================//
// METHODS
//=================================================================//
function enableButton(ref) {
ref.prop("disabled",false);
ref.removeClass("btn-secondary");
ref.addClass("btn-primary");
}
function disableButton(ref) {
ref.prop("disabled",true);
ref.removeClass("btn-primary");
ref.addClass("btn-secondary");
}
function enableSendBtn() {
enableButton(button_send)
button_send.html("Submit");
}
function disableSendBtn() {
disableButton(button_send)
button_send.html("");
}
function showMessage(msg) {
message_text.removeClass();
message_text.addClass("color_green");
message_text.html(msg);
}
function errMessage(msg) {
message_text.removeClass();
message_text.addClass("color_red");
message_text.html(msg);
}
function hideMessage() {
message_text.html("");
message_text.removeClass();
}
function showWaitAnimation() {
$("#inputrowright").append("<img id=\"waitanim\" src=\"static/thinking.gif\"/>");
}
function hideWaitAnimation() {
$('#waitanim').remove();
}
function hide(ref) {
ref.addClass("hidden");
}
function show(ref) {
ref.removeClass("hidden");
}
function enterEditMode() {
// Add class to each story chunk
showMessage("Please select a story chunk to edit above.");
button_actedit.html("Cancel");
game_text.children('chunk').addClass("chunkhov");
game_text.on('click', '> *', function() {
editModeSelect($(this).attr("n"));
});
disableSendBtn();
hide(button_actback);
hide(button_actmem);
hide(button_actretry);
show(button_delete);
}
function exitEditMode() {
// Remove class to each story chunk
hideMessage();
button_actedit.html("Edit");
game_text.children('chunk').removeClass("chunkhov");
game_text.off('click', '> *');
enableSendBtn();
show(button_actback);
show(button_actmem);
show(button_actretry);
hide(button_delete);
input_text.val("");
}
function editModeSelect(n) {
socket.send({'cmd': 'editline', 'data': n});
}
function enterMemoryMode() {
// Add class to each story chunk
showMessage("Edit the memory to be sent with each request to the AI.");
button_actmem.html("Cancel");
hide(button_actback);
hide(button_actretry);
hide(button_actedit);
hide(button_delete);
}
function exitMemoryMode() {
// Remove class to each story chunk
hideMessage();
button_actmem.html("Memory");
show(button_actback);
show(button_actretry);
show(button_actedit);
input_text.val("");
}
function dosubmit() {
var txt = input_text.val();
socket.send({'cmd': 'submit', 'data': txt});
input_text.val("");
hideMessage();
}
function newTextHighlight(ref) {
ref.addClass("color_green");
ref.addClass("colorfade");
setTimeout(function () {
ref.removeClass("color_green")
setTimeout(function () {
ref.removeClass("colorfade")
}, 1000);
}, 10);
}
//=================================================================//
// READY/RUNTIME
//=================================================================//
$(document).ready(function(){
// Bind references
button_newgame = $('#btn_newgame');
button_save = $('#btn_save');
button_load = $('#btn_load');
button_send = $('#btnsend');
button_actedit = $('#btn_actedit');
button_actmem = $('#btn_actmem');
button_actback = $('#btn_actundo');
button_actretry = $('#btn_actretry');
button_delete = $('#btn_delete');
game_text = $('#gametext');
input_text = $('#input_text');
message_text = $('#messagefield');
// Connect to SocketIO server
socket = io.connect('http://127.0.0.1:5000');
socket.on('from_server', function(msg) {
if(msg.cmd == "connected") {
// Connected to Server Actions
$('#connectstatus').html("<b>Connected to KoboldAI Process!</b>");
$('#connectstatus').removeClass("color_orange");
$('#connectstatus').addClass("color_green");
} else if(msg.cmd == "updatescreen") {
// Send game content to Game Screen
game_text.html(msg.data);
} else if(msg.cmd == "setgamestate") {
// Enable or Disable buttons
if(msg.data == "ready") {
enableSendBtn();
enableButton(button_actedit);
enableButton(button_actmem);
enableButton(button_actback);
enableButton(button_actretry);
hideWaitAnimation();
} else if(msg.data == "wait") {
disableSendBtn();
disableButton(button_actedit);
disableButton(button_actmem);
disableButton(button_actback);
disableButton(button_actretry);
showWaitAnimation();
} else if(msg.data == "start") {
enableSendBtn();
enableButton(button_actmem);
disableButton(button_actedit);
disableButton(button_actback);
disableButton(button_actretry);
}
} else if(msg.cmd == "editmode") {
// Enable or Disable edit mode
if(msg.data == "true") {
enterEditMode();
} else {
exitEditMode();
}
} else if(msg.cmd == "setinputtext") {
// Set input box text for edit mode
input_text.val(msg.data);
} else if(msg.cmd == "enablesubmit") {
// Enables the submit button
enableSendBtn();
} else if(msg.cmd == "memmode") {
// Enable or Disable memory edit mode
if(msg.data == "true") {
enterMemoryMode();
} else {
exitMemoryMode();
}
} else if(msg.cmd == "errmsg") {
// Send error message
errMessage(msg.data);
} else if(msg.cmd == "texteffect") {
// Apply color highlight to line of text
newTextHighlight($("#n"+msg.data))
}
});
socket.on('disconnect', function() {
$('#connectstatus').html("<b>Lost connection...</b>");
$('#connectstatus').removeClass("color_green");
$('#connectstatus').addClass("color_orange");
});
// Bind actions to UI buttons
button_send.on("click", function(ev) {
dosubmit();
});
button_actretry.on("click", function(ev) {
socket.send({'cmd': 'retry', 'data': ''});
});
button_actback.on("click", function(ev) {
socket.send({'cmd': 'back', 'data': ''});
});
button_actedit.on("click", function(ev) {
socket.send({'cmd': 'edit', 'data': ''});
});
button_delete.on("click", function(ev) {
socket.send({'cmd': 'delete', 'data': ''});
});
button_actmem.on("click", function(ev) {
socket.send({'cmd': 'memory', 'data': ''});
});
button_save.on("click", function(ev) {
socket.send({'cmd': 'save', 'data': ''});
});
button_load.on("click", function(ev) {
socket.send({'cmd': 'load', 'data': ''});
});
button_newgame.on("click", function(ev) {
socket.send({'cmd': 'newgame', 'data': ''});
});
// Bind Enter button to submit
input_text.keydown(function (ev) {
if (ev.which == 13 && !shift_down) {
do_clear_ent = true;
dosubmit();
} else if(ev.which == 16) {
shift_down = true;
}
});
input_text.keyup(function (ev) {
if (ev.which == 13 && do_clear_ent) {
input_text.val("");
do_clear_ent = false;
} else if(ev.which == 16) {
shift_down = false;
}
});
});

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