Merge branch 'united' into multi-gpu

This commit is contained in:
Gnome Ann 2021-10-02 11:44:26 -04:00
commit a42b580027
6 changed files with 394 additions and 136 deletions

View File

@ -1,6 +1,6 @@
#==================================================================#
# KoboldAI
# Version: 1.16.0
# Version: 1.16.2
# By: KoboldAIDev and the KoboldAI Community
#==================================================================#
@ -44,10 +44,11 @@ class colors:
# AI models
modellist = [
["Custom Neo (GPT-Neo / Converted GPT-J)", "NeoCustom", ""],
["Custom GPT-2 (eg CloverEdition)", "GPT2Custom", ""],
["GPT Neo 1.3B", "EleutherAI/gpt-neo-1.3B", "8GB"],
["GPT Neo 2.7B", "EleutherAI/gpt-neo-2.7B", "16GB"],
["Load a model from its directory", "NeoCustom", ""],
["Load an old GPT-2 model (eg CloverEdition)", "GPT2Custom", ""],
["GPT-Neo 1.3B", "EleutherAI/gpt-neo-1.3B", "8GB"],
["GPT-Neo 2.7B", "EleutherAI/gpt-neo-2.7B", "16GB"],
["GPT-J 6B (HF GIT Required)", "EleutherAI/gpt-j-6B", "24GB"],
["GPT-2", "gpt2", "1GB"],
["GPT-2 Med", "gpt2-medium", "2GB"],
["GPT-2 Large", "gpt2-large", "4GB"],
@ -397,10 +398,15 @@ print("{0}OK!{1}".format(colors.GREEN, colors.END))
if(not vars.model in ["InferKit", "Colab", "OAI", "ReadOnly"]):
if(not vars.noai):
print("{0}Initializing transformers, please wait...{1}".format(colors.PURPLE, colors.END))
from transformers import pipeline, GPT2Tokenizer, GPT2LMHeadModel, GPTNeoForCausalLM, GPTNeoModel, AutoModel
from transformers import pipeline, GPT2Tokenizer, GPT2LMHeadModel, GPTNeoForCausalLM, GPTNeoModel, AutoModelForCausalLM
# If custom GPT Neo model was chosen
if(vars.model == "NeoCustom"):
model_config = open(vars.custmodpth + "/config.json", "r")
js = json.load(model_config)
if("model_type" in js):
model = vars.custmodpth
else:
model = GPTNeoForCausalLM.from_pretrained(vars.custmodpth)
tokenizer = GPT2Tokenizer.from_pretrained(vars.custmodpth)
# Is CUDA available? If so, use GPU, otherwise fall back to CPU
@ -460,7 +466,7 @@ if(not vars.model in ["InferKit", "Colab", "OAI", "ReadOnly"]):
generator = pipeline('text-generation', model=vars.model, device=0)
elif(vars.breakmodel): # Use both RAM and VRAM (breakmodel)
import breakmodel
model = AutoModel.from_pretrained(vars.model)
model = AutoModelForCausalLM.from_pretrained(vars.model)
n_layers = model.config.num_layers
breakmodel.total_blocks = n_layers
model.half().to('cpu')
@ -930,19 +936,21 @@ def settingschanged():
#==================================================================#
# Take input text from SocketIO and decide what to do with it
#==================================================================#
def actionsubmit(data, actionmode=0):
def actionsubmit(data, actionmode=0, force_submit=False):
# Ignore new submissions if the AI is currently busy
if(vars.aibusy):
return
set_aibusy(1)
vars.recentback = False
vars.recentedit = False
vars.actionmode = actionmode
# "Action" mode
if(actionmode == 1):
data = data.strip().lstrip('>')
data = re.sub(r'\n+', ' ', data)
if(len(data)):
data = f"\n\n> {data}\n"
# If we're not continuing, store a copy of the raw input
@ -950,13 +958,16 @@ def actionsubmit(data, actionmode=0):
vars.lastact = data
if(not vars.gamestarted):
if(not force_submit and len(data.strip()) == 0):
set_aibusy(0)
return
# Start the game
vars.gamestarted = True
# Save this first action as the prompt
vars.prompt = data
if(not vars.noai):
# Clear the startup text from game screen
emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': 'Please wait, generating story...'}, broadcast=True)
emit('from_server', {'cmd': 'updatescreen', 'gamestarted': False, 'data': 'Please wait, generating story...'}, broadcast=True)
calcsubmit(data) # Run the first action through the generator
emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
else:
@ -970,6 +981,9 @@ def actionsubmit(data, actionmode=0):
if(vars.actionmode == 0):
data = applyinputformatting(data)
# Store the result in the Action log
if(len(vars.prompt.strip()) == 0):
vars.prompt = data
else:
vars.actions.append(data)
update_story_chunk('last')
@ -999,7 +1013,9 @@ def actionretry(data):
remove_story_chunk(last_key + 1)
vars.genseqs = []
calcsubmit('')
emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
vars.recentback = False
vars.recentedit = False
elif(not vars.useprompt):
emit('from_server', {'cmd': 'errmsg', 'data': "Please enable \"Always Add Prompt\" to retry with your prompt."})
@ -1282,6 +1298,9 @@ def genresult(genout):
genout = applyoutputformatting(genout)
# Add formatted text to Actions array and refresh the game screen
if(len(vars.prompt.strip()) == 0):
vars.prompt = genout
else:
vars.actions.append(genout)
update_story_chunk('last')
emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
@ -1476,7 +1495,7 @@ def update_story_chunk(idx: Union[int, str]):
item = vars.acregex_ui.sub('<action>\\1</action>', item) # Add special formatting to adventure actions
chunk_text = f'<chunk n="{idx}" id="n{idx}" tabindex="-1">{formatforhtml(item)}</chunk>'
emit('from_server', {'cmd': 'updatechunk', 'data': {'index': idx, 'html': chunk_text, 'last': (idx == (vars.actions.get_last_key() if len(vars.actions) else 0))}}, broadcast=True)
emit('from_server', {'cmd': 'updatechunk', 'data': {'index': idx, 'html': chunk_text}}, broadcast=True)
#==================================================================#
@ -1548,6 +1567,7 @@ def editrequest(n):
#
#==================================================================#
def editsubmit(data):
vars.recentedit = True
if(vars.editln == 0):
vars.prompt = data
else:
@ -1562,6 +1582,7 @@ def editsubmit(data):
#
#==================================================================#
def deleterequest():
vars.recentedit = True
# Don't delete prompt
if(vars.editln == 0):
# Send error message
@ -1576,8 +1597,11 @@ def deleterequest():
#
#==================================================================#
def inlineedit(chunk, data):
vars.recentedit = True
chunk = int(chunk)
if(chunk == 0):
if(len(data.strip()) == 0):
return
vars.prompt = data
else:
vars.actions[chunk-1] = data
@ -1590,6 +1614,7 @@ def inlineedit(chunk, data):
#
#==================================================================#
def inlinedelete(chunk):
vars.recentedit = True
chunk = int(chunk)
# Don't delete prompt
if(chunk == 0):
@ -2094,7 +2119,18 @@ def loadRequest(loadpath):
del vars.actions
vars.actions = structures.KoboldStoryRegister()
for s in js["actions"]:
actions = collections.deque(js["actions"])
if(len(vars.prompt.strip()) == 0):
while(len(actions)):
action = actions.popleft()
if(len(action.strip()) != 0):
vars.prompt = action
break
else:
vars.gamestarted = False
if(vars.gamestarted):
for s in actions:
vars.actions.append(s)
# Try not to break older save files
@ -2369,7 +2405,7 @@ def newGameRequest():
def randomGameRequest(topic):
newGameRequest()
vars.memory = "You generate the following " + topic + " story concept :"
actionsubmit("")
actionsubmit("", force_submit=True)
vars.memory = ""
#==================================================================#

View File

@ -11,7 +11,8 @@ dependencies:
- python=3.8.*
- cudatoolkit=11.1
- tensorflow-gpu
- transformers
- pip
- git
- pip:
- flask-cloudflared
- git+https://github.com/huggingface/transformers#transformer

View File

@ -69,11 +69,18 @@ var gamestarted = false;
var editmode = false;
var connected = false;
var newly_loaded = true;
var current_editing_chunk = null;
var chunk_conflict = false;
var modified_chunks = new Set();
var empty_chunks = new Set();
var mutation_observer = null;
var gametext_bound = false;
var saved_prompt = "...";
var override_focusout = false;
var sman_allow_delete = false;
var sman_allow_rename = false;
// This is true iff [we're in macOS and the browser is Safari] or [we're in iOS]
var using_webkit_patch = null;
// Key states
var shift_down = false;
var do_clear_ent = false;
@ -400,7 +407,7 @@ function hideWaitAnimation() {
function scrollToBottom() {
setTimeout(function () {
$('#gamescreen').animate({scrollTop: $('#gamescreen').prop('scrollHeight')}, 500);
game_text.stop(true).animate({scrollTop: game_text.prop('scrollHeight')}, 500);
}, 5);
}
@ -462,6 +469,7 @@ function enterWiMode() {
hide([button_actback, button_actmem, button_actretry, game_text]);
show([wi_menu]);
disableSendBtn();
$("#gamescreen").addClass("wigamescreen");
}
function exitWiMode() {
@ -470,7 +478,7 @@ function exitWiMode() {
hide([wi_menu]);
show([button_actback, button_actmem, button_actretry, game_text]);
enableSendBtn();
scrollToBottom();
$("#gamescreen").removeClass("wigamescreen");
}
function returnWiList(ar) {
@ -489,7 +497,10 @@ function returnWiList(ar) {
}
function dosubmit() {
var txt = input_text.val();
var txt = input_text.val().replace(/\u00a0/g, " ");
if(!memorymode && !gamestarted && ((!adventure || !action_mode) && txt.trim().length == 0)) {
return;
}
socket.send({'cmd': 'submit', 'actionmode': adventure ? action_mode : 0, 'data': txt});
if(memorymode) {
memorytext = input_text.val();
@ -720,9 +731,6 @@ function setadventure(state) {
function autofocus(event) {
if(connected) {
if(event.target.tagName == "CHUNK") {
current_editing_chunk = event.target;
}
event.target.focus();
} else {
event.preventDefault();
@ -733,72 +741,12 @@ function chunkOnKeyDown(event) {
// Make escape commit the changes (Originally we had Enter here to but its not required and nicer for users if we let them type freely
// You can add the following after 27 if you want it back to committing on enter : || (!event.shiftKey && event.keyCode == 13)
if(event.keyCode == 27) {
setTimeout(function () {
event.target.blur();
}, 5);
override_focusout = true;
game_text.blur();
event.preventDefault();
return;
}
// Allow left and right arrow keys (and backspace) to move between chunks
switch(event.keyCode) {
case 37: // left
case 39: // right
var old_range = getSelection().getRangeAt(0);
var old_range_start = old_range.startOffset;
var old_range_end = old_range.endOffset;
var old_range_ancestor = old_range.commonAncestorContainer;
var old_range_start_container = old_range.startContainer;
var old_range_end_container = old_range.endContainer;
setTimeout(function () {
// Wait a few milliseconds and check if the caret has moved
var new_selection = getSelection();
var new_range = new_selection.getRangeAt(0);
if(old_range_start != new_range.startOffset || old_range_end != new_range.endOffset || old_range_ancestor != new_range.commonAncestorContainer || old_range_start_container != new_range.startContainer || old_range_end_container != new_range.endContainer) {
return;
}
// If it hasn't moved, we're at the beginning or end of a chunk
// and the caret must be moved to a different chunk
var chunk = document.activeElement;
switch(event.keyCode) {
case 37: // left
if((chunk = chunk.previousSibling) && chunk.tagName == "CHUNK") {
var range = document.createRange();
range.selectNodeContents(chunk);
range.collapse(false);
new_selection.removeAllRanges();
new_selection.addRange(range);
}
break;
case 39: // right
if((chunk = chunk.nextSibling) && chunk.tagName == "CHUNK") {
chunk.focus();
}
}
}, 2);
return;
case 8: // backspace
var old_length = document.activeElement.innerText.length;
setTimeout(function () {
// Wait a few milliseconds and compare the chunk's length
if(old_length != document.activeElement.innerText.length) {
return;
}
// If it's the same, we're at the beginning of a chunk
if((chunk = document.activeElement.previousSibling) && chunk.tagName == "CHUNK") {
var range = document.createRange();
var selection = getSelection();
range.selectNodeContents(chunk);
range.collapse(false);
selection.removeAllRanges();
selection.addRange(range);
}
}, 2);
return
}
// Don't allow any edits if not connected to server
if(!connected) {
event.preventDefault();
@ -820,25 +768,6 @@ function chunkOnKeyDown(event) {
}
}
function submitEditedChunk(event) {
// Don't do anything if the current chunk hasn't been edited or if someone
// else overwrote it while you were busy lollygagging
if(current_editing_chunk === null || chunk_conflict) {
chunk_conflict = false;
return;
}
var chunk = current_editing_chunk;
current_editing_chunk = null;
// Submit the edited chunk if it's not empty, otherwise delete it
if(chunk.innerText.length) {
socket.send({'cmd': 'inlineedit', 'chunk': chunk.getAttribute("n"), 'data': chunk.innerText.replace(/\u00a0/g, " ")});
} else {
socket.send({'cmd': 'inlinedelete', 'data': chunk.getAttribute("n")});
}
}
function downloadStory(format) {
var filename_without_extension = storyname !== null ? storyname : "untitled";
@ -890,6 +819,226 @@ function downloadStory(format) {
URL.revokeObjectURL(objectURL);
}
function buildChunkSetFromNodeArray(nodes) {
var set = new Set();
for(var i = 0; i < nodes.length; i++) {
node = nodes[i];
while(node !== null && node.tagName !== "CHUNK") {
node = node.parentNode;
}
if(node === null) {
continue;
}
set.add(node.getAttribute("n"));
}
return set;
}
function getSelectedNodes() {
var range = rangy.getSelection().getRangeAt(0); // rangy is not a typo
var nodes = range.getNodes([1,3]);
nodes.push(range.startContainer);
nodes.push(range.endContainer);
return nodes
}
function applyChunkDeltas(nodes) {
var chunks = Array.from(buildChunkSetFromNodeArray(nodes));
for(var i = 0; i < chunks.length; i++) {
modified_chunks.add(chunks[i]);
}
setTimeout(function() {
var chunks = Array.from(modified_chunks);
var selected_chunks = buildChunkSetFromNodeArray(getSelectedNodes());
for(var i = 0; i < chunks.length; i++) {
var chunk = document.getElementById("n" + chunks[i]);
if(chunk && chunk.innerText.length != 0 && chunks[i] != '0') {
if(!selected_chunks.has(chunks[i])) {
modified_chunks.delete(chunks[i]);
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': chunk.innerText.replace(/\u00a0/g, " ")});
}
empty_chunks.delete(chunks[i]);
} else {
if(!selected_chunks.has(chunks[i])) {
modified_chunks.delete(chunks[i]);
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': ''});
}
empty_chunks.add(chunks[i]);
}
}
}, 2);
}
function syncAllModifiedChunks(including_selected_chunks=false) {
var chunks = Array.from(modified_chunks);
var selected_chunks = buildChunkSetFromNodeArray(getSelectedNodes());
for(var i = 0; i < chunks.length; i++) {
if(including_selected_chunks || !selected_chunks.has(chunks[i])) {
modified_chunks.delete(chunks[i]);
var chunk = document.getElementById("n" + chunks[i]);
var data = chunk ? document.getElementById("n" + chunks[i]).innerText.replace(/\u00a0/g, " ") : "";
if(data.length == 0) {
empty_chunks.add(chunks[i]);
} else {
empty_chunks.delete(chunks[i]);
}
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': data});
}
}
}
function restorePrompt() {
if(game_text[0].firstChild && game_text[0].firstChild.nodeType === 3) {
saved_prompt = game_text[0].firstChild.textContent.replace(/\u00a0/g, " ");
unbindGametext();
game_text[0].innerText = "";
bindGametext();
}
if($("#n0").length) {
$("#n0").remove();
}
var prompt_chunk = document.createElement("chunk");
prompt_chunk.setAttribute("n", "0");
prompt_chunk.setAttribute("id", "n0");
prompt_chunk.setAttribute("tabindex", "-1");
prompt_chunk.innerText = saved_prompt;
unbindGametext();
game_text[0].prepend(prompt_chunk);
bindGametext();
modified_chunks.delete('0');
empty_chunks.delete('0');
socket.send({'cmd': 'inlineedit', 'chunk': '0', 'data': saved_prompt});
}
function deleteEmptyChunks() {
var chunks = Array.from(empty_chunks);
for(var i = 0; i < chunks.length; i++) {
empty_chunks.delete(chunks[i]);
if(chunks[i] === "0") {
// Don't delete the prompt
restorePrompt();
} else {
socket.send({'cmd': 'inlinedelete', 'data': chunks[i]});
}
}
if(modified_chunks.has('0')) {
modified_chunks.delete(chunks[i]);
socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': document.getElementById("n0").innerText.replace(/\u00a0/g, " ")});
}
saved_prompt = $("#n0")[0].innerText.replace(/\u00a0/g, " ");
}
function highlightEditingChunks() {
var chunks = $('chunk.editing').toArray();
var selected_chunks = buildChunkSetFromNodeArray(getSelectedNodes());
for(var i = 0; i < chunks.length; i++) {
var chunk = chunks[i];
if(!selected_chunks.has(chunks[i].getAttribute("n"))) {
unbindGametext();
$(chunk).removeClass('editing');
bindGametext();
}
}
chunks = Array.from(selected_chunks);
for(var i = 0; i < chunks.length; i++) {
var chunk = $("#n"+chunks[i]);
unbindGametext();
chunk.addClass('editing');
bindGametext();
}
}
// This gets run every time the text in a chunk is edited
// or a chunk is deleted
function chunkOnDOMMutate(mutations, observer) {
if(!gametext_bound || !allowedit) {
return;
}
var nodes = [];
for(var i = 0; i < mutations.length; i++) {
var mutation = mutations[i];
nodes = nodes.concat(Array.from(mutation.addedNodes), Array.from(mutation.removedNodes));
nodes.push(mutation.target);
}
applyChunkDeltas(nodes);
}
// This gets run every time you try to paste text into the editor
function chunkOnPaste(event) {
if(!gametext_bound) {
return;
}
// If possible, intercept paste events into the editor in order to always
// paste as plaintext
if(event.originalEvent.clipboardData && document.queryCommandSupported && document.execCommand && document.queryCommandSupported('insertText')) {
event.preventDefault();
document.execCommand('insertText', false, event.originalEvent.clipboardData.getData('text/plain'));
}
}
// This gets run every time the caret moves in the editor
function _chunkOnSelectionChange(event, do_blur_focus) {
if(!gametext_bound || !allowedit || override_focusout) {
override_focusout = false;
return;
}
setTimeout(function() {
syncAllModifiedChunks();
setTimeout(function() {
highlightEditingChunks();
// Attempt to prevent Chromium-based browsers on Android from
// scrolling away from the current selection
if(do_blur_focus && !using_webkit_patch) {
setTimeout(function() {
game_text.blur();
game_text.focus();
}, 144);
}
}, 2);
}, 2);
}
function chunkOnSelectionChange(event) {
return _chunkOnSelectionChange(event, true);
}
function chunkOnKeyDownSelectionChange(event) {
return _chunkOnSelectionChange(event, false);
}
// This gets run when you defocus the editor by clicking
// outside of the editor or by pressing escape or tab
function chunkOnFocusOut(event) {
if(!gametext_bound || !allowedit || event.target !== game_text[0]) {
return;
}
setTimeout(function() {
if(document.activeElement === game_text[0] || game_text[0].contains(document.activeElement)) {
return;
}
syncAllModifiedChunks(true);
setTimeout(function() {
var blurred = game_text[0] !== document.activeElement;
if(blurred) {
deleteEmptyChunks();
}
setTimeout(function() {
$("chunk").removeClass('editing');
}, 2);
}, 2);
}, 2);
}
function bindGametext() {
mutation_observer.observe(game_text[0], {characterData: true, childList: true, subtree: true});
gametext_bound = true;
}
function unbindGametext() {
mutation_observer.disconnect();
gametext_bound = false;
}
//=================================================================//
// READY/RUNTIME
//=================================================================//
@ -973,13 +1122,43 @@ $(document).ready(function(){
format_menu.html("");
wi_menu.html("");
// Set up "Allow Editing"
$('body').on('input', autofocus).on('keydown', 'chunk', chunkOnKeyDown).on('focusout', 'chunk', submitEditedChunk);
$('#allowediting').prop('checked', allowedit).prop('disabled', false).change().on('change', function () {
$('body').on('input', autofocus);
$('#allowediting').prop('checked', allowedit).prop('disabled', false).change().off('change').on('change', function () {
if(allowtoggle) {
allowedit = $(this).prop('checked')
$("chunk").attr('contenteditable', allowedit)
allowedit = gamestarted && $(this).prop('checked');
game_text.attr('contenteditable', allowedit);
}
});
// A simple feature detection test to determine whether the user interface
// is using WebKit (Safari browser's rendering engine) because WebKit
// requires special treatment to work correctly with the KoboldAI editor
if(using_webkit_patch === null) {
using_webkit_patch = (function() {
try {
var active_element = document.activeElement;
var c = document.createElement("chunk");
var t = document.createTextNode("KoboldAI");
c.appendChild(t);
game_text[0].appendChild(c);
var r = rangy.createRange();
r.setStart(t, 6);
r.collapse(true);
var s = rangy.getSelection();
s.removeAllRanges();
s.addRange(r);
game_text.blur();
game_text.focus();
var offset = rangy.getSelection().focusOffset;
c.removeChild(t);
game_text[0].removeChild(c);
document.activeElement.blur();
active_element.focus();
return offset !== 6;
} catch (e) {
return false;
}
})();
}
} else if(msg.cmd == "updatescreen") {
var _gamestarted = gamestarted;
gamestarted = msg.gamestarted;
@ -987,13 +1166,16 @@ $(document).ready(function(){
action_mode = 0;
changemode();
}
// Send game content to Game Screen
if(allowedit && document.activeElement.tagName == "CHUNK") {
chunk_conflict = true;
}
unbindGametext();
allowedit = gamestarted && $("#allowediting").prop('checked');
game_text.attr('contenteditable', allowedit);
modified_chunks = new Set();
empty_chunks = new Set();
game_text.html(msg.data);
// Make content editable if need be
$('chunk').attr('contenteditable', allowedit);
bindGametext();
if(gamestarted) {
saved_prompt = $("#n0")[0].innerText.replace(/\u00a0/g, " ");
}
// Scroll to bottom of text
if(newly_loaded) {
scrollToBottom();
@ -1004,28 +1186,26 @@ $(document).ready(function(){
scrollToBottom();
} else if(msg.cmd == "updatechunk") {
hideMessage();
const {index, html, last} = msg.data;
const {index, html} = msg.data;
const existingChunk = game_text.children(`#n${index}`)
const newChunk = $(html);
unbindGametext();
if (existingChunk.length > 0) {
// Update existing chunk
existingChunk.before(newChunk);
existingChunk.remove();
} else {
} else if (!empty_chunks.has(index.toString())) {
// Append at the end
game_text.append(newChunk);
}
newChunk.attr('contenteditable', allowedit);
bindGametext();
hide([$('#curtain')]);
if(last) {
// Scroll to bottom of text if it's the last element
scrollToBottom();
}
} else if(msg.cmd == "removechunk") {
hideMessage();
let index = msg.data;
// Remove the chunk
game_text.children(`#n${index}`).remove()
unbindGametext();
game_text.children(`#n${index}`).remove() // Remove the chunk
bindGametext();
hide([$('#curtain')]);
} else if(msg.cmd == "setgamestate") {
// Enable or Disable buttons
@ -1253,6 +1433,30 @@ $(document).ready(function(){
connect_status.addClass("color_orange");
});
// Register editing events
game_text.on('keydown',
chunkOnKeyDown
).on('paste',
chunkOnPaste
).on('click',
chunkOnSelectionChange
).on('keydown',
chunkOnKeyDownSelectionChange
).on('focusout',
chunkOnFocusOut
);
mutation_observer = new MutationObserver(chunkOnDOMMutate);
// This is required for the editor to work correctly in Firefox on desktop
// because the gods of HTML and JavaScript say so
$(document.body).on('focusin', function(event) {
setTimeout(function() {
if(document.activeElement !== game_text[0] && game_text[0].contains(document.activeElement)) {
game_text[0].focus();
}
}, 2);
});
// Bind actions to UI buttons
button_send.on("click", function(ev) {
dosubmit();

View File

@ -11,12 +11,12 @@ chunk {
font-weight: bold;
}
chunk[contenteditable="true"]:focus, chunk[contenteditable="true"]:focus * {
chunk.editing, chunk.editing * {
color: #cdf !important;
font-weight: normal !important;
}
chunk, chunk * {
#gametext, chunk, chunk * {
outline: 0px solid transparent;
}
@ -69,16 +69,19 @@ chunk, chunk * {
#gamescreen {
height: 490px;
margin-top: 10px;
padding: 10px;
display: flex;
vertical-align: bottom;
overflow-y: scroll;
background-color: #262626;
color: #ffffff;
font-size: 12pt;
font-family: "Helvetica";
}
#gamescreen.wigamescreen {
padding: 10px;
overflow-y: scroll;
}
#gamescreen span {
align-self: flex-end;
}
@ -87,6 +90,8 @@ chunk, chunk * {
max-height: 100%;
width: 100%;
word-wrap: break-word;
padding: 10px;
overflow-y: auto;
}
#seqselmenu {

11
static/rangy-core.min.js vendored Normal file

File diff suppressed because one or more lines are too long

View File

@ -6,13 +6,14 @@
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="static/jquery-3.6.0.min.js"></script>
<script src="static/socket.io.min.js"></script>
<script src="static/application.js?ver=0.15.0g"></script>
<script src="static/application.js?ver=1.16.2d"></script>
<script src="static/bootstrap.min.js"></script>
<script src="static/bootstrap-toggle.min.js"></script>
<script src="static/rangy-core.min.js"></script>
<link rel="stylesheet" href="static/bootstrap.min.css">
<link rel="stylesheet" href="static/bootstrap-toggle.min.css">
<link rel="stylesheet" href="static/custom.css?ver=0.15.0g">
<link rel="stylesheet" href="static/custom.css?ver=1.16.2a">
<link rel="stylesheet" href="static/open-iconic-bootstrap.min.css">
</head>
<body>
@ -81,7 +82,7 @@
</div>
<div class="layer-container">
<div class="layer-bottom row" id="gamescreen">
<span id="gametext"><p>...</p></span>
<span id="gametext" contenteditable="true"><p>...</p></span>
<div class="hidden" id="wimenu">
</div>
</div>