mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
AI Context Fixes
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@@ -126,10 +126,14 @@ class koboldai_vars(object):
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if story_name in self._story_settings:
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self._story_settings[story_name].no_save = True
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self._story_settings[story_name].from_json(json_data)
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logger.debug("Calcing AI text after load story")
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ignore = self.calc_ai_text()
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self._story_settings[story_name].no_save = False
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else:
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#self._story_settings[story_name].no_save = True
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self.create_story(story_name, json_data=json_data)
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logger.debug("Calcing AI text after create story")
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ignore = self.calc_ai_text()
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#self._story_settings[story_name].no_save = False
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self._system_settings.story_loads[original_story_name] = datetime.datetime.now().strftime("%m/%d/%Y, %H:%M:%S")
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with open("settings/system_settings.v2_settings", "w") as settings_file:
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@@ -193,7 +197,7 @@ class koboldai_vars(object):
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# TODO: We may want to replace the "text" variable with a list-type
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# class of context blocks, the class having a __str__ function.
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if self.sp_length > 0:
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context.append({"type": "soft_prompt", "text": f"<{self.sp_length} tokens of Soft Prompt.>"})
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context.append({"type": "soft_prompt", "text": f"<{self.sp_length} tokens of Soft Prompt.>", "tokens": self.sp_length})
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# Header is never used?
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# if koboldai_vars.model not in ("Colab", "API", "OAI") and self.tokenizer._koboldai_header:
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# context.append({"type": "header", "text": f"{len(self.tokenizer._koboldai_header})
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@@ -207,7 +211,7 @@ class koboldai_vars(object):
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if self.tokenizer is not None and self.memory_length > self.max_memory_length:
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memory_text = self.tokenizer.decode(self.tokenizer.encode(self.memory)[-self.max_memory_length-1:])
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context.append({"type": "memory", "text": memory_text})
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context.append({"type": "memory", "text": memory_text, "tokens": memory_length})
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text += memory_text
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#Add constant world info entries to memory
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@@ -218,7 +222,7 @@ class koboldai_vars(object):
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used_world_info.append(wi['uid'])
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self.worldinfo_v2.set_world_info_used(wi['uid'])
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wi_text = wi['content']
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context.append({"type": "world_info", "text": wi_text})
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context.append({"type": "world_info", "text": wi_text, "tokens": wi['token_length']})
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text += wi_text
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@@ -263,7 +267,7 @@ class koboldai_vars(object):
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used_tokens+=0 if wi['token_length'] is None else wi['token_length']
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used_world_info.append(wi['uid'])
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wi_text = wi['content']
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context.append({"type": "world_info", "text": wi_text})
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context.append({"type": "world_info", "text": wi_text, "tokens": wi['token_length']})
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text += wi_text
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self.worldinfo_v2.set_world_info_used(wi['uid'])
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@@ -288,17 +292,20 @@ class koboldai_vars(object):
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for i in range(len(action_text_split)-1, -1, -1):
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if action_text_split[i][3] or action_text_split[i][1] == [-1]:
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#We've hit an item we've already included or items that are only prompt. Stop
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for action in action_text_split[i][1]:
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if action >= 0:
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self.actions.set_action_in_ai(action)
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break;
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if len(action_text_split) - i - 1 == self.andepth and self.authornote != "":
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game_text = "{}{}".format(authors_note_final, game_text)
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game_context.insert(0, {"type": "authors_note", "text": authors_note_final})
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game_context.insert(0, {"type": "authors_note", "text": authors_note_final, "tokens": authornote_length})
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length = 0 if self.tokenizer is None else len(self.tokenizer.encode(action_text_split[i][0]))
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if length+used_tokens <= token_budget and not used_all_tokens:
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used_tokens += length
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selected_text = action_text_split[i][0]
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action_text_split[i][3] = True
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game_text = "{}{}".format(selected_text, game_text)
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game_context.insert(0, {"type": "action", "text": selected_text})
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game_context.insert(0, {"type": "action", "text": selected_text, "tokens": length})
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for action in action_text_split[i][1]:
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if action >= 0:
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self.actions.set_action_in_ai(action)
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@@ -327,10 +334,10 @@ class koboldai_vars(object):
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wi_text = wi["content"]
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if method == 1:
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text = "{}{}".format(wi_text, game_text)
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context.insert(0, {"type": "world_info", "text": wi_text})
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context.insert(0, {"type": "world_info", "text": wi_text, "tokens": wi['token_length']})
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else:
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game_text = "{}{}".format(wi_text, game_text)
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game_context.insert(0, {"type": "world_info", "text": wi_text})
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game_context.insert(0, {"type": "world_info", "text": wi_text, "tokens": wi['token_length']})
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self.worldinfo_v2.set_world_info_used(wi['uid'])
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else:
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used_all_tokens = True
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@@ -339,11 +346,11 @@ class koboldai_vars(object):
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#if we don't have enough actions to get to author's note depth then we just add it right before the game text
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if len(action_text_split) < self.andepth and self.authornote != "":
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game_text = "{}{}".format(authors_note_final, game_text)
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game_context.insert(0, {"type": "authors_note", "text": authors_note_final})
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game_context.insert(0, {"type": "authors_note", "text": authors_note_final, "tokens": authornote_length})
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if self.useprompt:
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text += prompt_text
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context.append({"type": "prompt", "text": prompt_text})
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context.append({"type": "prompt", "text": prompt_text, "tokens": prompt_length})
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elif not used_all_tokens:
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prompt_length = 0
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prompt_text = ""
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@@ -381,12 +388,12 @@ class koboldai_vars(object):
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used_tokens+=0 if wi['token_length'] is None else wi['token_length']
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used_world_info.append(wi['uid'])
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wi_text = wi['content']
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context.append({"type": "world_info", "text": wi_text})
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context.append({"type": "world_info", "text": wi_text, "tokens": wi['token_length']})
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text += wi_text
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self.worldinfo_v2.set_world_info_used(wi['uid'])
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text += prompt_text
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context.append({"type": "prompt", "text": prompt_text})
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context.append({"type": "prompt", "text": prompt_text, "tokens": prompt_length})
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self.prompt_in_ai = True
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else:
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self.prompt_in_ai = False
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@@ -805,6 +812,8 @@ class story_settings(settings):
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ignore = self.koboldai_vars.calc_ai_text()
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elif name == 'actions':
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self.actions.story_settings = self
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logger.debug("Calcing AI text after setting actions")
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ignore = self.koboldai_vars.calc_ai_text()
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elif name == 'story_name':
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#reset the story id if we change the name
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self.story_id = int.from_bytes(os.urandom(16), 'little', signed=True)
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@@ -1159,6 +1168,8 @@ class KoboldStoryRegister(object):
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process_variable_changes(self.socketio, "story", 'actions', data_to_send, None)
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self.actions = temp
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logger.debug("Calcing AI Text from Action load from json")
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ignore = self.koboldai_vars.calc_ai_text()
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self.set_game_saved()
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if self.story_settings is not None:
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self.story_settings.save_story()
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