Merge pull request #51 from VE-FORBRYDERNE/patch
Fix AI output text flash showing up on wrong chunk
This commit is contained in:
commit
756a7941f2
23
aiserver.py
23
aiserver.py
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@ -2141,23 +2141,25 @@ def actionsubmit(data, actionmode=0, force_submit=False, force_prompt_gen=False,
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genout.append({"generated_text": vars.lua_koboldbridge.outputs[i+1]})
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assert type(genout[-1]["generated_text"]) is str
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if(len(genout) == 1):
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genresult(genout[0]["generated_text"])
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genresult(genout[0]["generated_text"], flash=False)
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refresh_story()
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if(len(vars.actions) > 0):
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() + 1}, broadcast=True)
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if(vars.lua_koboldbridge.restart_sequence is not None):
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refresh_story()
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data = ""
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force_submit = True
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disable_recentrng = True
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continue
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else:
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if(vars.lua_koboldbridge.restart_sequence is not None and vars.lua_koboldbridge.restart_sequence > 0):
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genresult(genout[vars.lua_koboldbridge.restart_sequence-1]["generated_text"])
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genresult(genout[vars.lua_koboldbridge.restart_sequence-1]["generated_text"], flash=False)
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refresh_story()
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data = ""
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force_submit = True
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disable_recentrng = True
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continue
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genselect(genout)
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refresh_story()
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refresh_story()
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set_aibusy(0)
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emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
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break
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@ -2629,7 +2631,7 @@ def generate(txt, minimum, maximum, found_entries=None):
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#==================================================================#
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# Deal with a single return sequence from generate()
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#==================================================================#
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def genresult(genout):
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def genresult(genout, flash=True):
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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# Format output before continuing
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@ -2646,7 +2648,8 @@ def genresult(genout):
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else:
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vars.actions.append(genout)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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if(flash):
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() + 1 if len(vars.actions) else 0}, broadcast=True)
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#==================================================================#
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# Send generator sequences to the UI for selection
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@ -2675,7 +2678,7 @@ def selectsequence(n):
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if(len(vars.lua_koboldbridge.feedback) != 0):
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vars.actions.append(vars.lua_koboldbridge.feedback)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() + 1 if len(vars.actions) else 0}, broadcast=True)
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emit('from_server', {'cmd': 'hidegenseqs', 'data': ''}, broadcast=True)
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vars.genseqs = []
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@ -2751,7 +2754,7 @@ def sendtocolab(txt, min, max):
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# Add formatted text to Actions array and refresh the game screen
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#vars.actions.append(genout)
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#refresh_story()
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#emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0})
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#emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() + 1 if len(vars.actions) else 0})
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set_aibusy(0)
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else:
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@ -3447,7 +3450,7 @@ def ikrequest(txt):
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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vars.actions.append(genout)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() + 1 if len(vars.actions) else 0}, broadcast=True)
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set_aibusy(0)
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else:
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@ -3506,7 +3509,7 @@ def oairequest(txt, min, max):
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print("{0}{1}{2}".format(colors.CYAN, genout, colors.END))
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vars.actions.append(genout)
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update_story_chunk('last')
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() if len(vars.actions) else 0}, broadcast=True)
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emit('from_server', {'cmd': 'texteffect', 'data': vars.actions.get_last_key() + 1 if len(vars.actions) else 0}, broadcast=True)
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set_aibusy(0)
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else:
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17
bridge.lua
17
bridge.lua
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@ -1511,6 +1511,18 @@ return function(_python, _bridged)
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koboldbridge.logging_name = nil
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koboldbridge.filename = nil
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local sandbox_require_builtins = {
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coroutine = true,
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package = true,
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string = true,
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utf8 = true,
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table = true,
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math = true,
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io = true,
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os = true,
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debug = true,
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}
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local old_load = load
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local function _safe_load(_g)
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return function(chunk, chunkname, mode, env)
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@ -1541,6 +1553,11 @@ return function(_python, _bridged)
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if modname == "bridge" then
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return function() return env.kobold, env.koboldcore end
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end
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for k, v in pairs(sandbox_require_builtins) do
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if modname == k then
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return env[k]
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end
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end
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if type(modname) == "number" then
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modname = tostring(modname)
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elseif type(modname) ~= "string" then
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