From 6da5238724615bee64bd0276cb8b99da87c39d36 Mon Sep 17 00:00:00 2001 From: ebolam Date: Tue, 11 Oct 2022 18:47:02 -0400 Subject: [PATCH] Adjust default WI text box size --- static/koboldai.js | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/static/koboldai.js b/static/koboldai.js index d8491125..1f253a65 100644 --- a/static/koboldai.js +++ b/static/koboldai.js @@ -148,7 +148,7 @@ function disconnect() { } function reset_story() { - console.log("Resetting story"); + //console.log("Resetting story"); clearTimeout(calc_token_usage_timeout); clearTimeout(game_text_scroll_timeout); clearTimeout(font_size_cookie_timout); @@ -156,7 +156,7 @@ function reset_story() { finder_last_input = null; on_new_wi_item = null; current_chunk_number = null; - console.log("resetting scroll_trigger_element"); + //console.log("resetting scroll_trigger_element"); scroll_trigger_element = undefined; actions_data = {}; world_info_data = {}; @@ -530,7 +530,7 @@ function var_changed(data) { if ((data.classname == 'actions') && (data.name == 'Action Count')) { current_action = data.value; if (current_action <= 0) { - console.log("setting action_count to "+current_action); + //console.log("setting action_count to "+current_action); document.getElementById("story_prompt").classList.remove("hidden"); scroll_trigger_element = undefined; document.getElementById("Selected Text").onscroll = undefined; @@ -1869,8 +1869,8 @@ function world_info_entry(data) { } //resize comments/text boxes - autoResize(comment, 100); - autoResize(manual_text, 100); + autoResize(comment, 60); + autoResize(manual_text, 60); //put focus back where it was if (document.getElementById(original_focus)) { @@ -2133,7 +2133,7 @@ function show_error_message(data) { $e("br", error_box_data) } } else { - console.log(item); + //console.log(item); $e("div", error_box_data, {'innerHTML': item, 'classes': ['console_text']}) } } @@ -2406,7 +2406,7 @@ function select_game_text(event) { new_selected_game_chunk = document.selection.createRange().parentElement(); } else if (document.selection.createRange().parentElement().id == 'gamescreen') { new_selected_game_chunk = null; - console.log("Do nothing"); + //console.log("Do nothing"); } else { new_selected_game_chunk = document.selection.createRange().parentElement().parentElement(); } @@ -2416,7 +2416,7 @@ function select_game_text(event) { new_selected_game_chunk = window.getSelection().anchorNode.parentNode; } else if (window.getSelection().anchorNode.parentNode.id == "gamescreen") { new_selected_game_chunk = null; - console.log("Do nothing"); + //console.log("Do nothing"); } else { new_selected_game_chunk = window.getSelection().anchorNode.parentNode.parentNode; } @@ -2517,7 +2517,7 @@ function retry_from_here() { } if (chunk != null) { action_count = parseInt(document.getElementById("action_count").textContent); - console.log(chunk); + //console.log(chunk); for (let i = 0; i < (action_count-chunk); i++) { socket.emit('back', {}); } @@ -2578,7 +2578,7 @@ function show_save_preset() { } function autoResize(element, min_size=200) { - console.log(min_size); + //console.log(min_size); element.style.height = 'auto'; if (min_size > element.scrollHeight) { element.style.height = min_size + "px"; @@ -3058,7 +3058,7 @@ function add_tags(tags, data) { text.id = "world_info_tags_text_"+data.uid+"_blank"; text.onblur = function () { if (this.textContent != "") { - console.log(this.textContent); + //console.log(this.textContent); on_new_wi_item = this.id; world_info_data[this.getAttribute('uid')]['key'].push(this.textContent); send_world_info(this.getAttribute('uid')); @@ -3584,7 +3584,7 @@ function detect_enter_submit(e) { } else { e.cancelBubble = true; } - console.log("submitting"); + //console.log("submitting"); document.getElementById("btnsubmit").onclick(); setTimeout(function() {document.getElementById('input_text').value = '';}, 1); } @@ -4559,8 +4559,8 @@ process_cookies(); // Parse themes for Finder for (const select of themeSelector.children) { let themeName = select.value; - console.log(themeName) - console.log("curve") + //console.log(themeName) + //console.log("curve") finder_actions.push({ name: themeName, desc: "Apply this theme to change how KoboldAI looks!", @@ -4983,7 +4983,7 @@ let load_substitutions; // support is broken and overall that kinda sucks. Would be nice to // make a robust system for syncing multiple entries. - console.log("load", miniSubs) + //console.log("load", miniSubs) $(".substitution-card").remove(); // we only get target, trueTarget, and such @@ -5084,8 +5084,8 @@ function infinite_scroll() { } function run_infinite_scroll_update(action_type, actions, first_action) { - console.log("action_type: "+action_type); - console.log("first_action: "+first_action); + //console.log("action_type: "+action_type); + //console.log("first_action: "+first_action); if (action_type == "append") { if (document.getElementById('Selected Text Chunk '+actions[actions.length-1].id)) { document.getElementById('Selected Text Chunk '+actions[actions.length-1].id).scrollIntoView(false); @@ -5096,8 +5096,8 @@ function run_infinite_scroll_update(action_type, actions, first_action) { if (Math.min.apply(null,Object.keys(actions_data).map(Number).filter(function(x){return x>=0})) <= 0) { document.getElementById("story_prompt").classList.remove("hidden"); } else { - console.log("Appending, but adding infinite scroll"); - console.log(document.getElementById('Selected Text Chunk '+Math.min.apply(null,Object.keys(actions_data).map(Number).filter(function(x){return x>=0})))); + //console.log("Appending, but adding infinite scroll"); + //console.log(document.getElementById('Selected Text Chunk '+Math.min.apply(null,Object.keys(actions_data).map(Number).filter(function(x){return x>=0})))); document.getElementById("Selected Text").onscroll = infinite_scroll; scroll_trigger_element = document.getElementById('Selected Text Chunk '+Math.min.apply(null,Object.keys(actions_data).map(Number).filter(function(x){return x>=0}))); } @@ -5112,7 +5112,7 @@ function run_infinite_scroll_update(action_type, actions, first_action) { } else { //we just added more text and didn't hit the prompt. Move the scroll trigger back to the first non-prompt element for (id of Object.keys(actions_data).map(Number).filter(function(x){return x>0}).sort(function(a, b) {return a - b;})) { - console.log("Checking for "+id); + //console.log("Checking for "+id); if (document.getElementById('Selected Text Chunk '+id)) { scroll_trigger_element = document.getElementById('Selected Text Chunk '+id); break;