Merge branch 'KoboldAI:main' into united
This commit is contained in:
commit
5d957e33ae
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@ -87,6 +87,7 @@ var wiscroll = 0;
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var editmode = false;
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var connected = false;
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var newly_loaded = true;
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var all_modified_chunks = new Set();
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var modified_chunks = new Set();
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var empty_chunks = new Set();
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var gametext_bound = false;
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@ -129,6 +130,7 @@ var adventure = false;
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var chatmode = false;
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var sliders_throttle = getThrottle(200);
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var submit_throttle = null;
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//=================================================================//
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// METHODS
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@ -892,6 +894,17 @@ function dosubmit(disallow_abort) {
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return;
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}
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chunkOnFocusOut("override");
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// Wait for editor changes to be applied before submitting
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submit_throttle = getThrottle(70);
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submit_throttle.txt = txt;
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submit_throttle.disallow_abort = disallow_abort;
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submit_throttle(0, _dosubmit);
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}
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function _dosubmit() {
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var txt = submit_throttle.txt;
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var disallow_abort = submit_throttle.disallow_abort;
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submit_throttle = null;
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input_text.val("");
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hideMessage();
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hidegenseqs();
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@ -1523,14 +1536,30 @@ function chunkOnTextInput(event) {
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r.deleteContents();
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}
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// In Chrome the added <br/> will go outside of the chunks if we press
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// In Chrome and Safari the added <br/> will go outside of the chunks if we press
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// enter at the end of the story in the editor, so this is here
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// to put the <br/> back in the right place
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var br = $("#_EDITOR_LINEBREAK_")[0];
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if(br.parentNode === game_text[0]) {
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var parent = br.previousSibling;
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if(br.previousSibling.nodeType !== 1) {
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parent = br.previousSibling.previousSibling;
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br.previousSibling.previousSibling.appendChild(br.previousSibling);
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}
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if(parent.lastChild.tagName === "BR") {
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parent.lastChild.remove(); // Chrome and Safari also insert an extra <br/> in this case for some reason so we need to remove it
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if(using_webkit_patch) {
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// Safari on iOS has a bug where it selects all text in the last chunk of the story when this happens so we collapse the selection to the end of the chunk in that case
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setTimeout(function() {
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var s = getSelection();
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var r = s.getRangeAt(0);
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r.selectNodeContents(parent);
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r.collapse(false);
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s.removeAllRanges();
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s.addRange(r);
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}, 2);
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}
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}
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br.previousSibling.appendChild(br);
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r.selectNodeContents(br.parentNode);
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s.removeAllRanges();
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@ -1712,6 +1741,7 @@ function applyChunkDeltas(nodes) {
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var chunks = Array.from(buildChunkSetFromNodeArray(nodes));
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for(var i = 0; i < chunks.length; i++) {
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modified_chunks.add(chunks[i]);
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all_modified_chunks.add(chunks[i]);
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}
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setTimeout(function() {
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var chunks = Array.from(modified_chunks);
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@ -1722,12 +1752,18 @@ function applyChunkDeltas(nodes) {
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if(!selected_chunks.has(chunks[i])) {
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modified_chunks.delete(chunks[i]);
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socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': formatChunkInnerText(chunk)});
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if(submit_throttle !== null) {
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submit_throttle(0, _dosubmit);
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}
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}
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empty_chunks.delete(chunks[i]);
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} else {
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if(!selected_chunks.has(chunks[i])) {
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modified_chunks.delete(chunks[i]);
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socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': formatChunkInnerText(chunk)});
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if(submit_throttle !== null) {
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submit_throttle(0, _dosubmit);
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}
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}
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empty_chunks.add(chunks[i]);
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}
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@ -1749,6 +1785,9 @@ function syncAllModifiedChunks(including_selected_chunks=false) {
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empty_chunks.delete(chunks[i]);
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}
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socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': data});
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if(submit_throttle !== null) {
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submit_throttle(0, _dosubmit);
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}
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}
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}
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}
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@ -1801,10 +1840,16 @@ function restorePrompt() {
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if(this.innerText.trim().length) {
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saved_prompt = this.innerText.trim();
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socket.send({'cmd': 'inlinedelete', 'data': this.getAttribute("n")});
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if(submit_throttle !== null) {
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submit_throttle(0, _dosubmit);
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}
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this.parentNode.removeChild(this);
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return false;
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}
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socket.send({'cmd': 'inlinedelete', 'data': this.getAttribute("n")});
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if(submit_throttle !== null) {
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submit_throttle(0, _dosubmit);
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}
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this.parentNode.removeChild(this);
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});
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}
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@ -1819,6 +1864,9 @@ function restorePrompt() {
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modified_chunks.delete('0');
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empty_chunks.delete('0');
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socket.send({'cmd': 'inlineedit', 'chunk': '0', 'data': saved_prompt});
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if(submit_throttle !== null) {
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submit_throttle(0, _dosubmit);
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}
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}
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function deleteEmptyChunks() {
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@ -1830,13 +1878,21 @@ function deleteEmptyChunks() {
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restorePrompt();
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} else {
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socket.send({'cmd': 'inlinedelete', 'data': chunks[i]});
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if(submit_throttle !== null) {
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submit_throttle(0, _dosubmit);
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}
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}
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}
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if(modified_chunks.has('0')) {
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modified_chunks.delete(chunks[i]);
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socket.send({'cmd': 'inlineedit', 'chunk': chunks[i], 'data': formatChunkInnerText(document.getElementById("n0"))});
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if(submit_throttle !== null) {
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submit_throttle(0, _dosubmit);
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}
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}
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if(gamestarted) {
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saved_prompt = formatChunkInnerText($("#n0")[0]);
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}
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}
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function highlightEditingChunks() {
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@ -1860,11 +1916,29 @@ function highlightEditingChunks() {
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}
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function cleanupChunkWhitespace() {
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unbindGametext();
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var chunks = Array.from(all_modified_chunks);
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for(var i = 0; i < chunks.length; i++) {
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var original_chunk = document.getElementById("n" + chunks[i]);
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if(original_chunk === null || original_chunk.innerText.trim().length === 0) {
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all_modified_chunks.delete(chunks[i]);
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modified_chunks.delete(chunks[i]);
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empty_chunks.add(chunks[i]);
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}
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}
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// Merge empty chunks with the next chunk
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var chunks = Array.from(empty_chunks);
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chunks.sort(function(e) {parseInt(e)});
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for(var i = 0; i < chunks.length; i++) {
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if(chunks[i] == "0") {
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continue;
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}
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var original_chunk = document.getElementById("n" + chunks[i]);
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if(original_chunk === null) {
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continue;
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}
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var chunk = original_chunk.nextSibling;
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while(chunk) {
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if(chunk.tagName === "CHUNK") {
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@ -1874,11 +1948,14 @@ function cleanupChunkWhitespace() {
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}
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if(chunk) {
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chunk.innerText = original_chunk.innerText + chunk.innerText;
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if(original_chunk.innerText.length != 0 && !modified_chunks.has(chunk.getAttribute("n"))) {
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modified_chunks.add(chunk.getAttribute("n"));
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}
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}
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original_chunk.innerText = "";
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}
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// Move whitespace at the end of non-empty chunks into the beginning of the next non-empty chunk
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var chunks = Array.from(modified_chunks);
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var chunks = Array.from(all_modified_chunks);
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chunks.sort(function(e) {parseInt(e)});
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for(var i = 0; i < chunks.length; i++) {
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var original_chunk = document.getElementById("n" + chunks[i]);
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@ -1892,9 +1969,14 @@ function cleanupChunkWhitespace() {
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var ln = original_chunk.innerText.trimEnd().length;
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if (chunk) {
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chunk.innerText = original_chunk.innerText.substring(ln) + chunk.innerText;
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if(ln != original_chunk.innerText.length && !modified_chunks.has(chunk.getAttribute("n"))) {
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modified_chunks.add(chunk.getAttribute("n"));
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}
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}
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original_chunk.innerText = original_chunk.innerText.substring(0, ln);
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}
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bindGametext();
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}
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// This gets run every time the text in a chunk is edited
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@ -1976,6 +2058,7 @@ function chunkOnFocusOut(event) {
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return;
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}
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cleanupChunkWhitespace();
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all_modified_chunks = new Set();
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syncAllModifiedChunks(true);
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setTimeout(function() {
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var blurred = game_text[0] !== document.activeElement;
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@ -2180,6 +2263,7 @@ $(document).ready(function(){
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unbindGametext();
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allowedit = gamestarted && $("#allowediting").prop('checked');
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game_text.attr('contenteditable', allowedit);
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all_modified_chunks = new Set();
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modified_chunks = new Set();
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empty_chunks = new Set();
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game_text.html(msg.data);
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@ -2734,6 +2818,12 @@ $(document).ready(function(){
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chunkOnFocusOut
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);
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mutation_observer = new MutationObserver(chunkOnDOMMutate);
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$("#gamescreen").on('click', function(e) {
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if(this !== e.target) {
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return;
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}
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document.activeElement.blur();
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});
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// This is required for the editor to work correctly in Firefox on desktop
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// because the gods of HTML and JavaScript say so
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