diff --git a/aiserver.py b/aiserver.py index 82b14969..d08e21c1 100644 --- a/aiserver.py +++ b/aiserver.py @@ -8671,7 +8671,7 @@ def UI_2_download_story(): @logger.catch def UI_2_Set_Selected_Text(data): if not koboldai_vars.quiet: - print("Updating Selected Text: {}".format(data)) + logger.info("Updating Selected Text: {}".format(data)) action_id = int(data["id"]) if not koboldai_vars.actions.actions[action_id].get("Original Text"): diff --git a/static/koboldai.js b/static/koboldai.js index 2d62103d..7cc7a7e5 100644 --- a/static/koboldai.js +++ b/static/koboldai.js @@ -3081,7 +3081,6 @@ function gametextwatcher(records) { //Here we want to take care of two possible events //User deleted an action. For this we'll restore the action and set it's text to "" and mark it as dirty //User changes text. For this we simply mark it as dirty - console.log(records); var game_text = document.getElementById("Selected Text"); for (const record of records) { if ((record.type === "childList") && (record.removedNodes.length > 0)) { @@ -3130,7 +3129,6 @@ function gametextwatcher(records) { } } } - console.log(dirty_chunks); } function fix_dirty_game_text() { @@ -3155,8 +3153,6 @@ function fix_dirty_game_text() { //Fixing text outside of chunks for (node of game_text.childNodes) { if ((!(node instanceof HTMLElement) || !node.hasAttribute("chunk")) && (node.textContent.trim() != "")) { - console.log("Found Node that needs to be combined"); - console.log(node); //We have a text only node. It should be moved into the previous chunk if (node instanceof HTMLElement) { node.previousElementSibling.innerText = node.previousElementSibling.innerText + node.innerText;