Redo bug fix
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98609a8abc
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@ -2606,7 +2606,7 @@ def actionretry(data):
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if(vars.gamestarted if vars.useprompt else len(vars.actions) > 0):
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if(vars.gamestarted if vars.useprompt else len(vars.actions) > 0):
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if(not vars.recentback and len(vars.actions) != 0 and len(vars.genseqs) == 0): # Don't pop if we're in the "Select sequence to keep" menu or if there are no non-prompt actions
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if(not vars.recentback and len(vars.actions) != 0 and len(vars.genseqs) == 0): # Don't pop if we're in the "Select sequence to keep" menu or if there are no non-prompt actions
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# We are going to move the selected text to alternative text in the actions_metadata variable so we can redo this action
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# We are going to move the selected text to alternative text in the actions_metadata variable so we can redo this action
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vars.actions_metadata[vars.actions]['Alternative Text'] = [{'Text': vars.actions_metadata[vars.actions]['Selected Text'],
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vars.actions_metadata[vars.actions]['Alternative Text'] = [{'Text': vars.actions_metadata[len(vars.actions)]['Selected Text'],
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'Pinned': False,
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'Pinned': False,
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"Previous Selection": True,
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"Previous Selection": True,
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"Edited": False}] + vars.actions_metadata[vars.actions]['Alternative Text']
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"Edited": False}] + vars.actions_metadata[vars.actions]['Alternative Text']
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