Show confirmation dialog when navigating away from UI window
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parent
cdf052cd03
commit
54a587d6a3
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@ -3653,6 +3653,7 @@ def checkworldinfo(txt, allowed_entries=None, allowed_folders=None, force_use_tx
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# Commit changes to Memory storage
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# Commit changes to Memory storage
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#==================================================================#
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#==================================================================#
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def memsubmit(data):
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def memsubmit(data):
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emit('from_server', {'cmd': 'setinputtext', 'data': data}, broadcast=True)
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# Maybe check for length at some point
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# Maybe check for length at some point
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# For now just send it to storage
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# For now just send it to storage
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vars.memory = data
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vars.memory = data
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@ -3676,6 +3677,9 @@ def anotesubmit(data, template=""):
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settingschanged()
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settingschanged()
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vars.authornotetemplate = template
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vars.authornotetemplate = template
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emit('from_server', {'cmd': 'setanote', 'data': vars.authornote}, broadcast=True)
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emit('from_server', {'cmd': 'setanotetemplate', 'data': vars.authornotetemplate}, broadcast=True)
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#==================================================================#
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#==================================================================#
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# Assembles game data into a request to InferKit API
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# Assembles game data into a request to InferKit API
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#==================================================================#
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#==================================================================#
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@ -806,9 +806,6 @@ function dosubmit(disallow_abort) {
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hideMessage();
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hideMessage();
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hidegenseqs();
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hidegenseqs();
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socket.send({'cmd': 'submit', 'allowabort': !disallow_abort, 'actionmode': adventure ? action_mode : 0, 'chatname': chatmode ? chat_name.val() : undefined, 'data': txt});
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socket.send({'cmd': 'submit', 'allowabort': !disallow_abort, 'actionmode': adventure ? action_mode : 0, 'chatname': chatmode ? chat_name.val() : undefined, 'data': txt});
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if(memorymode) {
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memorytext = input_text.val();
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}
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}
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}
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function changemode() {
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function changemode() {
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@ -1772,7 +1769,7 @@ $(document).ready(function(){
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seqselcontents = $("#seqselcontents");
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seqselcontents = $("#seqselcontents");
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// Connect to SocketIO server
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// Connect to SocketIO server
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socket = io.connect(window.document.origin, {transports: ['polling', 'websocket']});
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socket = io.connect(window.document.origin, {transports: ['polling', 'websocket'], closeOnBeforeunload: false});
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socket.on('from_server', function(msg) {
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socket.on('from_server', function(msg) {
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if(msg.cmd == "connected") {
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if(msg.cmd == "connected") {
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@ -2536,5 +2533,10 @@ $(document).ready(function(){
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sendSaveAsRequest();
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sendSaveAsRequest();
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}
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}
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});
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});
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});
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$(window).on("beforeunload", function() {
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if(gamestarted || memorytext.length > 0 || $("#anoteinput").val().length > 0 || $(".wilistitem").length > 1) {
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return true;
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}
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});
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});
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@ -17,7 +17,7 @@
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<script src="static/bootstrap.min.js"></script>
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<script src="static/bootstrap.min.js"></script>
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<script src="static/bootstrap-toggle.min.js"></script>
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<script src="static/bootstrap-toggle.min.js"></script>
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<script src="static/rangy-core.min.js"></script>
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<script src="static/rangy-core.min.js"></script>
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<script src="static/application.js?ver=1.16.4z"></script>
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<script src="static/application.js?ver=1.16.4aa"></script>
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</head>
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</head>
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<body>
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<body>
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<input type="file" id="remote-save-select" accept="application/json" style="display:none">
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<input type="file" id="remote-save-select" accept="application/json" style="display:none">
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