Allow unique chatnames in multiplayer

No longer update the chatname outside of the config, this will not effect singleplayer tab at all, but it will allow people in multiplayer to chat with their own names.
This commit is contained in:
henk717 2022-01-11 21:31:44 +01:00
parent f513f47456
commit 49e2bcab1a
1 changed files with 2 additions and 2 deletions

View File

@ -1717,7 +1717,7 @@ def get_message(msg):
raise ValueError("Chatname must be a string") raise ValueError("Chatname must be a string")
vars.chatname = msg['chatname'] vars.chatname = msg['chatname']
settingschanged() settingschanged()
emit('from_server', {'cmd': 'setchatname', 'data': vars.chatname}, broadcast=True) emit('from_server', {'cmd': 'setchatname', 'data': vars.chatname})
vars.recentrng = vars.recentrngm = None vars.recentrng = vars.recentrngm = None
actionsubmit(msg['data'], actionmode=msg['actionmode']) actionsubmit(msg['data'], actionmode=msg['actionmode'])
elif(vars.mode == "edit"): elif(vars.mode == "edit"):
@ -1731,7 +1731,7 @@ def get_message(msg):
raise ValueError("Chatname must be a string") raise ValueError("Chatname must be a string")
vars.chatname = msg['chatname'] vars.chatname = msg['chatname']
settingschanged() settingschanged()
emit('from_server', {'cmd': 'setchatname', 'data': vars.chatname}, broadcast=True) emit('from_server', {'cmd': 'setchatname', 'data': vars.chatname})
actionretry(msg['data']) actionretry(msg['data'])
# Back/Undo Action # Back/Undo Action
elif(msg['cmd'] == 'back'): elif(msg['cmd'] == 'back'):