mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Fix selection after line bugging out
And push big check encapsulating all of select_game_text to the beginning to be a bit neater
This commit is contained in:
@@ -2991,8 +2991,11 @@ function toggle_adventure_mode(button) {
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}
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}
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function select_game_text(event) {
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function select_game_text(event) {
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if ((event == null) || (event.code == 'ArrowRight') || (event.code == 'ArrowLeft') || (event.code == 'ArrowDown') || (event.code == 'ArrowUp')) {
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if (!((event === null) || ["ArrowRight", "ArrowLeft", "ArrowDown", "ArrowUp"].includes(event.code))) return;
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let anchorNode = window.getSelection().anchorNode;
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let new_selected_game_chunk = null;
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let new_selected_game_chunk = null;
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if (document.selection) {
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if (document.selection) {
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if (document.selection.createRange().parentElement().id == 'story_prompt') {
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if (document.selection.createRange().parentElement().id == 'story_prompt') {
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new_selected_game_chunk = document.selection.createRange().parentElement();
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new_selected_game_chunk = document.selection.createRange().parentElement();
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@@ -3002,20 +3005,26 @@ function select_game_text(event) {
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} else {
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} else {
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new_selected_game_chunk = document.selection.createRange().parentElement().parentElement();
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new_selected_game_chunk = document.selection.createRange().parentElement().parentElement();
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}
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}
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} else if (window.getSelection().anchorNode != null ) {
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} else if (anchorNode != null && anchorNode.tagName === "SPAN") {
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if(window.getSelection().anchorNode.parentNode) {
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// If clicking to the right of an action, the event target is actually
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if (window.getSelection().anchorNode.parentNode.id == 'story_prompt') {
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// the whole of gametext, and the anchorNode is a child span of an
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new_selected_game_chunk = window.getSelection().anchorNode.parentNode;
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// action rather than a text node.
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} else if (window.getSelection().anchorNode.parentNode.id == "gamescreen") {
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new_selected_game_chunk = anchorNode.parentNode;
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} else if (anchorNode != null ) {
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if(anchorNode.parentNode) {
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if (anchorNode.parentNode.id == 'story_prompt') {
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new_selected_game_chunk = anchorNode.parentNode;
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} else if (anchorNode.parentNode.id == "gamescreen") {
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new_selected_game_chunk = null;
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new_selected_game_chunk = null;
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//console.log("Do nothing");
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//console.log("Do nothing");
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} else {
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} else {
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new_selected_game_chunk = window.getSelection().anchorNode.parentNode.parentNode;
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new_selected_game_chunk = anchorNode.parentNode.parentNode;
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}
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}
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} else {
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} else {
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new_selected_game_chunk = null;
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new_selected_game_chunk = null;
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}
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}
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}
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}
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//if we've moved to a new game chunk we need to save the old chunk
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//if we've moved to a new game chunk we need to save the old chunk
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if (((new_selected_game_chunk != selected_game_chunk) && (selected_game_chunk != null)) || (document.activeElement != document.getElementById("Selected Text"))) {
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if (((new_selected_game_chunk != selected_game_chunk) && (selected_game_chunk != null)) || (document.activeElement != document.getElementById("Selected Text"))) {
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if ((selected_game_chunk != null) && (selected_game_chunk.innerText != selected_game_chunk.original_text) && (selected_game_chunk != document.getElementById("welcome_text"))) {
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if ((selected_game_chunk != null) && (selected_game_chunk.innerText != selected_game_chunk.original_text) && (selected_game_chunk != document.getElementById("welcome_text"))) {
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@@ -3052,7 +3061,6 @@ function select_game_text(event) {
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window.getSelection().removeAllRanges()
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window.getSelection().removeAllRanges()
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}
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}
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}
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}
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}
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function edit_game_text(id) {
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function edit_game_text(id) {
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update_game_text(id)
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update_game_text(id)
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