Clean up whitespace at the end of actions when loading story

Specifically, we merge blank actions into the next action and we move
whitespace at the end of non-blank actions to the beginning of the next
action.

(cherry picked from commit 4b16600e49)
This commit is contained in:
vfbd 2022-06-26 14:04:36 -04:00
parent e30abd209f
commit 2a4d37ce60
1 changed files with 19 additions and 2 deletions

View File

@ -5090,7 +5090,8 @@ def loadRequest(loadpath, filename=None):
for text in js['actions']:
vars.actions_metadata[i] = {'Selected Text': text, 'Alternative Text': []}
i+=1
footer = ""
if(len(vars.prompt.strip()) == 0):
while(len(actions)):
@ -5100,9 +5101,25 @@ def loadRequest(loadpath, filename=None):
break
else:
vars.gamestarted = False
vars.prompt = vars.prompt.lstrip()
ln = len(vars.prompt.rstrip())
footer += vars.prompt[ln:]
vars.prompt = vars.prompt[:ln]
if(vars.gamestarted):
for s in actions:
vars.actions.append(s)
if(len(s.strip()) == 0):
# If this action only contains whitespace, we merge it with the next action
footer += s
continue
vars.actions.append(footer + s)
footer = ""
# If there is trailing whitespace at the end of an action, we move that whitespace to the beginning of the next action
ln = len(vars.actions[vars.actions.get_last_key()].rstrip())
footer += vars.actions[vars.actions.get_last_key()][ln:]
vars.actions[vars.actions.get_last_key()] = vars.actions[vars.actions.get_last_key()][:ln]
if(len(vars.actions) == 0):
vars.gamestarted = False
# Try not to break older save files
if("authorsnote" in js):