Do a better job of preventing editing of text when required
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f632ad9880
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231290608d
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@ -956,7 +956,7 @@ def actionsubmit(data, actionmode=0):
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vars.prompt = data
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vars.prompt = data
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if(not vars.noai):
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if(not vars.noai):
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# Clear the startup text from game screen
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# Clear the startup text from game screen
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emit('from_server', {'cmd': 'updatescreen', 'gamestarted': vars.gamestarted, 'data': 'Please wait, generating story...'}, broadcast=True)
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emit('from_server', {'cmd': 'updatescreen', 'gamestarted': False, 'data': 'Please wait, generating story...'}, broadcast=True)
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calcsubmit(data) # Run the first action through the generator
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calcsubmit(data) # Run the first action through the generator
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emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
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emit('from_server', {'cmd': 'scrolldown', 'data': ''}, broadcast=True)
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else:
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else:
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@ -944,7 +944,7 @@ function highlightEditingChunks() {
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// This gets run every time the text in a chunk is edited
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// This gets run every time the text in a chunk is edited
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// or a chunk is deleted
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// or a chunk is deleted
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function chunkOnDOMMutate(mutations, observer) {
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function chunkOnDOMMutate(mutations, observer) {
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if(!gametext_bound) {
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if(!gametext_bound || !allowedit) {
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return;
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return;
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}
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}
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var nodes = [];
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var nodes = [];
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@ -971,7 +971,7 @@ function chunkOnPaste(event) {
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// This gets run every time the caret moves in the editor
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// This gets run every time the caret moves in the editor
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function chunkOnSelectionChange(event) {
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function chunkOnSelectionChange(event) {
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if(!gametext_bound || override_focusout) {
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if(!gametext_bound || !allowedit || override_focusout) {
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override_focusout = false;
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override_focusout = false;
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return;
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return;
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}
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}
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@ -992,7 +992,7 @@ function chunkOnSelectionChange(event) {
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// This gets run when you defocus the editor by clicking
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// This gets run when you defocus the editor by clicking
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// outside of the editor or by pressing escape or tab
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// outside of the editor or by pressing escape or tab
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function chunkOnFocusOut(event) {
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function chunkOnFocusOut(event) {
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if(!gametext_bound || event.target !== game_text[0]) {
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if(!gametext_bound || !allowedit || event.target !== game_text[0]) {
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return;
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return;
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}
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}
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setTimeout(function() {
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setTimeout(function() {
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@ -1108,7 +1108,7 @@ $(document).ready(function(){
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$('body').on('input', autofocus);
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$('body').on('input', autofocus);
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$('#allowediting').prop('checked', allowedit).prop('disabled', false).change().off('change').on('change', function () {
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$('#allowediting').prop('checked', allowedit).prop('disabled', false).change().off('change').on('change', function () {
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if(allowtoggle) {
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if(allowtoggle) {
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allowedit = $(this).prop('checked');
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allowedit = gamestarted && $(this).prop('checked');
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game_text.attr('contenteditable', allowedit);
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game_text.attr('contenteditable', allowedit);
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}
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}
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});
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});
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