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https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Fix for auto saving on creating new story
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@@ -7172,7 +7172,7 @@ def UI_2_submit(data):
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koboldai_vars.lua_koboldbridge.feedback = None
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koboldai_vars.lua_koboldbridge.feedback = None
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koboldai_vars.recentrng = koboldai_vars.recentrngm = None
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koboldai_vars.recentrng = koboldai_vars.recentrngm = None
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if koboldai_vars.actions.action_count == -1:
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if koboldai_vars.actions.action_count == -1:
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actionsubmit(data['data'], actionmode=0)
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actionsubmit(data['data'], actionmode=koboldai_vars.actionmode)
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else:
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else:
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actionsubmit(data['data'], actionmode=koboldai_vars.actionmode)
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actionsubmit(data['data'], actionmode=koboldai_vars.actionmode)
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@@ -85,12 +85,11 @@ class koboldai_vars(object):
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#If we can figure out a way to get flask sessions into/through the lua bridge we could re-enable
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#If we can figure out a way to get flask sessions into/through the lua bridge we could re-enable
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story_name = 'default'
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story_name = 'default'
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if story_name in self._story_settings:
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if story_name in self._story_settings:
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self._story_settings[story_name].reset()
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self._story_settings[story_name].reset()
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else:
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else:
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self._story_settings[story_name] = story_settings(self.socketio)
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self._story_settings[story_name] = story_settings(self.socketio)
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if json_data is not None:
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if json_data is not None:
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self._story_settings[story_name].from_json(json_data)
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self.load_story(sotry_name, json_data)
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self._story_settings['default'].send_to_ui()
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self._story_settings['default'].send_to_ui()
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def story_list(self):
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def story_list(self):
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@@ -517,7 +516,6 @@ class story_settings(settings):
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self.gamestarted = False # Whether the game has started (disables UI elements)
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self.gamestarted = False # Whether the game has started (disables UI elements)
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self.gamesaved = True # Whether or not current game is saved
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self.gamesaved = True # Whether or not current game is saved
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self.autosave = False # Whether or not to automatically save after each action
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self.autosave = False # Whether or not to automatically save after each action
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self.no_save = False #Temporary disable save (doesn't save with the file)
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self.prompt = "" # Prompt
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self.prompt = "" # Prompt
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self.memory = "" # Text submitted to memory field
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self.memory = "" # Text submitted to memory field
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self.authornote = "" # Text submitted to Author's Note field
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self.authornote = "" # Text submitted to Author's Note field
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@@ -568,6 +566,9 @@ class story_settings(settings):
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self.context = []
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self.context = []
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self.last_story_load = None
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self.last_story_load = None
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#must be at bottom
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self.no_save = False #Temporary disable save (doesn't save with the file)
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def save_story(self):
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def save_story(self):
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if not self.no_save:
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if not self.no_save:
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if self.prompt != "" or self.memory != "" or self.authornote != "" or len(self.actions) > 0 or len(self.worldinfo_v2) > 0:
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if self.prompt != "" or self.memory != "" or self.authornote != "" or len(self.actions) > 0 or len(self.worldinfo_v2) > 0:
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@@ -592,8 +593,10 @@ class story_settings(settings):
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self.gamesaved = True
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self.gamesaved = True
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def reset(self):
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def reset(self):
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self.no_save = True
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self.socketio.emit("reset_story", {}, broadcast=True, room="UI_2")
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self.socketio.emit("reset_story", {}, broadcast=True, room="UI_2")
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self.__init__(self.socketio, self.koboldai_vars, tokenizer=self.tokenizer)
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self.__init__(self.socketio, self.koboldai_vars, tokenizer=self.tokenizer)
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self.no_save = False
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def __setattr__(self, name, value):
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def __setattr__(self, name, value):
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new_variable = name not in self.__dict__
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new_variable = name not in self.__dict__
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