Added saveas option for saving without metadata information

Fixed redo on an empty story erroring
Fixed redo when you're at the current end of a chain causing an error
This commit is contained in:
ebolam
2022-01-21 19:02:56 -05:00
parent d31fb278ce
commit 2010e7b9bc
3 changed files with 36 additions and 25 deletions

View File

@ -50,6 +50,7 @@ var aidg_accept;
var aidg_close;
var saveaspopup;
var saveasinput;
var savepins;
var topic;
var saveas_accept;
var saveas_close;
@ -749,7 +750,7 @@ function enterMemoryMode() {
setchatnamevisibility(false);
showMessage("Edit the memory to be sent with each request to the AI.");
button_actmem.html("Cancel");
hide([button_actback, button_actretry, button_actwi]);
hide([button_actback, button_actfwd, button_actretry, button_actwi]);
// Display Author's Note field
anote_menu.slideDown("fast");
}
@ -760,7 +761,7 @@ function exitMemoryMode() {
setchatnamevisibility(chatmode);
hideMessage();
button_actmem.html("Memory");
show([button_actback, button_actretry, button_actwi]);
show([button_actback, button_actfwd, button_actretry, button_actwi]);
input_text.val("");
// Hide Author's Note field
anote_menu.slideUp("fast");
@ -769,7 +770,7 @@ function exitMemoryMode() {
function enterWiMode() {
showMessage("World Info will be added to memory only when the key appears in submitted text or the last action.");
button_actwi.html("Accept");
hide([button_actback, button_actmem, button_actretry, game_text]);
hide([button_actback, button_actfwd, button_actmem, button_actretry, game_text]);
setchatnamevisibility(false);
show([wi_menu]);
disableSendBtn();
@ -781,7 +782,7 @@ function exitWiMode() {
button_actwi.html("W Info");
hide([wi_menu]);
setchatnamevisibility(chatmode);
show([button_actback, button_actmem, button_actretry, game_text]);
show([button_actback, button_actfwd, button_actmem, button_actretry, game_text]);
enableSendBtn();
$("#gamescreen").removeClass("wigamescreen");
}
@ -885,7 +886,7 @@ function hideSaveAsPopup() {
}
function sendSaveAsRequest() {
socket.send({'cmd': 'saveasrequest', 'data': saveasinput.val()});
socket.send({'cmd': 'saveasrequest', 'data': {"name": saveasinput.val(), "pins": savepins.val()});
}
function showLoadPopup() {
@ -1143,9 +1144,9 @@ function updateSPStatItems(items) {
function setStartState() {
enableSendBtn();
enableButtons([button_actmem, button_actwi]);
disableButtons([button_actback, button_actretry]);
disableButtons([button_actback, button_actfwd, button_actretry]);
hide([wi_menu]);
show([game_text, button_actmem, button_actwi, button_actback, button_actretry]);
show([game_text, button_actmem, button_actwi, button_actback, button_actfwd, button_actretry]);
hideMessage();
hideWaitAnimation();
button_actmem.html("Memory");
@ -1784,6 +1785,7 @@ $(document).ready(function(){
aidg_close = $("#btn_aidgpopupclose");
saveaspopup = $("#saveascontainer");
saveasinput = $("#savename");
savepins = $("#savepins");
topic = $("#topic");
saveas_accept = $("#btn_saveasaccept");
saveas_close = $("#btn_saveasclose");
@ -1932,13 +1934,13 @@ $(document).ready(function(){
// Enable or Disable buttons
if(msg.data == "ready") {
enableSendBtn();
enableButtons([button_actmem, button_actwi, button_actback, button_actretry]);
enableButtons([button_actmem, button_actwi, button_actback, button_actfwd, button_actretry]);
hideWaitAnimation();
gamestate = "ready";
} else if(msg.data == "wait") {
gamestate = "wait";
disableSendBtn();
disableButtons([button_actmem, button_actwi, button_actback, button_actretry]);
disableButtons([button_actmem, button_actwi, button_actback, button_actfwd, button_actretry]);
showWaitAnimation();
} else if(msg.data == "start") {
setStartState();