commit
1c98bf4f63
12
aiserver.py
12
aiserver.py
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@ -166,6 +166,7 @@ class vars:
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has_genmod = False # Whether or not at least one loaded Lua userscript has a generation modifier
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has_genmod = False # Whether or not at least one loaded Lua userscript has a generation modifier
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svowname = "" # Filename that was flagged for overwrite confirm
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svowname = "" # Filename that was flagged for overwrite confirm
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saveow = False # Whether or not overwrite confirm has been displayed
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saveow = False # Whether or not overwrite confirm has been displayed
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autosave = False # Whether or not to automatically save after each action
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genseqs = [] # Temporary storage for generated sequences
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genseqs = [] # Temporary storage for generated sequences
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recentback = False # Whether Back button was recently used without Submitting or Retrying after
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recentback = False # Whether Back button was recently used without Submitting or Retrying after
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recentrng = None # If a new random game was recently generated without Submitting after, this is the topic used (as a string), otherwise this is None
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recentrng = None # If a new random game was recently generated without Submitting after, this is the topic used (as a string), otherwise this is None
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@ -2068,6 +2069,10 @@ def get_message(msg):
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vars.chatmode = False
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vars.chatmode = False
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settingschanged()
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settingschanged()
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refresh_settings()
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refresh_settings()
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elif(msg['cmd'] == 'autosave'):
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vars.autosave = msg['data']
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settingschanged()
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refresh_settings()
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elif(msg['cmd'] == 'setchatmode'):
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elif(msg['cmd'] == 'setchatmode'):
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vars.chatmode = msg['data']
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vars.chatmode = msg['data']
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vars.adventure = False
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vars.adventure = False
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@ -2160,6 +2165,7 @@ def savesettings():
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js["nopromptgen"] = vars.nopromptgen
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js["nopromptgen"] = vars.nopromptgen
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js["rngpersist"] = vars.rngpersist
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js["rngpersist"] = vars.rngpersist
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js["nogenmod"] = vars.nogenmod
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js["nogenmod"] = vars.nogenmod
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js["autosave"] = vars.autosave
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js["antemplate"] = vars.setauthornotetemplate
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js["antemplate"] = vars.setauthornotetemplate
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@ -2228,6 +2234,8 @@ def loadsettings():
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vars.rngpersist = js["rngpersist"]
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vars.rngpersist = js["rngpersist"]
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if("nogenmod" in js):
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if("nogenmod" in js):
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vars.nogenmod = js["nogenmod"]
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vars.nogenmod = js["nogenmod"]
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if("autosave" in js):
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vars.autosave = js["autosave"]
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if("antemplate" in js):
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if("antemplate" in js):
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vars.setauthornotetemplate = js["antemplate"]
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vars.setauthornotetemplate = js["antemplate"]
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@ -3238,6 +3246,10 @@ def update_story_chunk(idx: Union[int, str]):
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chunk_text = f'<chunk n="{idx}" id="n{idx}" tabindex="-1">{formatforhtml(item)}</chunk>'
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chunk_text = f'<chunk n="{idx}" id="n{idx}" tabindex="-1">{formatforhtml(item)}</chunk>'
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emit('from_server', {'cmd': 'updatechunk', 'data': {'index': idx, 'html': chunk_text}}, broadcast=True)
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emit('from_server', {'cmd': 'updatechunk', 'data': {'index': idx, 'html': chunk_text}}, broadcast=True)
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#If we've set the auto save flag, we'll now save the file
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if vars.autosave and (".json" in vars.savedir):
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save()
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#==================================================================#
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#==================================================================#
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# Signals the Game Screen to remove one of the chunks
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# Signals the Game Screen to remove one of the chunks
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@ -173,6 +173,17 @@ gensettingstf = [{
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"step": 1,
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"step": 1,
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"default": 0,
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"default": 0,
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"tooltip": "Disables userscript generation modifiers."
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"tooltip": "Disables userscript generation modifiers."
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},
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{
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"uitype": "toggle",
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"unit": "bool",
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"label": "Auto Save",
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"id": "autosave",
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"min": 0,
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"max": 1,
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"step": 1,
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"default": 0,
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"tooltip": "Whether the game is saved after each action."
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}]
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}]
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gensettingsik =[{
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gensettingsik =[{
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@ -295,6 +306,17 @@ gensettingsik =[{
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"step": 1,
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"step": 1,
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"default": 0,
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"default": 0,
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"tooltip": "When enabled, the Memory text box in the Random Story dialog will be prefilled by default with your current story's memory instead of being empty."
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"tooltip": "When enabled, the Memory text box in the Random Story dialog will be prefilled by default with your current story's memory instead of being empty."
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},
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{
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"uitype": "toggle",
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"unit": "bool",
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"label": "Auto Save",
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"id": "autosave",
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"min": 0,
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"max": 1,
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"step": 1,
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"default": 0,
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"tooltip": "Whether the game is saved after each action."
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}]
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}]
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formatcontrols = [{
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formatcontrols = [{
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