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https://github.com/KoboldAI/KoboldAI-Client.git
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Moved VARS to koboldai_settings and broken into model, story, user, system variables. story class also re-written to include options (actions_metadata). actions_metadata will be removed in UI2.
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@@ -125,7 +125,7 @@ def test_load_model_from_web_ui(client_data, model, expected_load_options):
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assert response['url'] == expected_load_options['url']
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#Now send the load
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socketio_client.emit('message',{'cmd': 'load_model', 'use_gpu': True, 'key': '', 'gpu_layers': '', 'url': '', 'online_model': ''})
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socketio_client.emit('message',{'cmd': 'load_model', 'use_gpu': True, 'key': '', 'gpu_layers': str(expected_load_options['layer_count']), 'disk_layers': '0', 'url': '', 'online_model': ''})
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#wait until the game state turns back to start
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state = 'wait'
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start_time = time.time()
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