Merge pull request #37 from VE-FORBRYDERNE/patch
Use model.config.n_layer if model.config.num_layers doesn't exist
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commit
11c64c3fe7
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@ -212,7 +212,7 @@ def device_list(n_layers, primary=None, selected=None):
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def device_config(model):
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def device_config(model):
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global breakmodel, generator
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global breakmodel, generator
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import breakmodel
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import breakmodel
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n_layers = model.config.num_layers
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n_layers = model.config.num_layers or model.config.n_layer
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if(args.breakmodel_gpulayers is not None):
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if(args.breakmodel_gpulayers is not None):
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try:
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try:
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breakmodel.gpu_blocks = list(map(int, args.breakmodel_gpulayers.split(',')))
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breakmodel.gpu_blocks = list(map(int, args.breakmodel_gpulayers.split(',')))
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@ -278,7 +278,7 @@ def device_config(model):
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# If all layers are on the same device, use the old GPU generation mode
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# If all layers are on the same device, use the old GPU generation mode
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while(len(breakmodel.gpu_blocks) and breakmodel.gpu_blocks[-1] == 0):
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while(len(breakmodel.gpu_blocks) and breakmodel.gpu_blocks[-1] == 0):
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breakmodel.gpu_blocks.pop()
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breakmodel.gpu_blocks.pop()
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if(len(breakmodel.gpu_blocks) and breakmodel.gpu_blocks[-1] in (-1, model.config.num_layers)):
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if(len(breakmodel.gpu_blocks) and breakmodel.gpu_blocks[-1] in (-1, model.config.num_layers or model.config.n_layer)):
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vars.breakmodel = False
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vars.breakmodel = False
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vars.usegpu = True
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vars.usegpu = True
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model = model.half().to(len(breakmodel.gpu_blocks)-1)
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model = model.half().to(len(breakmodel.gpu_blocks)-1)
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