mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Added option to allow the game text to take up all space or stay centered when no menus are pinned
This commit is contained in:
@@ -1342,10 +1342,15 @@ function send_world_info(uid) {
|
||||
//--------------------------------------------General UI Functions------------------------------------
|
||||
function preserve_game_space(preserve) {
|
||||
var r = document.querySelector(':root');
|
||||
console.log("Setting cookie to: "+preserve);
|
||||
if (preserve) {
|
||||
setCookie("preserve_game_space", "true");
|
||||
r.style.setProperty('--setting_menu_closed_width_no_pins_width', '0px');
|
||||
document.getElementById('preserve_game_space_setting').checked = true;
|
||||
} else {
|
||||
setCookie("preserve_game_space", "false");
|
||||
r.style.setProperty('--setting_menu_closed_width_no_pins_width', '450px');
|
||||
document.getElementById('preserve_game_space_setting').checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2054,4 +2059,6 @@ $(document).ready(function(){
|
||||
} else {
|
||||
story_unpin();
|
||||
}
|
||||
console.log("cookie: "+getCookie("preserve_game_space"));
|
||||
preserve_game_space((getCookie("preserve_game_space") == "true"));
|
||||
});
|
@@ -30,6 +30,7 @@
|
||||
<span class="setting_menu_button selected" onclick="show_setting_menu(this);">Model</span>
|
||||
<span class="setting_menu_button" onclick="show_setting_menu(this);">Story</span>
|
||||
<span class="setting_menu_button" onclick="show_setting_menu(this);">User</span>
|
||||
<span class="setting_menu_button" onclick="show_setting_menu(this);">UI</span>
|
||||
<span style="float: right;margin-right: 30px;" onclick="window.open('https://github.com/KoboldAI/KoboldAI-Client/wiki');">Help</span>
|
||||
</div>
|
||||
<div class="flyout_menu_contents">
|
||||
@@ -86,4 +87,7 @@
|
||||
{% endwith %}
|
||||
</div>
|
||||
</div>
|
||||
<div id="setting_menu_ui" class="hidden settings_category_area">
|
||||
Maximize Game Text Space: <input type=checkbox id="preserve_game_space_setting" data-size=mini data-onstyle=success data-toggle=toggle onchange="preserve_game_space(this.checked)"/>
|
||||
</div>
|
||||
</div>
|
Reference in New Issue
Block a user