mirror of
https://github.com/KoboldAI/KoboldAI-Client.git
synced 2025-06-05 21:59:24 +02:00
Integrated VE_FORBRYDERNE's Adventure Mode + Cleanup
Adventure Mode allows you to play this like AID, perfect for Choose your own Adventure models
This commit is contained in:
@ -18,6 +18,8 @@ var button_importwi;
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var button_impaidg;
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var button_settings;
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var button_format;
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var button_mode;
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var button_mode_label;
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var button_send;
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var button_actedit;
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var button_actmem;
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@ -63,6 +65,9 @@ var rs_close;
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var seqselmenu;
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var seqselcontents;
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var memorymode = false;
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var gamestarted = false;
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// Key states
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var shift_down = false;
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var do_clear_ent = false;
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@ -71,6 +76,10 @@ var do_clear_ent = false;
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var allowtoggle = false;
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var formatcount = 0;
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// Adventure
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var action_mode = 0; // 0: story, 1: action
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var adventure = false;
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//=================================================================//
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// METHODS
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//=================================================================//
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@ -120,6 +129,9 @@ function addSetting(ob) {
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if(allowtoggle) {
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socket.send({'cmd': $(this).attr('id'), 'data': $(this).prop('checked')});
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}
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if(ob.id == "setadventure"){
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setadventure($(this).prop('checked'));
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}
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});
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}
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}
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@ -345,6 +357,8 @@ function editModeSelect(n) {
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}
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function enterMemoryMode() {
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memorymode = true;
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setmodevisibility(false);
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showMessage("Edit the memory to be sent with each request to the AI.");
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button_actmem.html("Cancel");
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hide([button_actback, button_actretry, button_actedit, button_delete, button_actwi]);
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@ -353,6 +367,8 @@ function enterMemoryMode() {
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}
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function exitMemoryMode() {
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memorymode = false;
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setmodevisibility(adventure);
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hideMessage();
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button_actmem.html("Memory");
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show([button_actback, button_actretry, button_actedit, button_actwi]);
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@ -391,12 +407,26 @@ function returnWiList(ar) {
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function dosubmit() {
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var txt = input_text.val();
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socket.send({'cmd': 'submit', 'data': txt});
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socket.send({'cmd': 'submit', 'actionmode': adventure ? action_mode : 0, 'data': txt});
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input_text.val("");
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hideMessage();
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hidegenseqs();
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}
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function changemode() {
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if(gamestarted) {
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action_mode += 1;
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action_mode %= 2; // Total number of action modes (Story and Action)
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} else {
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action_mode = 0; // Force "Story" mode if game is not started
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}
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switch (action_mode) {
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case 0: button_mode_label.html("Story"); break;
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case 1: button_mode_label.html("Action"); break;
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}
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}
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function newTextHighlight(ref) {
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ref.addClass("color_green");
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ref.addClass("colorfade");
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@ -533,6 +563,23 @@ function hidegenseqs() {
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});
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}
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function setmodevisibility(state) {
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if(state){ // Enabling
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show([button_mode]);
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$("#inputrow").addClass("show_mode");
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} else{ // Disabling
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hide([button_mode]);
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$("#inputrow").removeClass("show_mode");
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}
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}
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function setadventure(state) {
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adventure = state;
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if(!memorymode){
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setmodevisibility(state);
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}
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}
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//=================================================================//
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// READY/RUNTIME
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//=================================================================//
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@ -553,6 +600,8 @@ $(document).ready(function(){
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button_impaidg = $("#btn_impaidg");
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button_settings = $('#btn_settings');
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button_format = $('#btn_format');
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button_mode = $('#btnmode')
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button_mode_label = $('#btnmode_label')
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button_send = $('#btnsend');
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button_actedit = $('#btn_actedit');
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button_actmem = $('#btn_actmem');
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@ -613,6 +662,12 @@ $(document).ready(function(){
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format_menu.html("");
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wi_menu.html("");
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} else if(msg.cmd == "updatescreen") {
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_gamestarted = gamestarted
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gamestarted = msg.gamestarted;
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if(_gamestarted != gamestarted) {
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action_mode = 0;
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changemode();
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}
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// Send game content to Game Screen
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game_text.html(msg.data);
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// Scroll to bottom of text
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@ -795,6 +850,11 @@ $(document).ready(function(){
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} else if(msg.cmd == "updateuseprompt") {
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// Update toggle state
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$("#setuseprompt").prop('checked', msg.data).change();
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} else if(msg.cmd == "updateadventure") {
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// Update toggle state
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$("#setadventure").prop('checked', msg.data).change();
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// Update adventure state
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setadventure(msg.data);
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}
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});
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@ -808,6 +868,10 @@ $(document).ready(function(){
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button_send.on("click", function(ev) {
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dosubmit();
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});
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button_mode.on("click", function(ev) {
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changemode();
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});
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button_actretry.on("click", function(ev) {
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socket.send({'cmd': 'retry', 'data': ''});
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