From 0f85f7ce73676ee533d88259a821948de16c577f Mon Sep 17 00:00:00 2001 From: octospacc Date: Fri, 23 Aug 2024 17:42:46 +0200 Subject: [PATCH] . --- en/Raccolte/Fritto-Misto/Carte-QR.md | 21 +++ .../Fritto-Misto/Raccolta-Cose-A-Caso.md | 30 ++++ en/Raccolte/Gaming/2048.md | 50 ++++++ en/Raccolte/Gaming/Minecraft.md | 40 +++++ en/Raccolte/Gaming/Minesweeper.md | 109 +++++++++++++ en/Raccolte/Gaming/Mirrors-Edge.md | 19 +++ en/Raccolte/Gaming/Nonogram.md | 33 ++++ en/Raccolte/Gaming/Raccolta-Videogiochi.md | 113 +++++++++++++ .../Internet/Raccolta-Siti-Internet.md | 152 ++++++++++++++++++ en/Raccolte/Media/Raccolta-Musica.md | 19 +++ en/Raccolte/Sistemi/Raccolta-del-Riso.md | 65 ++++++++ 11 files changed, 651 insertions(+) create mode 100644 en/Raccolte/Fritto-Misto/Carte-QR.md create mode 100644 en/Raccolte/Fritto-Misto/Raccolta-Cose-A-Caso.md create mode 100644 en/Raccolte/Gaming/2048.md create mode 100644 en/Raccolte/Gaming/Minecraft.md create mode 100644 en/Raccolte/Gaming/Minesweeper.md create mode 100644 en/Raccolte/Gaming/Mirrors-Edge.md create mode 100644 en/Raccolte/Gaming/Nonogram.md create mode 100644 en/Raccolte/Gaming/Raccolta-Videogiochi.md create mode 100644 en/Raccolte/Internet/Raccolta-Siti-Internet.md create mode 100644 en/Raccolte/Media/Raccolta-Musica.md create mode 100644 en/Raccolte/Sistemi/Raccolta-del-Riso.md diff --git a/en/Raccolte/Fritto-Misto/Carte-QR.md b/en/Raccolte/Fritto-Misto/Carte-QR.md new file mode 100644 index 0000000..df3b30c --- /dev/null +++ b/en/Raccolte/Fritto-Misto/Carte-QR.md @@ -0,0 +1,21 @@ +// % Categories: Fried-Mixed +// % Index: Categories + +# QR cards + +Here's an idea that popped into my head towards the beginning of 2022, I'm not sure why. Or rather, it was a period in which I was interested in the concept of using paper as a means of storing small computer data, but I don't know why I started to feel this taste. + +From there, I had a particularly specific idea: to store small programs or demos on equally small paper cards. I immediately opted (and I still consider it a good choice) for the Western European business card format, i.e. 85x55 millimetres: it is standardized and elegant, with a good rectangular area and a good ratio between one and 'other side. I can collect and store these cards as if they were business cards (or distribute them as such!), in binders that are easy to find and highly convenient to use. I'm just sorry it's not part of the metric card system! + +Remembering [MattKC's feat of fitting a little game into a QR Code](https://youtu.be/ExwqNreocpg), I opted for this storage format. I knew and know others for saving data on sheets of paper, but they are all less ideal, for different combinations of the following reasons: + +* They are optimized for large sheets, and are not suitable for small cards, where they would be less efficient. +* They have a lower storage density than QR Codes, because they exist for different purposes. +* In theory they are promising, but in practice they do not have a working software implementation (and, therefore, there is no physical way to use them). + +Finally, QR Codes are definitely easier to read with better or worse hardware and software: + +* Hardware: a simple webcam is enough, integrated into a smartphone (ideal, they are generally of higher quality) or a PC. +* Software: there are many QR code decoding software; some smartphones even integrate them into the system. + +...WIP. Further information is currently available at: (password: `qrcode4824`). \ No newline at end of file diff --git a/en/Raccolte/Fritto-Misto/Raccolta-Cose-A-Caso.md b/en/Raccolte/Fritto-Misto/Raccolta-Cose-A-Caso.md new file mode 100644 index 0000000..2425dcb --- /dev/null +++ b/en/Raccolte/Fritto-Misto/Raccolta-Cose-A-Caso.md @@ -0,0 +1,30 @@ +// % Categories: Fried-Mixed +// % Index: Categories + +# Collecting Random Things + +This is literally a collection of random things found around the internet or in weird archives on my PC. Don't expect there to be an understandable context to any of it... + +
+ +
+The Misery + +

+ +_(Origin and License of the video: Unknown)_ + +
+ +
+[2019-10-28 10:26] + +APKPure, an Android app store, integrates social features for some reason. And this is a post that I found many years ago by chance. God, it makes me laugh. + +![]({{< assetsRoot >}}/Media/Random/photo_31@18-09-2019_10-28-17.avif) + +_(Photo license: Unknown)_ + +
+ +
\ No newline at end of file diff --git a/en/Raccolte/Gaming/2048.md b/en/Raccolte/Gaming/2048.md new file mode 100644 index 0000000..2f7d49d --- /dev/null +++ b/en/Raccolte/Gaming/2048.md @@ -0,0 +1,50 @@ +// % Categories = Gaming +// % EditedOn = 2023-03-26 + + + +# ๐Ÿ”ข๏ธ 2048 + +**2048** is a simple puzzle game in which you have a grid of randomly generated numbered tiles that you can slide entirely in one of four directions. All numbers are powers of 2, and equal numbers that collide add to become their double. + +* If you reach 2048 by adding up the tiles, you **win** a game, which however can go on even further. +* **You lose** if you end up filling the grid entirely with numbers without having room to make other moves. + +The official implementation of the game is open source, which has led to the creation of many clones and modified versions that implement the most varied mechanics. + +...**WIP**... If you want to find out more about the game, read on [Wikipedia](https://it.wikipedia.org/2048_(videogame)){[:MdTgtBlank:]}. + +## Implementations + +* **Official** (Gabriele Cirulli): [Web](https://play2048.co/){[:MdTgtBlank:]}, [Git](https://github.com/gabrielecirulli/2048){[ :MdTgtBlank:]} + +## Clones + +* **2248**: [Web](https://2248game.com/){[:MdTgtBlank:]} + +## [:HNotesRefsHtml:] + +[^PageBg]: **Page Background**: [Source](https://yandex.com/games/app/176908){[:MdTgtBlank:]} \ No newline at end of file diff --git a/en/Raccolte/Gaming/Minecraft.md b/en/Raccolte/Gaming/Minecraft.md new file mode 100644 index 0000000..55673b0 --- /dev/null +++ b/en/Raccolte/Gaming/Minecraft.md @@ -0,0 +1,40 @@ +// % Title = โ›๏ธ Minecraft +// % HTMLTitle = โ›๏ธ Minecraft +// % Categories = Gaming +// % UpdatedOn = 2023-04-01 + +# โ›๏ธ Minecraft + +I believe Minecraft can be defined as **the** modern game (for better or worse) that develops potentially infinite complexity from simple premises. In a good way, obviously: complexity impresses and rewards those who seek it, but the title remains playable for anyone. + +At first it's making "houses" that are 4x4 holes under the ground, but later it becomes creating titanic installations, purely aesthetic or even totally functional - let's not forget that Minecraft, with its redstone, is Turing-complete. And in the end? Well, it will never come to an end... + +...WIP. For other information that is not totally subjective, for now there is [Wikipedia](https://it.wikipedia.org/Minecraft){[:MdTgtBlank:]}. + +## My story + +I discovered Minecraft when I was maybe 7 years old, because another kid had it on his tablet at after school. I remember that he had built several large buildings, with decorations and everything. I was blown away practically instantly, because I had never seen any game that was remotely close to this one, even though at the time we were in the very first alpha versions of Minecraft Pocket Edition, which had very little content (less than Minecraft Java alpha!). + +It was difficult to get the app, for reasons relating to my general use of Android at the time, but I finally managed to get it on my Galaxy Player, and then on my break-in tablet. At first I had the demo, needless to say it wasn't good because progress couldn't be saved upon exit, and so playing was pointless. Then, somehow that I don't even remember, I managed to find the APK of the full version. + +From there, every hour of play was a new discovery, or a new self-imposed goal accomplished. I started building strange buildings that were difficult to navigate, with intricate passages, that if I wanted to do today I wouldn't even know where to start. +Due to a whole series of events, I lost the worlds I had on the tablet (which were nothing special, in fact I don't even remember them well), but those of the Galaxy Player are still there today. Here are some photos of what was my major at the time: {[:MdTgtBlank:]}. + +Shortly afterwards I learned, thanks to an application that I don't remember whether I discovered it by chance on Google Play or was recommended to me, of the existence of thematic maps created and shared by other players online. I lost some time on them, especially on the parkour ones: with the touch controls (and at the time no crouching!) they quickly became torture, but when you manage to make the difficult jumps and move forward it's always nice. + +On the PC I had at home at the time, there was no way to start Minecraft, for who knows what obscure reason; I imagine ancient video card and/or video drivers. +At the end of 2014 I then tried to run it on what was at this point my new Windows tablet (still broken into, but in different ways than the Android one), and somehow it started, but it ran too slow to be playable. Too bad I didn't know at the time that I could try lowering the resolution or running an older version for more performance. When 2 months later, now in 2015, the new PC arrived at home, I don't remember why but I didn't even try to run Minecraft. Sadness. At the end of the new year I then got the laptop, and I put Minecraft there, and I wore it out, sure enough I wore it out! + +I started there both playing offline and on some Italian servers. A few months later, when I bought a legitimate account of the game, I was also able to try globally renowned servers such as Hypixel, and others that I don't remember now, because today they are totally irrelevant or possibly even dead! + +It was on PC that I started seeing big things with redstone, because MCPE at the time was still in alpha and relatively barebones: a lot of elements were missing. Who knows where the hell I saved my first superflat world made there, with all the useless constructions and experiments! I should look it up. + +Online, I immediately started testing minigames on servers: SkyWars, BedWars, Hunger Games, PvP FFA, a few minor non-violent ones. On BedWars at a certain point I end up spending so many hours in a row over the months that my performances actually become good and I often win the games, but if I tried to play it again now (and I tried again), I would realize how much rust I have accumulated. + +I then also gave a chance to multiplayer game options structured in the long term, and not as minigames in games: creative battles, classic survival, but above all SkyBlock, that was epic stuff. + +Then there were other things in between, between MCPE becoming Bedrock Edition, better in some things and (still) worse in others, time spent on Minecraft Console Edition (the old version before Bedrock supplanted it) with its minigames integrated which were really nice. When I got a new Nintendo 3DS XL in the summer of 2019, I started playing Minecraft on that too, which was more convenient for me than playing with touch controls on a smartphone (for when I'm on the move), and it continues to this day. + +Now there are alternating months in which I open Minecraft almost every day, and others (definitely more frequent) in which I completely forget that it exists. Almost 3 years ago SpaccCraft was born - the third edition, if we want to be honest towards those other two worlds in which we exaggerated a little too much and did **literally** smash, but basically we have to since "SpaccCraft" it comes right from there - and now that too has declined. The server works, but it runs practically empty, no one plays and I can't complain too much about it, as first of all I don't find the time to do it. + +Take a look at [the SpaccCraft site](https://spacccraft.altervista.org){[:MdTgtBlank:]}, there's a bit more concrete stuff to see, and a few ruminations about my whole life . \ No newline at end of file diff --git a/en/Raccolte/Gaming/Minesweeper.md b/en/Raccolte/Gaming/Minesweeper.md new file mode 100644 index 0000000..df9084e --- /dev/null +++ b/en/Raccolte/Gaming/Minesweeper.md @@ -0,0 +1,109 @@ +// % Categories = Gaming +// % EditedOn = 2023-03-28 + + + +# ๐Ÿ’ฃ Minesweeper + +In **Minesweeper** (in Italian officially "**Minefield**") you have a game grid in which bombs have been randomly placed (by an algorithm). To win, you need to locate them all without exploding any of them. + +The rules are simple, but the game easily reaches high levels of complexity and has an I-don't-know-what that you can't do without. + + + +* If you have won a game, you want to get back into the game right away, in the (in the long run) hope of being able to do even better, of being able to complete the board in just _that second_ of time less. So, aren't you having _just one more_ play? + +* However, if you have lost the game, the need to immediately start a new one is compelling and difficult to ignore. If at this point you end the game, despite your desire, then there will be plenty of room for those thoughts that say how you don't know how to play Minesweeper, and your time will never get shorter! + +This is all absurd if you consider what stuff we're talking about: + +* An overall bland puzzle, with essential controls, sparse graphics (even the slightly more elaborate implementations have a practical limit to the graphical improvements they can make), and simple logic. + +* A program that was born 3 decades ago, together with Windows Solitaire, simply to teach people to use the mouse in a fun way. + +* A game belonging to a distant era in which the concept of "gamification" was alien to everyone, and free-to-play video games were truly free: **not** built specifically to create addiction or pressure on players, as in-app purchases didn't exist. + +Personally, I also call the minefield "**minesweeper**", to joke about an incorrect pseudo-literal translation of the word "minesweeper" (literally but correctly "[minesweeper](https://it.wikipedia.org/Minesweeper) {[:MdTgtBlank:]}") in Italian. At certain moments, in an instant it becomes "**minaspiazzante**", when it puts you in front of strange crossroads or intricate bomb placement schemes. + +But, if these are all things that even a third party observer can notice, this apparently simple and office pastime hides much more. Minesweeper somehow manages to offer emotions that, again due to the objective circumstances, are difficult to communicate to the world. + +Once you get the hang of it, after hundreds of games played and repeated over time, the moment of playing often becomes comparable to a meditative session capable of absorbing your soul. Only those who have made this puzzle their daily bread know the sensation: the hand is moved according to an overflowing flow of commands, imparted directly from an instinctive layer of the mind, often at a speed greater than that in which the conscious brain can register what the hell is happening; sometimes, after making the right moves in the heat of the situation (but never made at random), these are questioned by the conscious part of the mind about a fraction of a second later! - for no reason, because, again, correct. + +By accumulating that single or double daily batch over the weeks, months, and years, you unconsciously learn to recognize all the mine placement patterns: the images of the numbered tiles - arranged exactly in a certain way, or another, of the dozens of possible - are imprinted in the mind and are then fished out and analyzed automatically the moment you are about to click. Hence some people claim to experience something similar to the "Tetris effect" with Minesweeper too: seeing patterns of numbered tiles in random semi-conscious situations (e.g., half-asleep). + +Paraphrasing what [a PCGamesN author] writes (https://www.pcgamesn.com/minesweeper/get-free): **Minesweeper is one of the purest forms of digital escapism** that you can experience, because it is the practical demonstration of how a game, to be deeply immersive, does not have a vital need for a detailed _open world_, elaborate narrative, or characters to become attached to. + +

...Sorry, there's work in progress on this page, I'm setting mines around to troll the next people who come here to read and they will stumble upon a few words... if in the meantime you want to learn how to play read [Wikipedia](https://it.wikipedia.org/Campo_minato_(videogioco)){[:MdTgtBlank:]}, go ahead...

+ +## Curiosity + +
+ +* In the 90s, **even at Microsoft** everyone was [obsessed with Minesweeper, especially Bill Gates](https://arstechnica.com/gaming/2023/02/how-bill-gates-minesweeper-addiction-helped -lead-to-the-xbox){[:MdTgtBlank:]}. I would say that it is not difficult to see how... + +* In 1999, following complaints from a certain Sergio Chiodo (??), who argued that the concept of the minefield game was offensive to the victims of real anti-personnel mines in the world, the [International Campaign for the banning of Campo Minato](http://fc.retecivica.milano.it/rcmweb/fnm/princ.htm#italiano){[:MdTgtBlank:]}. Microsoft partially buckled under the pressure, and in Windows Me and 2000 replaced the bombs in the game with flowers, and renamed the game "Meadow of Flowers".[^Regional_Differences] + + * The campaign only caught on to a limited extent outside Italy (?), and only with Windows Vista did the concept of the flowery meadow game become global. Microsoft has given the possibility to change the game included in the system between mine theme and flower theme, a setting which has a different default value based on the country.[^Windows_Vista_and_Windows_7] + +## Implementations + +
+ +* For **PC**, the **Microsoft original** isn't too bad. The **Windows** XP version works on the latest versions of the system, and even on **Wine**. Unfortunately, it scales a little poorly on high-resolution screens, as the squares are a fixed size and there is no zoom. It hasn't been included in Windows for years, perhaps for this reason, but it can be downloaded from the Web: + * Global XP Version: [Minesweeper.exe](https://archive.org/download/Minesweeper_201811/Minesweeper.exe){[:MdTgtBlank:]} + * Italian XP version: [Prato Fiorito.exe](https://archive.org/download/prato-fiorito/PRATO_FIORITO.exe){[:MdTgtBlank:]} + +* On **Android**, and I dare say in general, the best implementation I've found is **Antimine**. + * Download from F-Droid: [dev.lucanlm.antimine](https://f-droid.org/packages/dev.lucanlm.antimine){[:MdTgtBlank:]} + * Source Code: [antimine-android](https://github.com/lucasnlm/antimine-android){[:MdTgtBlank:]} + +* To play from **Web browser**, well, on this page I'm putting together something that for my personal tastes is the best available. It works well on both desktop and mobile (although the time you have to hold a dial pressed to plant a flag is long there), and has minimal graphics. +I'm working on making the game customizable, for the moment you can only play with what I've implemented as a minigame to unlock reading the [Curiosities](#-Curiosities) section (if you don't see anything, activate JavaScript!). +**Note**: My implementation is based on [vue-minesweeper](https://github.com/antfu/vue-minesweeper){[:MdTgtBlank:]}, with some personal modifications for embedding. All my modified code is [in the sitoctt repository](https://gitlab.com/octtspacc/sitoctt/-/tree/main/Assets/vuesweeper-core){[:MdTgtBlank:]} (MIT license). + +
+ +## Similar and Clones + +* [Bullets](https://ojs.aaai.org/index.php/AAAI/article/view/21561/21310){[:MdTgtBlank:]}, Playable minefield on paper. + +* [Kaboom](https://pwmarcz.pl/blog/kaboom){[:MdTgtBlank:]}, a "_cruel but honest_" Minesweeper: + * The **placement of mines** is not **chosen** once and for all at the beginning, but **with each move**. + * When you are in a situation of guessing (there are no adjacent cells proven to be safe), you have a 100% chance of surviving. + * When you don't have to guess, and you do, the game chooses the worst possible outcome. + + The game with these rules develops in a **new and interesting** way, as you often find yourself in a situation where you have to think in a really tough way (at least, until you manage to unconsciously learn all the possible patterns: after months and months of usual matches). + +## Other Resources + +* [Authoritative Minesweeper](https://minesweepergame.com){[:MdTgtBlank:]} + +* [Minesweeper is one of the purest gaming experiences](https://old.reddit.com/r/patientgamers/comments/11i6zqy/minesweeper_is_one_of_the_purest_gaming/){[:MdTgtBlank:]} + +## [:HNotesRefsHtml:] + +[^Regional_Differences]: {[:MdTgtBlank:]} +[^Windows_Vista_and_Windows_7]: {[:MdTgtBlank:]} +[^PageBg]: **Page Background**: [Source](https://www.techradar.com/news/gaming/the-most-successful-game-ever-a-history-of-minesweeper-596504 ){[:MdTgtBlank:]} + + \ No newline at end of file diff --git a/en/Raccolte/Gaming/Mirrors-Edge.md b/en/Raccolte/Gaming/Mirrors-Edge.md new file mode 100644 index 0000000..06173e8 --- /dev/null +++ b/en/Raccolte/Gaming/Mirrors-Edge.md @@ -0,0 +1,19 @@ +// % Title = ๐Ÿƒโ€โ™€๏ธ Mirror's Edge +// % HTMLTitle = ๐Ÿƒโ€โ™€๏ธ Mirror's Edge +// % Categories = Gaming +// % UpdatedOn = 2023-04-01 + +# ๐Ÿƒโ€โ™€๏ธ Mirror's Edge + + +From YouTube/2N1TJP1cxmo. + +The best way to describe **Mirror's Edge** is to say that it's a game in constant motion. Literally standing on the edge of the mirror, the edges of the enormous glass of which the buildings of La Cittร  are made, one runs and jumps without any brakes. + +The parkour element of the game is extremely immersive; although I haven't played the first game in the series for long enough, but only the second, _Mirror's Edge: Catalyst_, I can talk about a magical experience about the latter. Perhaps thanks to the graphics, more realistic than the first game, certainly thanks to the controls, responsive but not excessively taxing, the pace of the game is naturally pressing. + +For a title that is enjoyed with standard equipment, not in virtual reality, the extent of this quality is decidedly impressive. Often while playing _Mirror's Edge_ I found myself in states of _flow_ that were both refreshing and tense in which, without me thinking too much about it, I went in just a few seconds from anxiety due to exaggerated leaps of faith, in which it was as if my weight on the chair was canceled out making me feel like I was suspended in the air, to others of continuous running with low effort, almost as if Faith was moving alone and not by my hand. + +The game cannot disappoint even those who, after a subjective analysis, might believe that such a formula could quickly become monotonous: _Mirror's Edge_ is not just platforming and parkour, but features hand-to-hand combat against human entities (practically the police who want to hinder runners). In the most suitable moments to break up the rhythm of the gameplay, you come across stakeouts that you have to deal with immediately, with dry and continuous moves: the less time you waste, and the sooner you continue on your path, the better. + +It's a real shame that, with a very good probability, we will never see a third game be created for the saga, for reasons related to the trends of the video game market. Oh God, actually a third game already exists, _[Mirror's Edge Mobile](https://it.wikipedia.org/Mirror%27s_Edge_(2010_video_game)){[:MdTgtBlank:]}_: it was released in 2011 (well before by Catalyst) for iOS and Windows Phone, and if perhaps I could try it with Microsoft's Windows Phone emulator for Windows desktop, I would like to be able to play it on my Android smartphone, but for the moment this is not yet possible. \ No newline at end of file diff --git a/en/Raccolte/Gaming/Nonogram.md b/en/Raccolte/Gaming/Nonogram.md new file mode 100644 index 0000000..1d93f44 --- /dev/null +++ b/en/Raccolte/Gaming/Nonogram.md @@ -0,0 +1,33 @@ +// % Categories = Gaming +// % EditedOn = 2023-03-22 + + + +# #๏ธโƒฃ๏ธ Nonogram + +**Nonogram** (also known as **Picross**, **Crucipixel**, and about twenty other names) are puzzles that consist of filling a grid of squares in order to reveal an image, using the numbers at the sides of the sheet to find intersections between rows and columns. + +WIP... If you want to discover other things or learn how to play, read on [Wikipedia](https://it.wikipedia.org/Nonogram){[:MdTgtBlank:]}. + +## [:HNotesRefsHtml:] + +[^PageBg]: **Page Background**: [Source](https://stock.adobe.com/en/images/close-up-pen-on-a-sheet-with-a-solved-japanese -crossword-leisure-activities/323111281){[:MdTgtBlank:]} \ No newline at end of file diff --git a/en/Raccolte/Gaming/Raccolta-Videogiochi.md b/en/Raccolte/Gaming/Raccolta-Videogiochi.md new file mode 100644 index 0000000..8aceb77 --- /dev/null +++ b/en/Raccolte/Gaming/Raccolta-Videogiochi.md @@ -0,0 +1,113 @@ +// % Categories = Gaming +// % Index = Categories +// % Style = @import "[staticoso:Site:RelativeRoot]Assets/Pages/Videogame Collection.css"; +// % EditedOn = 2023-02-01 + +# Videogames Collection + +Why not make a collection to talk, briefly, about the video games I appreciate? (In alphabetical order) +Perhaps, managing to shine the spotlight on some half-unknown gaming experience which however should deserve much more. + +It cannot be excluded that in the future, finding inspiration, I could take up and write long and in-depth articles on some of the games that I praise here, unfortunately, in a too "touch and run" way. + +For each game, in addition to a short review peppered with some opinions, I will also try to include multimedia material (photos, videos, and music). Finally, when possible, links for physical purchase and download will be present via an intermission/redirection page. + + +Small note: The subcategories I have here on the page are not fixed. In fact, I could move some games around, following my subsequent analyzes on them. + +_Under construction..._ + +--- + +## The epics + +This is the place for the best titles, **the epic, one-of-a-kind titles**, period. And here, it absolutely doesn't matter whether a given game is popular or not: it only matters how important it is to me. + +### ๐Ÿ”ข๏ธ 2048 โ†—๏ธ + +### ๐ŸŽฉ A Hat in Time +Lively and frenetic 3D platformer, undoubtedly coming from the Super Mario 64 school. The difficulty of the main story is right, and the game flows pleasantly with an alternation of themes and environments that always feels fresh. +But, in short, the charisma of the protagonist character alone makes you want to play. + +### ๐Ÿƒ Animal Crossing +The premises were creative, but boring: you are a human being who, for some reason, goes on a journey to settle in a village where humanoid animals live with whom you can interact. In the meantime, you have to get into debt with a raccoon who sells you the new house at a very high price, and do what you can to repay, with times that can become infinite. Ah, if you want you can choose your clothing, furnish your house, place flowers in the garden... and? +Animal Crossing is one of those games that simply has to be tried to be understood: staying in that world manages to induce calm and joy for reasons that, apparently, go beyond logic. + โ€ข Animal Crossing: New Horizons: Get: {[:MdTgtBlankNofw:]} + +### โ›๏ธ Minecraft โ†—๏ธ + +### ๐Ÿ’ฃ Minesweeper โ†—๏ธ + +### ๐Ÿƒโ€โ™€๏ธ Mirror's Edge โ†—๏ธ + + + +### #๏ธโƒฃ๏ธ Nonogram โ†—๏ธ + +### ๐Ÿ™ Splatoon +Third person shooter which to say is different from the others is an understatement. Splatoon breaks the genre's expectations of war realism, and features cute, dazzlingly colorful gameplay that never lets up. There are no humans shooting bullets with iron, but squids spilling ink. +Playing in Mollusc Melee (this is the name of the 4-on-4 online battles) is fun, but the depth of the game and the inventiveness of the development team can be seen in story mode. + โ€ข Splatoon 3: Get: {[:MdTgtBlankNofw:]} + +### ๐Ÿงฑ Tetris โ†ฉ๏ธ +#### Tetris Effect +Tetris effect adds ambient atmospheres to Tetris with many different themes. Visual and sound effects work to enhance each other, and allow for total immersion, even in a game that remains simply made of falling cubes. Hundreds of thousands of particles everywhere, shapes, colors, attractive music, this is its formula. It has some flaws, such as being particularly heavy for a Tetris and having controls that aren't terribly responsive, but that doesn't mean it should be thrown away. It remains to enjoy. +
[:YouTubeEmbedOpen169:]PFVL6t8IHE8[:YouTubeEmbedClose:] +From YouTube/PFVL6t8IHE8. + +## Multi-faceted games + +There are certain games that - although technically simple and based on immediate concepts, therefore **implementable** and implemented, at a software level, **infinite times** - can certainly be worthy. Indeed, their simplicity can often be an advantage. +Basically, here we are talking about classic video games for which there are hundreds of different versions written from scratch. Whenever possible, free implementations are preferred in the ranking. + +### ๐Ÿงฑ Tetris +The game created specifically to make people fit together squares of particular shapes that fall from the sky. +Puzzle game very particular in its simplicity where, as the game difficulty increases, the lack of quick reflexes can cause the game to end prematurely. +#### Tetris Effect โ†ฉ๏ธ + +## Secret pearls + +There are some games that maybe don't reach the point of being epic for me, and that's okay - but they are still small pearls, maybe even tiny. +Why should I talk about it? Because maybe they are really unknown, or almost so; and that is a real, real shame. + +...nothing written yet! + +## The free ones + +Below I would like to collect some unique video games that in my opinion deserve - even if they don't win any place in the epic ranking - but which in addition to being beautiful in themselves have the added value of being **free software**. + +If you really want to try something from this page, and you don't really know what, I would say to look right in this section, and do the developers the greatest pleasure if your experience has been worthy: participate in the development, or even just do your turn advertising. + +### ๐ŸŽ๏ธ SuperTuxKart +A kart racing game with cute and original environments, and many mascots from the world of free software as characters. It has different game modes, from classic racing to missions with specific objectives, solo or multiplayer. In some ways it has more than Mario Kart! + โ€ข Official Site: {[:MdTgtBlank:]} + +## The rest + +I prefer to have this subsection to mention games that, although I liked them enough to end up on this page, are a little less important to me, or a little too well known. +_Titles that have only one of these two characteristics may also be found in sections above._ + +### ๐Ÿง—โ€โ™€๏ธ Light blue +Celeste is a nice little platformer game, with original mechanics and a unique graphic style. But it's too difficult. +I tried to play it many times, but at a certain point in the story the difficulty became too high for me. I should maybe try finishing it in guided mode, since the option is there. Until I've done it, though, I'm not going to look for videos of the ending and spoil stuff, since they say that the value of Celeste lies precisely in its meaning. + โ€ข Get: {[:MdTgtBlankNofw:]} +
[:YouTubeEmbedOpen169:]_bM0uEAis14[:YouTubeEmbedClose:] +From YouTube/_bM0uEAis14. + +### โœˆ๏ธ Pilotwings +#### Pilotwings Resort +Pilotwings Resort continues the Pilotwings arcade flight simulation series in a different way. It ends up on a portable console, the 3DS, among other things a console that manages to grab you directly, with its stereoscopic 3D display. The game is set on Wuhu Island, the same place full of history, locations, and mysteries as Wii Sports Resort. The mission mode can in some cases be a real challenge if, like me, you have a mania for platinum... but the free flight mode is unquestionably relaxing and, perhaps, I would even say more immersive. In it, however, it is not that you do nothing: you have to find, a few at a time, all 120 information rings, passing through them to unlock them. +
[:YouTubeEmbedOpen169:]QJCb8qnHauo[:YouTubeEmbedClose:] +From YouTube/QJCb8qnHauo. + +## Still others + +It may be that I don't have the time, or maybe I don't want to, or maybe it's Antani's fault, but in any case there would be several other works that I haven't mentioned here. Perhaps you can easily find many of them on **OcttKB** anyway, under the tag [Gaming](https://kb.octt.eu.org/#Gaming). \ No newline at end of file diff --git a/en/Raccolte/Internet/Raccolta-Siti-Internet.md b/en/Raccolte/Internet/Raccolta-Siti-Internet.md new file mode 100644 index 0000000..896eb57 --- /dev/null +++ b/en/Raccolte/Internet/Raccolta-Siti-Internet.md @@ -0,0 +1,152 @@ +// % Title = Collection of Internet Sites +// % Categories = Internet +// % Index = Categories +// % EditedOn = 2022-10-20 + +# Collection of Internet sites + +A collection dedicated to some nice Internet sites (not just web!), of various types, that I find around or belong to people I know. + +Apart from the division into categories, there is no particular order. +The country flags (emoji, perhaps not visible on older browsers) next to the names indicate the primary languages โ€‹โ€‹of the site's content. + + + +## Attention + +But, oh you people who are silly, damn, don't put important text in the infernal tag, which can't be read and gives you a headache! + +## [:HNotesRefsHTML:] + +[^Lossless PNG Compression Commands]: The best way to reduce PNG images to the smallest possible size, without losing even a single pixel of quality, is to use these two commands together (keeping in mind to evaluate on a case-by-case basis, as images already very small can actually in certain cases be inflated by one or the other command): + +[pngcrush](https://pmt.sourceforge.io/pngcrush){[:MdTgtBlank:]} -brute -reduce IN.PNG OUT.PNG; +[pngquant](https://pngquant.org){[:MdTgtBlank:]} -v --strip --speed=1 --quality=100-100 -o OUT.PNG IN.PNG \ No newline at end of file diff --git a/en/Raccolte/Media/Raccolta-Musica.md b/en/Raccolte/Media/Raccolta-Musica.md new file mode 100644 index 0000000..056ecfe --- /dev/null +++ b/en/Raccolte/Media/Raccolta-Musica.md @@ -0,0 +1,19 @@ +// % Title = ๐ŸŽถ Music Collection +// % HTMLTitle = ๐ŸŽถ Music Collection +// % Index = Categories + +# ๐ŸŽถ Music Collection + +_Under construction..._ + +-

Macross 82-99

+Mainly music from the future-funk genre, a subgenre of vaporwave with a more rhythmic and nicer tone. Each album has different sound themes, with references to Japanese pop culture of the 80s and 90s. More or less all of his songs manage to be very calm and relaxing. + โ€ข [SoundCloud](https://soundcloud.com/macross-82-99){[:MdTgtBlank:]}, [YouTube](https://www.youtube.com/channel/UCYIQZpv7Jv9GImzgknNZNPA){[:MdTgtBlank: ]}, [Bandcamp](https://macross82-99.bandcamp.com/music){[:MdTgtBlank:]}, [Archive.org](https://archive.org/details/macross-82-99 -01-meeting-point){[:MdTgtBlank:]} + +-

Moe Shop

+Mostly lively songs, with an anime atmosphere, so to speak. I think the album covers go very well with his music. Some of his pieces have less playful sounds and characteristics closer to more common types of electronic music, but I still manage to appreciate them a lot. + โ€ข [SoundCloud](https://soundcloud.com/moeshop){[:MdTgtBlank:]}, [YouTube](https://invidious.nerdvpn.de/channel/UCcKTRoHPP2hPaom63QGaiBw){[:MdTgtBlank:]}, [ Bandcamp](https://moeshop.bandcamp.com/music){[:MdTgtBlank:]}, [Archive.org](https://archive.org/details/Moe-Shop-Full-Discography){[: MdTgtBlank:]} + +-

Ujico / Snail's House

+I knew they were the same person, but I didn't know that "Ujico" and "Snail's House" were actually characters with different identities[[?](https://en.m.wikipedia.org/wiki/Snail's_House #History){[:MdTgtBlank:]}] regarding the musical composition. I was initially introduced to his music, at least some of it future-bass, made under the name Snail's House. There you can see his current style, whose kawaii electronic sounds I have always liked. Later, I discovered his previous albums, which in terms of expressiveness are oriented more towards the complex of the music itself, and not the small details. Two very different ways of creating a genre of music, with different settings, but both with the same magnificent personal tone. + โ€ข [SoundCloud](https://soundcloud.com/ujico){[:MdTgtBlank:]}, [YouTube](https://www.youtube.com/channel/UCYxBY8mhJ7R2rMIcQ28H_Zw){[:MdTgtBlank:]}, [ Bandcamp](https://0101.bandcamp.com/music){[:MdTgtBlank:]}, [Archive.org](https://archive.org/details/ujico-snails-house-full-discography){ [:MdTgtBlank:]} \ No newline at end of file diff --git a/en/Raccolte/Sistemi/Raccolta-del-Riso.md b/en/Raccolte/Sistemi/Raccolta-del-Riso.md new file mode 100644 index 0000000..78f9677 --- /dev/null +++ b/en/Raccolte/Sistemi/Raccolta-del-Riso.md @@ -0,0 +1,65 @@ +// % Categories = Technology +// % Index = Categories +// % EditedOn = 2023-03-22 +// % Style = @import "[staticoso:Site:RelativeRoot]Assets/Pages/Raccolta-del-Riso.css"; + +// $ L/VoidLinuxOS = OS: Void Linux + +# Rice Harvesting + +Rice Collection - or, to put it more correctly, collection of my ricing: interface customizations made to my operating systems. + +In the Linux community, the terms "rice" and "ricing" are common to refer to a variety of DIY cosmetic customizations that hobbyists do for a variety of reasons. +Just read a discussion like [this](https://web.archive.org/web/20220907203523/https://teddit.net/r/unixporn/comments/3iy3wd/stupid_question_what_is_ricing){[:MdTgtBlank:]}, though , to understand that the consensus on the origin of the term is not very solid. So, we don't care. ๐Ÿ™„ + +The practice of ricing is not limited to Linux, as it can be implemented on virtually any system. Me, however: + +- On PC I only use Linux (_not necessarily with GNU_ ๐Ÿ˜). +- On my smartphone I have Android ~~non-vanilla (MIUI)~~ quasi-vanilla (Project Elixir), and ~~unfortunately there isn't much there~~ maybe there's something that can be changed, but oh well. + +So, I can already say that most of my content will be about the Linux desktop. + +_Under construction..._ + + + +
+ +
+#### W5 October 2022 +-> #Linux #Desktop #XFCE + +![]({{< assetsRoot >}}/Media/Ricing/Desktop/Screenshot_2022-10-30_00-14-14.png) + +- [:L/VoidLinuxOS:] +- **Desktop**: `xfce4` +- **Panel**: `xfce4-panel` +- **Taskbar**: `xfce4-docklike-plugin` +- **Global Menu**: AppMenu Plugin (`appmenu-gtk-module appmenu-gtk3-module appmenu-registrar vala-panel-appmenu vala-panel-appmenu-data xfce4-panel-appmenu`) +- **GTK Theme**: [BlueSky-Light](https://github.com/i-mint/bluesky){[:MdTgtBlank:]} +- **xfwm theme**: BlueSky-Light +- **Icons**: [Colloid](https://github.com/vinceliuice/Colloid-icon-theme){[:MdTgtBlank:]} +
+ +
+#### W2 October 2022 +-> #Linux #Desktop #XFCE + +![]({{< assetsRoot >}}/Media/Ricing/Desktop/Screenshot_2022-10-10_20-21-47.png) + +- **OS**: [Void Linux](https://voidlinux.org){[:MdTgtBlank:]} +- **Desktop**: `xfce4` +- **Panel**: `xfce4-panel` +- **Dock**: `plank` +- **Global Menu**: AppMenu Plugin (`appmenu-gtk-module appmenu-gtk3-module appmenu-registrar vala-panel-appmenu vala-panel-appmenu-data xfce4-panel-appmenu`) +- **GTK theme**: [Fluent-compact](https://github.com/vinceliuice/Fluent-gtk-theme){[:MdTgtBlank:]} +- **xfwm theme**: Fluent-Dark +- **Icons**: [Fluent](https://github.com/vinceliuice/Fluent-icon-theme){[:MdTgtBlank:]} +
+ +
\ No newline at end of file