sitoctt/Assets.old/Assets/MinesweeperEmbed.js

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// Multipurpose embeddable Minesweeper game on top of vuesweeper
// How many pixels one square takes up
var MineSquareSize = 32;
var Notices = {
NoticeLocked: "<i><big>Ops!</big> Questo contenuto è bloccato. Completa una partita a Minesweeper per accedervi.</i> <big>🙃️</big>",
AlertLockedWon: "Hai vinto! Goditi il contenuto sbloccato. 💖️",
AlertLockedLost: "Ops! Hai perso! Ritenta. 🙃️",
AlertLockedEgg: "Hai scoperto l'easter egg e hai saltato la partita. Mah. 🙄️",
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AlertLockedResize: "Non si imbroglia ridimensionando la finestra!!! Il gioco verrà ora resettato. Non riceverai ulteriori avvisi. 😈️",
};
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var WindowWidth;
var ResizeAlerted = false;
// Add styles to current page
var New = document.createElement('style');
New.innerHTML = `
/* Don't know what's up with the percentages */
.Minesweeper {
width: calc(100% - 5% - 1.25%);
z-index: 4;
}
.Minesweeper > iframe {
max-height: none !important;
border: none;
}
.Minesweeper.Locker {
position: absolute;
}
`;
document.body.appendChild(New);
// Setup all Minesweeper boards on the page
document.querySelectorAll('.Minesweeper').forEach(function(Container){
// Prevent excessive flickering when page is still loading
Container.style.display = 'none';
var Frame = document.createElement('iframe');
Frame.src = '/vuesweeper-core/';
Container.appendChild(Frame);
var GameWindow = Frame.contentWindow;
var Game, GameState;
var DoContentUnlock;
function GetGameSecs(Game) {
var Vals = Game.state._value;
var Ms = `${Vals.endMS - Vals.startMS}`;
var Time = Math.round(`${Ms.slice(0, -3)}.${Ms.slice(-3)}`);
return Time;
};
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window.addEventListener('load', function(){
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WindowWidth = window.innerWidth;
Container.style.display = '';
Game = GameWindow.vuesweeper;
var [Width, Height, Bombs] = [15, 15, 36];
function SetupLockGame() {
// Reset styles and remove locker elements
DoContentUnlock = function DoContentUnlock() {
LockedEl.style['margin-top'] = '';
LockedEl.style['margin-bottom'] = '';
NoticeEl.remove();
Container.remove();
};
// Element of content to lock must be an immediately succeding sibiling of the game container
var LockedEl = Container.nextElementSibling;
LockedEl.style.visibility = '';
// Add notice to the user saying to win a game to see the content underneath
// TODO: Maybe put it instead of the iframe, with a button, and when the user clicks that the iframe is set up?
var NoticeEl = document.createElement('p');
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NoticeEl.className = 'Minesweeper-Locker-Notice';
NoticeEl.innerHTML = Notices.NoticeLocked;
Container.before(NoticeEl);
var NoticeClicked = 0;
NoticeEl.onclick = function(){
NoticeClicked += 1;
if (NoticeClicked >= (Game.mines / 2)) {
alert(Notices.AlertLockedEgg);
DoContentUnlock();
};
};
// Set game window to size of content, adding needed paddings to window and content
var FromStyle = getComputedStyle(LockedEl);
var Margin = MineSquareSize * 2;
// LR padding to prevent content spilling
LockedEl.style['padding-left'] = `${~~FromStyle['padding-left'].split('px')[0] + 16}px`;
LockedEl.style['padding-right'] = `${~~FromStyle['padding-right'].split('px')[0] + 16}px`;
// Ensure game is tall enough and doesn't cover more than needed content
Frame.style.height = `${~~FromStyle.height.split('px')[0] + (MineSquareSize * 3.5)}px`;
LockedEl.style['margin-top'] = `${Margin}px`;
LockedEl.style['margin-bottom'] = `${Margin}px`;
// Set important color/transparency styles
var UnlockStyle = GameWindow.document.getElementById('GameStyle-Locker');
if (!UnlockStyle) {
UnlockStyle = document.createElement('style');
UnlockStyle.id = 'GameStyle-Locker';
UnlockStyle.innerHTML = `
html, body {
overflow: hidden;
}
button.bg-gray-500\\/10 {
background: #d0d0d0;
outline: 2px solid #e0e0e0;
}
button.bg-gray-500\\/10:hover {
background: rgba(192, 192, 192, 0.80);
}
button.bg-red-500\\/50 {
background-color: #e07070;
outline: 2px solid #e0e0e0;
}
button.text-transparent {
background: rgba(192, 192, 192, 0.75);
outline: 2px solid rgba(192, 192, 192, 0.75);
}
button.text-blue-500,
button.text-green-500,
button.text-yellow-500,
button.text-orange-500,
button.text-red-500,
button.text-purple-500,
button.text-pink-500,
button.text-teal-500 {
background: #e0e0e0;
outline: 2px solid #e0e0e0;
}
`;
GameWindow.document.body.appendChild(UnlockStyle);
};
// Set board size according to content size on screen
[Width, Height] = [
~~(FromStyle.width.split('px')[0] / MineSquareSize) - 1,
~~(FromStyle.height.split('px')[0] / MineSquareSize),
];
Bombs = ~~(2 * Math.sqrt(Width * Height));
// No cheating! (And no breaking my fragile CSS :c)
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window.addEventListener('resize', function(){
if (window.innerWidth != WindowWidth) {
if (!ResizeAlerted) {
setTimeout(function(){
LockedEl.style.visibility = 'hidden';
alert(Notices.AlertLockedResize);
}, 150);
ResizeAlerted = true;
};
LockedEl.style['padding-left'] = '';
LockedEl.style['padding-right'] = '';
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document.querySelectorAll('.Minesweeper-Locker-Notice').forEach(function(El){
El.remove();
});
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SetupLockGame();
WindowWidth = window.innerWidth;
};
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});
Game.reset(Width, Height, Bombs);
};
// Game board used to unlock page content on game win
if (Container.classList.contains('Locker')) {
SetupLockGame();
}
// Normal game board
else {
// TODO:
// Add buttons to select board size and control game execution
// Proper CSS with scrollbars always visible on screen when needed due to board overflow
};
Game.reset(Width, Height, Bombs);
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});
// When user clicks the board, it's a good time for checking win/loss
GameWindow.onclick = function(){
var OldState = GameState;
var CurState = Game.state._value.status;
if (OldState != CurState) {
// On win, remove the board from the page
if (CurState == 'won') {
setTimeout(function(){
alert(Notices.AlertLockedWon + ` (${Game.width}x${Game.height}, ${Game.mines} mine, in ${GetGameSecs(Game)}s)`);
DoContentUnlock();
}, 1000);
} else
// On lose, reset the board
if (CurState == 'lost') {
setTimeout(function(){
alert(Notices.AlertLockedLost);
Game.reset();
}, 300);
};
GameState = CurState;
};
};
});