Spaccogram/webk/public/assets/img/spoiler_fragment.glsl
2024-08-13 01:22:32 +02:00

16 lines
228 B
GLSL

#version 300 es
precision highp float;
in float alpha;
out vec4 fragColor;
uniform vec3 color;
void main() {
vec2 c = 2.0 * gl_PointCoord - 1.0;
if (dot(c, c) > 1.0) {
discard;
}
fragColor = vec4(color, alpha);
}