OcttKB/Wiki-OcttKB/tiddlers/Normal/_Simple DirectMedia Layer.tid

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created: 20231103223458206
creator: Octt
modified: 20240119003644181
modifier: Octt
title: Simple DirectMedia Layer
<<^wikipediaframe "Simple DirectMedia Layer">>
* [[SDL_Keycode|https://wiki.libsdl.org/SDL2/SDL_Keycode]] --- list of macros representing keyboard scancodes and keycodes, for use with `SDL_GetKeyState()`(1.2)/`SDL_GetKeyboardState()`(2.0) and `SDL_PollEvent(&event)`...`event.key.keysym.sym == ...` respectively
* Beginning Game Programming in C++ with Lazy Foo' Productions' tutorials for: [[v1, SDL 1.2|https://lazyfoo.net/SDL_tutorials/]] ; [[v2.0, SDL 2.0|https://lazyfoo.net/tutorials/SDL/index.php]]
* [[Getting Started With SDL 1.2|http://gamedevgeek.com/tutorials/getting-started-with-sdl/]] ; [[Moving Sprites With SDL 1.2|http://gamedevgeek.com/tutorials/moving-sprites-with-sdl/]] ; [[Animating Sprites With SDL|http://gamedevgeek.com/tutorials/animating-sprites-with-sdl/]]
* [[Exploring SDL (Wikibooks)|https://en.wikibooks.org/wiki/SDL_(Simple_DirectMedia_Layer)]] --- introduction to SDL with the most important basic information, + some WIP examples
* Minimal examples of using the HTML5 canvas via SDL, through WebAssembly and [[C|https://github.com/shlomnissan/sdl-wasm]] or [[C++|https://github.com/timhutton/sdl-canvas-wasm]]
* [[sdl-joystick-polling.c|https://gist.github.com/fabiocolacio/423169234b8daf876d8eb75d8a5f2e95]] --- // A demonstration of using SDL2 to poll the state of buttons and axes on a joystick//
* [[LuaSDL 1.2|https://github.com/soulik/LuaSDL]] --- //Lua binding to libSDL 1.2// --- should find the time to try this properly and if it actually works on embedded Linux consoles etc.
* [[[Release] SDL-3DS 1.2.15 - Simple DirectMedia Layer for 3DS|https://gbatemp.net/threads/release-sdl-3ds-1-2-15-simple-directmedia-layer-for-3ds.459291/]]
* [[Why SDL doesn't allow `int main(void)`|https://copyrat90.github.io/2021/08/08/why-sdl-does-not-allow-int-main-void.html]]
* [[What is the best way to read input from keyboard using SDL?|https://stackoverflow.com/questions/11699183/what-is-the-best-way-to-read-input-from-keyboard-using-sdl]]
* [[Rendering 8-bit palettized surfaces in SDL 2.0 applications|https://sandervanderburg.blogspot.com/2014/05/rendering-8-bit-palettized-surfaces-in.html]]