OcttKB/Wiki-OcttKB/tiddlers/Normal/_Game development.tid

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created: 20221006205957260
creator: Octt
modified: 20240214002157228
modifier: Octt
tags: Development Gaming $:/i18n:en
title: Game development
<<^wikipediaframe "Video game development">>
* <<linkdescgit "Godot Engine" "https://godotengine.org" "feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface" "https://github.com/godotengine">>
* [[raylib|https://www.raylib.com/]] --- //simple and easy-to-use library to enjoy videogames programming// --- [[[Git|https://github.com/raysan5/raylib]]]
* [[[PICO-8] Advanced Micro Platformer - Starter Kit|https://www.lexaloffle.com/bbs/?tid=28793]]
* [[Should frame rate affect the speed in a game engine?|https://gamedev.stackexchange.com/questions/12848/should-frame-rate-affect-the-speed-in-a-game-engine]]
** <<YoutubeL rWtfClpWSb8 "Understanding framerate independence and deltatime">>
** [[Fix Your Timestep|https://gafferongames.com/post/fix_your_timestep/]] --- aka futile exercises in making games that run properly at a variable framerate, the only way that works is separating the game loop in 2 contexts, like [[in Unity|https://docs.unity3d.com/Manual/TimeFrameManagement.html]] (`FixedUpdate` and `Update`) or Godot (`_process` and `_physics_process`) --- <<HackernewsL 23649406>>
*** [[what is the difference between Update & FixedUpdate in Unity?|https://stackoverflow.com/questions/34447682/what-is-the-difference-between-update-fixedupdate-in-unity]]
** [[Fixed vs. variable frame rates in games: what is best, and when?|https://stackoverflow.com/questions/53164/fixed-vs-variable-frame-rates-in-games-what-is-best-and-when]]
*** <<RedditL r/gamedesign/comments/btjj2w/frame_dependency_in_games/ "Frame dependency in games">>
!!! Developers
* [[richard carter|https://richardcarter.org/]]
* [[Dani|https://danidev.itch.io/]] <<[# YT"https://www.youtube.com/c/DaniDev">>